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<span style="color:rgb(234,226,176);">'''This page isn't finished (Most of the commons are tho)'''</span><br>
== Melee Weapons ==
{| class="wikitable" style="color:#eee; background-color:transparent; text-align:center; vertical-align:middle; width:100%"
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
|style="width:20%; font-weight:bold;text-align:left;"|Name
<tr>
|style="width:20%; font-weight:bold;background-color:#000000;" |Common (Weapon version Ⅰ)
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
|style="width:20% ;font-weight:bold;background-color:#5497C0;" |Rare (Weapon version Ⅱ)
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Types</th>
|style="width:20% ;font-weight:bold;background-color:#815079;" |Epic (Weapon version Ⅲ)
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
|style="width:20% ;font-weight:bold;background-color:#A02E2E;" |Legendary (Weapon version Ⅳ)
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
|-
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Crit Chance/Damage</th>
|{{Iconbox|Hand}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
<span style="color:rgb(234,226,176);">'''Melee Unarmed Support'''</span><br>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Knockback</th
|<span style="color:rgb(234,226,176);">'''Damage: 1 (50%)'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical: 1% (x1.5)'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown: 1.01s'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback: 30'''</span><br>
<span style="color:rgb(234,226,176);">'''Range: 150'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:

Revision as of 10:42, 9 October 2022

Melee Weapons

Name Types Damage Attack Speed Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive Heavy 2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
1.67s
1.57s
1.5s
1.34s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
200
200
200
200
8
8
8
8
0.0
0.0
0.0
0.0
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50%Ranged Damage.png damage 20
39
74
149
Blade 2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
1.01s
0.97s
0.94s
0.85s
10%(x2.0)
15%(x2.0)
20%(x2.0)
20%(x2.0)
125
135
150
180
2
2
2
2
0.0
0.0
0.0
0.0
+1 health healed from consumables 15
31
61
122
Win a run with Multitasker.png Multitasker
Blade Medical -
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
-s
0.67s
0.61s
0.56s
-
5%(x2.0)
10%(x2.0)
20%(x2.0)
-
175
175
175
-
0
0
0
-
0.45
0.5
0.6
-
46
86
173
Precise 5.0(50%Melee Damage.png)
5.0(50%Melee Damage.png)
5.0(50%Melee Damage.png)
5.0(50%Melee Damage.png)
1.01s
0.92s
0.85s
0.7s
20%(x2.0)
25%(x2.0)
30%(x2.0)
40%(x2.0)
150
150
150
150
2
2
2
2
0.0
0.0
0.0
0.0
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit 12
26
52
105
Unarmed 1.5(100%Melee Damage.png)
1.5(100%Melee Damage.png)
1.5(100%Melee Damage.png)
1.5(100%Melee Damage.png)
0.76s
0.7s
0.67s
0.56s
1%(x1.5)
1%(x1.5)
1%(x1.5)
1%(x1.5)
150
150
150
150
15
15
15
15
