From Brotato Wiki
Supermageseb (talk | contribs) (Changed Uncommon to Rare and Changed Rare to Epic) |
Supermageseb (talk | contribs) (Added unlocked by default on most items) |
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<td> Rare </td> | <td> Rare </td> | ||
<td> +8 Max HP <br>-4% Dodge </td> | <td> +8 Max HP <br>-4% Dodge </td> | ||
<td> | <td> No </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 17: | Line 17: | ||
<td> Epic </td> | <td> Epic </td> | ||
<td> +15 Max HP 5% Enemy Speed </td> | <td> +15 Max HP 5% Enemy Speed </td> | ||
<td> | <td> No </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> Shoots x alien eyes around you every 5 seconds dealing x(50% Max HP) damage each </td> | <td> Shoots x alien eyes around you every 5 seconds dealing x(50% Max HP) damage each </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +8 Max HP <br>+3 HP Regeneration <br>-8 Luck </td> | <td> +8 Max HP <br>+3 HP Regeneration <br>-8 Luck </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +30% item pickup range </td> | <td> +30% item pickup range </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +2 Max HP <br>+1% HP Regeneration <br>-1 HP recovered from consumables </td> | <td> +2 Max HP <br>+1% HP Regeneration <br>-1 HP recovered from consumables </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td> | <td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material <br>-1 Elemental Damage </td> | <td> +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material <br>-1 Elemental Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +10% chance to instantly attract material when it's dropped <br>-1% Life Steal </td> | <td> +10% chance to instantly attract material when it's dropped <br>-1% Life Steal </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 74: | Line 74: | ||
<td> One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die <br>-40 Range </td> | <td> One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die <br>-40 Range </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 81: | Line 81: | ||
<td> +20 materials when you pick up a crate <br>-1% Speed </td> | <td> +20 materials when you pick up a crate <br>-1% Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> Projectiles pierce through 1 additional target <br>-10%Damage </td> | <td> Projectiles pierce through 1 additional target <br>-10%Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +20 Range <br>+10% Attack Speed <br>-2% Life Steal </td> | <td> +20 Range <br>+10% Attack Speed <br>-2% Life Steal </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 102: | Line 102: | ||
<td> +6 armor while standing still <br>-8% Speed </td> | <td> +6 armor while standing still <br>-8% Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 109: | Line 109: | ||
<td> +2% Life Steal <br>-2 Harvesting </td> | <td> +2% Life Steal <br>-2 Harvesting </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 116: | Line 116: | ||
<td> +30% XP Gain <br>-2% Life Steal </td> | <td> +30% XP Gain <br>-2% Life Steal </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 123: | Line 123: | ||
<td> +4% Speed <br>-6 Range </td> | <td> +4% Speed <br>-6 Range </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 130: | Line 130: | ||
<td> +15% XP Gain <br>+3 Melee Damage <br>-8 Luck </td> | <td> +15% XP Gain <br>+3 Melee Damage <br>-8 Luck </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +5% Crit Chance <br>+5% Dodge <br>-15 Range </td> | <td> +5% Crit Chance <br>+5% Dodge <br>-15 Range </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +40% Harvesting <br>You take 1 damage per second (does not give invulnerability time) </td> | <td> +40% Harvesting <br>You take 1 damage per second (does not give invulnerability time) </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 151: | Line 151: | ||
<td> +2% Life Steal <br>+2% HP Regeneration <br>-6 Harvesting </td> | <td> +2% Life Steal <br>+2% HP Regeneration <br>-6 Harvesting </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 158: | Line 158: | ||
<td> +2 Elemental Damage <br>-1 Max HP </td> | <td> +2 Elemental Damage <br>-1 Max HP </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 165: | Line 165: | ||
<td> +1 Engineering </td> | <td> +1 Engineering </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 172: | Line 172: | ||
<td> +3 Knockback </td> | <td> +3 Knockback </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 179: | Line 179: | ||
