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== Melee Weapons == | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Types</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Crit Chance/Damage</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Knockback</th | |||
Revision as of 10:42, 9 October 2022
Melee Weapons
Name | Types | Damage | Attack Speed | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|
Primitive Heavy | 2.0(80%) 2.0(80%) 2.0(80%) 2.0(80%) |
1.67s 1.57s 1.5s 1.34s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
200 200 200 200 |
8 8 8 8 |
0.0 0.0 0.0 0.0 |
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% damage | 20 39 74 149 |
||
Blade | 2.0(80%) 2.0(80%) 2.0(80%) 2.0(80%) |
1.01s 0.97s 0.94s 0.85s |
10%(x2.0) 15%(x2.0) 20%(x2.0) 20%(x2.0) |
125 135 150 180 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
+1 health healed from consumables | 15 31 61 122 |
Win a run with Multitasker | |
Blade Medical | - 2.0(100%) 2.0(100%) 2.0(100%) |
-s 0.67s 0.61s 0.56s |
- 5%(x2.0) 10%(x2.0) 20%(x2.0) |
- 175 175 175 |
- 0 0 0 |
- 0.45 0.5 0.6 |
- 46 86 173 |
|||
Precise | 5.0(50%) 5.0(50%) 5.0(50%) 5.0(50%) |
1.01s 0.92s 0.85s 0.7s |
20%(x2.0) 25%(x2.0) 30%(x2.0) 40%(x2.0) |
150 150 150 150 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit | 12 26 52 105 |
||
Unarmed | 1.5(100%) 1.5(100%) 1.5(100%) 1.5(100%) |
0.76s 0.7s 0.67s 0.56s |
1%(x1.5) 1%(x1.5) 1%(x1.5) 1%(x1.5) |
150 150 150 150 |
15 15 15 15 |
0.0 0.0 0.0 0.0 |
10 22 45 91 |
|||
Unarmed Elemental | - 1.5(100%) 1.5(100%) 1.5(100%) |
-s 0.7s 0.67s 0.56s |
- 1%(x1.5) 1%(x1.5) 1%(x1.5) |
- 150 150 150 |
- 15 15 15 |
- 0.0 0.0 0.0 |
Deals - 8x5 12x6 15x7 (100%) burning damage |
- 46 86 173 |
||
Ethereal | 2.0(100%) 2.0(100%) 2.0(100%) 2.0(100%) |
1.74s 1.67s 1.57s 1.5s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
200 200 200 200 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
+1% damage for every 20/18/16/12 kills in a wave | 20 39 74 149 |
||
Ethereal | 2.0(100%) 2.0(100%) 2.0(100%) 2.0(100%) |
1.25s 1.17s 1.08s 1.01s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
150 160 170 180 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
+1% attack speed for every 20/18/16/12 kills in a wave | 12 26 52 105 |
||
Blunt Heavy | - 1.75(100%) 1.75(100%) 1.75(100%) |
-s 1.67s 1.57s 1.5s |
- 3%(x1.75) 3%(x1.75) 3%(x1.75) |
- 175 175 175 |
- 25 30 40 |
- 0.0 0.0 0.0 |
- 51 95 190 |
|||
Unarmed Support | 1.5(50%) 1.5(50%) 1.5(50%) 1.5(50%) |
1.01s 0.92s 0.85s 0.68s |
1%(x1.5) 1%(x1.5) 1%(x1.5) 1%(x1.5) |
150 150 150 150 |
30 30 30 30 |
0.0 0.0 0.0 0.0 |
+3 +6 +9 +18 Harvesting |
10 22 45 91 |
||
Primitive | 2.0(100%) 2.0(100%) 2.0(100%) 2.0(100%) |
0.68s 0.68s 0.68s 0.61s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
125 125 125 125 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
15 31 61 122 |
Win a run with Wildling | ||
Precise | 2.5(80%) 3.0(80%) 3.5(80%) 4.0(80%) |
1.01s 0.92s 0.85s 0.76s |
20%(x2.5) 30%(x3.0) 40%(x3.5) 50%(x4.0) |
150 150 150 150 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
15 31 61 122 |
|||
