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Explosions are generally a powerful way to deal with large groups of enemies.  
Explosions are generally a powerful way to deal with large groups of enemies.  


Explosions caused by weapons always deal damage equal to being hit normally by the weapon. If an enemy is hit by a weapon, and it causes an explosion, the enemy won't take the damage from its own explosion. So an enemy hit by a {{MiniIconbox|name=Rocket launcher}} won't also be hit by the explosion caused by the rocket launcher.
Explosions caused by weapons always deal damage equal to being hit normally by the weapon. If an enemy is hit by a weapon, and it causes an explosion, the enemy won't take the damage from its own explosion. So an enemy hit by a {{MiniIconbox|name=Rocket Launcher}} won't also be hit by the explosion caused by the rocket launcher.


* Explosions benefit from the Explosion Damage and [[Explosion#Explosion Sizes|Explosion Size]] secondary stats. Explosion Damage works like regular [[Damage]], but is only applied to weapons with the Explosive Tags and Explosions.
* Explosions benefit from the Explosion Damage and [[Explosion#Explosion Sizes|Explosion Size]] secondary stats. Explosion Damage works like regular [[Damage]], but is only applied to weapons with the Explosive Tags and Explosions.


* Explosions do not [[life steal]]. So if you fire a {{MiniIconbox|name=Nuclear Launcher}}, only the target hit by the projectile can proc life steal.
* Explosions do not [[Life Steal]]. So if you fire a {{MiniIconbox|name=Nuclear Launcher}}, only the target hit by the projectile can proc life steal.
* Explosions caused by weapons can trigger {{MiniIconbox|name=Scared Sausage}} and can also [[Crit Chance|Critical Hit]]. However explosions caused by other effects such as {{MiniIconbox|name=Landmines}} can't.  
* Explosions caused by weapons can trigger {{MiniIconbox|name=Scared Sausage}} and can also [[Crit Chance|Critical Hit]]. However explosions caused by other effects such as {{MiniIconbox|name=Landmines}} can't.  
* Explosive Ranged Weapons can cause an explosion with each hit   
* Explosive Ranged Weapons can cause an explosion with each hit   

Revision as of 21:16, 27 February 2023

Explosion

Explosions are effects that can happen when you hit enemies with an Explosive weapon, or caused by an Item or Character ability. When an explosion happen, all enemies within its radius take damage.

Explosions are generally a powerful way to deal with large groups of enemies.

Explosions caused by weapons always deal damage equal to being hit normally by the weapon. If an enemy is hit by a weapon, and it causes an explosion, the enemy won't take the damage from its own explosion. So an enemy hit by a Rocket Launcher won't also be hit by the explosion caused by the rocket launcher.

  • Explosions benefit from the Explosion Damage and Explosion Size secondary stats. Explosion Damage works like regular Damage, but is only applied to weapons with the Explosive Tags and Explosions.
  • Explosions do not Life Steal. So if you fire a Nuclear Launcher, only the target hit by the projectile can proc life steal.
  • Explosions caused by weapons can trigger Scared Sausage and can also Critical Hit. However explosions caused by other effects such as Landmines can't.
  • Explosive Ranged Weapons can cause an explosion with each hit



Explosion Sizes

Different weapons/items/character effects have different sized explosions. Which you can see on the following list. The "Explosion Size" stat scales multiplicatively with the base size, meaning that if you pick up +100% explosion size (4 plastic explosives), it would increase the size of a Plank's explosion from 75% to 150%, a Rocket Launcher's explosion from 100% to 200%, and a Nuclear Launcher 3's explosion from 200% to 400%.

Note that Wrench spawns Explosive Turret at Tier 4. And Screwdriver spawns Landmines

Type Name Tier Size
Character Bull - 100%
Item Landmines - 175%
Item Rip and Tear - 65%
Item Explosive Turret - 100%
Weapon Plank all 75%
Weapon Plasma Sledgehammer Tier 3 100%
Tier 4 125%
Weapon Power Fist Tier 3 75%
Tier 4 100%
Weapon Nuclear Launcher Tier 3 200%
Tier 4 225%
Weapon Rocket Launcher all 100%
Weapon Shredder Tier 1 75%
Tier 2 80%
Tier 3 85%
Tier 4 90%

Items tagged with "Explosive"

Explosive Tag is a hidden tag for certain Items. It's applied to items that enhance explosions.

The character(s) Artificer, Bull, Glutton, Ogre have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +15 % Explosion Damage 20 Explosive
Tier 4 +60 % Explosion Damage
+15 % Explosion Size
-15 % Damage
100 Win a run with Artificer Explosive
Tier 3 +25 % Explosion Size 60 Explosive


Weapons with Explosive

The Explosive Weapon Class are weapons that create explosions on hit.


Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Explosive, Elemental

10(60%60%60%)
15(70%70%70%)
20(80%80%80%)
30(90%90%90%)

1.23s
1.14s
1.06s
0.98s

8.1(49%49%49%)/s
13.2(61%61%61%)/s
18.9(75%75%75%)/s
30.6(92%92%92%)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
150
150
150

5
5
5
5

0
0
0
0

Hits have 25%/30%/40%/50% chance to explode.

15
31
61
122

Default
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Unarmed, Explosive

-
-
40(100%)
80(100%)

-
-
0.69s
0.59s

-
-
58.0(144%)/s
101.7(169%)/s

-
-
x1.5 (1%)
x1.5 (1%)

-
-
150
150

-
-
15
15

-
-
0
0

Hits have 25%/50% chance to explode.

-
-
110
221

Win a run with Brawler
Heavy, Explosive

-
-
60(100%100%)
120(100%100%)

-
-
2.12s
2.12s

-
-
28.3(47%47%)/s
56.6(47%47%)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
800

-
-
15
15

-
-
0
0

Projectiles explode on hit

-
-
144
289

Win a run with Soldier
Heavy, Explosive

-
30(100%)
50(100%)
80(100%)

-
1.78s
1.37s
1.03s

-
16.9(56%)/s
36.5(72%)/s
77.7(97%)/s

-
x2 (3%)
x2 (3%)
x2 (3%)

-
500
550
600

-
15
15
15

-
0
0
0

Projectiles explode on hit

-
56
103
207

Default
Gun, Explosive

5(50%)
10(50%)
15(50%)
25(50%)

1.3s
1.22s
1.13s
1.05s

3.8(38%)/s
8.2(40%)/s
13.3(44%)/s
23.8(47%)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

450
450
450
450

0
0
0
0

0
0
0
0

50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage

15
31
61
122

Default