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(see also res://singletons/text.gd)
(→‎Misc: add reference to run_data)
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=== Misc ===
=== Misc ===
Some of these are repeated form above, others are only set with <code><small>effect_key</small></code>. Search the decompiled project for <code><small>effect_key</small></code> to find the latter.
Some of these are repeated form above, others are only set with <code><small>effect_key</small></code>. Search the decompiled project for <code><small>effect_key</small></code> to find the latter.
Source: {{Color|color=cream|text=res://singletons/run_data.gd}} > <code><small>func init_effects</small></code>


See also: {{Color|color=cream|text=res://singletons/text.gd}}
See also: {{Color|color=cream|text=res://singletons/text.gd}}

Revision as of 03:11, 16 December 2022

< Back to Modding

This page documents the various effects in the vanilla game. Modders can apply these effects to their custom content.

This table doesn't fully explain how to use these effects. Please view their items/characters/weapons for usage.

The headings separate the files by their location, but effects can often be applied to things outside of that heading, eg. my effects in res://effects/items/*.gd are applied to characters too.

Item Effects

Despite the heading, these effects can actually be used by characters and weapons too. They're just stored in effects/items.

Effect File (*.gd) key text_key Items Characters Misc
effect Effect key, eg: stat_max_hp / bounce not specified many - -
alien_eyes_effect alien_eyes effect_alien_eyes Alien Eyes - -
burn_chance_effect burn_chance effect_burn_chance Scared Sausage - -
class_bonus_effect effect_weapon_class_bonus not specified - Brawler, Crazy, Doctor,

Ghost, Wildling

-
convert_stat_effect materials effect_convert_stat_end_of_wave - Demon -
dmg_when_death_effect dmg_when_death_from_luck effect_deal_dmg_when_death Cyberball - -
dmg_when_pickup_gold_effect dmg_when_pickup_gold_from_luck effect_deal_dmg_when_pickup_gold Baby Elephant Lucky -
gain_stat_for_every_stat_effect Effect key, eg: stat_max_hp / bounce many - Artificer, Chunky, Generalist,

Hunter, Knight, Saver, Speedy

-
gain_stat_for_every_stat_effect stat_attack_speed effect_gain_stat_for_every_enemy Community Support - -
gain_stat_for_every_stat_effect stat_hp_regeneration effect_gain_stat_for_every_perm_stat Esty's Couch - -
gain_stat_for_every_stat_effect stat_max_hp effect_gain_stat_for_every_stat Padding - -
gain_stat_for_every_stat_effect stat_percent_damage effect_gain_stat_for_every_perm_stat Power Generator - -
gain_stat_for_every_stat_effect stat_attack_speed effect_gain_stat_for_every_stat Retromations Hoodie - -
gain_stat_for_every_stat_effect stat_engineering effect_gain_stat_for_every_stat Strange Book - -
healing_effect effect_heal not specified - - Fruit, LegendaryBox
hp_cap_effect hp_cap effect_hp_cap_at_current_value Handcuffs - -
item_exploding_effect explode_on_hit effect_explode_on_hit - Bull -
item_exploding_effect explode_on_death effect_explode_on_death Landmine

Rip and Tear

- -
pacifist_effect pacifist effect_pacifist - Pacifist -
projectile_effect projectiles_on_death effect_projectiles_on_death Baby with a Beard - -
remove_speed_effect remove_speed effect_remove_speed Ugly Tooth - -
replace_effect double_hp_regen_below_half_health effect_double_hp_regen_below_half_health Potion - -
replace_effect minimum_weapons_in_shop effect_minimum_weapon_in_shop - Arms Dealer -
replace_effect weapon_slot effect_no_weapons - Bull -
replace_effect hp_shop effect_hp_shop - Demon -
replace_effect trees_start_wave not specified - Explorer -
replace_effect max_melee_weapons effect_generalist - Generalist -
replace_effect max_ranged_weapons [EMPTY] - Generalist -
replace_effect dodge_cap effect_dodge_cap - Ghost -
replace_effect weapon_slot effect_max_weapons - Multitasker -
replace_effect can_attack_while_moving effect_cant_attack_while_moving - Soldier -
replace_effect double_boss effect_double_boss - - Danger5
starting_item_effect starting_item effect_starting_item - Brawler, Crazy, Engineer,