<td> +5 Max HP <br>-1 HP Regeneration </td> | <td> +5 Max HP <br>-1 HP Regeneration </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 186: | Line 186: | ||
<td> +2% Life Steal <br>-1 Elemental Damage </td> | <td> +2% Life Steal <br>-1 Elemental Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +3 Max HP <br>-1% Damage </td> | <td> +3 Max HP <br>-1% Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +2 Elemental Damage <br>+2% HP Regeneration <br>-2% Speed </td> | <td> +2 Elemental Damage <br>+2% HP Regeneration <br>-2% Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td> | <td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td> | ||
<td> True </td> | <td> True </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td> | <td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 221: | Line 221: | ||
<td> +20% Dodge while standing still <br>-6% Damage </td> | <td> +20% Dodge while standing still <br>-6% Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +1 Elemental Damage <br>+2 Melee Damage <br>-2 Harvesting </td> | <td> +1 Elemental Damage <br>+2 Melee Damage <br>-2 Harvesting </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +1 Melee Damage <br>+3% Crit Chance <br>-1 Max HP </td> | <td> +1 Melee Damage <br>+3% Crit Chance <br>-1 Max HP </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 242: | Line 242: | ||
<td> +10% Attack Speed <br>-2% Damage </td> | <td> +10% Attack Speed <br>-2% Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 249: | Line 249: | ||
<td> +4 Engineering <br>-4% Damage </td> | <td> +4 Engineering <br>-4% Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 256: | Line 256: | ||
<td> -5%Items Price </td> | <td> -5%Items Price </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +10 Harvesting Harvesting increases by an additional 10% at the end of a wave </td> | <td> +10 Harvesting Harvesting increases by an additional 10% at the end of a wave </td> | ||
<td> True </td> | <td> True </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +5% chance to heal 1 HP when picking up a material <br>-1 Ranged Damage </td> | <td> +5% chance to heal 1 HP when picking up a material <br>-1 Ranged Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 277: | Line 277: | ||
<td> +10% chance to deal x[25% Luck] damage to a random enemy when an enemy dies </td> | <td> +10% chance to deal x[25% Luck] damage to a random enemy when an enemy dies </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +12% Damage <br>-12 Range </td> | <td> +12% Damage <br>-12 Range </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 291: | Line 291: | ||
<td> +1 free reroll in the shop </td> | <td> +1 free reroll in the shop </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> +2 Max HP <br>+2 Melee Damage <br>-3% Attack Speed </td> | <td> +2 Max HP <br>+2 Melee Damage <br>-3% Attack Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 305: | Line 305: | ||
<td> +10 Engineering <br>+10% XP Gain <br>-3 Max HP </td> | <td> +10 Engineering <br>+10% XP Gain <br>-3 Max HP </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 312: | Line 312: | ||
<td> +1 Armor <br>-2 Max HP </td> | <td> +1 Armor <br>-2 Max HP </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 319: | Line 319: | ||
<td> +15% Explosion Damage </td> | <td> +15% Explosion Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 326: | Line 326: | ||
<td> +4% Crit Chance <br>+2 Elemental Damage <br>-2 Ranged Damage </td> | <td> +4% Crit Chance <br>+2 Elemental Damage <br>-2 Ranged Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 333: | Line 333: | ||
<td> +2% HP Regeneration for every <br>-1% Speed you have. <br>+5 Max HP <br>-15% Speed </td> | <td> +2% HP Regeneration for every <br>-1% Speed you have. <br>+5 Max HP <br>-15% Speed </td> | ||
<td> True </td> | <td> True </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 340: | Line 340: | ||
<td> +5 Armor <br>+15% Crit Chance <br>-2% HP Regeneration <br>-2% Life Steal </td> | <td> +5 Armor <br>+15% Crit Chance <br>-2% HP Regeneration <br>-2% Life Steal </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 347: | Line 347: | ||
<td> Spawns a turret that shoots explosive bullets dealing x(175%Engineering) damage in an area </td> | <td> Spawns a turret that shoots explosive bullets dealing x(175%Engineering) damage in an area </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 354: | Line 354: | ||
