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{{Infobox Mod
{{Infobox Mod
|name       = Assassin
| name = Assassin
|icon       = Mod-Assassin
| icon = Mod-Assassin
|author     = JuneFurrs
| author = JuneFurrs
|description = Adds 2 new characters and 3 new weapons
| description = Adds 2 new characters and 3 new weapons
|modversion = 0.5
| modversion = 0.8
|gameversion = {{Version|0.6.0.7}}
| gameversion = {{Version|0.6.1.6}}
| updated = 2022-12-29 (Dec 29th)
| links = [https://discord.gg/3Jg2YStJbu Assassin Discord Server]
}}
}}


== Overview ==
== Overview ==
'''New characters:'''
*'''IMPORTANT'''
*Before playing, to get rid of some common doubts, I'd like to tell something about the mod. When starting it, it will apparently show up all your progress disappeared. That's because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don't worry, because this isn't permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that's all part of the mod. (Unfixable)
 
*Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.
 
'''''WELL, THAT'S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^'''''
 
== Discord ==
If you want to know about updates and talk about the mod, you always can check out the mod's discord server: [https://discord.gg/3Jg2YStJbu Mod's server]
== Characters ==
*CHALLENGE CHARACTER: Assassin
*CHALLENGE CHARACTER: Assassin
<table class="starting-weapons-table" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
<tr>
<tr>
<td>{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<td>{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}</td>
{{StatsCard
<td>{{Iconbox|Cyborg|image=Killer_robot_iconcyborg_icon|nolink=1}}</td>
| name  = Unstable
| type  = character
| cat    = Character
| image = Unstable icon.png
| rarity = 0
| stat1  = {{Color|red|-100}} Engineering
| stat2  = {{Color|red|-5}} Armor
| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}
| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}
| stat5  = {{Color|red|-1}} Max HP
| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}
| stat7  = {{Color|green|+1 % Damage}} for every {{Color|green|+1 % Dodge}} you have
| stat8  = {{Color|green|+1 % Crit Chance}} for every {{Color|green|+1 % Dodge}} you have
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Outlaw
| type  = character
| cat    = Character
| image = Outlaw_iconoutlaw_icon.png
| rarity = 0
| stat1  = {{Color|green|+40%}} Attack Speed
| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}
| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}
| stat4  = {{Color|green|+20%}} Speed
| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Cyborg
| type  = character
| cat    = Character
| image = Killer_robot_iconcyborg_icon.png
| rarity = 0
| stat1  = {{Color|green|+1 Max HP}} for every {{Color|green|+1 Engineering}} you have
| stat2  = {{Color|green|+5}} Engineering
| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}
| stat4  = {{Color|green|+10}} Armor
| stat5  = {{Color|red|-20%}} Attack Speed
| stat6  = {{Color|red|-100 HP}} Regeneration
| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Terrorist
| type  = character
| cat    = Character
| image  = Terrorist_icon.png
| rarity = 0
| stat1  = Projectiles have a {{Color|green|100%}} chance to explode on hit
| stat2  = {{Color|green|100%}} chance to explode on hit
| stat3  = {{Color|green|+2% Explosion Damage}} for every {{Color|green|+1% Crit Chance}} you have
| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}
| stat5  = {{Color|red|-20% Speed}}
| stat6  = {{Color|green|Crit Chance}} modifications are increased by {{Color|green|+25%}}
            | stat7  = {{Color|red|-110% Damage}}
}}
</td>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
        {{StatsCard
| name  = Commander
| type  = character
| cat    = Character
| image  = CommandCommander_iconer_icon.png
| rarity = 0
| stat1  = {{Color|green|All projectiles have homing}}
| stat2  = {{Color|green|+25 damage}} with explosive weapons
| stat3  = {{Color|green|+10 damage}} with gun weapons
| stat4  = {{Color|red|-75%}} attack speed
| stat5  = {{Color|red|-10}} harvesting
}}
            </td>
</tr>
    <tr>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
        {{StatsCard
| name  = Stress Eater
| type  = character
| cat    = Character
| image  = Stress eater icon.png
| rarity = 0
| stat1  = You get {{Color|green|+6 % damage}} for every {{Color|green|+1 HP}} recovered  from consumibles
| stat2  = {{Color|green|All + HP recovered from consumibles modifications}} are increased by a {{Color|green|25%}}
| stat3  = {{Color|red|-10%}} Speed
| stat4  = {{Color|red|-100%}} HP Regeneration
| stat5  = {{Color|red|-100%}} Life Steal
| stat6  = {{Color|green|You start with 1 lemonade}}
}}
        </td>
</tr>
</tr>
</table>
</table>


