From Brotato Wiki
(Rework headings to have the upgrade name first + order them by in-game order) |
(Rework: Use a table (so they can be ordered alphabetically); Use StatsCard template instead of screenshots (for crisper text); Add StatIcon -- Note: I've left the images, I'll remove them in the next edit) |
||
Line 5: | Line 5: | ||
Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple times and have a good chance of finding exactly what you are looking for. | Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple times and have a good chance of finding exactly what you are looking for. | ||
<table class="wikitable sortable" style="color:#eee; background:transparent; vertical-align:top;"> | |||
<tr> | |||
<th>Stat</th> | |||
<th>Tier I</th> | |||
<th>Tier II</th> | |||
<th>Tier III</th> | |||
<th>Tier IV</th> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Max HP}} [[Max HP]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Heart | |||
| type = item | |||
| cat = Upgrade | |||
| image = Max HP_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+3}} Max HP | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Heart II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Max HP_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+6}} Max HP | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Heart III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Max HP_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+9}} Max HP | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Heart IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Max HP_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+12}} Max HP | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|HP Regeneration}} [[HP Regeneration]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Lungs | |||
| type = item | |||
| cat = Upgrade | |||
| image = HP Regeneration_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+2}} HP Regeneration | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Lungs II | |||
| type = item | |||
| cat = Upgrade | |||
| image = HP Regeneration_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+3}} HP Regeneration | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Lungs III | |||
| type = item | |||
| cat = Upgrade | |||
| image = HP Regeneration_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+4}} HP Regeneration | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Lungs IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = HP Regeneration_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+5}} HP Regeneration | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Life Steal}} [[Life Steal]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Teeth | |||
| type = item | |||
| cat = Upgrade | |||
| image = Life Steal_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+1}} Life Steal | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Teeth II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Life Steal_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+2}} Life Steal | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Teeth III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Life Steal_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+3}} Life Steal | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Teeth IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Life Steal_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+4}} Life Steal | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Damage}} [[Damage]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Triceps | |||
| type = item | |||
| cat = Upgrade | |||
| image = Damage_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+5}} Damage | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Triceps II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Damage_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+8}} Damage | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Triceps III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Damage_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+12}} Damage | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Triceps IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Damage_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+16}} Damage | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Melee Damage}} [[Melee Damage]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Forearms | |||
| type = item | |||
| cat = Upgrade | |||
| image = Melee Damage_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+2}} Melee Damage | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Forearms II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Melee Damage_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+4}} Melee Damage | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Forearms III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Melee Damage_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+6}} Melee Damage | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Forearms IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Melee Damage_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+8}} Melee Damage | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Ranged Damage}} [[Ranged Damage]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Shoulders | |||
| type = item | |||
| cat = Upgrade | |||
| image = Ranged Damage_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+1}} Ranged Damage | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Shoulders II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Ranged Damage_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+2}} Ranged Damage | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Shoulders III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Ranged Damage_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+3}} Ranged Damage | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Shoulders IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Ranged Damage_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+4}} Ranged Damage | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Elemental Damage}} [[Elemental Damage]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Brain | |||
| type = item | |||
| cat = Upgrade | |||
| image = Elemental Damage_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+1}} Elemental Damage | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Brain II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Elemental Damage_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+2}} Elemental Damage | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Brain III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Elemental Damage_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+3}} Elemental Damage | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Brain IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Elemental Damage_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+4}} Elemental Damage | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Attack Speed}} [[Attack Speed]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Reflexes | |||
| type = item | |||
| cat = Upgrade | |||
