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== Upgrades ==
== Upgrades ==
Upgrades are stat improvements that happen at each level up.
Luck affects the rarity of upgrades. However some levels have 100% rarity rates:
* '''Level 1:''' 100% Common
* '''Level 5:''' <span style="color:rgb(79,172,230);">100% Rare</span>
* '''Level 10:''' <span style="color:rgb(169,87,248);">100% Epic</span>
* '''Level 15:''' <span style="color:rgb(169,87,248);">100% Epic</span>
* '''Level 20:''' <span style="color:rgb(169,87,248);">100% Epic</span>
* '''Level 25:''' <span style="color:rgb(251,55,55);">100% Legendary</span>
* '''Every 5th level after:''' <span style="color:rgb(251,55,55);">100% Legendary</span>


== Back ([[Dodge]]) ==
Whenever you [[Experience|Level Up]], you are offered the choice of 4 different Upgrades that increases one of your Primary Stats. Upgrades come in 4 Tiers, with higher tiers giving more stats. You can read about the chances of each [[Upgrades#Rarity of Upgrades|rarity]] below.
{{Iconbox|Back I|size=200px|caption=no}}
 
{{Iconbox|Back II|size=200px|caption=no}}
Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple times and have a good chance of finding exactly what you are looking for.
{{Iconbox|Back III|size=200px|caption=no}}
 
{{Iconbox|Back IV|size=200px|caption=no}}
== Overview ==
 
This table shows just the basic stats. See below for full details.
 
{| class="wikitable sortable"
! Stat !! {{Color|tier1|I}} !! {{Color|tier2|II}} !! {{Color|tier3|III}} !! {{Color|tier4|IV}}
|-
| {{StatIcon|Max HP}} [[Max HP]]
| 3 || 6 || 9 || 12
|-
| {{StatIcon|HP Regeneration}} [[HP Regeneration]]
| 2 || 3 || 4 || 5
|-
| {{StatIcon|Life Steal}} [[Life Steal]]
| 1 || 2 || 3 || 4
|-
| {{StatIcon|Damage}} [[Damage]]
| 5 || 8 || 12 || 16
|-
| {{StatIcon|Melee Damage}} [[Melee Damage]]
| 2 || 4 || 6 || 8
|-
| {{StatIcon|Ranged Damage}} [[Ranged Damage]]
| 1 || 2 || 3 || 4
|-
| {{StatIcon|Elemental Damage}} [[Elemental Damage]]
| 1 || 2 || 3 || 4
|-
| {{StatIcon|Attack Speed}} [[Attack Speed]]
| 5 || 10 || 15 || 20
|-
| {{StatIcon|Crit Chance}} [[Crit Chance]]
| 3 || 5 || 7 || 9
|-
| {{StatIcon|Engineering}} [[Engineering]]
| 2 || 3 || 4 || 5
|-
| {{StatIcon|Range}} [[Range]]
| 15 || 30 || 45 || 60
|-
| {{StatIcon|Armor}} [[Armor]]
| 1 || 2 || 3 || 4
|-
| {{StatIcon|Dodge}} [[Dodge]]
| 3 || 6 || 9 || 12
|-
| {{StatIcon|Speed}} [[Speed]]
| 3 || 6 || 9 || 12
|-
| {{StatIcon|Luck}} [[Luck]]
| 5 || 10 || 15 || 20
|-
| {{StatIcon|Harvesting}} [[Harvesting]]
| 5 || 8 || 10 || 12
|}
 