<td> Burning activates <br>+15% faster <br>-12 Range </td> | <td> Burning activates <br>+15% faster <br>-12 Range </td> | ||
<td> True </td> | <td> True </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 361: | Line 361: | ||
<td> +8 Harvesting <br>-1 Melee Damage </td> | <td> +8 Harvesting <br>-1 Melee Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 368: | Line 368: | ||
<td> +4 Elemental Damage <br>-1 Melee Damage <br>-1 Ranged Damage </td> | <td> +4 Elemental Damage <br>-1 Melee Damage <br>-1 Ranged Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 375: | Line 375: | ||
<td> +8% Dodge <br>-1 Armor </td> | <td> +8% Dodge <br>-1 Armor </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 382: | Line 382: | ||
<td> +2 Max HP <br>+5% Damage <br>+5% Enemies </td> | <td> +2 Max HP <br>+5% Damage <br>+5% Enemies </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 389: | Line 389: | ||
<td> +25% Damage <br>-3 Armor </td> | <td> +25% Damage <br>-3 Armor </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 396: | Line 396: | ||
<td> +20 Range </td> | <td> +20 Range </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 410: | Line 410: | ||
<td> +3 Melee Damage <br>-2% Crit Damage </td> | <td> +3 Melee Damage <br>-2% Crit Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 417: | Line 417: | ||
<td> +5% Attack Speed <br>+15 Range <br>-1 Armor </td> | <td> +5% Attack Speed <br>+15 Range <br>-1 Armor </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 424: | Line 424: | ||
<td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td> | <td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 431: | Line 431: | ||
<td> +6% Damage <br>-8 Range </td> | <td> +6% Damage <br>-8 Range </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 438: | Line 438: | ||
<td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td> | <td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 445: | Line 445: | ||
<td> +2 Melee Damage <br>+1 Ranged Damage <br>-1 HP Regeneration </td> | <td> +2 Melee Damage <br>+1 Ranged Damage <br>-1 HP Regeneration </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 452: | Line 452: | ||
<td> +1 Armor <br>-2% Speed </td> | <td> +1 Armor <br>-2% Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 459: | Line 459: | ||
<td> +1 material when killing an enemy with a critical hit <br>-1 HP Regeneration </td> | <td> +1 material when killing an enemy with a critical hit <br>-1 HP Regeneration </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Win a run with [crazy icon] Crazy </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 466: | Line 466: | ||
<td> Spawns a turret that shoots flames dealing (25% Engineering) burning damage </td> | <td> Spawns a turret that shoots flames dealing (25% Engineering) burning damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 473: | Line 473: | ||
<td> +7% Damage <br>-2 Max HP </td> | <td> +7% Damage <br>-2 Max HP </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 480: | Line 480: | ||
<td> +6% Crit Damage <br>-2% Damage </td> | <td> +6% Crit Damage <br>-2% Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 487: | Line 487: | ||
<td> +15% Speed <br>+10% Dodge <br>-6 Max HP <br>-2 Armor </td> | <td> +15% Speed <br>+10% Dodge <br>-6 Max HP <br>-2 Armor </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by reaching 50% speed or more </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 494: | Line 494: | ||
<td> A landmine spawns every x seconds dealing x(Engineering) damage in an area </td> | <td> A landmine spawns every x seconds dealing x(Engineering) damage in an area </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 501: | Line 501: | ||
<td> Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage </td> | <td> Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 508: | Line 508: | ||
<td> +2 Armor <br>+6% Dodge <br>-3 Max HP </td> | <td> +2 Armor <br>+6% Dodge <br>-3 Max HP </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 515: | Line 515: | ||
<td> +1 HP recovered from consumables </td> | <td> +1 HP recovered from consumables </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 522: | Line 522: | ||
<td> +1 Ranged Damage <br>-5 Range </td> | <td> +1 Ranged Damage <br>-5 Range </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 529: | Line 529: | ||
