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* Explosions do not [[Life Steal]]. So if you fire a {{MiniIconbox|name=Nuclear Launcher}}, only the target hit by the projectile can proc life steal. | * Explosions do not [[Life Steal]]. So if you fire a {{MiniIconbox|name=Nuclear Launcher}}, only the target hit by the projectile can proc life steal. | ||
* Explosions caused by weapons can trigger {{MiniIconbox|name=Scared Sausage}} and can also [[Crit Chance|Critical Hit]]. However explosions caused by other effects such as {{MiniIconbox|name=Landmines}} can't. | * Explosions caused by weapons can trigger {{MiniIconbox|name=Scared Sausage}} and can also [[Crit Chance|Critical Hit]]. However explosions caused by other effects such as {{MiniIconbox|name=Landmines}} can't. | ||
* Explosive Ranged Weapons | * Explosive Ranged Weapons will cause an explosion with each [[bounce|bouncing]] and [[piercing]] hit. So each projectile can cause multiple explosions if you manage to hit multiple targets. | ||
== Explosion Sizes == | == Explosion Sizes == | ||
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|- | |- | ||
| rowspan="2" |[[Weapons|Weapon]] | | rowspan="2" |[[Weapons|Weapon]] | ||
| rowspan="2" |{{MiniIconbox|name=Plasma | | rowspan="2" |{{MiniIconbox|name=Plasma Sledge}} | ||
|{{Color|color=tier3|text=Tier 3}} | |{{Color|color=tier3|text=Tier 3}} | ||
|{{Color|color=grey|text=100%}} | |{{Color|color=grey|text=100%}} | ||
Line 83: | Line 83: | ||
|{{MiniIconbox|name=Rocket Launcher}} | |{{MiniIconbox|name=Rocket Launcher}} | ||
|''all'' | |''all'' | ||
|{{Color|color= | |{{Color|color=pastelgreen|text=120%}} | ||
|- | |- | ||
| rowspan="4" |[[Weapons|Weapon]] | | rowspan="4" |[[Weapons|Weapon]] | ||
Line 109: | Line 109: | ||
{{TableRowItem|Dynamite}} | {{TableRowItem|Dynamite}} | ||
{{TableRowItem|Explosive Shells}} | {{TableRowItem|Explosive Shells}} | ||
{{TableRowItem|Honey}} | |||
{{TableRowItem|Landmines}} | {{TableRowItem|Landmines}} | ||
{{TableRowItem|Plastic Explosive}} | {{TableRowItem|Plastic Explosive}} | ||
{{TableRowItem|Rip and Tear}} | {{TableRowItem|Rip and Tear}} | ||
{{TableRowItem|Spicy Sauce}} | {{TableRowItem|Spicy Sauce}} | ||
{{TableRowItem|Sunken Bell}} | |||
</table> | </table> | ||
== Weapons with Explosive== | == Weapons with Explosive== | ||
The [[Explosive]] Weapon Class are weapons that create explosions on hit. | The [[Explosive]] Weapon Class are weapons that create explosions on hit. | ||
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|weapons}} | {{TableHeaders|weapons}} | ||
{{TableRowWeapon|Plank}} | {{TableRowWeapon|Plank}} | ||
{{TableRowWeapon|Plasma | {{TableRowWeapon|Shredder}} | ||
{{TableRowWeapon|Fireball}} | |||
{{TableRowWeapon|Grenade Launcher}} | |||
{{TableRowWeapon|Rocket Launcher}} | |||
{{TableRowWeapon|Nuclear Launcher}} | |||
{{TableRowWeapon|Plasma Sledge}} | |||
{{TableRowWeapon|Power Fist}} | {{TableRowWeapon|Power Fist}} | ||
{{TableRowWeapon| | {{TableRowWeapon|DEX-troyer}} | ||
</table> | </table> |
Latest revision as of 19:27, 19 November 2024
Explosion
Explosions are effects that can happen when you hit enemies with an Explosive weapon, or caused by an Item or Character ability. When an explosion happen, all enemies within its radius take damage, allowing explosions to deal with large groups of enemies coming for you.
Explosions caused by weapons always deal damage equal to being hit normally by the weapon. If an enemy is hit by a weapon, and it causes an explosion, the enemy won't take the damage from its own explosion. So an enemy hit by a Rocket Launcher won't also be hit by the explosion caused by the rocket launcher.
- Explosions benefit from the Explosion Damage and Explosion Size secondary stats. Explosion Damage works like regular Damage, but is only applied to weapons with the Explosive Tags and Explosions.
- Explosions do not Life Steal. So if you fire a Nuclear Launcher, only the target hit by the projectile can proc life steal.