== Upgrades List ==
 
<table class="wikitable sortable" style="color:#eee; background:transparent; vertical-align:top;">
<tr>
<th>Stat</th>
<th>Tier I</th>
<th>Tier II</th>
<th>Tier III</th>
<th>Tier IV</th>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Max HP}} [[Max HP]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Heart
| type  = item
| cat    = Upgrade
| image  = Max HP_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+3}} Max HP
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Heart II
| type  = item
| cat    = Upgrade
| image  = Max HP_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+6}} Max HP
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Heart III
| type  = item
| cat    = Upgrade
| image  = Max HP_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+9}} Max HP
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Heart IV
| type  = item
| cat    = Upgrade
| image  = Max HP_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+12}} Max HP
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|HP Regeneration}} [[HP Regeneration]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Lungs
| type  = item
| cat    = Upgrade
| image  = HP Regeneration_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+2}} HP Regeneration
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Lungs II
| type  = item
| cat    = Upgrade
| image  = HP Regeneration_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+3}} HP Regeneration
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Lungs III
| type  = item
| cat    = Upgrade
| image  = HP Regeneration_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+4}} HP Regeneration
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Lungs IV
| type  = item
| cat    = Upgrade
| image  = HP Regeneration_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+5}} HP Regeneration
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Life Steal}} [[Life Steal]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Teeth
| type  = item
| cat    = Upgrade
| image  = Life Steal_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+1}} Life Steal
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Teeth II
| type  = item
| cat    = Upgrade
| image  = Life Steal_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+2}} Life Steal
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Teeth III
| type  = item
| cat    = Upgrade
| image  = Life Steal_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+3}} Life Steal
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Teeth IV
| type  = item
| cat    = Upgrade
| image  = Life Steal_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+4}} Life Steal
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Damage}} [[Damage]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Triceps
| type  = item
| cat    = Upgrade
| image  = Damage_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+5}} Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Triceps II
| type  = item
| cat    = Upgrade
| image  = Damage_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+8}} Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Triceps III
| type  = item
| cat    = Upgrade
| image  = Damage_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+12}} Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Triceps IV
| type  = item
| cat    = Upgrade
| image  = Damage_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+16}} Damage
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Melee Damage}} [[Melee Damage]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Forearms
| type  = item
| cat    = Upgrade
| image  = Melee Damage_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+2}} Melee Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Forearms II
| type  = item
| cat    = Upgrade
| image  = Melee Damage_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+4}} Melee Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Forearms III
| type  = item
| cat    = Upgrade
| image  = Melee Damage_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+6}} Melee Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Forearms IV
| type  = item
| cat    = Upgrade
| image  = Melee Damage_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+8}} Melee Damage
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Ranged Damage}} [[Ranged Damage]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Shoulders
| type  = item
| cat    = Upgrade
| image  = Ranged Damage_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+1}} Ranged Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Shoulders II
| type  = item
| cat    = Upgrade
| image  = Ranged Damage_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+2}} Ranged Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Shoulders III
| type  = item
| cat    = Upgrade
| image  = Ranged Damage_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+3}} Ranged Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Shoulders IV
| type  = item
| cat    = Upgrade
| image  = Ranged Damage_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+4}} Ranged Damage
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Elemental Damage}} [[Elemental Damage]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Brain
| type  = item
| cat    = Upgrade
| image  = Elemental Damage_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+1}} Elemental Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Brain II
| type  = item
| cat    = Upgrade
| image  = Elemental Damage_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+2}} Elemental Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Brain III
| type  = item
| cat    = Upgrade
| image  = Elemental Damage_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+3}} Elemental Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Brain IV
| type  = item
| cat    = Upgrade
| image  = Elemental Damage_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+4}} Elemental Damage
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Attack Speed}} [[Attack Speed]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Reflexes
| type  = item
| cat    = Upgrade
| image  = Attack Speed_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+5}} Attack Speed
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Reflexes II
| type  = item
| cat    = Upgrade
| image  = Attack Speed_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+10}} Attack Speed
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Reflexes III
| type  = item
| cat    = Upgrade
| image  = Attack Speed_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+15}} Attack Speed
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Reflexes IV
| type  = item
| cat    = Upgrade
| image  = Attack Speed_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+20}} Attack Speed
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Crit Chance}} [[Crit Chance]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Fingers
| type  = item
| cat    = Upgrade
| image  = Crit Chance_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+3}} Crit Chance
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Fingers II
| type  = item
| cat    = Upgrade
| image  = Crit Chance_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+5}} Crit Chance
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Fingers III
| type  = item
| cat    = Upgrade
| image  = Crit Chance_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+7}} Crit Chance
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Fingers IV
| type  = item
| cat    = Upgrade
| image  = Crit Chance_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+9}} Crit Chance
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Engineering}} [[Engineering]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Skull
| type  = item
| cat    = Upgrade
| image  = Engineering_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+2}} Engineering
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Skull II
| type  = item
| cat    = Upgrade
| image  = Engineering_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+3}} Engineering
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Skull III
| type  = item
| cat    = Upgrade
| image  = Engineering_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+4}} Engineering
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Skull IV
| type  = item
| cat    = Upgrade
| image  = Engineering_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+5}} Engineering
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Range}} [[Range]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Eyes
| type  = item
| cat    = Upgrade
| image  = Range_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+15}} Range
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Eyes II
| type  = item
| cat    = Upgrade
| image  = Range_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+30}} Range
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Eyes III
| type  = item
| cat    = Upgrade
| image  = Range_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+45}} Range
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Eyes IV
| type  = item
| cat    = Upgrade
| image  = Range_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+60}} Range
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Armor}} [[Armor]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Chest
| type  = item
| cat    = Upgrade
| image  = Armor_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+1}} Armor
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Chest II
| type  = item
| cat    = Upgrade
| image  = Armor_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+2}} Armor
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Chest III
| type  = item
| cat    = Upgrade
| image  = Armor_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+3}} Armor
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Chest IV
| type  = item
| cat    = Upgrade
| image  = Armor_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+4}} Armor
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Dodge}} [[Dodge]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Back
| type  = item
| cat    = Upgrade
| image  = Dodge_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+3}} Dodge
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Back II
| type  = item
| cat    = Upgrade
| image  = Dodge_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+6}} Dodge
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Back III
| type  = item
| cat    = Upgrade
| image  = Dodge_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+9}} Dodge
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Back IV
| type  = item
| cat    = Upgrade
| image  = Dodge_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+12}} Dodge
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Speed}} [[Speed]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Legs
| type  = item
| cat    = Upgrade
| image  = Speed_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+3}} Speed
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Legs II
| type  = item
| cat    = Upgrade
| image  = Speed_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+6}} Speed
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Legs III
| type  = item
| cat    = Upgrade
| image  = Speed_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+9}} Speed
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Legs IV
| type  = item
| cat    = Upgrade
| image  = Speed_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+12}} Speed
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Luck}} [[Luck]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Nose
| type  = item
| cat    = Upgrade
| image  = Luck_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+5}} Luck
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Nose II
| type  = item
| cat    = Upgrade
| image  = Luck_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+10}} Luck
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Nose III
| type  = item
| cat    = Upgrade
| image  = Luck_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+15}} Luck
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Nose IV
| type  = item
| cat    = Upgrade
| image  = Luck_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+20}} Luck
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">{{StatIcon|Harvesting}} [[Harvesting]]</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Hands
| type  = item
| cat    = Upgrade
| image  = Harvesting_Upgrade.png
| rarity = 1
| stat1  = {{Color|green|+5}} Harvesting
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Hands II
| type  = item
| cat    = Upgrade
| image  = Harvesting_Upgrade.png
| rarity = 2
| stat1  = {{Color|green|+8}} Harvesting
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Hands III
| type  = item
| cat    = Upgrade
| image  = Harvesting_Upgrade.png
| rarity = 3
| stat1  = {{Color|green|+10}} Harvesting
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Hands IV
| type  = item
| cat    = Upgrade
| image  = Harvesting_Upgrade.png
| rarity = 4
| stat1  = {{Color|green|+12}} Harvesting
}}
</td>
</tr>
</table>