Precise Elemental | 2.0(80%) 2.0(80%) 2.0(80%) 2.0(80%) |
1.01s 0.92s 0.85s 0.76s |
5%(x2.0) 10%(x2.0) 15%(x2.0) 15%(x2.0) |
150 150 150 150 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 damage | 15 31 61 122 |
||
Elemental Explosive | - - 1.75(100%100%) 1.75(100%100%) |
-s -s 1.57s 1.5s |
- - 3%(x1.75) 3%(x1.75) |
- - 175 175 |
- - 30 30 |
- - 0.0 0.0 |
- - 136 272 |
|||
Unarmed Explosive | - - 1.5(100%) 1.5(100%) |
-s -s 0.67s 0.56s |
- - 1%(x1.5) 1%(x1.5) |
- - 150 150 |
- - 15 15 |
- - 0.0 0.0 |
- - 110 221 |
Win a run with Brawler | ||
Primitive Blunt | 1.5(100%) 1.5(100%) 1.5(100%) 1.5(100%) |
1.74s 1.67s 1.57s 1.5s |
10%(x1.5) 15%(x1.5) 20%(x1.5) 25%(x1.5) |
150 150 150 150 |
5 5 5 5 |
0.0 0.0 0.0 0.0 |
10 22 45 91 |
|||
Medical Precise | 2.0(80%) 2.0(80%) 2.0(80%) 2.0(80%) |
1.01s 0.97s 0.94s 0.85s |
10%(x2.0) 12%(x2.0) 15%(x2.0) 20%(x2.0) |
150 150 150 150 |
2 2 2 2 |
0.4 0.45 0.5 0.6 |
15 31 61 122 |
|||
Tool Precise | 2.0(80%) 2.0(80%) 2.0(80%) 2.0(80%) |
1.08s 1.03s 0.99s 0.88s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
125 125 125 125 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
A landmine spawns every 12s/9s/6s/3s dealing 10[needs confirmation] damage in an area | 10 22 45 91 |
||
Primitive | 2.0(100%) 2.0(100%) 2.0(100%) 2.0(100%) |
1.34s 1.17s 1.01s 0.85s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
350 375 400 500 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
20 39 74 149 |
|||
Support | 2.0(200%) 2.0(250%) 2.0(300%) 2.0(400%) |
1.17s 1.17s 1.17s 1.01s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
150 150 150 150 |
20 20 20 20 |
0.0 0.0 0.0 0.0 |
15 31 61 122 |
Win a run with Masochist | ||
Primitive | 2.0(100%) 2.0(100%) 2.0(100%) 2.0(100%) |
1.25s 1.17s 1.08s 1.01s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
175 175 175 175 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
Deals +4 +6 +8 +10 for every additional stick you have |
10 22 45 91 |
||
Blade Heavy | - 2.0(100%) 2.0(100%) 2.0(100%) |
-s 1.25s 1.08s 0.92s |
- 3%(x2.0) 3%(x2.0) 3%(x2.0) |
- 200 200 200 |
- 5 5 5 |
- 0.0 0.0 0.0 |
- 51 95 190 |
|||
Blade Elemental | - - 2.0(75%75%) 2.0(75%75%) |
-s -s 1.17s 1.01s |
- - 3%(x2.0) 3%(x2.0) |
- - 200 200 |
- - 5 5 |
- - 0.0 0.0 |
- - 119 238 |
Win a run with Mage | ||
Primitive Elemental | 1.5(50%) 1.5(50%) 1.5(50%) 1.5(50%) |
1.08s 1.01s 0.92s 0.76s |
0%(x1.5) 0%(x1.5) 0%(x1.5) 0%(x1.5) |
175 175 175 175 |
20 20 20 20 |
0.0 0.0 0.0 0.0 |
Deals 3x3 5x4 8x5 12x8 (100%) burning damage |
12 26 52 105 |
||
Tool | 2.0(100%) 2.0(100%) 2.0(100%) 2.0(100%) |
1.74s 1.67s 1.57s 1.5s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
175 175 175 175 |
20 20 20 20 |
0.0 0.0 0.0 0.0 |
Spawns a turret that shoots bullets dealing 5[needs confirmation] damage | 20 39 74 149 |
Ranged Weapons
Name | Types | Damage | Attack Speed | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|
Gun | 2.0(80%) 2.0(85%) 2.0(90%) 2.0(100%) |
1.28s 1.2s 1.12s 1.03s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
350 350 350 350 |
8 8 8 8 |
0.0 0.0 0.0 0.0 |
20 39 74 149 |
|||
Elemental Heavy | - 2.0(10%) 2.0(10%) 2.0(10%) |
-s 0.12s 0.12s 0.09s |
