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  • == Engineering == {{Iconbox|Engineering Stat|caption=no}}
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  • ...ate of all ''Engineering'' [[Structures]] by half of your [[Attack Speed]] Stat. See the [[Structures]] page for more details on structures and their defau So if you have +100% Attack speed Stat, Improved Tools will make Turrets attack 50% faster, and Gardens spawn Cons
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  • | engineering= <!-- ...nk={{#ifeq:{{{nolink|}}}|1||Engineering}}|x20px]]{{#if:{{{text|}}}|<wbr> [[Engineering]]}}
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  • Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If you have negative damage it can red ...mage as a percentage of another stat, but then are modified by this damage stat.
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  • Click a stat to see the [[Items]] it affects or uses. ...t" tabindex="0" role="columnheader button" title="Sort ascending">Negative stat effect</th>
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  • | stat1 = Custom stat 1 | stat2 = Custom stat 2
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  • {{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> {{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br>
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  • {{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> {{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br>
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  • Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple ti ! Stat !! {{Color|tier1|I}} !! {{Color|tier2|II}} !! {{Color|tier3|III}} !! {{Colo
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  • ...enemies for {{Color|green|6}} ({{Color|green|{{Color|grey|60%}}{{StatIcon|Engineering}}}}) damage ...enemies for {{Color|green|3}} ({{Color|green|{{Color|grey|15%}}{{StatIcon|Engineering}}}}) damage
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  • !Stat |{{StatIcon|name=Engineering}}[[Engineering]]
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  • ...hen look for that stat especially during level ups (upgrades), because the stat is relatively rare in the shop. ...eapon that does not bounce (usually a gun), [[Range]] becomes an important stat for you, because you cannot get the usual set bonus of +50 Range for 6 guns
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  • ...with Snake and Scared Sausage, +50% Elemental Damage modifs => +33%, -100 Engineering *Engineer: +15 Engineering => +10, +50% Engineering modifications
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  • ...be done by increasing your [[Attack Speed]] {{StatIcon|name=Attack Speed}} Stat or by getting an item like {{MiniIconbox|name=Bandana}}, which grants addi ...pped, which can be done by increasing your [[Luck]] {{StatIcon|name=Luck}} Stat. The {{MiniIconbox|name=Garden}} item and {{MiniIconbox|name=Pruner}} spawn
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  • ...Damage}}{{StatIcon|Ranged Damage}}{{StatIcon|Elemental Damage}}{{StatIcon|Engineering}} |{{StatIcon|Ranged Damage}}{{StatIcon|Engineering}}{{StatIcon|Armor}}
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  • | stat1 = {{Color|green|+1}} Engineering | stat1 = {{Color|green|+2}} Engineering
    87 KB (10,722 words) - 02:41, 26 February 2023
  • | stat1 = {{Color|green|+1}} Engineering | stat1 = {{Color|green|+2}} Engineering
    87 KB (10,728 words) - 19:34, 3 March 2023
  • **Stat conversions no longer take stat modifications into account {{Color|color=cream|text=(Tweak)}} **1 Ranged Damage for 8 Engineering => 1 for 2 {{Color|color=cream|text=(Tweak)}}
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  • ...s item pool that your mod might be able to fill, or see how much vanilla's stat increases differ by tier. !Stat
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  • ...ion=no|rarity=-1}}[[Engineer]]: landmines no longer spawn grouped up, +50% Engineering modifications => +25% ...ty}}}}[[Screwdriver]]: crit chance increased, damage now scales on Melee & Engineering
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