== Weapons ==
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist


{{StatsCard_WeaponToggles}}


'''New weapons:'''
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
*CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist
<tr>
<table class="starting-weapons-table" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCardWeaponTabs
| name1      = Chainsaw
| class1    = Heavy, Assassin
| image1    = Chainsaw_icon.png
| damage1    = 2 (15% {{StatIcon|Melee Damage}})
| damage2    = 4 (25% {{StatIcon|Melee Damage}})
| damage3    = 7 (35% {{StatIcon|Melee Damage}})
| damage4    = 10 (50% {{StatIcon|Melee Damage}})
| critical1  = x2 (0% chance)
            | critical2  = x2.25 (0% chance)
            | critical3  = x2.5 (0% chance)
            | critical4  = x2.75 (0% chance)
| cooldown1  = 0.40s
| cooldown2  = 0.32s
| cooldown3  = 0.27s
| cooldown4  = 0.22s
| range1    = 200 (Melee)
| range3    = 250 (Melee)
| firstShownTier = 1
| addTierNumbers = 1
| tier1disabled  = 0
| tier2disabled  = 0
| tier3disabled  = 0
| tier4disabled  = 0
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCardWeaponTabs
| name1      = Claws
| class1    = Unarmed, Precise
| image1    = Claws_icon.png
| damage1    = 4 (50%{{StatIcon|Melee Damage}} 15%{{StatIcon|Crit Chance}})
| damage2    = 8 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})
| damage3    = 13 (50%{{StatIcon|Melee Damage}} 20%{{StatIcon|Crit Chance}})
| damage4    = 18 (65%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})
| critical1  = x2 (30% chance)
            | critical1  = x2 (30% chance)
            | critical1  = x2.5 (30% chance)
            | critical1  = x2.5 (30% chance)
| cooldown1  = 0.64s
| knockback1 = 12
| range1    = 150 (Melee)
| special11  = Alternates between thrusting and sweeping attacks
| firstShownTier = 1
| addTierNumbers = 1
| tier1disabled  = 0
| tier2disabled  = 0
| tier3disabled  = 0
| tier4disabled  = 0
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCardWeaponTabs
| name1      = Small Scythe
| class1    = Blade, Light
| image1    = Small_scythe_icon.png
| damage1    = 9 (5%{{StatIcon|Speed}} 5%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})
| damage2    = 15 (10%{{StatIcon|Speed}} 10%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})
| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})
| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})
| critical1  = x2 (10% chance)
| cooldown1  = 0.87s
| cooldown2  = 0.83s
| cooldown3  = 0.78s
| cooldown4  = 0.74s
| knockback1 = 20
| range1    = 175 (Melee)
| firstShownTier = 1
| addTierNumbers = 1
| tier1disabled  = 0
| tier2disabled  = 0
| tier3disabled  = 0
| tier4disabled  = 0
}}
        </td>   
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
        {{StatsCardWeaponTabs
| name1      = Blowgun
| class1    = Primitive, Light
| image1    = Blowgun icon.png
| damage1    = 2 (25%{{StatIcon|Ranged Damage}})
| damage2    = 15 (40%{{StatIcon|Ranged Damage}})
| damage3    = 21 (50%{{StatIcon|Ranged Damage}})
| damage4    = 33 (70%{{StatIcon|Ranged Damage}})
| critical1  = x1.5 (15% chance)
| cooldown1  = 0.97s
| cooldown2  = 0.93s
| cooldown3  = 0.88s
| cooldown4  = 0.84s
| knockback1 = 0
| range1    = 300 (Ranged)
| speciala1  = Projectiles slow enemies
| firstShownTier = 1
| addTierNumbers = 1
| tier1disabled  = 0
| tier2disabled  = 0
| tier3disabled  = 0
| tier4disabled  = 0
            | info = Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.
            | info_br = 1
}}
        </td>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
            {{StatsCardWeaponTabs
| name1      = Scorching Sand Bottle
| class1    = Elemental
| image1    = Scorching sand bottle icon.png
| damage1    = 1x20 (5%{{StatIcon|Elemental Damage}})
            | damage2    = 1x25 (5%{{StatIcon|Elemental Damage}})
            | damage3    = 1x30 (5%{{StatIcon|Elemental Damage}})
            | damage4    = 1x40 (5%{{StatIcon|Elemental Damage}})
| critical1  = x1.5 (10% chance)
| cooldown1  = 0.90s
| cooldown2  = 0.80s
| cooldown3  = 0.70s
| cooldown4  = 0.65s
| knockback1 = 0
| range1    = 300 (Ranged)
| firstShownTier = 1
| addTierNumbers = 1
| tier1disabled  = 0
| tier2disabled  = 0
| tier3disabled  = 0
| tier4disabled  = 0
}}
            </td>
</tr>
    <tr>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
            {{StatsCardWeaponTabs
| name3      = Diamond Crusher
| class3    = Heavy, Blunt
| image3    = Diamond crusher icon.png
            | damage3    = 60 (500%{{StatIcon|Melee Damage}})
            | damage4    = 70 (750%{{StatIcon|Melee Damage}})
| critical3  = x2.5 (10% chance)
| cooldown3  = 2s
| cooldown4  = 1.8s
            | knockback3 = 45
            | knockback4 = 55
| range3    = 150 (Melee)
| firstShownTier = 3
| addTierNumbers = 1
| tier1disabled  = 1
| tier2disabled  = 1
| tier3disabled  = 0
| tier4disabled  = 0
}}
        </td>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
        </td>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
        </td>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
        </td>
    </tr>
</table>
 