== Brain (Elemental Damage)==
==Rarity of Upgrades==
{{Iconbox|Brain I|size=200px|caption=no}}
{{Iconbox|Brain II|size=200px|caption=no}}
{{Iconbox|Brain III|size=200px|caption=no}}
{{Iconbox|Brain IV|size=200px|caption=no}}


== Chest (Armor)==
Luck affects the rarity of upgrades. However some levels have 100% rarity rates:
{{Iconbox|Chest I|size=200px|caption=no}}
*'''Level 1:''' 100% Tier 1
{{Iconbox|Chest II|size=200px|caption=no}}
*'''Level 5:''' <span style="color:rgb(79,172,230);">100% Tier 2</span>
{{Iconbox|Chest III|size=200px|caption=no}}
*'''Level 10:''' <span style="color:rgb(169,87,248);">100% Tier 3</span>
{{Iconbox|Chest IV|size=200px|caption=no}}
*'''Level 15:''' <span style="color:rgb(169,87,248);">100% Tier 3</span>
*'''Level 20:''' <span style="color:rgb(169,87,248);">100% Tier 3</span>
*'''Level 25:''' <span style="color:rgb(251,55,55);">100% Tier 4</span>
*'''Every 5th level after:''' <span style="color:rgb(251,55,55);">100% Tier 4</span>


== Eyes (Range)==
Player level affects the upgrade rarities
{{Iconbox|Eyes I|size=200px|caption=no}}
{{Iconbox|Eyes II|size=200px|caption=no}}
{{Iconbox|Eyes III|size=200px|caption=no}}
{{Iconbox|Eyes IV|size=200px|caption=no}}