- 0%(x2.0) 0%(x2.0) 0%(x2.0) |
- 300 350 400 |
- 0 0 0 |
- 0.0 0.0 0.0 |
Deals - 3x5 6x6 10x10 (100%) burning damage |
- 56 103 207 |
||
Ethereal | 2.0(100%) 2.0(100%) 2.0(100%) 2.0(100%) |
1.03s 0.98s 0.93s 0.87s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
300 350 400 450 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
15 31 61 122 |
|||
Gun | 2.0(400%) 2.0(450%) 2.0(500%) 2.0(600%) |
2.23s 2.15s 2.07s 1.9s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
500 500 500 500 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
15 31 61 122 |
|||
Medical Gun | 2.0(100%) 2.0(100%) 2.0(100%) 2.0(100%) |
0.95s 0.87s 0.78s 0.62s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
400 400 400 400 |
0 0 0 0 |
0.4 0.45 0.5 0.6 |
15 31 61 122 |
|||
Heavy Gun | - - 1.75(50%) 2.0(75%) |
-s -s 0.09s 0.06s |
- - 1%(x1.75) 3%(x2.0) |
- - 400 450 |
- - 3 3 |
- - 0.0 0.0 |
- - 127 255 |
|||
Heavy Explosive | - - 2.0(100%100%) 2.0(100%100%) |
-s -s 2.12s 2.12s |
- - 3%(x2.0) 3%(x2.0) |
- - 800 800 |
- - 15 15 |
- - 0.0 0.0 |
- - 144 289 |
Win a run with Soldier | ||
Heavy | - - 2.0(1000%) 2.0(1500%) |
-s -s 3.23s 3.23s |
- - 3%(x2.0) 3%(x2.0) |
- - 800 1000 |
- - 0 0 |
- - 0.0 0.0 |
- - 127 255 |
Win a run with Demon | ||
Gun | 2.0(100%) 2.0(100%) 2.0(100%) 2.0(100%) |
1.12s 1.03s 0.95s 0.78s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
400 400 400 400 |
15 15 15 15 |
0.0 0.0 0.0 0.0 |
15 31 61 122 |
|||
Support | - 1.5(25%) 1.5(25%) 1.5(25%) |
-s 0.45s 0.37s 0.25s |
- 3%(x1.5) 3%(x1.5) 3%(x1.5) |
- 500 500 500 |
- 20 25 30 |
- 0.0 0.0 0.0 |
- 36 69 139 |
Win a run with Chunky | ||
Heavy Explosive | - 2.0(100%) 2.0(100%) 2.0(100%) |
-s 1.78s 1.37s 1.03s |
- 3%(x2.0) 3%(x2.0) 3%(x2.0) |
- 500 550 600 |
- 15 15 15 |
- 0.0 0.0 0.0 |
- 56 103 207 |
|||
Gun Explosive | 2.0(50%) 2.0(50%) 2.0(50%) 2.0(50%) |
1.22s 1.13s 1.05s 0.97s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
450 450 450 450 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage | 15 31 61 122 |
||
Precise | 1.25(25%) 1.25(34%) 1.25(42%) 1.25(50%) |
0.87s 0.83s 0.8s 0.7s |
40%(x1.25) 43%(x1.25) 47%(x1.25) 50%(x1.25) |
350 350 350 350 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
12 26 52 105 |
|||
Primitive | 2.0(100%) 2.0(100%) 2.0(100%) 2.0(100%) |
1.22s 1.13s 1.05s 0.97s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
300 300 300 300 |
5 5 5 5 |
0.0 0.0 0.0 0.0 |
10 22 45 91 |
|||
Gun | 1.5(50%) 1.5(60%) 1.5(70%) 1.5(80%) |
0.17s 0.17s 0.17s 0.15s |
1%(x1.5) 1%(x1.5) 1%(x1.5) 1%(x1.5) |
400 400 400 400 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
20 39 74 149 |
|||
Support Elemental | 2.0(100%) 2.0(100%) 2.0(100%) 2.0(100%) |
0.95s 0.87s 0.78s 0.7s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
200 250 300 350 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
Slows enemies in a radius around the projectile | 15 31 61 122 |
||
Elemental | 2.0(50%) 2.0(50%) 2.0(50%) 2.0(50%) |
0.87s 0.78s 0.7s 0.53s |
0%(x2.0) 0%(x2.0) 0%(x2.0) 0%(x2.0) |
350 375 400 425 |
10 10 10 10 |
0.0 0.0 0.0 0.0 |
Deals 3x3 5x4 8x5 12x6 (100%) burning damage |
15 31 61 122 |