== Items ==
 
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
<tr>
<tr>
<td>{{Iconbox|Chainsaw|image=Chainsaw_icon|nolink=1|rarity=1}}</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<td>{{Iconbox|Claws|image=Claws_icon|nolink=1|rarity=1}}</td>
{{StatsCard
<td>{{Iconbox|Small Scythe|image=Small_scythe_icon|nolink=1|rarity=1}}</td>
| name  = Earring
| type  = item
| cat    = Item
| image = Earring_icon.png
| rarity = 1
| stat1  = {{Color|green|+8%}} Crit Chance
| stat2  = {{Color|red|-3}} Max HP
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Creepy Smile
| type  = item
| cat    = Item
| image  = Creepy_smile_icon.png
| rarity = 2
| stat1  = {{Color|green|+12%}} Attack Speed
| stat2  = {{Color|green|+3%}} Life Steal
| stat3  = {{Color|red|-6}} Max HP
| stat4  = {{Color|red|-5%}} Dodge
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Broken Nose
| type  = item
| cat    = Item
| image = Broken_nose_icon.png
| rarity = 3
| stat1  = {{Color|green|+12}} Max HP
| stat2  = {{Color|red|-15}} Luck
}}
</td>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
        {{StatsCard
| name  = Assassin's Desire
| type  = item
| cat    = Unique
| image  = Assassin's_desire_icon.png
| rarity = 4
| stat1  = {{Color|green|+2% crit chance for every +1% dodge you have}}
| stat2  = {{Color|green|+7}} Life Steal
            | stat3  = {{Color|red|-5}} Armor
            | stat4  = {{Color|red|-25}} Harvesting
}}
            </td>
            <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
            {{StatsCard
| name  = Psina's Little Locust
| type  = item
| cat    = Unique
| image = Psina's little locust icon.png
| rarity = 4
| stat1  = {{Color|green|All projectiles have homing now}}
| stat2  = {{Color|green|+1}} Extra piercing
            | stat3  = {{Color|red|-100}} Damage
}}
            </td>
</tr>
</tr>
    <tr>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
            {{StatsCard
| name  = Wasp
| type  = item
| cat    = Item
| image  = Wasp icon.png
| rarity = 1
| stat1  = {{Color|green|+2}} Melee damage
| stat2  = {{Color|green|+1}} Ranged damage
            | stat3  = {{Color|red|-7}} Harvesting
}}
        </td>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
            {{StatsCard
| name  = Adult
| type  = item
| cat    = Item
| image  = Adult icon.png
| rarity = 2
| stat1  = {{Color|green|+2 %}} Damage for every 5 % exp. gain
            | stat2  = {{Color|red|-6}} Crit chance
}}
        </td>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
            {{StatsCard
| name  = Stationary Thorn
| type  = item
| cat    = Item
| image  = Stationary thorn icon.png
| rarity = 2
| stat1  = {{Color|green|+12 %}} Crit chance while standing still
| stat2  = {{Color|red|-4 %}} Speed
}}
        </td>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
            {{StatsCard
| name  = Nail File
| type  = item
| cat    = Item
| image  = Nail file icon.png
| rarity = 3
| stat1  = {{Color|green|Crit chance modifications are increased by a 25%}}
}}
        </td>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
            {{StatsCard
| name  = Blood Thirsty
| type  = item
| cat    = Unique
| image  = Blood thirsty icon.png
| rarity = 3
| stat1  = {{Color|green|Assassin weapons deal +15 more damage}}
}}
        </td>
    </tr>
    <tr>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
            {{StatsCard
| name  = Friendly Photo
| type  = item
| cat    = Item
| image  = Friendly photo icon.png
| rarity = 3
| stat1  = {{Color|green|+3 %}} HP regeneration
| stat2  = {{Color|green|+3}} Max HP
| stat3  = {{Color|green|+3}} Melee damage
| stat4  = {{Color|red|-5 %}} Damage
| stat5  = {{Color|red|-5 %}} Crit chance
}}
        </td>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
            {{StatsCard
| name  = Blood Stain
| type  = item
| cat    = Item
| image  = Blood stain icon.png
| rarity = 3
| stat1  = {{Color|green|+6 %}} Life steal
| stat2  = {{Color|green|+5}} Max HP
| stat3  = {{Color|red|-4}} Armor
}}
        </td>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
        </td>
        <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
        </td>
    </tr>
</table>
</table>


New sets:
== Weapon Classes ==
*Light
*Light <small>''(Speed+)''</small>
*Assassin
*Assassin ''<small>(Crit Chance+, Dodge+, Armor-)</small>''


