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== Consumables == | == Consumables == | ||
Consumables are small objects that can drop from enemies and trees during waves. Consumables can be picked up to heal you. | Consumables are small objects that can drop from enemies and trees during waves. Consumables can be picked up to heal you. Consumables heal a base of 3 HP when picked up unless it is a [[Crate|legendary loot crate]], which instead heals 100 hp. Consumables are one of Brotato's three main ways of [[Healing]]. | ||
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So for example, it takes an average of 100 slain enemies that each have a 1% drop chance, for a crate to drop. Once a crate has dropped, the drop chance halves, so now it takes 200 slain enemies. After 2 dropped crates, it takes 300 and so on. If you have 100% [[Luck]], it takes 50, 100, 150 enemies instead, as your chances are doubled. | So for example, it takes an average of 100 slain enemies that each have a 1% drop chance, for a crate to drop. Once a crate has dropped, the drop chance halves, so now it takes 200 slain enemies. After 2 dropped crates, it takes 300 and so on. If you have 100% [[Luck]], it takes 50, 100, 150 enemies instead, as your chances are doubled. | ||
There are Three types of Consumables in Brotato. | There are Three types of Consumables in Brotato. Fruits, Loot Crates, and Legendary Loot Crates. | ||
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Revision as of 19:08, 23 February 2023
Consumables
Consumables are small objects that can drop from enemies and trees during waves. Consumables can be picked up to heal you. Consumables heal a base of 3 HP when picked up unless it is a legendary loot crate, which instead heals 100 hp. Consumables are one of Brotato's three main ways of Healing.
Loot Crates, or Item Boxes, are consumables that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or recycled for 25% of its current price.
Formula for Loot Crate spawn chance:
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)
So for example, it takes an average of 100 slain enemies that each have a 1% drop chance, for a crate to drop. Once a crate has dropped, the drop chance halves, so now it takes 200 slain enemies. After 2 dropped crates, it takes 300 and so on. If you have 100% Luck, it takes 50, 100, 150 enemies instead, as your chances are doubled.
There are Three types of Consumables in Brotato. Fruits, Loot Crates, and Legendary Loot Crates.
Image | Name | Info |
---|---|---|
Fruit | Has a chance to drop from slain enemies, and always drops from trees unless it drops a Crate.
Heals 3 HP when picked up. | |
Crate | Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.
Heals 3 HP when picked up. | |
Legendary Crate | Drops exclusively from Elites that spawn in Danger 2 and above & Bosses that spawn on wave 20. Doesn't drop from Elites and Bosses killed on later waves in Endless Mode.
Always contains a Tier 4 (Red/Legendary) Item. Heals 100HP. |
Related Items
Synergistic Items
These items positive interactings with Consumables, such as increasing the healing from Consumables, or spawning more Consumables.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 4 | +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) | 100 | 1 | Max HP, Luck | ||
Tier 2 | Spawns a garden that creates a fruit every 15 seconds | 50 | None | |||
Tier 1 | +1 HP recovered from consumables | 15 | Luck | |||
Tier 1 | +2 HP recovered from consumables -2% Dodge |
20 | Luck |
Reduced Healing
Alien Worm reduces the healing from Consumables by 1.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +2 HP Regeneration -1 HP recovered from consumables +3 Max HP |
15 | Max HP, HP Regeneration | |||
Tier 4 | +15 Max HP Restore +5 HP per second. Cannot heal any other way. |
100 | 1 | Max HP |
Trees
These items are related to trees, which drop Consumables.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +15 materials when you pick up a crate -1% Speed |
15 | 3 | Luck, Exploration, Economy | ||
Tier 1 | Trees die in one hit | 15 | 1 | Exploration | ||
Tier 1 | More trees spawn | 15 | Exploration |
Characters
These Characters gain additional healing from consumables, or have mechanics related to consumables.
Weapons
These Weapons have mechanics related to Consumables.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Blade |
0.99s |
x2 (10%) |
135 |
2 |
0 |
+1/+1/+1/+2 health healed from consumables |
15 |
Win a run with Multitasker | |||
Support |
1.14s |
x1.25 (3%) |
150 |
2 |
0 |
Spawns a garden that creates a fruit every 15/14/12/10 seconds |
15 |
Default |