- Explosions caused by weapons can trigger Scared Sausage and can also Critical Hit. However explosions caused by other effects such as Landmines can't.
- Explosive Ranged Weapons will cause an explosion with each bouncing and piercing hit. So each projectile can cause multiple explosions if you manage to hit multiple targets.
Explosion Sizes
Different weapons/items/character effects have different sized explosions. Which you can see on the following list. The "Explosion Size" stat scales multiplicatively with the base size, meaning that if you pick up +100% explosion size (4 plastic explosives), it would increase the size of a Plank's explosion from 75% to 150%, a Rocket Launcher's explosion from 100% to 200%, and a Nuclear Launcher 3's explosion from 200% to 400%.
Note that Wrench spawns Explosive Turret at Tier 4. And Screwdriver spawns Landmines
Type | Name | Tier | Size |
---|---|---|---|
Character | Bull | - | 100% |
Character | Glutton | - | 200% |
Item | Landmines | - | 175% |
Item | Rip and Tear | - | 65% |
Item | Spicy Sauce | - | 125% |
Item | Explosive Turret | - | 100% |
Weapon | Plank | all | 75% |
Weapon | Plasma Sledge | Tier 3 | 100% |
Tier 4 | 125% | ||
Weapon | Power Fist | Tier 3 | 75% |
Tier 4 | 100% | ||
Weapon | Nuclear Launcher | Tier 3 | 200% |
Tier 4 | 225% | ||
Weapon | Rocket Launcher | all | 120% |
Weapon | Shredder | Tier 1 | 75% |
Tier 2 | 80% | ||
Tier 3 | 85% | ||
Tier 4 | 90% |
Items tagged with "Explosive"
Explosive Tag is a hidden tag for certain Items. It's applied to items that enhance explosions.
The character(s) Artificer, Bull, Glutton, Ogre have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +15 % Explosion Damage | 20 | Explosive | |||
Tier 4 | +60 % Explosion Damage +15 % Explosion Size -15 % Damage |
100 | Win a run with Artificer | Explosive | ||
Tier 3 | +3 Ranged Damage +10 % Explosion Damage +5 % Explosion Size -3 % Speed -3 % Dodge |
70 | Ranged Damage, Explosive | |||
Tier 1 | A landmine spawns every 12 seconds dealing 10 (+100%) damage in an area | 15 | Engineering, Explosive, Structure | |||
Tier 3 | +25 % Explosion Size | 60 | Explosive | |||
Tier 3 | Enemies have a 20% chance to explode for 10 (+50%) damage when they die -5 % Crit Chance |
65 | 5 | Win a run with Loud | Melee Damage, Explosive | |
Tier 2 | +3 Max HP Consumables have a 33% chance to explode for 10 (+100%) damage when picked up |
40 | 3 | Win a run with Glutton | Max HP, Luck, Explosive | |
Tier 3 | Once per wave, you explode for 100 (+500%+500%+500%+500%) damage when you fall below 40% health | 65 | 1 | Explosive |
Weapons with Explosive
The Explosive Weapon Class are weapons that create explosions on hit.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Explosive, Elemental |
1.23s |
8.1(41%41%41%)/s |
x2 (3%) |
150 |
5 |
0 |
Hits have 25%/30%/35%/40% chance to explode. |
15 |
Default | ||
Gun, Explosive |
1.3s |
x2 (3%) |
450 |
0 |
0 |
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage |
15 |
Default | |||
Explosive, Elemental |
- |
- |
- |
- |
- |
Projectiles explode on hit. Deals -/5x3/6x4/8x5 (+100%) burning damage |
- |
Default | |||
Heavy, Explosive |
- |
- |
- |
- |
- |
Every 2nd/3rd/4th shot has a longer cooldown: 3.7s/3.2s/2.7s. Projectiles explode on hit. Bounces 1 time. |
- |
Win a run with Gangster | |||
Heavy, Explosive |
- |
- |
- |
- |
- |
Projectiles explode on hit |
- |
Default | |||
Heavy, Explosive |
- |
- |
- |
- |
- |
Projectiles explode on hit |
- |
Win a run with Soldier | |||
Elemental, Explosive |
- |
- |
- |
- |
- |
Hits have 25%/50% chance to explode. |
- |
Win a run with Knight | |||
Unarmed, Explosive |
- |
- |
- |
- |
- |
Hits have 25%/50% chance to explode. |
- |
Win a run with Brawler | |||
Legendary, Explosive |
- |
- |
- |
- |
- |
50% chance to explode on hit Hitting an enemy spawns a lightning projectile that bounces 5 times and deals 30 (+100%) damage |
- |
Default |