From Brotato Wiki

Consumables

Consumables are small objects that can drop from enemies and trees during waves. Consumables can be picked up to heal you. Consumables heal a base of 3 HP when picked up unless it is a legendary loot crate, which instead heals 100 hp. Consumables are one of Brotato's three main ways of Healing.


There are Three types of Consumables in Brotato. Fruits, Loot Crates, and Legendary Loot Crates.

Image Name Info
Fruit.png Fruit Has a chance to drop from slain enemies, and always drops from trees unless it drops a Crate.

Heals 3 HP when picked up.

Crate.png Crate Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.

Heals 3 HP when picked up.

Legendary Crate.png Legendary Crate Drops exclusively from Elites that spawn in Danger 2 and above & Bosses that spawn on wave 20. Doesn't drop from Elites and Bosses killed on later waves in Endless Mode.

Always contains a Tier 4 (Red/Legendary) Item.

Heals 100HP.

Related Items

Synergistic Items

These items positive interactings with Consumables, such as increasing the healing from Consumables, or spawning more Consumables.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 4 +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) 100 1 Max HP, Luck
Tier 2 Spawns a garden that creates a fruit every 15 seconds 50 Consumable, Structure
Tier 1 +1 HP recovered from consumables 15 Consumable
Tier 1 +2 HP recovered from consumables
-2 % Dodge
20 Consumable

Reduced Healing

These Items reduce the amount of healing you receive from consumables.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15 Max HP, HP Regeneration
Tier 4 +15 Max HP
Restore 5 HP per second. Cannot heal any other way.
100 1 Max HP

Trees

These items are related to trees, which drop Consumables.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +15 materials when you pick up a crate
-1 % Speed
15 3 Luck, Exploration, Economy
Tier 1 Trees die in one hit 15 1 Exploration
Tier 1 More trees spawn 15 Exploration


Characters

These Characters gain additional healing from consumables, or have mechanics related to consumables.


Name Stats Unlocked By Unlocks
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Reach +200 Harvesting
+50 Luck
+1 % Explosion Damage when picking up a consumable while at maximum health
Consumable have a 100% chance to explode for 10 (500% Melee Damage.png) damage when picked up
+25 % Items Price
-25 % XP Gain
Pick up 20 consumables during a run


Weapons

These Weapons have mechanics related to Consumables.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Blade

6(50%Melee Damage.png15%Max HP.png)
12(50%Melee Damage.png20%Max HP.png)
18(50%Melee Damage.png25%Max HP.png)
30(50%Melee Damage.png30%Max HP.png)

0.99s
0.99s
0.96s
0.89s

6.1(51%Melee Damage.png15%Max HP.png)/s
12.2(51%Melee Damage.png20%Max HP.png)/s
18.8(52%Melee Damage.png26%Max HP.png)/s
33.7(56%Melee Damage.png34%Max HP.png)/s

x2 (10%)
x2 (15%)
x2 (20%)
x2 (25%)

135
150
165
180

2
2
2
2

0
0
0
0

+1/+1/+1/+2 health healed from consumables

15
31
61
122

Win a run with Multitasker.png Multitasker
Support

10(50%Melee Damage.png)
15(65%Melee Damage.png)
20(80%Melee Damage.png)
25(100%Melee Damage.png)

1.14s
1.06s
0.98s
0.89s

8.8(43%Melee Damage.png)/s
14.2(61%Melee Damage.png)/s
20.4(81%Melee Damage.png)/s
28.1(112%Melee Damage.png)/s

x1.25 (3%)
x1.5 (6%)
x1.75 (9%)
x2 (12%)

150
150
150
150

2
2
2
2

0
0
0
0

Spawns a garden that creates a fruit every 15/14/12/10 seconds

15
28
52
95

Default