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(Add sections: Characters, Weapons, Weapons Sets; Update item tags info text (under Items > Positive); Fix broken rows for item tables (missing </tr> for table headers row))
(→‎HP Regeneration: Cleanup the intro edits I made recently, just make them a bit easier to scan over)
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You regenerate 1 HP every ''x'' seconds. If this is negative, it acts like the stat is at 0.
You regenerate 1 HP every ''x'' seconds. If this is negative, it acts like the stat is at 0.


* At 1 ''{{StatIcon|name=HP Regeneration}}'', you heal 1 HP every 5 seconds (0.2 /sec).  
* ''{{StatIcon|name=HP Regeneration}}'' 1 = Heal 1 HP every 5 seconds (0.2 /sec).
* At 10 ''{{StatIcon|name=HP Regeneration}}'', you heal 1 HP every 1 second.  
* ''{{StatIcon|name=HP Regeneration}}'' 10 = Heal 1 HP every 1 second.
* At 21 ''{{StatIcon|name=HP Regeneration}}'', you heal 1 HP every 0.51 seconds (1.98 /sec, or roughly 2 HP /sec).
* ''{{StatIcon|name=HP Regeneration}}'' 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).
* At 33 ''{{StatIcon|name=HP Regeneration}}'', you heal 1 HP every 0.33 seconds (3.04 /sec, or roughly 3 HP /sec).
* ''{{StatIcon|name=HP Regeneration}}'' 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).
* For exact changes per stat point, see [[HP Regeneration#Healing Values|''Healing Values'']] below.
* For exact changes per stat point, see [[HP Regeneration#Healing Values|''Healing Values'']] below.


Overridden by {{ItemIcon|name=Torture}}, which regenerates 3 HP/s ''(equivalent to roughly 33 {{StatIcon|name=HP Regeneration}})'' and ignores all other healing.
Overridden by {{ItemIcon|name=Torture}}, which regenerates 3 HP/s ''({{StatIcon|name=HP Regeneration}} ~33)'' and ignores all other healing.