| image = Attack Speed_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+5}} Attack Speed | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Reflexes II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Attack Speed_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+10}} Attack Speed | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Reflexes III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Attack Speed_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+15}} Attack Speed | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Reflexes IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Attack Speed_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+20}} Attack Speed | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Crit Chance}} [[Crit Chance]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Fingers | |||
| type = item | |||
| cat = Upgrade | |||
| image = Crit Chance_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+3}} Crit Chance | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Fingers II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Crit Chance_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+5}} Crit Chance | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Fingers III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Crit Chance_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+7}} Crit Chance | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Fingers IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Crit Chance_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+9}} Crit Chance | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Engineering}} [[Engineering]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Skull | |||
| type = item | |||
| cat = Upgrade | |||
| image = Engineering_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+2}} Engineering | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Skull II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Engineering_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+3}} Engineering | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Skull III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Engineering_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+4}} Engineering | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Skull IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Engineering_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+5}} Engineering | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Range}} [[Range]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Eyes | |||
| type = item | |||
| cat = Upgrade | |||
| image = Range_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+15}} Range | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Eyes II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Range_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+30}} Range | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Eyes III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Range_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+45}} Range | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Eyes IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Range_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+60}} Range | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Armor}} [[Armor]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Chest | |||
| type = item | |||
| cat = Upgrade | |||
| image = Armor_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+1}} Armor | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Chest II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Armor_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+2}} Armor | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Chest III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Armor_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+3}} Armor | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Chest IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Armor_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+4}} Armor | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Dodge}} [[Dodge]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Back | |||
| type = item | |||
| cat = Upgrade | |||
| image = Dodge_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+3}} Dodge | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Back II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Dodge_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+6}} Dodge | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Back III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Dodge_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+9}} Dodge | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Back IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Dodge_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+12}} Dodge | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Speed}} [[Speed]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Legs | |||
| type = item | |||
| cat = Upgrade | |||
| image = Speed_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+3}} Speed | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Legs II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Speed_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+6}} Speed | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Legs III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Speed_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+9}} Speed | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Legs IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Speed_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+12}} Speed | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Luck}} [[Luck]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Nose | |||
| type = item | |||
| cat = Upgrade | |||
| image = Luck_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+5}} Luck | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Nose II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Luck_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+10}} Luck | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Nose III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Luck_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+15}} Luck | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Nose IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Luck_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+20}} Luck | |||
}} | |||
</td> | |||
</tr> | |||
<tr> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Harvesting}} [[Harvesting]]</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Hands | |||
| type = item | |||
| cat = Upgrade | |||
| image = Harvesting_Upgrade.png | |||
| rarity = 1 | |||
| stat1 = {{Color|green|+5}} Harvesting | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Hands II | |||
| type = item | |||
| cat = Upgrade | |||
| image = Harvesting_Upgrade.png | |||
| rarity = 2 | |||
| stat1 = {{Color|green|+8}} Harvesting | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Hands III | |||
| type = item | |||
| cat = Upgrade | |||
| image = Harvesting_Upgrade.png | |||
| rarity = 3 | |||
| stat1 = {{Color|green|+10}} Harvesting | |||
}} | |||
</td> | |||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | |||
{{StatsCard | |||
| name = Hands IV | |||
| type = item | |||
| cat = Upgrade | |||
| image = Harvesting_Upgrade.png | |||
| rarity = 4 | |||
| stat1 = {{Color|green|+12}} Harvesting | |||
}} | |||
</td> | |||
</tr> | |||
</table> | |||
==[[Max HP]] (Heart)== | ==[[Max HP]] (Heart)== |
Revision as of 23:12, 14 February 2023
Upgrades
Whenever you level up, you are offered the choice of 4 different Upgrades that increases one of your Primary Stats. Upgrades come in 4 Tiers, with higher tiers giving more stats. You can read about the chances of each rarity below.
Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple times and have a good chance of finding exactly what you are looking for.