0.0
0.0
0.0
0.0
10
22
45
91
Unarmed Elemental -
1.5(100%Melee Damage.png)
1.5(100%Melee Damage.png)
1.5(100%Melee Damage.png)
-s
0.7s
0.67s
0.56s
-
1%(x1.5)
1%(x1.5)
1%(x1.5)
-
150
150
150
-
15
15
15
-
0.0
0.0
0.0
Deals
-
8x5
12x6
15x7
(100%Elemental Damage.png) burning damage
-
46
86
173
Ethereal 2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
1.74s
1.67s
1.57s
1.5s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
200
200
200
200
2
2
2
2
0.0
0.0
0.0
0.0
+1% damage for every 20/18/16/12 kills in a wave 20
39
74
149
Ethereal 2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
1.25s
1.17s
1.08s
1.01s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
150
160
170
180
2
2
2
2
0.0
0.0
0.0
0.0
+1% attack speed for every 20/18/16/12 kills in a wave 12
26
52
105
Blunt Heavy -
1.75(100%Melee Damage.png)
1.75(100%Melee Damage.png)
1.75(100%Melee Damage.png)
-s
1.67s
1.57s
1.5s
-
3%(x1.75)
3%(x1.75)
3%(x1.75)
-
175
175
175
-
25
30
40
-
0.0
0.0
0.0
-
51
95
190
Unarmed Support 1.5(50%Melee Damage.png)
1.5(50%Melee Damage.png)
1.5(50%Melee Damage.png)
1.5(50%Melee Damage.png)
1.01s
0.92s
0.85s
0.68s
1%(x1.5)
1%(x1.5)
1%(x1.5)
1%(x1.5)
150
150
150
150
30
30
30
30
0.0
0.0
0.0
0.0
+3
+6
+9
+18
Harvesting
10
22
45
91
Primitive 2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
0.68s
0.68s
0.68s
0.61s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
125
125
125
125
2
2
2
2
0.0
0.0
0.0
0.0
15
31
61
122
Win a run with Wildling.png Wildling
Precise 2.5(80%Melee Damage.png)
3.0(80%Melee Damage.png)
3.5(80%Melee Damage.png)
4.0(80%Melee Damage.png)
1.01s
0.92s
0.85s
0.76s
20%(x2.5)
30%(x3.0)
40%(x3.5)
50%(x4.0)
150
150
150
150
2
2
2
2
0.0
0.0
0.0
0.0
15
31
61
122
Precise Elemental 2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
1.01s
0.92s
0.85s
0.76s
5%(x2.0)
10%(x2.0)
15%(x2.0)
15%(x2.0)
150
150
150
150
0
0
0
0
0.0
0.0
0.0
0.0
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 damage 15
31
61
122
Elemental Explosive -
-
1.75(100%Melee Damage.png100%Elemental Damage.png)
1.75(100%Melee Damage.png100%Elemental Damage.png)
-s
-s
1.57s
1.5s
-
-
3%(x1.75)
3%(x1.75)
-
-
175
175
-
-
30
30
-
-
0.0
0.0
-
-
136
272
Unarmed Explosive -
-
1.5(100%Melee Damage.png)
1.5(100%Melee Damage.png)
-s
-s
0.67s
0.56s
-
-
1%(x1.5)
1%(x1.5)
-
-
150
150
-
-
15
15
-
-
0.0
0.0
-
-
110
221
Win a run with Brawler.png Brawler
Primitive Blunt 1.5(100%Melee Damage.png)
1.5(100%Melee Damage.png)
1.5(100%Melee Damage.png)
1.5(100%Melee Damage.png)
1.74s
1.67s
1.57s
1.5s
10%(x1.5)
15%(x1.5)
20%(x1.5)
25%(x1.5)
150
150
150
150
5
5
5
5
0.0
0.0
0.0
0.0
10
22
45
91
Medical Precise 2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
1.01s
0.97s
0.94s
0.85s
10%(x2.0)
12%(x2.0)
15%(x2.0)
20%(x2.0)
150
150
150
150
2
2
2
2
0.4
0.45
0.5
0.6
15
31
61
122
Tool Precise 2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
2.0(80%Melee Damage.png)
1.08s
1.03s
0.99s
0.88s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
125
125
125
125
0
0
0
0
0.0
0.0
0.0
0.0
