From Brotato Wiki
(Added Characters and weapon sets) |
(Rename "weapon set" to "weapon class" + Apply Template:ItemTagText + Fix broken table markup for Items) |
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=== Positive === | === Positive === | ||
These items {{Color|green|increase}} your Harvesting. | |||
{{ItemTagText|Harvesting}} | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Blood Donation|rarity={{Item Data|Blood Donation|rarity}}}} </td> | <td> {{Iconbox|Blood Donation|rarity={{Item Data|Blood Donation|rarity}}}} </td> | ||
<td> Tier {{Item Data|Blood Donation|rarity}} </td> | <td> Tier {{Item Data|Blood Donation|rarity}} </td> | ||
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=== Negative === | === Negative === | ||
These items {{Color|red|decrease}} your Harvesting. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td> | <td> {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td> | ||
<td> Tier {{Item Data|Bat|rarity}} </td> | <td> Tier {{Item Data|Bat|rarity}} </td> | ||
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<td> {{Item Data|Spider|limit}} </td> | <td> {{Item Data|Spider|limit}} </td> | ||
<td> {{Item Data|Spider|unlockedby}} </td> | <td> {{Item Data|Spider|unlockedby}} </td> | ||
</tr></table> | </tr> | ||
</table> | |||
=== Mechanics === | === Mechanics === | ||
These use your Harvesting stat for other effects.<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | These use your Harvesting stat for other effects. | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | <tr> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Crown|rarity={{Item Data|Crown|rarity}}}} </td> | <td> {{Iconbox|Crown|rarity={{Item Data|Crown|rarity}}}} </td> | ||
<td> Tier {{Item Data|Crown|rarity}} </td> | <td> Tier {{Item Data|Crown|rarity}} </td> | ||
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<td> {{Item Data|Crown|limit}} </td> | <td> {{Item Data|Crown|limit}} </td> | ||
<td> {{Item Data|Crown|unlockedby}} </td> | <td> {{Item Data|Crown|unlockedby}} </td> | ||
</tr></table> | </tr> | ||
</table> | |||
==Characters== | ==Characters== | ||
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</table> | </table> | ||
==Weapon | ==Weapon Classes== | ||
These [[Weapons#Weapon | These [[Weapons#Weapon Classes|Weapon Classes]] affect Harvesting: | ||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | <table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | ||
{{TableHeaders|sets}} | {{TableHeaders|sets}} | ||
{{ | {{TableRowWeaponClass|Support}} | ||
</table> | </table> |
Revision as of 21:56, 8 November 2022
Harvesting
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates at the end of the round. There is no limit to this. You lose x materials and XP at the end of a wave. Does not further scale downwards.
Items
Positive
These items increase your Harvesting.
Due to Item Tags, the Character(s) Entrepreneur, Farmer have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +40 Harvesting You take 1 damage per second (does not give invulnerability time) |
50 | |||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 3 | Harvesting increases by an additional 8% at the end of a wave | 70 | 1 | ||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | |||
Tier 2 | +20% pickup range +10 Harvesting -3 % Dodge |
45 | |||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 3 | +40 Harvesting -8 % Damage |
70 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | ||
Tier 2 | +16 Harvesting -1 Armor |
40 | |||
Tier 2 | +5 Harvesting -5% Enemies |
40 | 1 |
Negative
These items decrease your Harvesting.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2 % Life Steal -2 Harvesting |
20 | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | |||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 3 | +5 % Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 3 | Enemies have a 20% chance to explode for 10 (+50%) damage when they die -5 % Crit Chance |
65 | 5 | Win a run with Loud | |
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator |
Mechanics
These use your Harvesting stat for other effects.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | Harvesting increases by an additional 8% at the end of a wave | 70 | 1 |
Characters
These Characters start with different Harvesting, or have mechanics related to their Harvesting:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+5 Max Hp +5% Speed +8 Harvesting |
Unlocked by default | None | ||
-25% Enemy speed +10 Harvesting -33%Map Size -10% Enemies -10% Speed |
Kill 300 enemies | Less Enemies, Less Enemy Speed | ||
+30% Damage +50% Enemies -3 Harvesting at the end of a wave |
Kill 5000 enemies | More Enemies | ||
+15 Harvesting +1% Damage for every 25 Materials you have You start with 1 Piggy Bank +50% Item & Weapon Price |
Collect 20000 materials | None | ||
+20 Harvesting Harvesting increases by an additional 3% at the end of a wave +1 Harvesting when eating a consumable while at full health -50% materials dropped |
Reach +200 Harvesting | Harvesting | ||
-25% Items Price Harvesting modifications are increased by 50% Gain 25% more materials from recycling items -100% of your materials at the start of waves Damage modifications are reduced by 50% |
Hold 3000 Materials | Harvesting, Economy | ||
+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration modifications are increased by 100% +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave | HP Regeneration | ||
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | Range, Crit Chance | ||
+2 Melee Damage for every 1 Armor you have +3 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | Armor |
Weapons
These Weapons affect Harvesting:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Unarmed, Support |
1.01s |
x1.5 (1%) |
150 |
30 |
0 |
+3/+6/+9/+18 Harvesting |
10 |
Default |
Weapon Classes
These Weapon Classes affect Harvesting:
Class | Bonuses | Weapons |
---|---|---|
Support | (2)+5 Harvesting (3)+10 Harvesting (4)+15 Harvesting (5)+20 Harvesting (6)+25 Harvesting |