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== Burning == | == Burning == | ||
Burning is a debuff inflicted by several weapons and the item {{MiniIconbox|name=Scared Sausage}}. | Burning is a debuff inflicted by several weapons and the item {{MiniIconbox|name=Scared Sausage}}. Burn's effect is shown as "5x8 +(100%{{StatIcon|ElementalDamage}})", meaning it will burn over the course of 5 seconds dealing 8 base damage (scaling with [[Elemental Damage]] and [[Damage|Damage%]]). Burning cannot [[Crit Chance|Crit]] or [[Life Steal]]. Each weapon has different base damage and duration, which increases with each tier. | ||
{{MiniIconbox|name=Incendiary Turret}} also inflicts burn, which is colored blue and scales with [[Engineering]] (and not Damage%), but otherwise works identically to normal burn. | |||
[[Bounce|Bouncing]] and [[Piercing]] hits can inflict burn on each hit, such as a {{MiniIconbox|name=Double Barrel Shotgun}} if you have [[Scared Sausage|Scared Sausages]], or a {{MiniIconbox|name=Wand}} if you have {{MiniIconbox|name=Ricochet}} or {{MiniIconbox|name=Bandana}}. | [[Bounce|Bouncing]] and [[Piercing]] hits can inflict burn on each hit, such as a {{MiniIconbox|name=Double Barrel Shotgun}} if you have [[Scared Sausage|Scared Sausages]], or a {{MiniIconbox|name=Wand}} if you have {{MiniIconbox|name=Ricochet}} or {{MiniIconbox|name=Bandana}}. | ||
Burning does not stack directly. When you apply burn to a target that is already burning, the resulting burn takes the higher damage and higher duration of the two burn sources. This means a weaker burn source can refresh a more damaging burn source's duration (but the highest damage source always gets credit in the damage tracking). | |||
=== Scared Sausage === | === Scared Sausage === | ||
{{MiniIconbox|name=Scared Sausage}} gives | {{MiniIconbox|name=Scared Sausage}} gives most damage sources a 25% chance to inflict burn for 1 + (100%{{StatIcon|ElementalDamage}}) damage each second, for 3 seconds. Each additional Scared Sausage increases the chance to inflict burn by another 25%, up to a max of 100% when you have 4. | ||
Sausage also gives +1 to the base burning damage of anything that already causes burn, such as {{MiniIconbox|name=Flamethrower}} or {{MiniIconbox|name=Incendiary Turret}}. Additional Sausages also increase the burn damage of Sausage itself by +1. It doesn't do anything else for those weapons/items. | |||
=== What can Inflict Burn === | ==== What can Inflict Burn ==== | ||
* Spawned projectiles from {{MiniIconbox|name=Alien Eyes}},{{MiniIconbox|name=Baby with a Beard}}, {{MiniIconbox|name=Lightning Shiv}}, {{MiniIconbox|name=Cacti Club}} and other weapons can inflict {{MiniIconbox|name=Scared Sausage}} burn. | |||
* [[Engineering#Turrets & Mines|Engineering turrets]] (''{{MiniIconbox|name=Turret}}, {{MiniIconbox|name=Laser Turret}}, {{MiniIconbox|name=Explosive Turret}}, and {{MiniIconbox|name=Tyler}}'') can inflict burn. | |||
* Most [[Explosive|Explosions]], such as those from {{MiniIconbox|name=Bull}}, {{MiniIconbox|name=Landmines}}, or {{MiniIconbox|name=Rocket Launcher}} can inflict Sausage burn. | |||
* However the [[Explosive|Explosion]] from {{MiniIconbox|name=Spicy Sauce}} and {{MiniIconbox|name=Rip and Tear}} can't inflict burn. | |||
* Damage from {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}, or {{MiniIconbox|name=Riposte}} also does not inflict burn. | |||
=== Spread === | |||
{{MiniIconbox|name=Snake}}s and Tier-3+ {{MiniIconbox|name=Torch}}es make any burn you inflict able to spread the debuff to any nearby enemy that isn't already burning. Each Spread source increases the amount of times the burning effect can spread by +1. | |||