== Fingers (Crit chance)==
<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{Iconbox|Fingers I|size=200px|caption=no}}
<tr>
{{Iconbox|Fingers II|size=200px|caption=no}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th>
{{Iconbox|Fingers III|size=200px|caption=no}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Min Level </th>
{{Iconbox|Fingers IV|size=200px|caption=no}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Base Chance </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">+Chance per Level </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Max Chance </th>
</tr>
<tr>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
<td> 1</td>
<td>100% </td>
<td> 0% </td>
<td>100% </td>
</tr>
<tr>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td>
<td> 1 </td>
<td> 0% </td>
<td> 6% </td>
<td>60% </td>
</tr>
<tr>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td>
<td> 3 </td>
<td> 0% </td>
<td> 2% </td>
<td>25% </td>
</tr>
<tr>
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 4 </td>
<td> 7 </td>
<td> 0% </td>
<td> 0.23% </td>
<td> 8% </td>
</tr>
</table>
Calculation for chances are done by:
<pre>
= ((Chance per Level * (Current Level - Min Level)) + Base Chance) * (1+Luck/100)
</pre>
Chance per level starts adding chance '''after''' the Min Level.


== Forearms (Melee Damage)==
This value cannot exceed {{Color|color=green|text=Max Chance}}.
{{Iconbox|Forearms I|size=200px|caption=no}}
{{Iconbox|Forearms II|size=200px|caption=no}}
{{Iconbox|Forearms III|size=200px|caption=no}}
{{Iconbox|Forearms IV|size=200px|caption=no}}


== Hands (Harvesting)==
===Rarities with 0 [[Luck]]===
{{Iconbox|Hands I|size=200px|caption=no}}
{{Iconbox|Hands II|size=200px|caption=no}}
{{Iconbox|Hands III|size=200px|caption=no}}
{{Iconbox|Hands IV|size=200px|caption=no}}


== Heart (Max HP)==
<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{Iconbox|Heart I|size=200px|caption=no}}
<tr>
{{Iconbox|Heart II|size=200px|caption=no}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Level </th>
{{Iconbox|Heart III|size=200px|caption=no}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 1</th>
{{Iconbox|Heart IV|size=200px|caption=no}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 3</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 4</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 5</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 7</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 8</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 9</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 10 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 12 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th>
</tr>
<tr>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
<td>100% </td>
<td>94% </td>
<td>88% </td>
<td> 80%</td>
<td>{{Color|color=red|text=0%}}</td>
<td>64%</td>
<td>56%</td>
<td>47.77%</td>
<td>39.54%</td>
<td>{{Color|color=red|text=0%}}</td>
<td>23.08%</td>
<td>20.85%</td>
<td>18.62%</td>
<td>16.39%</td>
<td>{{Color|color=red|text=0%}}</td>
<td>12.93%</td>
<td> 12.7% </td>
<td>12.47%</td>
<td>12.24%</td>
</tr>
<tr>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td>
<td>{{Color|color=red|text=0%}} </td>
<td> 6% </td>
<td>12% </td>
<td>18%</td>
<td>100%*</td>
<td>30%</td>
<td>36%</td>
<td>42%</td>
<td>48%</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td> {{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}}</td>
</tr>
<tr>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td>
<td>{{Color|color=red|text=0%}} </td>
<td>{{Color|color=red|text=0%}} </td>
<td> {{Color|color=red|text=0%}} </td>
<td>2%</td>
<td>{{Color|color=red|text=0%}}</td>
<td>6%</td>
<td>8%</td>
<td>10%</td>
<td>12%</td>
<td>100%</td>
<td>16%</td>
<td>18%</td>
<td>20%</td>
<td>22%</td>
<td>100%</td>
<td>{{Color|color=green|text=25%}}</td>
<td>{{Color|color=green|text=25%}}</td>
<td>{{Color|color=green|text=25%}}</td>
<td>{{Color|color=green|text=25%}}</td>
</tr>
<tr>
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 4 </td>
<td> {{Color|color=red|text=0%}} </td>
<td>{{Color|color=red|text=0%}} </td>
<td> {{Color|color=red|text=0%}} </td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>0.23%</td>
<td>0.46% </td>
<td>{{Color|color=red|text=0%}}</td>
<td>0.92%</td>
<td>1.15%</td>
<td>1.38%</td>
<td>1.61%</td>
<td>{{Color|color=red|text=0%}}</td>
<td>2.07%</td>
<td>2.3%</td>
<td> 2.53%</td>
<td>2.76%</td>
</tr>
</table>


== Legs (Speed)==
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.
{{Iconbox|Legs I|size=200px|caption=no}}
{{Iconbox|Legs II|size=200px|caption=no}}
{{Iconbox|Legs III|size=200px|caption=no}}
{{Iconbox|Legs IV|size=200px|caption=no}}


== Lungs (HP regeneration)==
For example:
{{Iconbox|Lungs I|size=200px|caption=no}}
*In level 10 with 0 [[Luck]], the chance for Tier 3 is 2*7 = '''14%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )''
{{Iconbox|Lungs II|size=200px|caption=no}}
*In level 10 with 50 [[Luck]], it increases by 50%, 2*10.5 = '''21%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )''
{{Iconbox|Lungs III|size=200px|caption=no}}
*In level 10 with 100 [[Luck]], it increases by 100%, 2*14 = '''28%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )''
{{Iconbox|Lungs IV|size=200px|caption=no}}
**However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as '''25%'''.
<nowiki>*</nowiki>Luck does not influence levels with 100% rarity rates.


