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  • == Engineering == {{Iconbox|Engineering Stat|caption=no}}
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  • ...ate of all ''Engineering'' [[Structures]] by half of your [[Attack Speed]] Stat. See the [[Structures]] page for more details on structures and their defau So if you have +100% Attack speed Stat, Improved Tools will make Turrets attack 50% faster, and Gardens spawn Cons
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  • Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If you have negative damage it can red ...mage as a percentage of another stat, but then are modified by this damage stat.
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  • Click a stat to see the [[Items]] it affects or uses. ...t" tabindex="0" role="columnheader button" title="Sort ascending">Negative stat effect</th>
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  • {{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> {{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br>
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  • {{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> {{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br>
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  • Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple ti ! Stat !! {{Color|tier1|I}} !! {{Color|tier2|II}} !! {{Color|tier3|III}} !! {{Colo
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  • !Stat |{{StatIcon|name=Engineering}}[[Engineering]]
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  • ...with Snake and Scared Sausage, +50% Elemental Damage modifs => +33%, -100 Engineering *Engineer: +15 Engineering => +10, +50% Engineering modifications
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  • ...be done by increasing your [[Attack Speed]] {{StatIcon|name=Attack Speed}} Stat or by getting an item like {{MiniIconbox|name=Bandana}}, which grants addi ...pped, which can be done by increasing your [[Luck]] {{StatIcon|name=Luck}} Stat. The {{MiniIconbox|name=Garden}} item and {{MiniIconbox|name=Pruner}} spawn
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  • **Stat conversions no longer take stat modifications into account {{Color|color=cream|text=(Tweak)}} **1 Ranged Damage for 8 Engineering => 1 for 2 {{Color|color=cream|text=(Tweak)}}
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  • ...s item pool that your mod might be able to fill, or see how much vanilla's stat increases differ by tier. !Stat
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  • ...ion=no|rarity=-1}}[[Engineer]]: landmines no longer spawn grouped up, +50% Engineering modifications => +25% ...ty}}}}[[Screwdriver]]: crit chance increased, damage now scales on Melee & Engineering
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  • ...ug where {{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}} didn't get stat bonuses when the "HP bar on character" option was off ...ox|name=Improved Tools}} were tagged for [[Elemental Damage]] instead of [[Engineering]]
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  • ...halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}}) | stat4 = {{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}
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  • |<small>{{Color|color=cream|text=Stat ID, eg:}} <code>stat_max_hp</code> / <code>bounce</code></small> |Increases a stat (key) by the value
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  • | stat4 = {{Color|green|+1 Engineering Damage}} when you level up | damage4 = 3x3 ({{StatIcon|Ranged Damage}} {{StatIcon|Engineering}})
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  • ...er}} - Gains {{StatIcon|name=Damage}}[[Damage]] equal to 10% of your Range Stat. Great for {{MiniIconbox|name=Crossbow}} and {{MiniIconbox|name=Sniper Gun} ...tice}} - Gains Elemental Damage on Level up, and loves going for Elemental Engineering Hybrid Builds.
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