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(Updated streamer)
(minor formatting update: Add links, use MiniIconbox instead of Iconbox (because mediawiki messes up the formatting of Iconbox in the visual editor))
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== Summary ==
== Summary ==  
* Added 2 new characters + 2 new unlocks
 
* Added 6 new items
*Added 2 new [[Characters]] + 2 new [[Progress|unlocks]]
* Monk and Butcher Elites are nerfed
*Added 6 new [[Items]]
*[[Monk]] and [[Butcher]] Elites are nerfed
 
==Characters==


== Characters ==
'''New Characters:'''<br>
'''New Characters:'''<br>
[[Arms Dealer]] and [[Streamer]]<br><br>
[[Arms Dealer]] and [[Streamer]]
 
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
<tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">  
{{StatsCard
{{StatsCard
| name   = Arms Dealer
| name = Arms Dealer
| type   = Character
| type = Character
| image = Arms Dealer.png
| image = Arms Dealer.png
| rarity = 0
| rarity = 0
| stat1 = {{Color|green|-95%}} Weapons Price
| stat1 = {{Color|green|-95%}} Weapons Price
| stat2 = {{Color|green|+30}} Harvesting
| stat2 = {{Color|green|+30}} Harvesting
| stat3 = {{Color|green|Damage}} modifications are increased by {{Color|green|+50%}}
| stat3 = {{Color|green|Damage}} modifications are increased by {{Color|green|+50%}}
| stat4 = You start with {{Color|green|1 Dangerous Bunny}}
| stat4 = You start with {{Color|green|1 Dangerous Bunny}}
| stat5 = Shops always sell at least {{Color|green|1}} weapon
| stat5 = Shops always sell at least {{Color|green|1}} weapon
| stat6 = All of your weapons are destroyed when entering a shop
| stat6 = All of your weapons are destroyed when entering a shop
}}
}}
</td>
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">  
{{StatsCard
{{StatsCard
| name   = Streamer
| name = Streamer
| type   = Character
| type = Character
| image = Streamer.png
| image = Streamer.png
| rarity = 0
| rarity = 0
| stat1 = {{Color|green|+3%}} of your materials per second while standing still ({{Color|green|+25}} max)
| stat1 = {{Color|green|+3%}} of your materials per second while standing still ({{Color|green|+25}} max)
| stat2 = {{Color|green|+40% Damage}} while moving
| stat2 = {{Color|green|+40% Damage}} while moving
| stat3 = {{Color|green|+40% Attack Speed}} while moving
| stat3 = {{Color|green|+40% Attack Speed}} while moving
| stat4 = {{Color|green|+2 Armor}} for every {{Color|green|1 Structure}} you have
| stat4 = {{Color|green|+2 Armor}} for every {{Color|green|1 Structure}} you have
| stat5 = {{Color|red|-50%}} materials dropped
| stat5 = {{Color|red|-50%}} materials dropped
| stat6 = {{Color|red|-1% Damage}} for every {{Color|red|15 Materials}} you have
| stat6 = {{Color|red|-1% Damage}} for every {{Color|red|15 Materials}} you have
| stat7 = {{Color|red|-1% Speed}} for every {{Color|red|30 Materials}} you have
| stat7 = {{Color|red|-1% Speed}} for every {{Color|red|30 Materials}} you have
}}
}}
</td>
</td>
</tr>
</tr>
</table>
</table>
<br>
'''Changes'''<br>
* {{Iconbox|Gladiator|size=30px|caption=no|rarity=-1}}[[Gladiator]] => +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
* {{Iconbox|Saver|size=30px|caption=no|rarity=-1}}[[Saver]] => +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
* {{Iconbox|Loud|size=30px|caption=no|rarity=-1}}[[Loud]] => can now start with Thief Dagger
* {{Iconbox|One Armed|size=30px|caption=no|rarity=-1}}[[One Armed]] => can now start with Screwdriver
* {{Iconbox|Farmer|size=30px|caption=no|rarity=-1}}[[Farmer]] => can now start with Potato Thrower, Taser, Screwdriver, Wrench, -25% Damage modifications => -0%
* {{Iconbox|Artificer|size=30px|caption=no|rarity=-1}}[[Artificer]] => can now start with Wrench