-If you want to know about updates and talk about the mod, you always can check out the mod's discord server: [https://discord.gg/3Jg2YStJbu Mod's server]
== Challenges ==
{| class="wikitable"
!Name
!Description
!
!Unlock Type
|-
!Blood Thirsty
|Win a run with Unstable on danger 5
|{{MiniModIconbox|Assassin|1|image=Assassin icon.png}}
|Character
|-
!Cyborg
|Win a run with Cyborg
|{{MiniModIconbox|Robo Fist|2|image=Mod-Assassin-robo_fist_icon.png}}
|Weapon
|-
!Death's Friend
|Get two specific items in the same run ''<small>(clue: Pacifist's property)</small>''
|{{MiniModIconbox|Scythe|3|image=Mod-Assassin-scythe_icon.png}}
|Weapon
|-
!One-Armed
|Win a run with One-Armed
|{{MiniModIconbox|Broken Glasses|3|image=Mod-Assassin-broken_glasses_icon.png}}
|Item
|-
!Origin
|Get a specific weapon with a specific character <small>''(clue: Scythe)''</small>
|{{MiniModIconbox|Old Journal|4|image=Mod-Assassin-old_journal_icon.png}}
|Item
|-
!Outlaw
|Win a run with Outlaw
|{{MiniModIconbox|Six Bullet Revolver|2|image=Mod-Assassin-six_bullet_revolver_icon.png}}
|Weapon
|-
!Pacifist
|Win a run with Pacifist
|{{MiniModIconbox|Cursed Letter|3|image=Mod-Assassin-cursed_letter_icon.png}}
|Item
|-
!Unstable
|Win a run with Unstable
|{{MiniModIconbox|Hockey Mask|3|image=Mod-Assassin-hockey_mask_icon.png}}
|Item
|-
!Terrorist
|Win a run with Terrorist
|{{MiniModIconbox|Reactive Crystal|3|image=Reactive crystal icon.png}}
|Item
|-
!Stress Eater
|Win a run with Stress Eater
|{{MiniModIconbox|Big Belly|4|image=Big belly icon.png}}
|Item
|-
!Assassin
|Win a run with Assassin
|{{MiniModIconbox|One-Arm's Corpse|4|image=One-arm's corpse icon.png}}
|Item
|}


== Releases ==  
===Challenge Spoilers===
 
{{ToggleStart|btn=Toggle Spoilers|id=challenge-spoilers}}
* Death's Friend: Have Cursed Letter and Broken Glasses
* Origin: Have Scythe equipped
{{ToggleEnd}}
 
==Releases==  
*[https://drive.google.com/file/d/186fhPJLtWRFWrakY9OXebMVEIPnSlpjb/view?usp=sharing Assassin-0.8.5.pck]
*[https://drive.google.com/file/d/1S5YeN7EJRiXaB4fAmK8vgTNn5GTG4z8b/view?usp=sharing Assassin-0.8.pck]
*[https://drive.google.com/file/d/1XjTZle5DdiTfUBfFkrfhd-xtCH1gTgcy/view?usp=sharing Assassin-0.7.pck]
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]
*[https://drive.google.com/file/d/1U2Q5gcZemLob6GHXbjS-czT5oQDV5piy/view Assassin-0.6.pck]
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]  
*[https://drive.google.com/file/d/1sQD2sHJDKzFqXyU8bFcLyRCaX6hvES1I/view?usp=sharing Assassin-0.5.pck]
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]  
*[https://drive.google.com/file/d/1aj7w_yaQGQbcg3k9EeSXYbHi6SLbisZ0/view?usp=sharing Assassin-0.4.pck]
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view?usp=share_link Assassin-0.3.pck]
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]
*[https://drive.google.com/file/d/1C8WHQw37NgZB-HVIEYnVWBoVgVzA5RZ5/view Assassin-0.2.pck]
Line 49: Line 531:
{{ModDisclaimerText}}
{{ModDisclaimerText}}


== Gallery ==
==Gallery==
[[File:mod-assassin-screenshot-2.jpg|560px]]
[[File:Chainsaww.png|260px]]
[[File:mod-assassin-screenshot-3.png|560px]]
[[File:Claws.png|260px]]
[[File:mod-assassin-screenshot-4.png|560px]]
[[File:Small scythe.png|260px]]
[[File:mod-assassin-screenshot-5.png|560px]]
[[File:Unstable.png|260px]]
[[File:mod-assassin-screenshot-6.png|560px]]
[[File:Cyborg.png|260px]]
[[File:Assassin mod logo.png|560px]]
[[File:2022-11-30_21h54_31.png|260px]]
[[File:2022-12-Terrorist screenshot10 12h1.png|260px]]
[[File:2022-12-28 15h35 14.png|760px]]
[[File:Assassin mod logo.png|360px]]
[[File:Assassin.png|860px]]
 
==Changelogs==
'''0.8.5: (30 January, 2023)'''
*'''Bug fixings''':
**Fixed Assassin so they can get the attack speed bonus with Assassin weapons
**Fixed Anvil
**Fixed Reactive Crystal
**Game no longer crashes when playing One-armed or when picking Assassin's Desire
**You can now get Stress Eater's unlock with no problems
*'''New additions''':
*''Character'': Commander
<table class="starting-weapons-table" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
        <td>{{Iconbox|Commander|image=CommandCommander iconer icon|nolink=1}}</td>
</tr>
</table>
 