A landmine spawns every 12s/9s/6s/3s dealing 10[needs confirmation] damage in an area 10
22
45
91
Primitive 2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
1.34s
1.17s
1.01s
0.85s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
350
375
400
500
0
0
0
0
0.0
0.0
0.0
0.0
20
39
74
149
Support 2.0(200%Armor.png)
2.0(250%Armor.png)
2.0(300%Armor.png)
2.0(400%Armor.png)
1.17s
1.17s
1.17s
1.01s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
150
150
150
150
20
20
20
20
0.0
0.0
0.0
0.0
15
31
61
122
Win a run with Masochist.png Masochist
Primitive 2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
1.25s
1.17s
1.08s
1.01s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
175
175
175
175
0
0
0
0
0.0
0.0
0.0
0.0
Deals +4
+6
+8
+10
for every additional stick you have
10
22
45
91
Blade Heavy -
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
-s
1.25s
1.08s
0.92s
-
3%(x2.0)
3%(x2.0)
3%(x2.0)
-
200
200
200
-
5
5
5
-
0.0
0.0
0.0
-
51
95
190
Blade Elemental -
-
2.0(75%Melee Damage.png75%Elemental Damage.png)
2.0(75%Melee Damage.png75%Elemental Damage.png)
-s
-s
1.17s
1.01s
-
-
3%(x2.0)
3%(x2.0)
-
-
200
200
-
-
5
5
-
-
0.0
0.0
-
-
119
238
Win a run with Mage.png Mage
Primitive Elemental 1.5(50%Melee Damage.png)
1.5(50%Melee Damage.png)
1.5(50%Melee Damage.png)
1.5(50%Melee Damage.png)
1.08s
1.01s
0.92s
0.76s
0%(x1.5)
0%(x1.5)
0%(x1.5)
0%(x1.5)
175
175
175
175
20
20
20
20
0.0
0.0
0.0
0.0
Deals
3x3
5x4
8x5
12x8
(100%Elemental Damage.png) burning damage
12
26
52
105
Tool 2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
2.0(100%Melee Damage.png)
1.74s
1.67s
1.57s
1.5s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
175
175
175
175
20
20
20
20
0.0
0.0
0.0
0.0
Spawns a turret that shoots bullets dealing 5[needs confirmation] damage 20
39
74
149

Ranged Weapons

Name Types Damage Attack Speed Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Gun 2.0(80%Ranged Damage.png)
2.0(85%Ranged Damage.png)
2.0(90%Ranged Damage.png)
2.0(100%Ranged Damage.png)
1.28s
1.2s
1.12s
1.03s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
350
350
350
350
8
8
8
8
0.0
0.0
0.0
0.0
20
39
74
149
Elemental Heavy -
2.0(10%Elemental Damage.png)
2.0(10%Elemental Damage.png)
2.0(10%Elemental Damage.png)
-s
0.12s
0.12s
0.09s
-
0%(x2.0)
0%(x2.0)
0%(x2.0)
-
300
350
400
-
0
0
0
-
0.0
0.0
0.0
Deals
-
3x5
6x6
10x10
(100%Elemental Damage.png) burning damage
-
56
103
207
Ethereal 2.0(100%Ranged Damage.png)
2.0(100%Ranged Damage.png)
2.0(100%Ranged Damage.png)
2.0(100%Ranged Damage.png)
1.03s
0.98s
0.93s
0.87s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
300
350
400
450
2
2
2
2
0.0
0.0
0.0
0.0
15
31
61
122
Gun 2.0(400%Ranged Damage.png)
2.0(450%Ranged Damage.png)
2.0(500%Ranged Damage.png)
2.0(600%Ranged Damage.png)
2.23s
2.15s
2.07s
1.9s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
500
500
500
500
0
0
0
0
0.0
0.0
0.0
0.0
15
31
61
122
Medical Gun 2.0(100%Ranged Damage.png)
2.0(100%Ranged Damage.png)
2.0(100%Ranged Damage.png)
2.0(100%Ranged Damage.png)
0.95s
