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(Created page with "{{Infobox Set |set= Gun |bonus1 = +3 Max HP |bonus2 = +6 Max HP |bonus3 = +9 Max HP |bonus4 = +12 Max HP |bonus5 = +15 Max HP }} == Weapons with Gun== <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> <tr> <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex=...")
 
m (→‎Weapons with Gun: added Obliterator to guns)
 
(8 intermediate revisions by 3 users not shown)
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{{Infobox Set
{{WeaponClassIntroText}}
|set= Gun
|bonus1 = +3 Max HP
|bonus2 = +6 Max HP
|bonus3 = +9 Max HP
|bonus4 = +12 Max HP
|bonus5 = +15 Max HP
}}
 
== Weapons with Gun==
== Weapons with Gun==
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|weapons}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowWeapon|Double Barrel Shotgun}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Types</th>
{{TableRowWeapon|Laser Gun}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
{{TableRowWeapon|Medical Gun}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
{{TableRowWeapon|Pistol}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">DPS</th>
{{TableRowWeapon|Revolver}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Crit Chance/Damage</th>
{{TableRowWeapon|Shredder}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
{{TableRowWeapon|SMG}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Knockback</th>
{{TableRowWeapon|Minigun}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Lifesteal</th>
{{TableRowWeapon|Obliterator}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Special Effects</th>
{{TableRowWeapon|Sniper Gun}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base price</th>
{{TableRowWeapon|Chain Gun}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked by</th>
<tr>
<td> {{Iconbox|SMG|rarity={{Rarity|Common}}}} </td>
<td> <span style="color:rgb(234,226,176);">[[Gun]]</span> </td>
<td> <span class="colorrarity1">1.5(50.0%{{RangedIcon}})<br></span><span class="colorrarity2">1.5(60.0%{{RangedIcon}})<br></span><span class="colorrarity3">1.5(70.0%{{RangedIcon}})<br></span><span class="colorrarity4">1.5(80.0%{{RangedIcon}})</span> </td>
<td> <span class="colorrarity1">0.17s<br></span><span class="colorrarity2">0.17s<br></span><span class="colorrarity3">0.17s<br></span><span class="colorrarity4">0.15s</span> </td>
<td> <span class="colorrarity1">8.82(294%{{RangedIcon}})/s<br></span><span class="colorrarity2">8.82(352%{{RangedIcon}})/s<br></span><span class="colorrarity3">8.82(411%{{RangedIcon}})/s<br></span><span class="colorrarity4">10.0(533%{{RangedIcon}})/s</span> </td>
<td> <span class="colorrarity1">1%(x1.5)<br></span><span class="colorrarity2">1%(x1.5)<br></span><span class="colorrarity3">1%(x1.5)<br></span><span class="colorrarity4">1%(x1.5)</span> </td>
<td> <span class="colorrarity1">400<br></span><span class="colorrarity2">400<br></span><span class="colorrarity3">400<br></span><span class="colorrarity4">400</span> </td>
<td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
<td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
<td>  </td>
<td> <span class="colorrarity1">20<br></span><span class="colorrarity2">39<br></span><span class="colorrarity3">74<br></span><span class="colorrarity4">149</span> </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Double Barrel Shotgun|rarity={{Rarity|Common}}}} </td>
<td> <span style="color:rgb(234,226,176);">[[Gun]]</span> </td>
<td> <span class="colorrarity1">2.0(80.0%{{RangedIcon}})<br></span><span class="colorrarity2">2.0(85.0%{{RangedIcon}})<br></span><span class="colorrarity3">2.0(90.0%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(100.0%{{RangedIcon}})</span> </td>
<td> <span class="colorrarity1">1.37s<br></span><span class="colorrarity2">1.28s<br></span><span class="colorrarity3">1.2s<br></span><span class="colorrarity4">1.12s</span> </td>