'''0.8: (29 December, 2022)'''
*'''Balance Changes''':
**Nerfed Claws
**Nerfed Six Bullet Revolver
** Nerfed Small Scythe
**Nerfed Chainsaw
*'''New additions''':
*''Character'': Stress Eater
<table class="starting-weapons-table" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
        <td>{{Iconbox|Stress Eater|image=Stress eater icon|nolink=1}}</td>
</tr>
</table>
 
**'''Items''':
**Psina's Little Locust
** Blood Thirsty
**Nail File
**Adult
**Friendly Photo
**Stationary Thorn
** Blood Stain
**Wasp
 
**'''Unlocks''':
**Assassin (Item)
**Stress Eater (Item)
 
**'''Weapons''':
**Blowgun
**Scorching Sand Bottle
**Diamond Crusher
*'''Other''':
**Updated mod to the newest vanilla version (0.6.1.6)
 
'''0.7: (9 December, 2022)'''
*'''Balance Changes''':
**Nerfed claws
**Nerfed six bullet revolver
*'''New additions''':
**Character: Terrorist
<table class="starting-weapons-table" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
        <td>{{Iconbox|Terrorist|image=Terrorist icon|nolink=1}}</td>
</tr>
</table>
**Items:
**Earring
**Creepy Smile
**Broken Nose
* '''Fixes''':
**Fixed bug related with a challenge


== Changelogs ==
'''0.6: (29 November, 2022)'''
'''0.6: (29 November, 2022)'''
*'''Added LORE''':
*'''Added LORE''':
Line 63: Line 617:
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)
**Dark Character Backstory (Pacifist, One Arm and Well-Rounded)
**Secret Weapon
**Secret Weapon
*Changed Psycopath's name and sprites: Unstable <table class="starting-weapons-table" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
*Changed Psycopath's name and sprites: Unstable
<table class="starting-weapons-table" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<td>{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}</td>
<td>{{Iconbox|Unstable|image=Unstable_icon|nolink=1}}</td>
        </tr>
</tr>
</table>
</table>
*New weapon set called Assassin
*New weapon set called Assassin
Line 74: Line 629:
<table class="starting-weapons-table" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="starting-weapons-table" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<td>{{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}
<td> {{Iconbox|Outlaw|image=Outlaw_iconoutlaw_icon|nolink=1}}</td>
        </tr>
</tr>
</table>
</table>
*Main menu was changed again
*Main menu was changed again
Line 83: Line 638:
*Added winning unlocks for Cyborg and Psycopath
*Added winning unlocks for Cyborg and Psycopath
*Now, some weapons have the "Light" set
*Now, some weapons have the "Light" set
*Brand new main menu art
* Brand new main menu art
*'''Fixings''':
* '''Fixings''':
**Character selection columns
**Character selection columns
**Weapon set name (Light) fixed
** Weapon set name (Light) fixed
**Chainsaw issues with upgrades 3 and 4
**Chainsaw issues with upgrades 3 and 4


Line 99: Line 654:
***[[Max HP]] modifications: -35%=>-25%
***[[Max HP]] modifications: -35%=>-25%
***[[Armor]]: -10=>-5
***[[Armor]]: -10=>-5
*'''Nerfs:''':
*'''Nerfs:''':  
**Psycopath
**Psycopath
***[[Dodge]] modifications: 55%=>15%
***[[Dodge]] modifications: 55%=>15%
Line 118: Line 673:
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=>1
*Nerfed [[Crit Chance]] per 1 [[Dodge]] to: 2=>1
*Changed starting weapons for Psycopath:
*Changed starting weapons for Psycopath:
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]
**Removed: [[Sword]], [[Thief Dagger]] and [[Chopper]]  
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]
**Added: [[Fist]], [[Knife]], [[Hatchet]], [[Crossbow]] and [[Shuriken]]
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]
**Unchanged: Chainsaw, [[Double Barrel Shotgun]], [[SMG]] and [[Pistol]]

Latest revision as of 00:48, 2 February 2023

Mod-Assassin.png
Assassin
Mod by JuneFurrs
Description
Adds 2 new characters and 3 new weapons
Mod Version
0.8
Game Version
0.6.1.6
Last Updated
2022-12-29 (Dec 29th)


Overview

  • IMPORTANT
  • Before playing, to get rid of some common doubts, I'd like to tell something about the mod. When starting it, it will apparently show up all your progress disappeared. That's because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don't worry, because this isn't permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that's all part of the mod. (Unfixable)
  • Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.