== Weapons ==
'''Changes to [[Characters]]:'''
'''Changes'''<br>
 
* {{Iconbox|Chopper|size=30px|caption=no|rarity={{Weapon Data|Chopper|rarity}}}}[[Chopper]] => 80% Melee Damage scaling => 50%, +20% Max HP scaling
*{{MiniIconbox|Gladiator}} => +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
* {{Iconbox|Potato Thrower|size=30px|caption=no|rarity={{Weapon Data|Potato Thrower|rarity}}}}[[Potato Thrower]] => +20% Max HP scaling
*{{MiniIconbox|Saver|size=30px|caption=no|rarity=-1}} => +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
* {{Iconbox|Flamethrower|size=30px|caption=no|rarity={{Weapon Data|Flamethrower|rarity}}}}[[Flamethrower]] => direct Elemental Damage scaling 10% => 1%
*{{MiniIconbox|Loud|size=30px|caption=no|rarity=-1}} => can now start with Thief Dagger
* {{Iconbox|Torch|size=30px|caption=no|rarity={{Weapon Data|Torch|rarity}}}}[[Torch]] => direct Elemental Damage scaling 0% => 50%
*{{MiniIconbox|One Armed|size=30px|caption=no|rarity=-1}} => can now start with Screwdriver
*{{MiniIconbox|Farmer|size=30px|caption=no|rarity=-1}} => can now start with Potato Thrower, Taser, Screwdriver, Wrench, -25% Damage modifications => -0%
*{{MiniIconbox|Artificer|size=30px|caption=no|rarity=-1}} => can now start with Wrench
 
==Weapons==
 
'''Changes to [[Weapons]]:'''
 
*{{MiniIconbox|Chopper}} => 80% Melee Damage scaling => 50%, +20% Max HP scaling
*{{MiniIconbox|Potato Thrower}} => +20% Max HP scaling
*{{MiniIconbox|Flamethrower}} => direct Elemental Damage scaling 10% => 1%
*{{MiniIconbox|Torch}} => direct Elemental Damage scaling 0% => 50%
 
==Weapon Classes==
 
'''Changes to [[Weapons#Weapon_Classes|Weapon Classes]]:'''
 
*[[Blunt]] weapon set: -3% Speed per additional weapon => -2%
 
==Items==
 
'''New [[Items]]:'''