<td> <span class="colorrarity1">1.46(58%{{RangedIcon}})/s<br></span><span class="colorrarity2">1.56(66%{{RangedIcon}})/s<br></span><span class="colorrarity3">1.67(75%{{RangedIcon}})/s<br></span><span class="colorrarity4">1.79(89%{{RangedIcon}})/s</span> </td>
<td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
<td> <span class="colorrarity1">350<br></span><span class="colorrarity2">350<br></span><span class="colorrarity3">350<br></span><span class="colorrarity4">350</span> </td>
<td> <span class="colorrarity1">8<br></span><span class="colorrarity2">8<br></span><span class="colorrarity3">8<br></span><span class="colorrarity4">8</span> </td>
<td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
<td>  </td>
<td> <span class="colorrarity1">20<br></span><span class="colorrarity2">39<br></span><span class="colorrarity3">74<br></span><span class="colorrarity4">149</span> </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Laser Gun|rarity={{Rarity|Common}}}} </td>
<td> <span style="color:rgb(234,226,176);">[[Gun]]</span> </td>
<td> <span class="colorrarity1">2.0(400.0%{{RangedIcon}})<br></span><span class="colorrarity2">2.0(450.0%{{RangedIcon}})<br></span><span class="colorrarity3">2.0(500.0%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(600.0%{{RangedIcon}})</span> </td>
<td> <span class="colorrarity1">2.23s<br></span><span class="colorrarity2">2.15s<br></span><span class="colorrarity3">2.07s<br></span><span class="colorrarity4">1.9s</span> </td>
<td> <span class="colorrarity1">0.9(179%{{RangedIcon}})/s<br></span><span class="colorrarity2">0.93(209%{{RangedIcon}})/s<br></span><span class="colorrarity3">0.97(241%{{RangedIcon}})/s<br></span><span class="colorrarity4">1.05(315%{{RangedIcon}})/s</span> </td>
<td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
<td> <span class="colorrarity1">500<br></span><span class="colorrarity2">500<br></span><span class="colorrarity3">500<br></span><span class="colorrarity4">500</span> </td>
<td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
<td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
<td>  </td>
<td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
<td>  </td>
</tr>
        <tr>
<td> {{Iconbox|Medical Gun|rarity={{Rarity|Common}}}} </td>
<td> <span style="color:rgb(234,226,176);">[[Medical]] [[Gun]]</span> </td>
<td> <span class="colorrarity1">2.0(100.0%{{RangedIcon}})<br></span><span class="colorrarity2">2.0(100.0%{{RangedIcon}})<br></span><span class="colorrarity3">2.0(100.0%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(100.0%{{RangedIcon}})</span> </td>
<td> <span class="colorrarity1">0.95s<br></span><span class="colorrarity2">0.87s<br></span><span class="colorrarity3">0.78s<br></span><span class="colorrarity4">0.62s</span> </td>
<td> <span class="colorrarity1">2.11(105%{{RangedIcon}})/s<br></span><span class="colorrarity2">2.3(114%{{RangedIcon}})/s<br></span><span class="colorrarity3">2.56(128%{{RangedIcon}})/s<br></span><span class="colorrarity4">3.23(161%{{RangedIcon}})/s</span> </td>
<td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
<td> <span class="colorrarity1">400<br></span><span class="colorrarity2">400<br></span><span class="colorrarity3">400<br></span><span class="colorrarity4">400</span> </td>
<td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
<td> <span class="colorrarity1">0.4<br></span><span class="colorrarity2">0.45<br></span><span class="colorrarity3">0.5<br></span><span class="colorrarity4">0.6</span> </td>
<td>  </td>
<td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Minigun|rarity={{Rarity|Epic}}}} </td>
<td> <span style="color:rgb(234,226,176);">[[Heavy]] [[Gun]]</span> </td>
<td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">1.75(50.0%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(75.0%{{RangedIcon}})</span> </td>