WELL, THAT'S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^

Discord

If you want to know about updates and talk about the mod, you always can check out the mod's discord server: Mod's server

Characters

  • CHALLENGE CHARACTER: Assassin

Unstable icon.png

Unstable
Character
  • -100 Engineering
  • -5 Armor
  • Harvesting modifications are reduced by -50%
  • Dodge modifications are increased by +15%
  • -1 Max HP
  • HP modifications are reduced by -25%
  • +1 % Damage for every +1 % Dodge you have
  • +1 % Crit Chance for every +1 % Dodge you have

Outlaw iconoutlaw icon.png

Outlaw
Character
  • +40% Attack Speed
  • Attack Speed modifications are increased by +50%
  • Damage modifications are reduced by -40%
  • +20% Speed
  • Crit Chance modifications are reduced by -50%

Killer robot iconcyborg icon.png

Cyborg
Character
  • +1 Max HP for every +1 Engineering you have
  • +5 Engineering
  • Attack speed modifications are reduced by -50%
  • +10 Armor
  • -20% Attack Speed
  • -100 HP Regeneration
  • Engineering modifications are increased by +40%

Terrorist icon.png

Terrorist
Character
  • Projectiles have a 100% chance to explode on hit
  • 100% chance to explode on hit
  • +2% Explosion Damage for every +1% Crit Chance you have
  • Damage modifications are reduced by -40%
  • -20% Speed
  • Crit Chance modifications are increased by +25%
  • -110% Damage

CommandCommander iconer icon.png

Commander
Character
  • All projectiles have homing
  • +25 damage with explosive weapons
  • +10 damage with gun weapons
  • -75% attack speed
  • -10 harvesting

Stress eater icon.png

Stress Eater
Character
  • You get +6 % damage for every +1 HP recovered from consumibles
  • All + HP recovered from consumibles modifications are increased by a 25%
  • -10% Speed
  • -100% HP Regeneration
  • -100% Life Steal
  • You start with 1 lemonade

Weapons

  • CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist

Note: If the tier buttons aren't working, please use Ctrl+F5 to refresh your browser's scripts

Tier 1 Tier 2 Tier 3 Tier 4

Chainsaw icon.png

Chainsaw
Heavy, Assassin
  • Damage: 2 (15% Melee Damage.png)
  • Critical: x2 (0% chance)
  • Cooldown: 0.40s
  • Range: 200 (Melee)

Chainsaw icon.png

Chainsaw II
Heavy, Assassin
  • Damage: 4 (25% Melee Damage.png)
  • Critical: x2.25 (0% chance)
  • Cooldown: 0.32s
  • Range: 200 (Melee)

Chainsaw icon.png

Chainsaw III
Heavy, Assassin
  • Damage: 7 (35% Melee Damage.png)
  • Critical: x2.5 (0% chance)
  • Cooldown: 0.27s
  • Range: 250 (Melee)

Chainsaw icon.png

Chainsaw IV
Heavy, Assassin
  • Damage: 10 (50% Melee Damage.png)
  • Critical: x2.75 (0% chance)
  • Cooldown: 0.22s
  • Range: 250 (Melee)
 I 
 II 
 III 
 IV 

Claws icon.png

Claws
Unarmed, Precise
  • Damage: 4 (50%Melee Damage.png 15%Crit Chance.png)
  • Critical: x2.5 (30% chance)
  • Cooldown: 0.64s
  • Knockback: 12
  • Range: 150 (Melee)

Claws icon.png

Claws II
Unarmed, Precise
  • Damage: 8 (50%Melee Damage.png 20%Crit Chance.png)
  • Critical: x2.5 (30% chance)
  • Cooldown: 0.64s
  • Knockback: 12
  • Range: 150 (Melee)

Claws icon.png

Claws III
Unarmed, Precise
  • Damage: 13 (50%Melee Damage.png 20%Crit Chance.png)
  • Critical: x2.5 (30% chance)
  • Cooldown: 0.64s
  • Knockback: 12
  • Range: 150 (Melee)

Claws icon.png

Claws IV
Unarmed, Precise
  • Damage: 18 (65%Melee Damage.png 25%Crit Chance.png)
  • Critical: x2.5 (30% chance)
  • Cooldown: 0.64s
  • Knockback: 12
  • Range: 150 (Melee)
 I 
 II 
 III 
 IV 

Small scythe icon.png

Small Scythe
Blade, Light
  • Damage: 9 (5%Speed Stat.png 5%Crit Chance.png 70%Melee Damage.png)
  • Critical: x2 (10% chance)
  • Cooldown: 0.87s
  • Knockback: 20
  • Range: 175 (Melee)

Small scythe icon.png

Small Scythe II
Blade, Light
  • Damage: 15 (10%Speed Stat.png 10%Crit Chance.png 70%Melee Damage.png)
  • Critical: x2 (10% chance)
  • Cooldown: 0.83s
  • Knockback: 20
  • Range: 175 (Melee)

Small scythe icon.png

Small Scythe III
Blade, Light
  • Damage: 21 (15%Speed Stat.png 15%Crit Chance.png 70%Melee Damage.png)
  • Critical: x2 (10% chance)
  • Cooldown: 0.78s
  • Knockback: 20
  • Range: 175 (Melee)