The spread can happen at any point during the burning duration. Fire spread to one enemy can also spread to further enemies. Spread burn uses same counter: so if you have 3 Snakes, one source of burn can only spread a total of 3 times, but any of the targets put on fire can spread it. | |||
The spread can happen at any point during the burning duration. Fire spread | |||
=== Eyes Surgery === | === Eyes Surgery === | ||
{{MiniIconbox|name=Eyes Surgery}} reduces the time between each tick of burning damage by | {{MiniIconbox|name=Eyes Surgery}} reduces the time between each tick of burning damage by 20%, or 0.2 second for each Eyes Surgery you have. This means that targets with the burn debuff will take damage every 0.8/0.6 second. This leads to a 25%/67% increase in the damage per second done by the burn effect. | ||
However the total amount of ticks doesn't increase. So if a burn deals 3x10 damage, it will still only deal 30 damage in total, but it will happen faster. Since multiple burn sources don't stack but instead refresh the duration of the burn, this might not be an issue. | |||
These items | == Burn Mechanic Items == | ||
These items work with the Burn mechanic. Many of the items are [[Items#Item_Tags|Tagged]] for [[Elemental Damage]], meaning that they will show up more often for appropriate characters: {{ItemTagCharacters|Elemental Damage}}. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
{{TableHeaders|items}} | |||
{{TableRowItem|Eyes Surgery}} | |||
{{TableRowItem|Fried Rice}} | |||
{{TableRowItem|Frozen Heart}} | |||
{{TableRowItem|Greek Fire}} | |||
{{TableRowItem|Scared Sausage}} | |||
{{TableRowItem|Snake}} | |||
</table> | |||
==Weapons== | ==Weapons== | ||
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<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | ||
{{TableHeaders|weapons}} | {{TableHeaders|weapons}} | ||
{{TableRowWeapon|Torch}} | {{TableRowWeapon|Torch}} | ||
{{TableRowWeapon|Wand}} | |||
{{TableRowWeapon|Flamethrower}} | |||
{{TableRowWeapon|Flaming Brass Knuckles}} | |||
{{TableRowWeapon|Fireball}} | |||
{{TableRowWeapon|Particle Accelerator}} | |||
</table> | </table> |
Latest revision as of 16:18, 13 February 2025
Burning
Burning is a debuff inflicted by several weapons and the item Scared Sausage. Burn's effect is shown as "5x8 +(100%
)", meaning it will burn over the course of 5 seconds dealing 8 base damage (scaling with Elemental Damage and Damage%). Burning cannot Crit or Life Steal. Each weapon has different base damage and duration, which increases with each tier.
Incendiary Turret also inflicts burn, which is colored blue and scales with Engineering (and not Damage%), but otherwise works identically to normal burn.
Bouncing and Piercing hits can inflict burn on each hit, such as a Double Barrel Shotgun if you have Scared Sausages, or a
Wand if you have
Ricochet or
Bandana.
Burning does not stack directly. When you apply burn to a target that is already burning, the resulting burn takes the higher damage and higher duration of the two burn sources. This means a weaker burn source can refresh a more damaging burn source's duration (but the highest damage source always gets credit in the damage tracking).
Scared Sausage
Scared Sausage gives most damage sources a 25% chance to inflict burn for 1 + (100%
) damage each second, for 3 seconds. Each additional Scared Sausage increases the chance to inflict burn by another 25%, up to a max of 100% when you have 4.
Sausage also gives +1 to the base burning damage of anything that already causes burn, such as Flamethrower or
Incendiary Turret. Additional Sausages also increase the burn damage of Sausage itself by +1. It doesn't do anything else for those weapons/items.