<td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">-s<br></span><span class="colorrarity3">0.09s<br></span><span class="colorrarity4">0.06s</span> </td>
<td> <span class="colorrarity1">-/s<br></span><span class="colorrarity2">-/s<br></span><span class="colorrarity3">19.44(555%{{RangedIcon}})/s<br></span><span class="colorrarity4">33.33(1250%{{RangedIcon}})/s</span> </td>
<td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">1%(x1.75)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
<td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">400<br></span><span class="colorrarity4">450</span> </td>
<td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">3<br></span><span class="colorrarity4">3</span> </td>
<td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
<td>  </td>
<td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">127<br></span><span class="colorrarity4">255</span> </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Pistol|rarity={{Rarity|Common}}}} </td>
<td> <span style="color:rgb(234,226,176);">[[Gun]]</span> </td>
<td> <span class="colorrarity1">2.0(100.0%{{RangedIcon}})<br></span><span class="colorrarity2">2.0(100.0%{{RangedIcon}})<br></span><span class="colorrarity3">2.0(100.0%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(100.0%{{RangedIcon}})</span> </td>
<td> <span class="colorrarity1">1.2s<br></span><span class="colorrarity2">1.12s<br></span><span class="colorrarity3">1.03s<br></span><span class="colorrarity4">0.87s</span> </td>
<td> <span class="colorrarity1">1.67(83%{{RangedIcon}})/s<br></span><span class="colorrarity2">1.79(89%{{RangedIcon}})/s<br></span><span class="colorrarity3">1.94(97%{{RangedIcon}})/s<br></span><span class="colorrarity4">2.3(114%{{RangedIcon}})/s</span> </td>
<td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
<td> <span class="colorrarity1">400<br></span><span class="colorrarity2">400<br></span><span class="colorrarity3">400<br></span><span class="colorrarity4">400</span> </td>
<td> <span class="colorrarity1">15<br></span><span class="colorrarity2">15<br></span><span class="colorrarity3">15<br></span><span class="colorrarity4">15</span> </td>
<td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
<td>  </td>
<td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Shredder|rarity={{Rarity|Common}}}} </td>
<td> <span style="color:rgb(234,226,176);">[[Gun]] [[Explosive]]</span> </td>
<td> <span class="colorrarity1">2.0(50.0%{{RangedIcon}})<br></span><span class="colorrarity2">2.0(50.0%{{RangedIcon}})<br></span><span class="colorrarity3">2.0(50.0%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(50.0%{{RangedIcon}})</span> </td>
<td> <span class="colorrarity1">1.3s<br></span><span class="colorrarity2">1.22s<br></span><span class="colorrarity3">1.13s<br></span><span class="colorrarity4">1.05s</span> </td>
<td> <span class="colorrarity1">1.54(38%{{RangedIcon}})/s<br></span><span class="colorrarity2">1.64(40%{{RangedIcon}})/s<br></span><span class="colorrarity3">1.77(44%{{RangedIcon}})/s<br></span><span class="colorrarity4">1.9(47%{{RangedIcon}})/s</span> </td>
<td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
<td> <span class="colorrarity1">450<br></span><span class="colorrarity2">450<br></span><span class="colorrarity3">450<br></span><span class="colorrarity4">450</span> </td>
<td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
<td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
<td> <span class="colorrarity1">50%</span>/<span class="colorrarity2">65%</span>/<span class="colorrarity3">80%</span>/<span class="colorrarity4">100%</span> chance for projectiles to explode on hit dealing <span class="colorrarity1">75%</span>/<span class="colorrarity2">80%</span>/<span class="colorrarity3">85%</span>/<span class="colorrarity4">90%</span> damage </td>
<td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
<td>  </td>
</tr>
</table>
</table>

