From Brotato Wiki
Name | Effects | Limit | Negative stat effect |
---|---|---|---|
Amount of damage you can take before dying | No limit | Can't go negative | |
You regenerate 0.0x HP every second. Unless you have torture where you regenerate 3 HP every second. | No limit | Acts like the stat is at 0 | |
Your attacks have a x% chance to heal you for 1HP. | 10HP/second | Act like the stat is 0 | |
Your attacks deal x% more damage but doesn't affect engineering turrets or mines | No limit | Negatively affects your damage | |
Your melee attacks deal x additional damage. | No limit | Makes your melee attacks deal x less damage down to a minimum of 1 damage | |
Your ranged attacks deal x additional damage. | No limit | Your ranged attacks deal x less damage down to a minimum of 1 damage. | |
Makes you elemental attacks deal x damage. | No limit | Your elemental attacks deal x less damage down to a minimum of 1 | |
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines | No limit | You attack x% slower. | |
Your weapons have an x increased chance to deal a critical hit. | No limit | Your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit | |
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) | No limit | Your structures have x decreased power down to a minimum of 1 damage or healing | |
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) | No limit but half as effective on melee weapons | Your weapons have x less range. | |
You take 4% less damage per armor (not linear) | No limit but gets less effective with each level | You take more damage | |
You have a x% chance to dodge attacks. | 60% (90% with Ghost) | Acts like this stat is 0 | |
You move x% faster. | No limit | You move x% slower | |
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. | No limit | You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. | |
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. | No limit | You lose x materials and XP at the end of a wave. Does not further scale downwards. |
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