== Nose (Luck)==
===Rarities with 50 [[Luck]]===
{{Iconbox|Nose I|size=200px|caption=no}}
{{Iconbox|Nose II|size=200px|caption=no}}
{{Iconbox|Nose III|size=200px|caption=no}}
{{Iconbox|Nose IV|size=200px|caption=no}}


== Reflexes (Attack Speed)==
''Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}.''
{{Iconbox|Reflexes I|size=200px|caption=no}}
{{Iconbox|Reflexes II|size=200px|caption=no}}
{{Iconbox|Reflexes III|size=200px|caption=no}}
{{Iconbox|Reflexes IV|size=200px|caption=no}}


== Shoulders (Ranged Damage)==
<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{Iconbox|Shoulders I|size=200px|caption=no}}
<tr>
{{Iconbox|Shoulders II|size=200px|caption=no}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Level </th>
{{Iconbox|Shoulders III|size=200px|caption=no}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 1</th>
{{Iconbox|Shoulders IV|size=200px|caption=no}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 3</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 4</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 5</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 7 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 8</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 9</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 10 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 12 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th>
</tr>
<tr>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
<td>100%</td>
<td>91%</td>
<td>82%</td>
<td> 70%</td>
<td>{{Color|color=red|text=0%}}</td>
<td>46%</td>
<td>34% </td>
<td>24.66%</td>
<td>21.31%</td>
<td>{{Color|color=red|text=0%}}</td>
<td>14.62%</td>
<td>13.28%</td>
<td>12.93%</td>
<td>12.59%</td>
<td>{{Color|color=red|text=0%}}</td>
<td>11.89%</td>
<td>11.55%</td>
<td>11.21%</td>
<td> 10.86% </td>
</tr>
<tr>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td>
<td>{{Color|color=red|text=0%}}</td>
<td> 9%</td>
<td>18% </td>
<td>27%</td>
<td>100%</td>
<td>45%</td>
<td>54%</td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td> {{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=red|text=0%}} </td>
<td> {{Color|color=green|text=60%}}</td>
<td> {{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}} </td>
</tr>
<tr>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>3% </td>
<td>{{Color|color=red|text=0%}}</td>
<td>9%</td>
<td>12%</td>
<td>15%</td>
<td>18%</td>
<td>100% </td>
<td>24%</td>
<td>{{Color|color=green|text=25%}}</td>
<td> {{Color|color=green|text=25%}} </td>
<td>{{Color|color=green|text=25%}}</td>
<td>100%</td>
<td>{{Color|color=green|text=25%}}</td>
<td>{{Color|color=green|text=25%}}</td>
<td>{{Color|color=green|text=25%}}</td>
<td>{{Color|color=green|text=25%}} </td>
</tr>
<tr>
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 4 </td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>0.35%</td>
<td>0.69%</td>
<td>{{Color|color=red|text=0%}}</td>
<td>1.38%</td>
<td>1.73%</td>
<td>2.07% </td>
<td> 2.42%</td>
<td> {{Color|color=red|text=0%}}</td>
<td>3.11%</td>
<td>3.45%</td>
<td>3.8%</td>
<td> 4.14% </td>
</tr>
</table>


== Skull (Engineering)==
===Rarities with 100 [[Luck]]===
{{Iconbox|Skull I|size=200px|caption=no}}
''Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}.''
{{Iconbox|Skull II|size=200px|caption=no}}
{{Iconbox|Skull III|size=200px|caption=no}}
{{Iconbox|Skull IV|size=200px|caption=no}}