Mage, Pacifist, Ranger,

Saver, Wildling

-
stat_effect stat_armor effect_stat_while_not_moving Barricade - -
stat_effect stat_dodge effect_stat_while_not_moving Chameleon - -
stat_effect gold_on_crit_kill effect_gold_on_crit_kill Hunting Trophy - -
stat_effect stat_attack_speed effect_stat_while_not_moving Statue - -
stat_effect stat_percent_damage effect_on_hit Triangle of Power - -
stat_effect stat_percent_damage effect_gain_stat_end_of_wave Vigilante Ring - -
stat_effect stat_percent_damage effect_stack_stat Wisdom - -
stat_effect stat_max_hp effect_gain_stat_end_of_wave Grind's Magical Leaf - -
stat_effect stat_hp_regeneration effect_gain_stat_end_of_wave Grind's Magical Leaf - -
stat_effect stat_lifesteal effect_gain_stat_end_of_wave Grind's Magical Leaf - -
stat_gains_modification_effect effect_increase_stat_gains not specified - Many -
stat_gains_modification_effect effect_reduce_stat_gains not specified - Many -
structure_effect not specified effect_landmines Landmines - Screwdriver
tier_effect min_weapon_tier effect_min_weapon_tier - Knight -
tier_effect max_weapon_tier effect_max_weapon_tier - Wildling -
turret_effect not specified effect_turret Turret - Wrench
turret_effect not specified effect_turret_healing Healing Turret - -
turret_effect not specified effect_turret_laser Laser Turret - -
turret_effect not specified effect_turret_rocket Rocket Turret - -
turret_effect not specified effect_tyler Tyler (Turret) - -
turret_effect wandering_bot effect_wandering_bot Wandering Bot - -
turret_flame_effect not specified effect_turret_flame Flame Turret - Wrench (Tier2)
unique_weapon_effect stat_attack_speed effect_unique_weapon_bonus Focus - -
unique_weapon_effect stat_attack_speed effect_unique_weapon_bonus Spider - -
weapon_bonus_effect ??? ??? unused - -
weapon_gain_effect ??? ??? unused -

Weapon Effects

Like Item Effects above, some of these can be used by items/characters.

Effect File (*.gd) key Used By
burning_effect effect_burning Flame Turret, Flaming Knuckles, Torch, Flamethrower, Wand
exploding_effect effect_explode_melee Plank, Plasma Sledgehammer, Power Fist, Nuclear Launcher, Shredder
gain_stat_every_killed_enemies_effect effect_gain_stat_every_killed_enemies Ghost Axe, Ghost Flint, Ghost Scepter
null_effect effect_no_modifiers Danger 0
null_effect effect_new_enemies Danger 1 (and above)
null_effect effect_elites Danger 2 (and above)
null_effect effect_more_elites Danger 4 (and above)
projectiles_on_hit_effect effect_projectiles_on_hit Cactus Mace, Sniper Gun
projectiles_on_hit_effect effect_lightning_on_hit Lightning Shiv
projectiles_on_hit_effect effect_slow_projectiles_on_hit Thunder Sword
slow_in_zone_effect effect_slow_in_zone Taser
weapon_stack_effect effect_weapon_stack Stick

List of Effect Keys

Lists most of the effect keys, taken the effect init arrays in run_data.gd (init_tracked_effects & init_effects). Many of these can be applied with effect.gd (res://items/global/effect.gd).

See Stats > Secondary Stats for a list of the items these effects can apply to.