<td> +20% pickup range <br>+10 Harvesting <br>-5% Dodge </td> | <td> +20% pickup range <br>+10 Harvesting <br>-5% Dodge </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 536: | Line 536: | ||
<td> +3 Melee Damage <br>+5 Max HP <br>-15 Range </td> | <td> +3 Melee Damage <br>+5 Max HP <br>-15 Range </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 543: | Line 543: | ||
<td> +10 Luck <br>-1 Elemental Damage </td> | <td> +10 Luck <br>-1 Elemental Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 557: | Line 557: | ||
<td> Trees die in one hit </td> | <td> Trees die in one hit </td> | ||
<td> True </td> | <td> True </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 564: | Line 564: | ||
<td> +15 Melee Damage <br>+2% HP Regeneration <br>-8% Damage <br>-3% Speed </td> | <td> +15 Melee Damage <br>+2% HP Regeneration <br>-8% Damage <br>-3% Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 571: | Line 571: | ||
<td> +6 Melee Damage <br>-3 Ranged Damage </td> | <td> +6 Melee Damage <br>-3 Ranged Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 578: | Line 578: | ||
<td> +3 Max HP <br>+3% Damage <br>+1 Armor <br>+3% Speed <br>-4% Crit Chance </td> | <td> +3 Max HP <br>+3% Damage <br>+1 Armor <br>+3% Speed <br>-4% Crit Chance </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 585: | Line 585: | ||
<td> Spawns a medical turret that shoots bullets healing 1 (10% Engineering) HP </td> | <td> Spawns a medical turret that shoots bullets healing 1 (10% Engineering) HP </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 592: | Line 592: | ||
<td> +5% chance to double the value of picked up materials <br>+6 Luck <br>-4% Damage </td> | <td> +5% chance to double the value of picked up materials <br>+6 Luck <br>-4% Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 599: | Line 599: | ||
<td> +2 Armor <br>-3% Damage </td> | <td> +2 Armor <br>-3% Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 606: | Line 606: | ||
<td> +10% Damage <br>-6% Attack Speed </td> | <td> +10% Damage <br>-6% Attack Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 613: | Line 613: | ||
<td> +5% Life Steal <br>+10%Enemies <br>-5 Harvesting </td> | <td> +5% Life Steal <br>+10%Enemies <br>-5 Harvesting </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 620: | Line 620: | ||
<td> +2 HP Regeneration <br>-3 Luck </td> | <td> +2 HP Regeneration <br>-3 Luck </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 627: | Line 627: | ||
<td> +1 Ranged Damage <br>+1 Elemental Damage <br>-3% Speed </td> | <td> +1 Ranged Damage <br>+1 Elemental Damage <br>-3% Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> </td> | <td> Unlocked by default</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 641: | Line 641: | ||
<td> +20 Max HP <br>+25 Luck <br>-12% Damage </td> | <td> +20 Max HP <br>+25 Luck <br>-12% Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Win a run with [Pacifist icon] Pacifist </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 648: | Line 648: | ||
<td> +4% Dodge <br>+4 Harvesting <br>-1 Melee Damage <br>-1 Ranged Damage </td> | <td> +4% Dodge <br>+4 Harvesting <br>-1 Melee Damage <br>-1 Ranged Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 655: | Line 655: | ||
<td> +2 Engineering <br>-1% Attack Speed <br>-1% Crit Chance </td> | <td> +2 Engineering <br>-1% Attack Speed <br>-1% Crit Chance </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 662: | Line 662: | ||
<td> 20% of your materials at the start of waves </td> | <td> 20% of your materials at the start of waves </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 669: | Line 669: | ||
<td> +2 HP Regeneration <br>-1% Life Steal </td> | <td> +2 HP Regeneration <br>-1% Life Steal </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 676: | Line 676: | ||
<td> <br>+25% Explosion Size </td> | <td> <br>+25% Explosion Size </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 683: | Line 683: | ||
<td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td> | <td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 690: | Line 690: | ||
<td> +1% Damage for every <br>+1% Speed you have. <br>-5% Damage </td> | <td> +1% Damage for every <br>+1% Speed you have. <br>-5% Damage </td> | ||
<td> True </td> | <td> True </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 697: | Line 697: | ||
<td> +10 Luck <br>-2% Damage </td> | <td> +10 Luck <br>-2% Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 704: | Line 704: | ||