== Items ==
'''New Items'''<br>
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
<tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">  
{{StatsCard
{{StatsCard
| name  = Anvil
| name  = Anvil
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| rarity = 4
| rarity = 4
| stat1  = A random weapon is upgraded when entering a shop. If you have no weapon to uprgade, you gain {{Color|green|+2 Armor}} instead.
| stat1  = A random weapon is upgraded when entering a shop. If you have no weapon to uprgade, you gain {{Color|green|+2 Armor}} instead.
| stat2  = {{Color|cream|Unlock: Win a run with Arms Dealer}}  
| stat2  = {{Color|cream|Unlock: Win a run with Arms Dealer}}
}}
}}
</td>
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">  
{{StatsCard
{{StatsCard
| name  = Regeneration Potion
| name  = Regeneration Potion
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}}
}}
</td>
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">  
{{StatsCard
{{StatsCard
| name  = Strange Book
| name  = Strange Book
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<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name   = Tardigrade
| name = Tardigrade
| type   = Item
| type = Item
| image = Tardigrade.png
| image = Tardigrade.png
| rarity = 3
| rarity = 3
| stat1 = Nullifies the damage of one hit taken every wave
| stat1 = Nullifies the damage of one hit taken every wave
}}
}}
</td>
</td>
</tr>
</tr>
</table>
</table>
<br>
'''Changes'''<br>
* {{Iconbox|Incendiary Turret|size=30px|caption=no|rarity={{Item Data|Incendiary Turret|rarity}}}}[[Incendiary Turret]]: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
* {{Iconbox|Bag|size=30px|caption=no|rarity={{Item Data|Bag|rarity}}}}[[Bag]]: +20 materials => +15, Unique => Limited (3)
* {{Iconbox|Padding|size=30px|caption=no|rarity={{Item Data|Padding|rarity}}}}[[Padding]]: +3 Max HP, +1 Max HP every 80 Materials => every 100
* {{Iconbox|Tyler|size=30px|caption=no|rarity={{Item Data|Tyler|rarity}}}}[[Tyler]]: +50% attack speed
* {{Iconbox|Rip and Tear|size=30px|caption=no|rarity={{Item Data|Rip and Tear|rarity}}}}[[Rip and Tear]]: 10% activation chance => 20%, Limited (10) => Limited (5)
* {{Iconbox|Alien Worm|size=30px|caption=no|rarity={{Item Data|Alien Worm|rarity}}}}[[Alien Worm]]: +1 HP Regeneration => +2, +2 Max HP => +3
* {{Iconbox|Spider|size=30px|caption=no|rarity={{Item Data|Spider|rarity}}}}[[Spider]]: +5% Attack Speed per unique weapon => +6% per different weapon
* {{Iconbox|Chameleon|size=30px|caption=no|rarity={{Item Data|Chameleon|rarity}}}}[[Chameleon]]: -6% Damage => -4%
* {{Iconbox|Barricade|size=30px|caption=no|rarity={{Item Data|Barricade|rarity}}}}[[Barricade]]: +6 Armor while standing still => +8, -8% Speed => -5%
* {{Iconbox|Torture|size=30px|caption=no|rarity={{Item Data|Torture|rarity}}}}[[Torture]]: +10 Max HP => +15, +3 HP / sec => +4
* {{Iconbox|Eyes Surgery|size=30px|caption=no|rarity={{Item Data|Eyes Surgery|rarity}}}}[[Eyes Surgery]]: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
* {{Iconbox|Retromation's Hoodie|size=30px|caption=no|rarity={{Item Data|Retromation's Hoodie|rarity}}}}[[Retromation's Hoodie]]: +10% Dodge => +0, -50 Range => -80
* {{Iconbox|Poisonous Tonic|size=30px|caption=no|rarity={{Item Data|Poisonous Tonic|rarity}}}}[[Poisonous Tonic]]: +8% Crit Chance => +5%
* {{Iconbox|Small Magazine|size=30px|caption=no|rarity={{Item Data|Small Magazine|rarity}}}}[[Small Magazine]]: -10% Damage => -6%
* {{Iconbox|Focus|size=30px|caption=no|rarity={{Item Data|Focus|rarity}}}}[[Focus]]: -3% Attack Speed for every weapon you have => for every different weapon
* {{Iconbox|Power Generator|size=30px|caption=no|rarity={{Item Data|Power Generator|rarity}}}}[[Power Generator]]: price increased
* {{Iconbox|Explosive Shells|size=30px|caption=no|rarity={{Item Data|Explosive Shells|rarity}}}}[[Explosive Shells]] is no longer unique
* {{Iconbox|Dangerous Bunny|size=30px|caption=no|rarity={{Item Data|Dangerous Bunny|rarity}}}}[[Dangerous Bunny]]: price decreased
* {{Iconbox|Medikit|size=30px|caption=no|rarity={{Item Data|Medikit|rarity}}}}[[Medikit]]: +8 HP Regeneration => +10, -15 Luck => -10


== Sets ==
'''Changes to [[Items]]:'''
'''Changes'''<br>
 
* [[Blunt]] weapon set: -3% Speed per additional weapon => -2%
* {{MiniIconbox|Incendiary Turret}}: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
* {{MiniIconbox|Bag}}: +20 materials => +15, Unique => Limited (3)
* {{MiniIconbox|Padding}}: +3 Max HP, +1 Max HP every 80 Materials => every 100
* {{MiniIconbox|Tyler}}: +50% attack speed
* {{MiniIconbox|Rip and Tear}}: 10% activation chance => 20%, Limited (10) => Limited (5)
* {{MiniIconbox|Alien Worm}}: +1 HP Regeneration => +2, +2 Max HP => +3
* {{MiniIconbox|Spider}}: +5% Attack Speed per unique weapon => +6% per different weapon
* {{MiniIconbox|Chameleon}}: -6% Damage => -4%
* {{MiniIconbox|Barricade}}: +6 Armor while standing still => +8, -8% Speed => -5%
* {{MiniIconbox|Torture}}: +10 Max HP => +15, +3 HP / sec => +4
* {{MiniIconbox|Eyes Surgery}}: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
* {{MiniIconbox|Retromation's Hoodie}}: +10% Dodge => +0, -50 Range => -80
* {{MiniIconbox|Poisonous Tonic}}: +8% Crit Chance => +5%
* {{MiniIconbox|Small Magazine}}: -10% Damage => -6%
* {{MiniIconbox|Focus}}: -3% Attack Speed for every weapon you have => for every different weapon
* {{MiniIconbox|Power Generator}}: price increased
* {{MiniIconbox|Explosive Shells}}: is no longer unique
* {{MiniIconbox|Dangerous Bunny}}: price decreased
* {{MiniIconbox|Medikit}}: +8 HP Regeneration => +10, -15 Luck => -10
 