== Teeth (Life Steal)==
<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{Iconbox|Teeth I|size=200px|caption=no}}
<tr>
{{Iconbox|Teeth II|size=200px|caption=no}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Level </th>
{{Iconbox|Teeth III|size=200px|caption=no}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 1</th>
{{Iconbox|Teeth IV|size=200px|caption=no}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 3</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 4</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 5 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 7</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 8</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 9</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 10 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 12 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th>
</tr>
<tr>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
<td>100%</td>
<td>88% </td>
<td>76%</td>
<td>60%</td>
<td>{{Color|color=red|text=0%}} </td>
<td>28% </td>
<td> 24% </td>
<td>19.54%</td>
<td>15.08%</td>
<td>{{Color|color=red|text=0%}}</td>
<td> 13.16%</td>
<td> 12.7%</td>
<td> 12.24%</td>
<td>11.78%</td>
<td> {{Color|color=red|text=0%}}</td>
<td> 10.86%</td>
<td>10.4%</td>
<td>9.94% </td>
<td>9.48% </td>
</tr>
<tr>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td>
<td>{{Color|color=red|text=0%}}</td>
<td>12%</td>
<td>24%</td>
<td>36%</td>
<td> 100%</td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td> {{Color|color=green|text=60%}}</td>
<td>  {{Color|color=green|text=60%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td> {{Color|color=green|text=60%}}</td>
<td> {{Color|color=red|text=0%}} </td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td>{{Color|color=green|text=60%}}</td>
<td> {{Color|color=green|text=60%}} </td>
</tr>
<tr>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>4%</td>
<td>{{Color|color=red|text=0%}}</td>
<td> 12%</td>
<td> 16%</td>
<td>20% </td>
<td> 24%</td>
<td>100% </td>
<td> {{Color|color=green|text=25%}}</td>
<td> {{Color|color=green|text=25%}}</td>
<td>{{Color|color=green|text=25%}}</td>
<td>{{Color|color=green|text=25%}}</td>
<td>100%</td>
<td>{{Color|color=green|text=25%}}</td>
<td>{{Color|color=green|text=25%}}</td>
<td>{{Color|color=green|text=25%}}</td>
<td>{{Color|color=green|text=25%}} </td>
</tr>
<tr>
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 4 </td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>{{Color|color=red|text=0%}}</td>
<td>0.46%</td>
<td>0.92%</td>
<td>{{Color|color=red|text=0%}}</td>
<td>1.84%</td>
<td>2.3%</td>
<td>2.76%</td>
<td>3.22%</td>
<td>{{Color|color=red|text=0%}}</td>
<td>4.14%</td>
<td>4.6%</td>
<td>5.06%</td>
<td>5.52% </td>
</tr>
</table>


== Triceps (% Damage)==
‎<comments />
{{Iconbox|Triceps I|size=200px|caption=no}}
{{Iconbox|Triceps II|size=200px|caption=no}}
{{Iconbox|Triceps III|size=200px|caption=no}}
{{Iconbox|Triceps IV|size=200px|caption=no}}

Latest revision as of 06:19, 25 March 2024

Upgrades

Whenever you Level Up, you are offered the choice of 4 different Upgrades that increases one of your Primary Stats. Upgrades come in 4 Tiers, with higher tiers giving more stats. You can read about the chances of each rarity below.

Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple times and have a good chance of finding exactly what you are looking for.

Overview

This table shows just the basic stats. See below for full details.

Stat I II III IV
Max HP.png Max HP 3 6 9 12
HP Regeneration.png HP Regeneration 2 3 4 5
Life Steal.png Life Steal 1 2 3 4
Damage.png Damage 5 8 12 16
Melee Damage.png Melee Damage 2 4 6 8
Ranged Damage.png Ranged Damage 1 2 3 4
Elemental Damage.png Elemental Damage 1 2 3 4
Attack Speed.png Attack Speed 5 10 15 20
Crit Chance.png Crit Chance 3 5 7 9
Engineering Stat.png Engineering 2 3 4 5
Range Stat.png Range 15 30 45 60
Armor.png Armor 1 2 3 4
Dodge Stat.png Dodge 3 6 9 12
Speed Stat.png Speed 3 6 9 12
Luck.png Luck 5 10 15 20
Harvesting.png Harvesting 5 8 10 12