<td> +15% Piercing Damage. Can't go above base damage <br>-2% Damage </td> | <td> +15% Piercing Damage. Can't go above base damage <br>-2% Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 711: | Line 711: | ||
<td> Gain 35% more materials from recycling items </td> | <td> Gain 35% more materials from recycling items </td> | ||
<td> True </td> | <td> True </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 718: | Line 718: | ||
<td> +2% Attack Speed for every 1% Dodge you have. <br>+10% Dodge <br>-50 Range </td> | <td> +2% Attack Speed for every 1% Dodge you have. <br>+10% Dodge <br>-50 Range </td> | ||
<td> True </td> | <td> True </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 725: | Line 725: | ||
<td> Your projectiles gain 1 bounce <br>-50% Damage </td> | <td> Your projectiles gain 1 bounce <br>-50% Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 732: | Line 732: | ||
<td> +8% HP Regeneration Start waves with <br>-50% HP </td> | <td> +8% HP Regeneration Start waves with <br>-50% HP </td> | ||
<td> True </td> | <td> True </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 739: | Line 739: | ||
<td> +15% XP Gain <br>-8 Range </td> | <td> +15% XP Gain <br>-8 Range </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 746: | Line 746: | ||
<td> Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage </td> | <td> Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 753: | Line 753: | ||
<td> +2 Ranged Damage <br>+25 Range <br>-7% Attack Speed </td> | <td> +2 Ranged Damage <br>+25 Range <br>-7% Attack Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 760: | Line 760: | ||
<td> +20 Luck <br>-2% HP Regeneration </td> | <td> +20 Luck <br>-2% HP Regeneration </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 767: | Line 767: | ||
<td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td> | <td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 774: | Line 774: | ||
<td> +100% chance to instantly attract a material when its dropped. <br>-12% Speed </td> | <td> +100% chance to instantly attract a material when its dropped. <br>-12% Speed </td> | ||
<td> True </td> | <td> True </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 781: | Line 781: | ||
<td> +2 Ranged Damage <br>+10% Attack Speed <br>-10% Damage </td> | <td> +2 Ranged Damage <br>+10% Attack Speed <br>-10% Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 788: | Line 788: | ||
<td> Burning spreads to a nearby enemy <br>-1 Max HP </td> | <td> Burning spreads to a nearby enemy <br>-1 Max HP </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 795: | Line 795: | ||
<td> +25% Damage while standing still <br>-10% Speed </td> | <td> +25% Damage while standing still <br>-10% Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 802: | Line 802: | ||
<td> +10% Crit Chance <br>-1 Armor </td> | <td> +10% Crit Chance <br>-1 Armor </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 809: | Line 809: | ||
<td> +4% Speed <br>-6 Luck </td> | <td> +4% Speed <br>-6 Luck </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 816: | Line 816: | ||
<td> +6 Engineering <br>-8% Attack Speed </td> | <td> +6 Engineering <br>-8% Attack Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 823: | Line 823: | ||
<td> +10 Max HP Restore 3 HP per second. Cannot heal any other way. </td> | <td> +10 Max HP Restore 3 HP per second. Cannot heal any other way. </td> | ||
<td> True </td> | <td> True </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 830: | Line 830: | ||
<td> +2 Elemental Damage <br>-2% Dodge </td> | <td> +2 Elemental Damage <br>-2% Dodge </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 837: | Line 837: | ||
<td> +50 Harvesting <br>-10% Damage </td> | <td> +50 Harvesting <br>-10% Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 844: | Line 844: | ||
<td> More trees spawn </td> | <td> More trees spawn </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 851: | Line 851: | ||
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage </td> | <td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 858: | Line 858: | ||
<td> Spawns a turret that shoots bullets dealing x(Engineering) damage </td> | <td> Spawns a turret that shoots bullets dealing x(Engineering) damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 865: | Line 865: | ||
<td> Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each </td> | <td> Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 872: | Line 872: | ||