==Items==
==Items==
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</tr>             
</tr>             
<tr>
<tr>
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
<td> Tier {{Item Data|Alien Magic|rarity}} </td>
<td> Tier {{Item Data|Alien Magic|rarity}} </td>
<td> {{Item Data|Alien Magic|stats}} </td>
<td> {{Item Data|Alien Magic|stats}} </td>
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<tr>
<tr>
<td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td>
<td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td>
<td> Tier {{Item Data|Alien Worm|rarity}} </td>
<td> Tier {{Item Data|Alien Worm|rarity}} </td>
<td>  {{Item Data|Alien Worm|stats}} </td>
<td>  {{Item Data|Alien Worm|stats}} </td>
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<tr>
<tr>
<td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td>
<td>   {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td>
<td> Tier {{Item Data|Blood Leech|rarity}} </td>
<td> Tier {{Item Data|Blood Leech|rarity}} </td>
<td>  {{Item Data|Blood Leech|stats}} </td>
<td>  {{Item Data|Blood Leech|stats}} </td>
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<tr>
<tr>
<td> {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} </td>
<td>   {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} </td>
<td> Tier {{Item Data|Campfire|rarity}} </td>
<td> Tier {{Item Data|Campfire|rarity}} </td>
<td>  {{Item Data|Campfire|stats}} </td>
<td>  {{Item Data|Campfire|stats}} </td>
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<tr>
<tr>
<td> {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td>
<td>   {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td>
<td> Tier {{Item Data|Candle|rarity}} </td>
<td> Tier {{Item Data|Candle|rarity}} </td>
<td>  {{Item Data|Candle|stats}} </td>
<td>  {{Item Data|Candle|stats}} </td>
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<tr>
<tr>
<td> {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td>   {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td>  {{Item Data|Mammoth|stats}} </td>
<td>  {{Item Data|Mammoth|stats}} </td>
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<tr>
<tr>
<td> {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td>
<td>   {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td>
<td> Tier {{Item Data|Medikit|rarity}} </td>
<td> Tier {{Item Data|Medikit|rarity}} </td>
<td>  {{Item Data|Medikit|stats}} </td>
<td>  {{Item Data|Medikit|stats}} </td>
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<tr>
<tr>
<td> {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td>
<td>   {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td>
<td> Tier {{Item Data|Mushroom|rarity}} </td>
<td> Tier {{Item Data|Mushroom|rarity}} </td>
<td>  {{Item Data|Mushroom|stats}} </td>
<td>  {{Item Data|Mushroom|stats}} </td>
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<tr>
<tr>
<td> {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} </td>
<td>   {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} </td>
<td> Tier {{Item Data|Plant|rarity}} </td>
<td> Tier {{Item Data|Plant|rarity}} </td>
<td>  {{Item Data|Plant|stats}} </td>
<td>  {{Item Data|Plant|stats}} </td>
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<tr>
<tr>
<td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
<td>   {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
<td> Tier {{Item Data|Potato|rarity}} </td>
<td> Tier {{Item Data|Potato|rarity}} </td>
<td>  {{Item Data|Potato|stats}} </td>
<td>  {{Item Data|Potato|stats}} </td>
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<tr>
<tr>
<td> {{Iconbox|Sad Tomato|rarity={{Item Data|Sad Tomato|rarity}}}} </td>
<td>   {{Iconbox|Sad Tomato|rarity={{Item Data|Sad Tomato|rarity}}}} </td>
<td> Tier {{Item Data|Sad Tomato|rarity}} </td>
<td> Tier {{Item Data|Sad Tomato|rarity}} </td>
<td>  {{Item Data|Sad Tomato|stats}} </td>
<td>  {{Item Data|Sad Tomato|stats}} </td>
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<tr>
<tr>
<td>   {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td>   {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td>  {{Item Data|Shmoop|stats}} </td>
<td>  {{Item Data|Shmoop|stats}} </td>
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</tr>
</tr>
<tr>
<tr>
<td>   {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
<td>     {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
<td> Tier {{Item Data|Broken Mouth|rarity}} </td>
<td> Tier {{Item Data|Broken Mouth|rarity}} </td>
<td>  {{Item Data|Broken Mouth|stats}} </td>
<td>  {{Item Data|Broken Mouth|stats}} </td>
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<tr>
<tr>
<td>   {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td>   {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td>    {{Item Data|Exoskeleton|stats}} </td>
<td>    {{Item Data|Exoskeleton|stats}} </td>
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<tr>
<tr>
<td>   {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td>     {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td>  {{Item Data|Hedgehog|stats}} </td>
<td>  {{Item Data|Hedgehog|stats}} </td>
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<tr>
<tr>
<td>   {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
<td>   {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
<td>  {{Item Data|Poisonous Tonic|stats}} </td>
<td>  {{Item Data|Poisonous Tonic|stats}} </td>
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<tr>
<tr>
<td>   {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td>   {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td>  {{Item Data|Robot Arm|stats}} </td>
<td>  {{Item Data|Robot Arm|stats}} </td>
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<tr>
<tr>
<td>   {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td>
<td>   {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td>
<td> Tier {{Item Data|Shady Potion|rarity}} </td>
<td> Tier {{Item Data|Shady Potion|rarity}} </td>
<td>  {{Item Data|Shady Potion|stats}} </td>
<td>  {{Item Data|Shady Potion|stats}} </td>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr><td>{{Iconbox|Esty's Couch|rarity={{Item Data|Esty's Couch|rarity}}}}</td><td>Tier {{Item Data|Esty's Couch|rarity}}</td><td>{{Item Data|Esty's Couch|stats}}</td><td>{{Item Data|Esty's Couch|price}}</td><td>{{Item Data|Esty's Couch|limit}}</td><td>{{Item Data|Esty's Couch|unlockedby}}</td></tr><tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr><td>{{Iconbox|Esty's Couch|rarity={{Item Data|Esty's Couch|rarity}}}}</td><td>Tier {{Item Data|Esty's Couch|rarity}}</td><td>{{Item Data|Esty's Couch|stats}}</td><td>{{Item Data|Esty's Couch|price}}</td><td>{{Item Data|Esty's Couch|limit}}</td><td>{{Item Data|Esty's Couch|unlockedby}}</td></tr><tr>
<td>   {{Iconbox|Torture|rarity={{Item Data|Torture|rarity}}}} </td>
<td>     {{Iconbox|Torture|rarity={{Item Data|Torture|rarity}}}} </td>
<td> Tier {{Item Data|Torture|rarity}} </td>
<td> Tier {{Item Data|Torture|rarity}} </td>
<td>    {{Item Data|Torture|stats}} </td>
<td>    {{Item Data|Torture|stats}} </td>