0.87s
0.78s
0.62s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
400
400
400
400
0
0
0
0
0.4
0.45
0.5
0.6
15
31
61
122
Heavy Gun -
-
1.75(50%Ranged Damage.png)
2.0(75%Ranged Damage.png)
-s
-s
0.09s
0.06s
-
-
1%(x1.75)
3%(x2.0)
-
-
400
450
-
-
3
3
-
-
0.0
0.0
-
-
127
255
Heavy Explosive -
-
2.0(100%Ranged Damage.png100%Elemental Damage.png)
2.0(100%Ranged Damage.png100%Elemental Damage.png)
-s
-s
2.12s
2.12s
-
-
3%(x2.0)
3%(x2.0)
-
-
800
800
-
-
15
15
-
-
0.0
0.0
-
-
144
289
Win a run with Soldier.png Soldier
Heavy -
-
2.0(1000%Ranged Damage.png)
2.0(1500%Ranged Damage.png)
-s
-s
3.23s
3.23s
-
-
3%(x2.0)
3%(x2.0)
-
-
800
1000
-
-
0
0
-
-
0.0
0.0
-
-
127
255
Win a run with Demon.png Demon
Gun 2.0(100%Ranged Damage.png)
2.0(100%Ranged Damage.png)
2.0(100%Ranged Damage.png)
2.0(100%Ranged Damage.png)
1.12s
1.03s
0.95s
0.78s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
400
400
400
400
15
15
15
15
0.0
0.0
0.0
0.0
15
31
61
122
Support -
1.5(25%Ranged Damage.png)
1.5(25%Ranged Damage.png)
1.5(25%Ranged Damage.png)
-s
0.45s
0.37s
0.25s
-
3%(x1.5)
3%(x1.5)
3%(x1.5)
-
500
500
500
-
20
25
30
-
0.0
0.0
0.0
-
36
69
139
Win a run with Chunky.png Chunky
Heavy Explosive -
2.0(100%Ranged Damage.png)
2.0(100%Ranged Damage.png)
2.0(100%Ranged Damage.png)
-s
1.78s
1.37s
1.03s
-
3%(x2.0)
3%(x2.0)
3%(x2.0)
-
500
550
600
-
15
15
15
-
0.0
0.0
0.0
-
56
103
207
Gun Explosive 2.0(50%Ranged Damage.png)
2.0(50%Ranged Damage.png)
2.0(50%Ranged Damage.png)
2.0(50%Ranged Damage.png)
1.22s
1.13s
1.05s
0.97s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
450
450
450
450
0
0
0
0
0.0
0.0
0.0
0.0
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage 15
31
61
122
Precise 1.25(25%Melee Damage.png)
1.25(34%Melee Damage.png)
1.25(42%Melee Damage.png)
1.25(50%Melee Damage.png)
0.87s
0.83s
0.8s
0.7s
40%(x1.25)
43%(x1.25)
47%(x1.25)
50%(x1.25)
350
350
350
350
0
0
0
0
0.0
0.0
0.0
0.0
12
26
52
105
Primitive 2.0(100%Ranged Damage.png)
2.0(100%Ranged Damage.png)
2.0(100%Ranged Damage.png)
2.0(100%Ranged Damage.png)
1.22s
1.13s
1.05s
0.97s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
300
300
300
300
5
5
5
5
0.0
0.0
0.0
0.0
10
22
45
91
Gun 1.5(50%Ranged Damage.png)
1.5(60%Ranged Damage.png)
1.5(70%Ranged Damage.png)
1.5(80%Ranged Damage.png)
0.17s
0.17s
0.17s
0.15s
1%(x1.5)
1%(x1.5)
1%(x1.5)
1%(x1.5)
400
400
400
400
0
0
0
0
0.0
0.0
0.0
0.0
20
39
74
149
Support Elemental 2.0(100%Elemental Damage.png)
2.0(100%Elemental Damage.png)
2.0(100%Elemental Damage.png)
2.0(100%Elemental Damage.png)
0.95s
0.87s
0.78s
0.7s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
200
250
300
350
0
0
0
0
0.0
0.0
0.0
0.0
Slows enemies in a radius around the projectile 15
31
61
122
Elemental 2.0(50%Elemental Damage.png)
2.0(50%Elemental Damage.png)
2.0(50%Elemental Damage.png)
2.0(50%Elemental Damage.png)
0.87s
0.78s
0.7s
0.53s
0%(x2.0)
0%(x2.0)
0%(x2.0)
0%(x2.0)
350
375
400
425
10
10
10
10
0.0
0.0
0.0
0.0
Deals
3x3
5x4
8x5
12x6
(100%Elemental Damage.png) burning damage
15
31
61
122