<td> Hitting an enemy removes 10% of their speed; Max 30% <br>-3% Speed </td> | <td> Hitting an enemy removes 10% of their speed; Max 30% <br>-3% Speed </td> | ||
<td> True </td> | <td> True </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 879: | Line 879: | ||
<td> +3% Damage at the end of a wave </td> | <td> +3% Damage at the end of a wave </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 886: | Line 886: | ||
<td> Spawns a little bot that slows down nearby enemies </td> | <td> Spawns a little bot that slows down nearby enemies </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 893: | Line 893: | ||
<td> +3 Armor <br>+5 Max HP <br>-10% Speed </td> | <td> +3 Armor <br>+5 Max HP <br>-10% Speed </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 900: | Line 900: | ||
<td> +2 HP recovered from consumables <br>-3% Dodge </td> | <td> +2 HP recovered from consumables <br>-3% Dodge </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 907: | Line 907: | ||
<td> +3 Max HP Start the next wave with 1 HP </td> | <td> +3 Max HP Start the next wave with 1 HP </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 914: | Line 914: | ||
<td> +16 Harvesting <br>-1 Armor </td> | <td> +16 Harvesting <br>-1 Armor </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 921: | Line 921: | ||
<td> +5 Harvesting <br>-5% Enemies </td> | <td> +5 Harvesting <br>-5% Enemies </td> | ||
<td> True </td> | <td> True </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 928: | Line 928: | ||
<td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td> | <td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 935: | Line 935: | ||
<td> +5% Damage every 5 seconds until the end of the wave <br>-20% Damage </td> | <td> +5% Damage every 5 seconds until the end of the wave <br>-20% Damage </td> | ||
<td> True </td> | <td> True </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 942: | Line 942: | ||
<td> +8 Elemental Damage <br>+15 Luck <br>-5 Engineering </td> | <td> +8 Elemental Damage <br>+15 Luck <br>-5 Engineering </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 16:52, 7 October 2022
Name | Rarity | Effects | Unique | Unlocked By |
---|---|---|---|---|
Rare | +8 Max HP -4% Dodge |
No | Unlocked by default | |
Epic | +15 Max HP 5% Enemy Speed | No | Unlocked by default | |
Rare | Shoots x alien eyes around you every 5 seconds dealing x(50% Max HP) damage each | Unlocked by default | ||
Epic | +8 Max HP +3 HP Regeneration -8 Luck |
Unlocked by default | ||
Common | +30% item pickup range | Unlocked by default | ||
Common | +2 Max HP +1% HP Regeneration -1 HP recovered from consumables |
Unlocked by default | ||
Epic | +3 Melee Damage +3 Ranged Damage +5% Crit Chance -6% Dodge |
Unlocked by default | ||
Common | +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material -1 Elemental Damage |
Unlocked by default | ||
Common | +10% chance to instantly attract material when it's dropped -1% Life Steal |
Unlocked by default | ||
Epic | One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die -40 Range |
Unlocked by default | ||
Common | +20 materials when you pick up a crate -1% Speed |
Unlocked by default | ||
Epic | Projectiles pierce through 1 additional target -10%Damage |
Unlocked by default | ||
Rare | +20 Range +10% Attack Speed -2% Life Steal |
Unlocked by default | ||
Epic | +6 armor while standing still -8% Speed |
Unlocked by default | ||
Common | +2% Life Steal -2 Harvesting |
Unlocked by default | ||
Epic | +30% XP Gain -2% Life Steal |
Unlocked by default | ||
Common | +4% Speed -6 Range |
Unlocked by default | ||
Rare | +15% XP Gain +3 Melee Damage -8 Luck |
Unlocked by default | ||
Rare | +5% Crit Chance +5% Dodge -15 Range |
Unlocked by default | ||
Epic | +40% Harvesting You take 1 damage per second (does not give invulnerability time) |
Unlocked by default | ||
Rare | +2% Life Steal +2% HP Regeneration -6 Harvesting |
Unlocked by default | ||
Common | +2 Elemental Damage -1 Max HP |
Unlocked by default | ||
Common | +1 Engineering | Unlocked by default | ||
Common | +3 Knockback | Unlocked by default | ||
Common | +5 Max HP -1 HP Regeneration |
Unlocked by default | ||
Common | +2% Life Steal -1 Elemental Damage |
Unlocked by default | ||
Common | +3 Max HP -1% Damage |
Unlocked by default | ||
Rare | +2 Elemental Damage +2% HP Regeneration -2% Speed |
Unlocked by default | ||