Upgrades List

Stat Tier I Tier II Tier III Tier IV
Max HP.png Max HP

Max HP Upgrade.png

Heart
Upgrade
  • +3 Max HP

Max HP Upgrade.png

Heart II
Upgrade
  • +6 Max HP

Max HP Upgrade.png

Heart III
Upgrade
  • +9 Max HP

Max HP Upgrade.png

Heart IV
Upgrade
  • +12 Max HP
HP Regeneration.png HP Regeneration

HP Regeneration Upgrade.png

Lungs
Upgrade
  • +2 HP Regeneration

HP Regeneration Upgrade.png

Lungs II
Upgrade
  • +3 HP Regeneration

HP Regeneration Upgrade.png

Lungs III
Upgrade
  • +4 HP Regeneration

HP Regeneration Upgrade.png

Lungs IV
Upgrade
  • +5 HP Regeneration
Life Steal.png Life Steal

Life Steal Upgrade.png

Teeth
Upgrade
  • +1 Life Steal

Life Steal Upgrade.png

Teeth II
Upgrade
  • +2 Life Steal

Life Steal Upgrade.png

Teeth III
Upgrade
  • +3 Life Steal

Life Steal Upgrade.png

Teeth IV
Upgrade
  • +4 Life Steal
Damage.png Damage

Damage Upgrade.png

Triceps
Upgrade
  • +5 Damage

Damage Upgrade.png

Triceps II
Upgrade
  • +8 Damage

Damage Upgrade.png

Triceps III
Upgrade
  • +12 Damage

Damage Upgrade.png

Triceps IV
Upgrade
  • +16 Damage
Melee Damage.png Melee Damage

Melee Damage Upgrade.png

Forearms
Upgrade
  • +2 Melee Damage

Melee Damage Upgrade.png

Forearms II
Upgrade
  • +4 Melee Damage

Melee Damage Upgrade.png

Forearms III
Upgrade
  • +6 Melee Damage

Melee Damage Upgrade.png

Forearms IV
Upgrade
  • +8 Melee Damage
Ranged Damage.png Ranged Damage

Ranged Damage Upgrade.png

Shoulders
Upgrade
  • +1 Ranged Damage

Ranged Damage Upgrade.png

Shoulders II
Upgrade
  • +2 Ranged Damage

Ranged Damage Upgrade.png

Shoulders III
Upgrade
  • +3 Ranged Damage

Ranged Damage Upgrade.png

Shoulders IV
Upgrade
  • +4 Ranged Damage
Elemental Damage.png Elemental Damage

Elemental Damage Upgrade.png

Brain
Upgrade
  • +1 Elemental Damage

Elemental Damage Upgrade.png

Brain II
Upgrade
  • +2 Elemental Damage

Elemental Damage Upgrade.png

Brain III
Upgrade
  • +3 Elemental Damage

Elemental Damage Upgrade.png

Brain IV
Upgrade
  • +4 Elemental Damage
Attack Speed.png Attack Speed

Attack Speed Upgrade.png

Reflexes
Upgrade
  • +5 Attack Speed

Attack Speed Upgrade.png

Reflexes II
Upgrade
  • +10 Attack Speed

Attack Speed Upgrade.png

Reflexes III
Upgrade
  • +15 Attack Speed

Attack Speed Upgrade.png

Reflexes IV
Upgrade
  • +20 Attack Speed
Crit Chance.png Crit Chance

Crit Chance Upgrade.png

Fingers
Upgrade
  • +3 Crit Chance

Crit Chance Upgrade.png

Fingers II
Upgrade
  • +5 Crit Chance

Crit Chance Upgrade.png

Fingers III
Upgrade
  • +7 Crit Chance

Crit Chance Upgrade.png

Fingers IV
Upgrade
  • +9 Crit Chance
Engineering Stat.png Engineering

Engineering Upgrade.png

Skull
Upgrade
  • +2 Engineering

Engineering Upgrade.png

Skull II
Upgrade
  • +3 Engineering

Engineering Upgrade.png

Skull III
Upgrade
  • +4 Engineering

Engineering Upgrade.png

Skull IV
Upgrade
  • +5 Engineering
Range Stat.png Range

Range Upgrade.png

Eyes
Upgrade
  • +15 Range

Range Upgrade.png

Eyes II
Upgrade
  • +30 Range

Range Upgrade.png

Eyes III
Upgrade
  • +45 Range

Range Upgrade.png

Eyes IV
Upgrade
  • +60 Range
Armor.png Armor

Armor Upgrade.png

Chest
Upgrade
  • +1 Armor

Armor Upgrade.png

Chest II
Upgrade
  • +2 Armor

Armor Upgrade.png

Chest III
Upgrade
  • +3 Armor

Armor Upgrade.png

Chest IV
Upgrade
  • +4 Armor
Dodge Stat.png Dodge

Dodge Upgrade.png

Back
Upgrade
  • +3 Dodge

Dodge Upgrade.png

Back II
Upgrade
  • +6 Dodge

Dodge Upgrade.png

Back III
Upgrade