Primary Stats

Effect Key Notes
stat_max_hp Max HP.png Max HP
stat_hp_regeneration HP Regeneration.png HP Regeneration
stat_lifesteal Life Steal.png Life Steal
stat_percent_damage Damage.png Damage
stat_melee_damage Melee Damage.png Melee Damage
stat_ranged_damage Ranged Damage.png Ranged Damage
stat_elemental_damage Elemental Damage.png Elemental Damage
stat_attack_speed Attack Speed.png Attack Speed
stat_crit_chance Crit Chance.png Crit Chance
stat_engineering Engineering Stat.png Engineering
stat_range Range Stat.png Range
stat_armor Armor.png Armor
stat_dodge Dodge Stat.png Dodge
stat_speed Speed Stat.png Speed
stat_luck Luck.png Luck
stat_harvesting Harvesting.png Harvesting

Misc

Some of these are repeated form above, others are only set with effect_key. Search the decompiled project for effect_key to find the latter.

Source: res://singletons/run_data.gd > func init_effects

See also: res://singletons/text.gd

key text_key Used In (effect file, *.tres)
additional_weapon_effects effect_additional_weapon_bonus multitasker_effect_2 [effect_key]
alien_eyes effect_alien_eyes alien_eyes_effect_1
bounce effect_bouncing ricochet_effect_1
bounce_damage none arms_dealer_effect_1b, engineer_effect_4, farmer_effect_4, one_arm_effect_2
burn_chance effect_burn_chance scared_sausage_effect_1
burning_cooldown_reduction effect_burning_cooldown_reduction eye_surgery_effect_1
burning_spread effect_burning_spread snake_effect_1
can_attack_while_moving effect_cant_attack_while_moving soldier_effect_5
cant_stop_moving --- Unused, but appears to have some code that supports it.
chance_double_gold effect_chance_double_gold metal_detector_effect_1
class_bonus_effect effect_weapon_class_bonus
consumable_heal effect_consumable_heal alien_worm_effect_2, lemonade_effect_1, weird_food_effect_1,

chunky_effect_3, chopper_effect, chopper_4_effect

convert_stats_end_of_wave effect_convert_stat_end_of_wave demon_effect_1
diff_gold_drops --- Unused, but appears to have some code that supports it.
dmg_when_death_from_luck effect_deal_dmg_when_death cyberball_effect_1
dmg_when_pickup_gold_from_luck effect_deal_dmg_when_pickup_gold baby_elephant_effect_1, lucky_effect_3
dodge_cap effect_dodge_cap ghost_effect_3
double_boss effect_double_boss difficulty_5_effect_4
double_hp_regen effect_double_hp_regen doctor_effect_3
double_hp_regen_below_half_health effect_double_hp_regen_below_half_health potion_effect_1
enemy_gold_drops effect_enemy_gold_drops explorer_effect_8
enemy_speed ---
enemy_strength effect_stronger_enemies difficulty_3_effect_2, difficulty_4_effect_2, difficulty_5_effect_2
explode_on_death effect_explode_on_death rip_and_tear_effect_1
explode_on_hit effect_explode_on_hit bull_effect_4
explosion_damage none dynamite_effect_1, explosive_shells_effect_1, etc
explosion_size none plastic_explosive_effect_1, artificer_effect_1b
free_rerolls effect_free_shop_reroll dangerous_bunny_effect_0
gain_bounce_damage
gain_explosion_damage
gain_pct_gold_start_wave effect_gain_pct_gold_start_wave piggy_bank_effect_1
gain_piercing_damage
gambler
gold_drops effect_enemy_gold_drops explorer_effect_8, farmer_effect_3, streamer_effect_2b
gold_on_crit_kill effect_gold_on_crit_kill hunting_trophy_effect_1, dagger_effect
group_structures effect_group_structures engineer_effect_3
harvesting_growth effect_harvesting_growth crown_effect_1, farmer_effect_2
heal_when_pickup_gold effect_heal_when_pickup_gold cute_monkey_effect_1
hp_cap effect_hp_cap_at_current_value handcuffs_effect_4
hp_shop effect_hp_shop demon_effect_2
hp_start_next_wave effect_hp_start_next_wave weird_ghost_effect_2
hp_start_wave effect_start_wave_less_hp sad_tomato_effect_2
inflation --- Inflation was removed. It was part of the original demo.
instant_gold_attracting effect_instant_gold_attracting baby_gecko_effect_1, sifds_relic_effect_1
item_box_gold effect_item_box_gold bag_effect_1
items_price none coupon_effect_1, entrepreneur_effect_0, mutant_effect_2, saver_effect_4
knockback effect_knockback boxing_glove_effect_1
leave_burning
lose_hp_per_second effect_lose_hp_per_second blood_donation_effect_2, sick_effect_3
map_size none explorer_effect_6, old_effect_3
max_melee_weapons effect_generalist generalist_effect_3
max_ranged_weapons [EMPTY] generalist_effect_4
max_weapon_tier effect_max_weapon_tier wildling_effect_3
min_weapon_tier effect_min_weapon_tier knight_effect_4
neutral_gold_drops none Increases materials from EntityType.NEUTRAL by +x% (ie. trees)(see also: enemy_gold_drops)
no_melee_weapons effect_no_melee_weapons ranger_effect_5
no_min_range none Unused, but appears to have some code that supports it.
no_ranged_weapons text_key = "effect_no_ranged_weapons" gladiator_effect_3, knight_effect_3
number_of_enemies none candle_effect_3, gentle_alien_effect_2, mouse_effect_2, white_flag_effect_2,