Stat | Tier I | Tier II | Tier III | Tier IV |
---|---|---|---|---|
Max HP | ||||
HP Regeneration | ||||
Life Steal | ||||
Damage | ||||
Melee Damage | ||||
Ranged Damage | ||||
Elemental Damage | ||||
Attack Speed | ||||
Crit Chance | ||||
Engineering | ||||
Range | ||||
Armor | ||||
Dodge | ||||
Speed | ||||
Luck | ||||
Harvesting |
Max HP (Heart)
HP Regeneration (Lungs)
Life Steal (Teeth)
Damage (Triceps)
Melee Damage (Forearms)
Ranged Damage (Shoulders)
Elemental Damage (Brain)
Attack Speed (Reflexes)
Crit Chance (Fingers)
Engineering (Skull)
Range (Eyes)
Armor (Chest)
Dodge (Back)
Speed (Legs)
Luck (Nose)
Harvesting (Hands)
Rarity of Upgrades
Luck affects the rarity of upgrades. However some levels have 100% rarity rates:
- Level 1: 100% Tier 1
- Level 5: 100% Tier 2
- Level 10: 100% Tier 3
- Level 15: 100% Tier 3
- Level 20: 100% Tier 3
- Level 25: 100% Tier 4
- Every 5th level after: 100% Tier 4
Beside character levels, rarities are also affected by wave levels
Min Wave | Base Chance | +Chance per Wave | Max Chance | |
---|---|---|---|---|
Tier 1 | 1 | 100% | 0% | 100% |
Tier 2 | 1 | 0% | 6% | 60% |
Tier 3 | 3 | 0% | 2% | 25% |
Tier 4 | 7 | 0% | 0.23% | 8% |
Calculation for chances are done by:
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck)
Chance per wave starts adding chance after the Min Wave.
This value cannot exceed Max Chance.
Rarities with 0 Luck
Wave Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | 100% | 94% | 88% | 80% | 72% | 64% | 56% | 47.77% | 39.54% | 31.31% | 23.08% | 20.85% | 18.62% | 16.39% | 14.16% | 12.93% | 12.7% | 12.47% | 12.24% |
Tier 2 | 0% | 6% | 12% | 18% | 24% | 30% | 36% | 42% | 48% | 52% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% |
Tier 3 | 0% | 0% | 0% | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% | 22% | 24% | 25% | 25% | 25% | 25% |
Tier 4 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0.23% | 0.46% | 0.69% | 0.92% | 1.15% | 1.38% | 1.61% | 1.84% | 2.07% | 2.3% | 2.53% | 2.76% |
Luck increases these chances by x%, but that still cannot exceed the Max Chance.
For example:
- In wave 10 with 0 Luck, the chance for Tier 3 is 2*7 = 14% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )
- In wave 10 with 50 Luck, it increases by 50%, 2*10.5 = 21% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )
- In wave 10 with 100 Luck, it increases by 100%, 2*14 = 28% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )
- However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as 25%.
Rarities with 50 Luck
Increases chances by 50% (*1.5), up to the Max Chance.
Wave Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | 100% | 91% | 82% | 70% | 58% | 46% | 34% | 24.66% | 21.31% | 17.96% | 14.62% | 13.28% | 12.93% | 12.59% | 12.24% | 11.89% | 11.55% | 11.21% | 10.86% |
Tier 2 | 0% | 9% | 18% | 27% | 36% | 45% | 54% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% |
Tier 3 | 0% | 0% | 0% | 3% | 6% | 9% | 12% | 15% | 18% | 21% | 24% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% |
Tier 4 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0.35% | 0.69% | 1.04% | 1.38% | 1.73% | 2.07% | 2.42% | 2.76% | 3.11% | 3.45% | 3.8% | 4.14% |
Rarities with 100 Luck
Increases chances by 100% (*2), up to the Max Chance.
Wave Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | 100% | 88% | 76% | 60% | 44% | 28% | 24% | 19.54% | 15.08% | 13.62% | 13.16% | 12.7% | 12.24% | 11.78% | 11.32% | 10.86% | 10.4% | 9.94% | 9.48% |
Tier 2 | 0% | 12% | 24% | 36% | 48% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% |
Tier 3 | 0% | 0% | 0% | 4% | 8% | 12% | 16% | 20% | 24% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% |
Tier 4 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0.46% | 0.92% | 1.38% | 1.84% | 2.3% | 2.76% | 3.22% | 3.68% | 4.14% | 4.6% | 5.06% | 5.52% |