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== Weapons with Gun== | == Weapons with Gun== | ||
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
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{{TableRowWeapon|Laser Gun}} | {{TableRowWeapon|Laser Gun}} | ||
{{TableRowWeapon|Medical Gun}} | {{TableRowWeapon|Medical Gun}} | ||
{{TableRowWeapon|Pistol}} | {{TableRowWeapon|Pistol}} | ||
{{TableRowWeapon|Revolver}} | |||
{{TableRowWeapon|Shredder}} | {{TableRowWeapon|Shredder}} | ||
{{TableRowWeapon|SMG}} | {{TableRowWeapon|SMG}} | ||
{{TableRowWeapon|Blunderbuss}} | |||
{{TableRowWeapon|Harpoon Gun}} | |||
{{TableRowWeapon|Minigun}} | |||
{{TableRowWeapon|Obliterator}} | |||
{{TableRowWeapon|Sniper Gun}} | {{TableRowWeapon|Sniper Gun}} | ||
{{TableRowWeapon|Chain Gun}} | |||
</table> | </table> |
Latest revision as of 19:32, 3 November 2024
Gun
Gun is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.
Weapon classes also affect your chance to find other weapons with the same class in the Shop.
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range
Weapons with Gun
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Gun |
1.37s |
x2 (3%) |
350 |
8 |
0 |
Pierces 2/2/2/3 enemies, dealing -30% less damage after each piercing |
20 |
Default | |||
Gun |
1.98s |
x2 (3%) |
500 |
0 |
0 |
Pierces 1 enemy dealing -25% less to the second enemy |
15 |
Default | |||
Medical, Gun |
0.87s |
x2 (3%) |
400 |
0 |
40% |
15 |
Default | ||||
Gun |
1.2s |
x2 (5%) |
400 |
15 |
0 |
Pierces 1 enemy dealing -50% less to the second enemy |
10 |
Default | |||
Gun |
0.43s |
x2 (3%) |
450 |
15 |
0 |
Every 6th shot has a longer cooldown: 2.07s/1.93s/1.80s/1.67s |
20 |
Default | |||
Gun, Explosive |
1.3s |
x2 (3%) |
450 |
0 |
0 |
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage |
15 |
Default | |||
Gun |
0.17s |
x1.5 (1%) |
400 |
0 |
0 |
20 |
Default | ||||
Naval, Gun |
- |
- |
- |
- |
- |
Cooldown is reset when you pick up a material. Pierces 2 enemies dealing -25% less damage with each pierce. |
- |
Default | |||
Naval, Gun |
- |
-- |
- |
- |
- |
- |
Slows enemies in a radius around the projectile. Pierces 3/4/5 enemies dealing -25% less damage with each pierce |
- |
Default | ||
Heavy, Gun |
- |
- |
- |
- |
- |
Pierces 1/2 enemies dealing -50% less damage with each pierce. |
- |
Default | |||
Gun, Heavy |
- |
- |
- |
- |
- |
Pierces through enemies |
- |
Win a run with Demon | |||
Gun, Precise |
- |
- |
- |
- |
- |
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%) |
- |
Win a run with Hunter | |||
Legendary, Gun |
- |
- |
- |
- |
- |
Cooldown is 2.04s every 100 shots. Pierces 1 enemy dealing -50% less damage with each pierce. |
- |
Default |