==Enemies==


== Enemies ==
*Horde waves drop 15% more materials
* Horde waves drop 15% more materials
*{{Iconbox|Slasher Egg|size=60px|caption=no|rarity=-1}}  
* {{Iconbox|Slasher Egg|size=60px|caption=no|rarity=-1}}
**[[Slasher Egg]]: deal less contact damage, have less health and take 1 more second to hatch
**[[Slasher Egg]]: deal less contact damage, have less health and take 1 more second to hatch
* {{Iconbox|Butcher|size=60px|caption=no|rarity=-1}}
*{{Iconbox|Butcher|size=60px|caption=no|rarity=-1}}
**[[Butcher]]: last phase attacks cooldown increased
**[[Butcher]]: last phase attacks cooldown increased
* Wave 12 or lower Elite HP: -15% => -25%
*Wave 12 or lower [[Enemies#Elites (Danger 2+)|Elite]] HP: -15% => -25%
* {{Iconbox|Monk|size=60px|caption=no|rarity=-1}}
*{{Iconbox|Monk|size=60px|caption=no|rarity=-1}}  
**[[Monk]]: slightly lowered HP
**[[Monk]]: slightly lowered HP


== General ==
==General==
* Weapons now show how much damage they've dealt during the last wave
 
* Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
*[[Weapons]] now show how much damage they've dealt during the last wave.
* Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
*[[Stats#Secondary Stats|Secondary stats]] are now displayed in a new tab in the stats container (explosion damage etc.).
* The character now appears first in the inventory
*Some [[Items]] and [[Weapons]] now keep track of and display more info (damage dealt, materials earned, stats gained etc.).
* Reworded "unique weapon" to "different weapon"
* The [[Characters|Character]] now appears first in the inventory.
* Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
*Reworded "unique weapon" to "different weapon".
* The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
*Having multiple copies of the same weapon is now counted as a different weapon.
* The current level of the character is now displayed in the stats container
**E.g. having two Knives and one Sword with {{MiniIconbox|name=Gladiator}} now gives you 2x the [[Attack Speed]] bonus instead of 1x.
* Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
* The real value of [[Crit Chance]] is now displayed on [[Weapons]] instead of stopping at 100%.
*The current level of the [[Characters|Character]] is now displayed in the [[Stats]] container.
*Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of [[Enemies#Waves|waves]].
 
==Fixes==


== Fixes ==
*Fixed a bug where text that should be displayed in red was displayed in green ({{MiniIconbox|name=Esty's Couch}} etc.).
* Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
*Fixed a bug where the player's health bar wouldn't be displayed above everything else.
* Fixed a bug where the player's health bar wouldn't be displayed above everything else
*Fixed a bug where effects for unique [[Weapons]] would get applied multiple times after quitting the game and resuming a run.
* Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
* Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon.
* Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
*Increased the size of the "+" sign in the font.
* Increased the size of the "+" sign in the font
*Reduced the transparency of explosions.
* Reduced the transparency of explosions
*The "IJKL" keys can now also be used to move.
* The "IJKL" keys can now also be used to move
*Fixed a bug where having too much negative {{StatIcon|name=Range}} [[Range]] would increase the range of [[Weapons#Melee Weapons|Melee Weapons]].
* Fixed a bug where having too much negative range would increase the range of melee weapons
*Fixed a bug where having negative flat {{StatIcon|name=Damage}} [[Damage]] and negative % damage would sometimes increase damage instead of lowering it.
* Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
*Fixed a bug where {{MiniIconbox|name=Dangerous Bunny}} free rerolls would get cancelled by buying out the [[Shop]].
* Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop

