From Brotato Wiki
(Added weapon sets) |
(Rename "weapon set" to "weapon class" + Apply Template:ItemTagText + Fix broken table markup for Items) |
||
Line 8: | Line 8: | ||
=== Positive === | === Positive === | ||
These items {{Color|green|increase}} your Range. | |||
{{ItemTagText|Range}} | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
Line 18: | Line 21: | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td> | <td> {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td> | ||
<td> Tier {{Item Data|Banner|rarity}} </td> | <td> Tier {{Item Data|Banner|rarity}} </td> | ||
Line 74: | Line 78: | ||
=== Negative === | === Negative === | ||
These items {{Color|red|decrease}} your Range. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
Line 81: | Line 88: | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Beanie|rarity={{Item Data|Beanie|rarity}}}} </td> | <td> {{Iconbox|Beanie|rarity={{Item Data|Beanie|rarity}}}} </td> | ||
<td> Tier {{Item Data|Beanie|rarity}} </td> | <td> Tier {{Item Data|Beanie|rarity}} </td> | ||
Line 160: | Line 169: | ||
<td> {{Item Data|Scar|limit}} </td> | <td> {{Item Data|Scar|limit}} </td> | ||
<td> {{Item Data|Scar|unlockedby}} </td> | <td> {{Item Data|Scar|unlockedby}} </td> | ||
</tr></table> | </tr> | ||
</table> | |||
==Weapon | ==Weapon Classes== | ||
These [[Weapons#Weapon | These [[Weapons#Weapon Classes|Weapon Classes]] affect Range: | ||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | <table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | ||
{{TableHeaders|sets}} | {{TableHeaders|sets}} | ||
{{ | {{TableRowWeaponClass|Blunt}} | ||
{{TableRowWeaponClass|Gun}} | |||
</table> | </table> |
Revision as of 21:49, 8 November 2022
Range
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance). There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.
Items
Positive
These items increase your Range.
Due to Item Tags, the Character(s) Hunter, Ranger have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +20 Range +10% Attack Speed -2% Life Steal |
55 | |||
Tier 1 | +20 Range | 25 | |||
Tier 1 | +5% Attack Speed +15 Range -1 Armor |
25 | |||
Tier 4 | +15% Crit Chance +50 Range -3 Max HP -1 Armor |
90 | Win a run with Ranger | ||
Tier 3 | +10% Attack Speed +5% Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 3 | +10% Speed +30 Range -2 Elemental Damage |
85 |
Negative
These items decrease your Range.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +4% Speed -6 Range |
20 | |||
Tier 2 | +5% Crit Chance +5% Dodge -15 Range |
45 | |||
Tier 2 | +12% Damage -12 Range |
45 | |||
Tier 2 | Burning activates +10%faster -10 Range |
60 | 3 | ||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | ||
Tier 1 | +6% Damage -8 Range |
25 | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 4 | +2% Attack Speed for every 1% Dodge you have. -80 Range |
100 | 1 | ||
Tier 1 | +20% XP Gain -8 Range |
30 |
Weapon Classes
These Weapon Classes affect Range:
Class | Bonuses | Weapons |
---|---|---|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Gun | (2)+10 Range (3)+20 Range (4)+30 Range (5)+40 Range (6)+50 Range |