explorer_effect_7, loud_effect_2, old_effect_4

one_shot_trees effect_one_shot_trees lumberjack_shirt_effect_1
pacifist effect_pacifist pacifist_effect_2
pickup_range effect_pickup_range alien_tongue_effect_1, gnome_effect_4, little_frog_effect_1,

explorer_effect_4, soldier_effect_3

piercing effect_piercing bandana_effect_1
piercing_damage effect_piercing_damage pumpkin_effect_1,

arms_dealer_effect_1b, engineer_effect_4, farmer_effect_4, one_arm_effect_2

projectiles_on_death effect_projectiles_on_death baby_with_a_beard_effect_1
recycling_gains effect_recycling_gains recycling_machine_effect_1, entrepreneur_effect_2
remove_speed effect_remove_speed ugly_tooth_effect_1
starting_item effect_starting_item many characters, too many to list
stat_links n/a seems to be used by gain_stat_for_every_stat_effect.gd
stats_end_of_wave effect_gain_stat_end_of_wave grinds_magical_leaf_effect (all 3), vigilante_ring_effect_1
structures n/a via: structure_effect

via: gain_stat_for_every_stat_effect

temp_stats_on_hit effect_on_hit triangle_of_power_effect_3, masochist_effect_1
temp_stats_stacking effect_stack_stat wisdom_effect_1
temp_stats_while_not_moving effect_stat_while_not_moving barricade_effect_1, chameleon_effect_1, statue_effect_1,

soldier_effect_1, soldier_effect_2, speedy_effect_3, streamer_effect_1

torture effect_torture torture_effect_2
trees effect_trees tree_effect_1, explorer_effect_1
trees_start_wave [EMPTY] explorer_effect_11
unique_weapon_effects effect_unique_weapon_bonus focus_effect_2, spider_effect_2
wandering_bots
weapon_bonus effect_additional_weapon_bonus focus_effect_2, spider_effect_2,

gladiator_effect_1, multitasker_effect_2

weapon_class_bonus n/a brawler_effect_1, crazy_effect_1, doctor_effect_1,

ghost_effect_1, wildling_effect_1 see: effect_weapon_class_bonus

weapon_slot effect_no_weapons

effect_max_weapons

bull, multitasker, one arm
xp_gain none bean_teacher_effect_1, black_belt_effect_1, diploma_effect_2, scar_effect_1

mutant_effect_1