Small scythe icon.png

Small Scythe IV
Blade, Light
  • Damage: 33 (15%Speed Stat.png 15%Crit Chance.png 70%Melee Damage.png)
  • Critical: x2 (10% chance)
  • Cooldown: 0.74s
  • Knockback: 20
  • Range: 175 (Melee)
 I 
 II 
 III 
 IV 

Blowgun icon.png

Blowgun
Primitive, Light
  • Damage: 2 (25%Ranged Damage.png)
  • Critical: x1.5 (15% chance)
  • Cooldown: 0.97s
  • Knockback: 0
  • Range: 300 (Ranged)
  • Projectiles slow enemies

Blowgun icon.png

Blowgun II
Primitive, Light
  • Damage: 15 (40%Ranged Damage.png)
  • Critical: x1.5 (15% chance)
  • Cooldown: 0.93s
  • Knockback: 0
  • Range: 300 (Ranged)
  • Projectiles slow enemies

Blowgun icon.png

Blowgun III
Primitive, Light
  • Damage: 21 (50%Ranged Damage.png)
  • Critical: x1.5 (15% chance)
  • Cooldown: 0.88s
  • Knockback: 0
  • Range: 300 (Ranged)
  • Projectiles slow enemies

Blowgun icon.png

Blowgun IV
Primitive, Light
  • Damage: 33 (70%Ranged Damage.png)
  • Critical: x1.5 (15% chance)
  • Cooldown: 0.84s
  • Knockback: 0
  • Range: 300 (Ranged)
  • Projectiles slow enemies

Blowgun icon.png

Blowgun
Primitive, Light
  • Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.




 I 
 II 
 III 
 IV 
Info Icon.png

Scorching sand bottle icon.png

Scorching Sand Bottle
Elemental
  • Damage: 1x20 (5%Elemental Damage.png)
  • Critical: x1.5 (10% chance)
  • Cooldown: 0.90s
  • Knockback: 0
  • Range: 300 (Ranged)

Scorching sand bottle icon.png

Scorching Sand Bottle II
Elemental
  • Damage: 1x25 (5%Elemental Damage.png)
  • Critical: x1.5 (10% chance)
  • Cooldown: 0.80s
  • Knockback: 0
  • Range: 300 (Ranged)

Scorching sand bottle icon.png

Scorching Sand Bottle III
Elemental
  • Damage: 1x30 (5%Elemental Damage.png)
  • Critical: x1.5 (10% chance)
  • Cooldown: 0.70s
  • Knockback: 0
  • Range: 300 (Ranged)

Scorching sand bottle icon.png

Scorching Sand Bottle IV
Elemental
  • Damage: 1x40 (5%Elemental Damage.png)
  • Critical: x1.5 (10% chance)
  • Cooldown: 0.65s
  • Knockback: 0
  • Range: 300 (Ranged)
 I 
 II 
 III 
 IV 

[[File:|60x60px]]

[[File:|60x60px]]

II

Diamond crusher icon.png

Diamond Crusher III
Heavy, Blunt
  • Damage: 60 (500%Melee Damage.png)
  • Critical: x2.5 (10% chance)
  • Cooldown: 2s
  • Knockback: 45
  • Range: 150 (Melee)

Diamond crusher icon.png

Diamond Crusher IV
Heavy, Blunt
  • Damage: 70 (750%Melee Damage.png)
  • Critical: x2.5 (10% chance)
  • Cooldown: 1.8s
  • Knockback: 55
  • Range: 150 (Melee)
 I 
 II 
 III 
 IV 

Items

Earring icon.png

Earring
Item
  • +8% Crit Chance
  • -3 Max HP

Creepy smile icon.png

Creepy Smile
Item
  • +12% Attack Speed
  • +3% Life Steal
  • -6 Max HP
  • -5% Dodge

Broken nose icon.png

Broken Nose
Item
  • +12 Max HP
  • -15 Luck

Assassin's desire icon.png

Assassin's Desire
Unique
  • +2% crit chance for every +1% dodge you have
  • +7 Life Steal
  • -5 Armor
  • -25 Harvesting

Psina's little locust icon.png

Psina's Little Locust
Unique
  • All projectiles have homing now
  • +1 Extra piercing
  • -100 Damage

Wasp icon.png

Wasp
Item
  • +2 Melee damage
  • +1 Ranged damage
  • -7 Harvesting

Adult icon.png

Adult
Item
  • +2 % Damage for every 5 % exp. gain
  • -6 Crit chance

Stationary thorn icon.png

Stationary Thorn
Item
  • +12 % Crit chance while standing still
  • -4 % Speed

Nail file icon.png

Nail File
Item
  • Crit chance modifications are increased by a 25%

Blood thirsty icon.png

Blood Thirsty
Unique
  • Assassin weapons deal +15 more damage

Friendly photo icon.png

Friendly Photo
Item
  • +3 % HP regeneration
  • +3 Max HP
  • +3 Melee damage
  • -5 % Damage
  • -5 % Crit chance

Blood stain icon.png

Blood Stain
Item
  • +6 % Life steal
  • +5 Max HP
  • -4 Armor

Weapon Classes

  • Light (Speed+)
  • Assassin (Crit Chance+, Dodge+, Armor-)