What can Inflict Burn
- Spawned projectiles from
Alien Eyes,
Baby with a Beard,
Lightning Shiv,
Cacti Club and other weapons can inflict
Scared Sausage burn.
- Engineering turrets (
Turret,
Laser Turret,
Explosive Turret, and
Tyler) can inflict burn.
- Most Explosions, such as those from
Bull,
Landmines, or
Rocket Launcher can inflict Sausage burn.
- However the Explosion from
Spicy Sauce and
Rip and Tear can't inflict burn.
- Damage from
Baby Elephant,
Cyberball, or
Riposte also does not inflict burn.
Spread
Snakes and Tier-3+
Torches make any burn you inflict able to spread the debuff to any nearby enemy that isn't already burning. Each Spread source increases the amount of times the burning effect can spread by +1.
The spread can happen at any point during the burning duration. Fire spread to one enemy can also spread to further enemies. Spread burn uses same counter: so if you have 3 Snakes, one source of burn can only spread a total of 3 times, but any of the targets put on fire can spread it.
Eyes Surgery
Eyes Surgery reduces the time between each tick of burning damage by 20%, or 0.2 second for each Eyes Surgery you have. This means that targets with the burn debuff will take damage every 0.8/0.6 second. This leads to a 25%/67% increase in the damage per second done by the burn effect.
However the total amount of ticks doesn't increase. So if a burn deals 3x10 damage, it will still only deal 30 damage in total, but it will happen faster. Since multiple burn sources don't stack but instead refresh the duration of the burn, this might not be an issue.
Burn Mechanic Items
These items work with the Burn mechanic. Many of the items are Tagged for Elemental Damage, meaning that they will show up more often for appropriate characters: Mage,
Technomage.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | Burning activates 20% faster +1 Elemental Damage -10 Range |
60 | 2 | Elemental Damage | ||
Tier 3 | +1 HP Regeneration for every currently burning enemy | 60 | 1 | HP Regeneration | ||
Tier 3 | +8 Elemental Damage +5 % Crit Chance Weapon damage additionally scales with 10% Elemental Damage Burning activates 100% slower |
90 | 1 | Elemental Damage, Crit Chance | ||
Tier 4 | Burning deals an additional 10% of current enemy HP as damage (1% for bosses and elites) | 100 | 1 | Elemental Damage | ||
Tier 1 | Attacks have a 25% chance to deal 3x1 (+100%![]() |
25 | 4 | Elemental Damage | ||
Tier 1 | Burning spreads to an additional nearby enemy -1 Max HP |
25 | Elemental Damage |
Weapons
These Weapons inflict burn on hit. Scared Sausage grants these weapons +1 burn damage instead of the normal +25% chance to inflict burn.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive, Elemental |
1.1s |
x1.5 (0%) |
175 |
20 |
0 |
Deals 3x3/5x5/8x6/12x9(100%![]() Burning spreads to 0/0/1/1 additional nearby enemies. |
10 |
Default | |||
Elemental |
0.87s |
x2 (0%) |
350 |
10 |
0 |
Deals 3x3/5x5/8x6/12x9(100%![]() |
12 |
Default | |||
Elemental, Heavy |
- |
- |
- |
- |
- |
Deals -/1x3/3x5/5x8(100%![]() Pierces 99 enemies dealing 1 damage |
- |
Default | |||
Unarmed, Elemental |
- |
- |
- |
- |
- |
Deals -/8x5/12x6/15x7(100%![]() |
- |
Default | |||
Explosive, Elemental |
- |
- |
- |
- |
- |
Projectiles explode on hit. Deals -/5x3/6x4/8x5 (+100% ![]() |
- |
Default | |||
Heavy, Elemental |
- |
- |
- |
- |
- |
Deals 8x8/10x10 (+100%![]() Slows enemies by 1%/2% on hit for every 1 Engineering you have [0%]. Pierces through enemies. Can't bounce |
- |
Win a run with Technomage |