From Brotato Wiki
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=== Mechanics === | === Mechanics === | ||
These items use or affect your Dodge, without directly increasing/decreasing the stat.<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
These items use or affect your Dodge, without directly increasing/decreasing the stat. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
{{TableHeaders|items}} | |||
{{TableRowItem|Power Generator}} | |||
{{TableRowItem|Retromation's Hoodie}} | |||
</table> | |||
==Characters== | |||
These [[Characters]] start with different Dodge, or have mechanics related to their Dodge: | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
{{TableHeaders|characters}} | |||
{{TableRowCharacter|Brawler}} | |||
{{TableRowCharacter|Crazy}} | |||
{{TableRowCharacter|Chunky}} | |||
{{TableRowCharacter|Ghost}} | |||
</table> | |||
==Weapon Sets== | |||
These [[Weapons#Weapon Sets|Weapon Sets]] affect Dodge: | |||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | |||
{{TableHeaders|sets}} | |||
{{TableRowSet|Medieval}} | |||
{{TableRowSet|Unarmed}} | |||
{{TableRowSet|Ethereal}} | |||
</table> |
Revision as of 21:38, 7 November 2022
Dodge
You have a x% chance to dodge attacks. The limit is 70& (90% with Ghost). If it is negative it acts like this stat is 0.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Ghost
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +5% Crit Chance +5% Dodge -15 Range |
45 | |||
Tier 4 | +5% Life Steal +20% Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 3 | +20% Dodge while standing still. -4% Damage +3% Dodge |
70 | |||
Tier 3 | +20 Luck +6% Dodge -2% Life Steal |
65 | |||
Tier 2 | +8% Dodge -1 Armor |
60 | |||
Tier 4 | +15% Speed +10% Dodge -5 Max HP -1 Armor |
100 | |||
Tier 2 | +2 Armor +6% Dodge -3 Max HP |
45 | |||
Tier 2 | +3 Max HP +1 Max HP for every 100 Materials you have. -5% Speed |
45 | 3 | Win a run with Saver | |
Tier 1 | +4% Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 3 | +1% Damage for every permanent 1% Speed you have. -5% Damage |
65 | 1 | ||
Tier 4 | +2% Attack Speed for every 1% Dodge you have. -80 Range |
100 | 1 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +8 Max HP -4% Dodge |
65 | |||
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5% Crit Chance -6% Dodge |
80 | |||
Tier 2 | +20% pickup range +10 Harvesting -5% Dodge |
50 | |||
Tier 4 | +12% Damage +6% Attack Speed for every different weapon you have -3% Dodge -5 Harvesting |
120 | Win a run with Gladiator | ||
Tier 1 | +2 Elemental Damage -2% Dodge |
20 | |||
Tier 1 | +2 HP recovered from consumables -2% Dodge |
20 |
Mechanics
These items use or affect your Dodge, without directly increasing/decreasing the stat.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +1% Damage for every permanent 1% Speed you have. -5% Damage |
65 | 1 | ||
Tier 4 | +2% Attack Speed for every 1% Dodge you have. -80 Range |
100 | 1 |
Characters
These Characters start with different Dodge, or have mechanics related to their Dodge:
Name | Stats | Unlocked By | Unlocks |
---|---|---|---|
+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | ||
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | ||
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have [+3] +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | ||
+10 Damage with Ethereal weapons +30% Dodge Dodge is capped at 90% -100 Armor |
Reach +60% Dodge |
Weapon Sets
These Weapon Sets affect Dodge:
Class | Bonuses | Weapons |
---|---|---|
Medieval | (2)+1 Armor (3)+1 Armor, +3% Dodge (4)+2 Armor, +3% Dodge (5)+2 Armor, +6% Dodge (6)+3 Armor, +6% Dodge |
|
Unarmed | (2)+3% Dodge Chance (3)+6% Dodge Chance (4)+9% Dodge Chance (5)+12% Dodge Chance (6)+15% Dodge Chance |
|
Ethereal | (2)+6% Dodge Chance -1 Armor (3)+12% Dodge Chance -2 Armor (4)+18% Dodge Chance -3 Armor (5)+24% Dodge Chance -4 Armor (6)+30% Dodge Chance -5 Armor |