Challenges

Name Description Unlock Type
Blood Thirsty Win a run with Unstable on danger 5 Assassin icon.png Assassin Character
Cyborg Win a run with Cyborg Mod-Assassin-robo fist icon.png Robo Fist Weapon
Death's Friend Get two specific items in the same run (clue: Pacifist's property) Mod-Assassin-scythe icon.png Scythe Weapon
One-Armed Win a run with One-Armed Mod-Assassin-broken glasses icon.png Broken Glasses Item
Origin Get a specific weapon with a specific character (clue: Scythe) Mod-Assassin-old journal icon.png Old Journal Item
Outlaw Win a run with Outlaw Mod-Assassin-six bullet revolver icon.png Six Bullet Revolver Weapon
Pacifist Win a run with Pacifist Mod-Assassin-cursed letter icon.png Cursed Letter Item
Unstable Win a run with Unstable Mod-Assassin-hockey mask icon.png Hockey Mask Item
Terrorist Win a run with Terrorist Reactive crystal icon.png Reactive Crystal Item
Stress Eater Win a run with Stress Eater Big belly icon.png Big Belly Item
Assassin Win a run with Assassin One-arm's corpse icon.png One-Arm's Corpse Item

Challenge Spoilers

Toggle Spoilers

  • Death's Friend: Have Cursed Letter and Broken Glasses
  • Origin: Have Scythe equipped

Releases

Installation

Check if the mod has a steam workshop page.

If not, manual installation steps can be found here.

Protected Page

This page can only be edited by mod developers. While this does not guarantee safety, it ensures that the download link has not been altered by malicious parties.

If you are the mod developer, you can contact us at wiki community discord to get editting permissions.

Gallery

Chainsaww.png Claws.png Small scythe.png Unstable.png Cyborg.png 2022-11-30 21h54 31.png 2022-12-Terrorist screenshot10 12h1.png 2022-12-28 15h35 14.png Assassin mod logo.png Assassin.png

Changelogs

0.8.5: (30 January, 2023)

  • Bug fixings:
    • Fixed Assassin so they can get the attack speed bonus with Assassin weapons
    • Fixed Anvil
    • Fixed Reactive Crystal
    • Game no longer crashes when playing One-armed or when picking Assassin's Desire
    • You can now get Stress Eater's unlock with no problems
  • New additions:
  • Character: Commander
CommandCommander iconer icon.png

Commander

0.8: (29 December, 2022)

  • Balance Changes:
    • Nerfed Claws
    • Nerfed Six Bullet Revolver
    • Nerfed Small Scythe
    • Nerfed Chainsaw
  • New additions:
  • Character: Stress Eater
Stress eater icon.png

Stress Eater
    • Items:
    • Psina's Little Locust
    • Blood Thirsty
    • Nail File
    • Adult
    • Friendly Photo
    • Stationary Thorn
    • Blood Stain
    • Wasp
    • Unlocks:
    • Assassin (Item)
    • Stress Eater (Item)
    • Weapons:
    • Blowgun
    • Scorching Sand Bottle
    • Diamond Crusher
  • Other:
    • Updated mod to the newest vanilla version (0.6.1.6)

0.7: (9 December, 2022)

  • Balance Changes:
    • Nerfed claws
    • Nerfed six bullet revolver
  • New additions:
    • Character: Terrorist
Terrorist icon.png

Terrorist
    • Items:
    • Earring
    • Creepy Smile
    • Broken Nose
  • Fixes:
    • Fixed bug related with a challenge

0.6: (29 November, 2022)

  • Added LORE:
    • Secret Items
    • Dark Character Backstory (Pacifist, One Arm and Well-Rounded)
    • Secret Weapon
  • Changed Psycopath's name and sprites: Unstable
Unstable icon.png

Unstable
  • New weapon set called Assassin
  • Added secret character called Assassin
  • Finally added winning challenge to Outlaw
  • Changed sprites of Outlaw
Outlaw iconoutlaw icon.png

Outlaw
  • Main menu was changed again

0.5: (20 November, 2022)

  • New character: Cyborg
  • Added winning unlocks for Cyborg and Psycopath
  • Now, some weapons have the "Light" set
  • Brand new main menu art
  • Fixings:
    • Character selection columns
    • Weapon set name (Light) fixed
    • Chainsaw issues with upgrades 3 and 4

0.4: (19 November, 2022)

  • Added two new weapons: Claws and Small Scythe
  • Added Demon and Well-rounded back
  • New weapon set: Light (Its called "None", will be fixed)
  • Buffs:
    • Outlaw
      • Damage modifications -65%=>-40%
    • Psycopath
  • Nerfs::

0.3: (15 November, 2022)

  • Added new character called Outlaw
  • Added new item called Assassin's desire
  • Character's icon frame corrected (Psycopath)
  • One arm starts with one Assassin's desire

0.2: (9 November, 2022)

0.1

  • Added a new character called psycopath and a new weapon called chainsaw

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