From Brotato Wiki

(Added weapon sets)
(Rename "weapon set" to "weapon class" + Apply Template:ItemTagText + Fix broken table markup for Items)
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=== Positive ===
=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]], [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]
 
These items {{Color|green|increase}} your Range.
 
{{ItemTagText|Range}}


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
</tr>
<tr>
<td> {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td>
<td> {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td>
<td> Tier {{Item Data|Banner|rarity}} </td>
<td> Tier {{Item Data|Banner|rarity}} </td>
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=== Negative ===
=== Negative ===
These items {{Color|red|decrease}} your Range.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr>
<tr>
<td>  {{Iconbox|Beanie|rarity={{Item Data|Beanie|rarity}}}} </td>
<td>  {{Iconbox|Beanie|rarity={{Item Data|Beanie|rarity}}}} </td>
<td> Tier {{Item Data|Beanie|rarity}} </td>
<td> Tier {{Item Data|Beanie|rarity}} </td>
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<td>  {{Item Data|Scar|limit}} </td>
<td>  {{Item Data|Scar|limit}} </td>
<td>  {{Item Data|Scar|unlockedby}} </td>
<td>  {{Item Data|Scar|unlockedby}} </td>
</tr></table>
</tr>
</table>


==Weapon Sets==
==Weapon Classes==


These [[Weapons#Weapon Sets|Weapon Sets]] affect Range:
These [[Weapons#Weapon Classes|Weapon Classes]] affect Range:


<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
{{TableHeaders|sets}}
{{TableHeaders|sets}}
{{TableRowSet|Gun}}
{{TableRowWeaponClass|Blunt}}
{{TableRowWeaponClass|Gun}}
</table>
</table>

Revision as of 21:49, 8 November 2022

Range

Range Stat

The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance). There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.

Items

Positive

These items increase your Range.

Due to Item Tags, the Character(s) Hunter.png Hunter, Ranger.png Ranger have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +20 Range
+10% Attack Speed
-2% Life Steal
55
Tier 1 +20 Range 25
Tier 1 +5% Attack Speed
+15 Range
-1 Armor
25
Tier 4 +15% Crit Chance
+50 Range
-3 Max HP
-1 Armor
90 Win a run with Ranger.png Ranger
Tier 3 +10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 3 +10% Speed
+30 Range
-2 Elemental Damage
85

Negative

These items decrease your Range.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +4% Speed
-6 Range
20
Tier 2 +5% Crit Chance
+5% Dodge
-15 Range
45
Tier 2 +12% Damage
-12 Range
45
Tier 2 Burning activates +10%faster
-10 Range
60 3
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 1 +6% Damage
-8 Range
25
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 4 +2% Attack Speed for every 1% Dodge you have.
-80 Range
100 1
Tier 1 +20% XP Gain
-8 Range
30

Weapon Classes

These Weapon Classes affect Range:

Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Rock
  Rock


Hammer
  Hammer
Gun (2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range



Pistol
  Pistol



SMG
  SMG