  • +9 Dodge

Dodge Upgrade.png

Back IV
Upgrade
  • +12 Dodge
Speed Stat.png Speed

Speed Upgrade.png

Legs
Upgrade
  • +3 Speed

Speed Upgrade.png

Legs II
Upgrade
  • +6 Speed

Speed Upgrade.png

Legs III
Upgrade
  • +9 Speed

Speed Upgrade.png

Legs IV
Upgrade
  • +12 Speed
Luck.png Luck

Luck Upgrade.png

Nose
Upgrade
  • +5 Luck

Luck Upgrade.png

Nose II
Upgrade
  • +10 Luck

Luck Upgrade.png

Nose III
Upgrade
  • +15 Luck

Luck Upgrade.png

Nose IV
Upgrade
  • +20 Luck
Harvesting.png Harvesting

Harvesting Upgrade.png

Hands
Upgrade
  • +5 Harvesting

Harvesting Upgrade.png

Hands II
Upgrade
  • +8 Harvesting

Harvesting Upgrade.png

Hands III
Upgrade
  • +10 Harvesting

Harvesting Upgrade.png

Hands IV
Upgrade
  • +12 Harvesting

Rarity of Upgrades

Luck affects the rarity of upgrades. However some levels have 100% rarity rates:

  • Level 1: 100% Tier 1
  • Level 5: 100% Tier 2
  • Level 10: 100% Tier 3
  • Level 15: 100% Tier 3
  • Level 20: 100% Tier 3
  • Level 25: 100% Tier 4
  • Every 5th level after: 100% Tier 4

Player level affects the upgrade rarities

Min Level Base Chance +Chance per Level Max Chance
Tier 1 1 100% 0% 100%
Tier 2 1 0% 6% 60%
Tier 3 3 0% 2% 25%
Tier 4 7 0% 0.23% 8%

Calculation for chances are done by:

= ((Chance per Level * (Current Level - Min Level)) + Base Chance) * (1+Luck/100) 

Chance per level starts adding chance after the Min Level.

This value cannot exceed Max Chance.

Rarities with 0 Luck

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100% 94% 88% 80% 0% 64% 56% 47.77% 39.54% 0% 23.08% 20.85% 18.62% 16.39% 0% 12.93% 12.7% 12.47% 12.24%
Tier 2 0% 6% 12% 18% 100%* 30% 36% 42% 48% 0% 60% 60% 60% 60% 0% 60% 60% 60% 60%
Tier 3 0% 0% 0% 2% 0% 6% 8% 10% 12% 100% 16% 18% 20% 22% 100% 25% 25% 25% 25%
Tier 4 0% 0% 0% 0% 0% 0% 0% 0.23% 0.46% 0% 0.92% 1.15% 1.38% 1.61% 0% 2.07% 2.3% 2.53% 2.76%

Luck increases these chances by x%, but that still cannot exceed the Max Chance.

For example:

  • In level 10 with 0 Luck, the chance for Tier 3 is 2*7 = 14% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )
  • In level 10 with 50 Luck, it increases by 50%, 2*10.5 = 21% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )
  • In level 10 with 100 Luck, it increases by 100%, 2*14 = 28% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )
    • However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as 25%.

*Luck does not influence levels with 100% rarity rates.

Rarities with 50 Luck

Increases chances by 50% (*1.5), up to the Max Chance.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100% 91% 82% 70% 0% 46% 34% 24.66% 21.31% 0% 14.62% 13.28% 12.93% 12.59% 0% 11.89% 11.55% 11.21% 10.86%
Tier 2 0% 9% 18% 27% 100% 45% 54% 60% 60% 0% 60% 60% 60% 60% 0% 60% 60% 60% 60%
Tier 3 0% 0% 0% 3% 0% 9% 12% 15% 18% 100% 24% 25% 25% 25% 100% 25% 25% 25% 25%
Tier 4 0% 0% 0% 0% 0% 0% 0% 0.35% 0.69% 0% 1.38% 1.73% 2.07% 2.42% 0% 3.11% 3.45% 3.8% 4.14%

Rarities with 100 Luck

Increases chances by 100% (*2), up to the Max Chance.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100% 88% 76% 60% 0% 28% 24% 19.54% 15.08% 0% 13.16% 12.7% 12.24% 11.78% 0% 10.86% 10.4% 9.94% 9.48%
Tier 2 0% 12% 24% 36% 100% 60% 60% 60% 60% 0% 60% 60% 60% 60% 0% 60% 60% 60% 60%
Tier 3 0% 0% 0% 4% 0% 12% 16% 20% 24% 100% 25% 25% 25% 25% 100% 25% 25% 25% 25%
Tier 4 0% 0% 0% 0% 0% 0% 0% 0.46% 0.92% 0% 1.84% 2.3% 2.76% 3.22% 0% 4.14% 4.6% 5.06% 5.52%

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