Latest revision as of 13:52, 7 September 2023

Gun

Gun is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.

Weapon classes also affect your chance to find other weapons with the same class in the Shop.

Gun
(2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range

Weapons with Gun

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Gun

3x4(80%Ranged Damage.png)
6x4(85%Ranged Damage.png)
9x4(90%Ranged Damage.png)
9x6(100%Ranged Damage.png)

1.37s
1.28s
1.2s
1.2s

8.8(233%Ranged Damage.png)/s
18.8(265%Ranged Damage.png)/s
30.0(300%Ranged Damage.png)/s
45(500%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces 2/2/2/3 enemies, dealing -30%/-30%/-30%/-30% less damage after each piercing

20
39
74
149

Default
Gun

40(400%Ranged Damage.png)
55(450%Ranged Damage.png)
70(500%Ranged Damage.png)
100(600%Ranged Damage.png)

2.15s
2.07s
1.98s
1.82s

18.6(186%Ranged Damage.png)/s
26.6(217%Ranged Damage.png)/s
35.4(252%Ranged Damage.png)/s
54.9(329%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

500
500
500
500

0
0
0
0

0
0
0
0

Pierces 1 enemy dealing -25% less to the second enemy

15
31
61
122

Default
Medical, Gun

10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)

0.95s
0.87s
0.78s
0.62s

10.5(105%Ranged Damage.png)/s
17.2(114%Ranged Damage.png)/s
25.6(128%Ranged Damage.png)/s
48.4(161%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

400
400
400
400

0
0
0
0

40%
45%
50%
60%

15
31
61
122

Default
Gun

12(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)

1.2s
1.12s
1.03s
0.87s

10.0(83%Ranged Damage.png)/s
17.9(89%Ranged Damage.png)/s
29.1(97%Ranged Damage.png)/s
57.5(114%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

400
400
400
400

15
15
15
15

0
0
0
0

Pierces 1 enemy dealing -50% less to the second enemy

10
22
45
91

Default
Gun

15(100%Ranged Damage.png)
20(130%Ranged Damage.png)
25(165%Ranged Damage.png)
40(200%Ranged Damage.png)

0.43s
0.42s
0.4s
0.38s

21.3(142%Ranged Damage.png)/s
29.8(194%Ranged Damage.png)/s
39.5(261%Ranged Damage.png)/s
67.2(336%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

450
450
450
450

15
15
15
15

0
0
0
0

Every 6th shot has a longer cooldown: 2.07s/1.93s/1.80s/1.67s (NOTE: the in-game tooltip is wrong)

20
34
70
130

Default
Gun, Explosive

5(50%Ranged Damage.png)
10(50%Ranged Damage.png)
15(50%Ranged Damage.png)
25(50%Ranged Damage.png)

1.3s
1.22s
1.13s
1.05s

3.8(38%Ranged Damage.png)/s
8.2(40%Ranged Damage.png)/s
13.3(44%Ranged Damage.png)/s
23.8(47%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

450
450
450
450

0
0
0
0

0
0
0
0

50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage

15
31
61
122

Default
Gun

3(50%Ranged Damage.png)
4(60%Ranged Damage.png)
5(70%Ranged Damage.png)
8(80%Ranged Damage.png)

0.17s
0.17s
0.17s
0.15s

17.6(294%Ranged Damage.png)/s
23.5(352%Ranged Damage.png)/s
29.4(411%Ranged Damage.png)/s
53.3(533%Ranged Damage.png)/s

x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)

400
400
400
400

0
0
0
0

0
0
0
0

20
39
74
149

Default
Heavy, Gun

-
-
1(50%Ranged Damage.png)
3(75%Ranged Damage.png)

-
-
0.09s
0.07s

-
-
11.1(555%Ranged Damage.png)/s
42.1(1071%Ranged Damage.png)/s

-
-
x1.75 (1%)
x2 (3%)

-
-
400
450

-
-
3
3

-
-
0
0

Pierces 1/2 enemies dealing -50% less damage with each pierce.

-
-
127
255

Default
Gun, Heavy

-
-
250(1000%Ranged Damage.png)
350(1500%Ranged Damage.png)

-
-
3.23s
3.23s

-
-
77.4(309%Ranged Damage.png)/s
108.4(464%Ranged Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
1000

-
-
0
0

-
-
0
0

Pierces through enemies

-
-
127
255

Win a run with Demon.png Demon
Gun, Precise

-
-
50(100%Ranged Damage.png20%Range Stat.png)
80(100%Ranged Damage.png30%Range Stat.png)

-
-
2.4s
2.4s

-
-
20.8(41%Ranged Damage.png8%Range Stat.png)/s
33.3(41%Ranged Damage.png12%Range Stat.png)/s

-
-
x3 (20%)
x4 (20%)

-
-
800
1000

-
-
30
30

-
-
0
0

Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%Range Stat.png)

-
-
115
245

Win a run with Hunter.png Hunter
Legendary, Gun

-
-
-
3x3(100%Ranged Damage.png100%Engineering Stat.png)

-
-
-
0.07s

-
-
-
128.6(1428.6%Ranged Damage.png1428.6%Engineering Stat.png)/s

-
-
-
x2 (3%)

-
-
-
500

-
-
-
5

-
-
-
0

Cooldown is 4.4s every 100 shots.
Pierces 1 enemy dealing -50% less damage with each pierce.

-
-
-
270

Default