Revision as of 21:46, 7 November 2022

HP Regeneration

HP Regeneration

You regenerate 1 HP every x seconds. If this is negative, it acts like the stat is at 0.

  • HP Regeneration.png 1 = Heal 1 HP every 5 seconds (0.2 /sec).
  • HP Regeneration.png 10 = Heal 1 HP every 1 second.
  • HP Regeneration.png 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).
  • HP Regeneration.png 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).
  • For exact changes per stat point, see Healing Values below.

Overridden by Torture.png Torture, which regenerates 3 HP/s (HP Regeneration.png ~33) and ignores all other healing.

Items

Positive

These items increase your HP Regeneration.

Due to Item Tags, the Character(s) Bull.png Bull, Doctor.png Doctor, Lich.png Lich, Masochist.png Masochist, Pacifist.png Pacifist have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15
Tier 2 +2% Life Steal
+2 HP Regeneration
-4 Harvesting
45
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2% Speed
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage
65 1
Tier 4 +20 Melee Damage
+5 HP Regeneration
-8% Damage
-3% Speed
130
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +3 HP Regeneration
-1% Life Steal
10
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60

Negative

These items decrease your HP Regeneration.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 3 +10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 4 +6 Armor
+6 Engineering
-2 HP Regeneration
-2% Life Steal
90 Win a run with Engineer.png Engineer
Tier 2 +20 Luck
-2 HP Regeneration
48

Mechanics

These items alter or use your HP Regeneration, without directly affecting the stat.

Name Rarity Effects Base Price Limit Unlocked By
Tier 4+2 HP Regeneration for every permanent -1% Speed you have.
+5 Max HP
-15% Speed
1001
Tier 4 +15 Max HP
Restore +4 HP per second. Cannot heal any other way.
110 1

Characters

These Characters start with different HP Regeneration, or have mechanics related to it:

Name Stats Unlocked By Unlocks
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration is doubled
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3

Weapons

There are currently no weapons that affect HP Regeneration.

Weapon Sets

These Weapon Sets affect HP Regeneration:

Class Bonuses Weapons
Medical (2)+1 HP Regeneration
(3)+2 HP Regeneration
(4)+3 HP Regeneration
(5)+4 HP Regeneration
(6)+5 HP Regeneration


Healing Values

The formula for HP regen is:

HPEveryXSeconds = 5.0 / ( 1.0 + ( ( HP_Regen - 1) / 2.25 ) )

The formula for HP per second is simply PerSecond = 1 / HPEveryXSeconds.

For every 1 HP Regeneration.png:

HP Regen 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 HP every x seconds 0 5 3.46 2.65 2.14 1.8 1.55 1.36 1.22 1.1 1 0.92 0.85 0.79 0.74 0.69 0.65 0.62 0.58 0.56 0.53
HP / second 0 0.2 0.29 0.38 0.47 0.56 0.64 0.73 0.82 0.91 1 1.09 1.18 1.27 1.36 1.44 1.53 1.62 1.71 1.8 1.89

For every 10 HP Regeneration.png:

HP Regen 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
1 HP every x seconds 1 0.53 0.36 0.27 0.22 0.18 0.16 0.14 0.12 0.11 0.10 0.09 0.09 0.08 0.07
HP / second 1 1.89 2.78 3.67 4.56 5.44 6.33 7.22 8.11 9 9.89 10.78 11.67 12.56 13.44

Trivia

  • In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.