From Brotato Wiki
ArosRising (talk | contribs) No edit summary |
|||
| Line 4: | Line 4: | ||
{{TableHeaders|weapons}} | {{TableHeaders|weapons}} | ||
{{TableRowWeapon|Cacti Club}} | {{TableRowWeapon|Cacti Club}} | ||
{{TableRowWeapon|Railgun}} | |||
{{TableRowWeapon|Anchor}} | {{TableRowWeapon|Anchor}} | ||
{{TableRowWeapon|Flamethrower}} | {{TableRowWeapon|Flamethrower}} | ||
Latest revision as of 19:07, 25 May 2026
Heavy
Heavy is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.
Weapon classes also affect your chance to find other weapons with the same class in the Shop.
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage
Weapons with Heavy
| Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Primitive, Heavy |
1.66s |
x2 (3%) |
200 |
8 |
0 |
Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80% |
20 |
Default | |||
| Gun, Heavy |
1.07s |
x2 (3%) |
300 |
15 |
0 |
Deals+3/+4/+5/+6 Base Damage every 5 seconds until the end of the wave. Bonus resets when taking damage. Pierces 1/1/2/3 enemies dealing -50%/-35%/-35%/-25% damage per pierce |
20 |
Default | |||
| Naval, Heavy |
- |
- |
- |
- |
- |
- |
- |
Default | |||
| Elemental, Heavy |
- |
- |
- |
- |
- |
Deals -/1x3/3x5/5x8(100% Pierces 99 enemies dealing 1 damage |
- |
Default | |||
| Heavy, Explosive |
- |
- |
- |
- |
- |
Every 2nd/3rd/4th shot has a longer cooldown: 3.7s/3.2s/2.7s. Projectiles explode on hit. Bounces 1 time. |
- |
Win a run with Gangster | |||
| Blunt, Heavy |
- |
- |
- |
- |
- |
+2/+4/+6 Knockback |
- |
Default | |||
| Heavy, Medieval |
- |
-- |
- |
- |
- |
- |
-3%/-6%/-10% Attack Speed |
- |
Win a run with Ogre | ||
| Heavy, Explosive |
- |
- |
- |
- |
- |
Projectiles explode on hit |
- |
Default | |||
| Heavy, Gun |
- |
- |
- |
- |
- |
Pierces 1/2 enemies dealing -50% less damage with each pierce. |
- |
Default | |||
| Heavy, Explosive |
- |
- |
- |
- |
- |
Projectiles explode on hit |
- |
Win a run with |
|||
| Gun, Heavy |
- |
- |
- |
- |
- |
Pierces through enemies |
- |
Win a run with |
|||
| Heavy, Elemental |
- |
- |
- |
- |
- |
Deals 8x8/10x10 (+100% Slows enemies by 1%/2% on hit for every 1 Engineering you have [0%]. Pierces through enemies. Can't bounce |
- |
Win a run with Technomage | |||
| Blunt, Heavy |
- |
- |
- |
- |
- |
Resets the cooldown of all offensive turrets when attacking |
- |
Win a run with Dwarf | |||
| Legendary, Heavy |
- |
- |
- |
- |
- |
Pierces 3 enemies dealing -25% less damage with each pierce. |
- |
Default |