Revision as of 11:10, 11 December 2022

Summary

Characters

New Characters:
Arms Dealer and Streamer

Arms Dealer.png

Arms Dealer
{{{cat}}}
  • -95% Weapons Price
  • +30 Harvesting
  • Damage modifications are increased by +50%
  • You start with 1 Dangerous Bunny
  • Shops always sell at least 1 weapon
  • All of your weapons are destroyed when entering a shop

Streamer.png

Streamer
{{{cat}}}
  • +3% of your materials per second while standing still (+25 max)
  • +40% Damage while moving
  • +40% Attack Speed while moving
  • +2 Armor for every 1 Structure you have
  • -50% materials dropped
  • -1% Damage for every 15 Materials you have
  • -1% Speed for every 30 Materials you have

Changes to Characters:

  • Gladiator.png Gladiator => +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
  • Saver.png Saver => +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
  • Loud.png Loud => can now start with Thief Dagger
  • One Armed.png One Armed => can now start with Screwdriver
  • Farmer.png Farmer => can now start with Potato Thrower, Taser, Screwdriver, Wrench, -25% Damage modifications => -0%
  • Artificer.png Artificer => can now start with Wrench

Weapons

Changes to Weapons:

  • Chopper.png Chopper => 80% Melee Damage scaling => 50%, +20% Max HP scaling
  • Potato Thrower.png Potato Thrower => +20% Max HP scaling
  • Flamethrower.png Flamethrower => direct Elemental Damage scaling 10% => 1%
  • Torch.png Torch => direct Elemental Damage scaling 0% => 50%

Weapon Classes

Changes to Weapon Classes:

  • Blunt weapon set: -3% Speed per additional weapon => -2%

Items

New Items:

Anvil.png

Anvil
{{{cat}}}
  • A random weapon is upgraded when entering a shop. If you have no weapon to uprgade, you gain +2 Armor instead.
  • Unlock: Win a run with Arms Dealer

Regeneration Potion.png

Regeneration Potion
{{{cat}}}
  • HP Regeneration is double when you have less than 50% health
  • +3 HP Regeneration

Grind's Magical Leaf.png

Grind's Magical Leaf
{{{cat}}}
  • +1 Max HP at the end of a wave
  • +1 HP Regeneration at the end of a wave
  • +1 % Life Steal at the end of a wave

Community Support.png

Community Support
{{{cat}}}
  • +1% Attack Speed for every current living enemy
  • -2 Armor
  • Unlock: Win a run with Streamer

Strange Book.png

Strange Book
{{{cat}}}
  • +1 Engineering for every 1 Elemental Damage you have
  • -1 Melee Damage
  • -1 Ranged Damage

Tardigrade.png

Tardigrade
{{{cat}}}
  • Nullifies the damage of one hit taken every wave

Changes to Items:

Enemies

  • Horde waves drop 15% more materials
  • Slasher Egg
    • Slasher Egg: deal less contact damage, have less health and take 1 more second to hatch
  • Butcher
    • Butcher: last phase attacks cooldown increased
  • Wave 12 or lower Elite HP: -15% => -25%
  • Monk
    • Monk: slightly lowered HP

General

  • Weapons now show how much damage they've dealt during the last wave.
  • Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.).
  • Some Items and Weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.).
  • The Character now appears first in the inventory.
  • Reworded "unique weapon" to "different weapon".
  • Having multiple copies of the same weapon is now counted as a different weapon.
    • E.g. having two Knives and one Sword with Gladiator.png Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
  • The real value of Crit Chance is now displayed on Weapons instead of stopping at 100%.
  • The current level of the Character is now displayed in the Stats container.
  • Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves.

Fixes

  • Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch.png Esty's Couch etc.).
  • Fixed a bug where the player's health bar wouldn't be displayed above everything else.
  • Fixed a bug where effects for unique Weapons would get applied multiple times after quitting the game and resuming a run.
  • Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon.
  • Increased the size of the "+" sign in the font.
  • Reduced the transparency of explosions.
  • The "IJKL" keys can now also be used to move.
  • Fixed a bug where having too much negative Range Stat.png Range would increase the range of Melee Weapons.
  • Fixed a bug where having negative flat Damage.png Damage and negative % damage would sometimes increase damage instead of lowering it.
  • Fixed a bug where Dangerous Bunny.png Dangerous Bunny free rerolls would get cancelled by buying out the Shop.