Epic | +4 Elemental Damage +1% HP Regeneration -10%Enemies -5%Damage |
True | Unlocked by default | |
Legendary | +5% Life Steal +20% Dodge -2 Melee Damage -2 Range Damage -2 Elemental Damage |
Unlocked by default | ||
Epic | +20% Dodge while standing still -6% Damage |
Unlocked by default | ||
Common | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
Unlocked by default | ||
Common | +1 Melee Damage +3% Crit Chance -1 Max HP |
Unlocked by default | ||
Common | +10% Attack Speed -2% Damage |
Unlocked by default | ||
Rare | +4 Engineering -4% Damage |
Unlocked by default | ||
Common | -5%Items Price | Unlocked by default | ||
Legendary | +10 Harvesting Harvesting increases by an additional 10% at the end of a wave | True | Unlocked by default | |
Common | +5% chance to heal 1 HP when picking up a material -1 Ranged Damage |
Unlocked by default | ||
Common | +10% chance to deal x[25% Luck] damage to a random enemy when an enemy dies | Unlocked by default | ||
Rare | +12% Damage -12 Range |
Unlocked by default | ||
Rare | +1 free reroll in the shop | Unlocked by default | ||
Common | +2 Max HP +2 Melee Damage -3% Attack Speed |
Unlocked by default | ||
Legendary | +10 Engineering +10% XP Gain -3 Max HP |
Unlocked by default | ||
Common | +1 Armor -2 Max HP |
Unlocked by default | ||
Common | +15% Explosion Damage | Unlocked by default | ||
Rare | +4% Crit Chance +2 Elemental Damage -2 Ranged Damage |
Unlocked by default | ||
Legendary | +2% HP Regeneration for every -1% Speed you have. +5 Max HP -15% Speed |
True | Unlocked by default | |
Legendary | +5 Armor +15% Crit Chance -2% HP Regeneration -2% Life Steal |
Unlocked by default | ||
Legendary | Spawns a turret that shoots explosive bullets dealing x(175%Engineering) damage in an area | Unlocked by default | ||
Rare | Burning activates +15% faster -12 Range |
True | Unlocked by default | |
Common | +8 Harvesting -1 Melee Damage |
Unlocked by default | ||
Rare | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
Unlocked by default | ||
Rare | +8% Dodge -1 Armor |
Unlocked by default | ||
Common | +2 Max HP +5% Damage +5% Enemies |
Unlocked by default | ||
Epic | +25% Damage -3 Armor |
Unlocked by default | ||
Common | +20 Range | Unlocked by default | ||
Legendary | +10 Melee Damage +5 Elemental Damage -20 Range -20% Pickup Range |
Win a run with Bull | ||
Common | +3 Melee Damage -2% Crit Damage |
Unlocked by default | ||
Common | +5% Attack Speed +15 Range -1 Armor |
Unlocked by default | ||
Epic | +8 Melee Damage +8 Range Damage +8 Elemental Damage Your max HP is capped at its current value |
Unlocked by default | ||
Common | +6% Damage -8 Range |
Unlocked by default | ||
Legendary | +5 Ranged Damage +10% Damage +10 Range -10% Attack Speed -5% Crit Chance |
Unlocked by default | ||
Common | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
Unlocked by default | ||
Common | +1 Armor -2% Speed |
Unlocked by default | ||
Common | +1 material when killing an enemy with a critical hit -1 HP Regeneration |
Win a run with [crazy icon] Crazy | ||
Rare | Spawns a turret that shoots flames dealing (25% Engineering) burning damage | Unlocked by default | ||
Common | +7% Damage -2 Max HP |
Unlocked by default | ||
Common | +6% Crit Damage -2% Damage |
Unlocked by default | ||
Legendary | +15% Speed +10% Dodge -6 Max HP -2 Armor |
Unlocked by reaching 50% speed or more | ||
Common | A landmine spawns every x seconds dealing x(Engineering) damage in an area | Unlocked by default | ||
Epic | Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage | Unlocked by default | ||
Rare | +2 Armor +6% Dodge -3 Max HP |
Unlocked by default | ||
Common | +1 HP recovered from consumables | Unlocked by default | ||
Common | +1 Ranged Damage -5 Range |
Unlocked by default | ||
Rare | +20% pickup range +10 Harvesting -5% Dodge |
Unlocked by default | ||
Rare | +3 Melee Damage +5 Max HP -15 Range |
Unlocked by default | ||
Common | +10 Luck -1 Elemental Damage |
Unlocked by default | ||
Epic | +30 Luck -2 Melee Damage -1 Ranged Damage |
Win a run with Lucky | ||
Common | Trees die in one hit | True | Unlocked by default | |
Legendary | +15 Melee Damage +2% HP Regeneration -8% Damage -3% Speed |
Unlocked by default | ||
Rare | +6 Melee Damage -3 Ranged Damage |
Unlocked by default | ||
Rare | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
Unlocked by default | ||
Rare | Spawns a medical turret that shoots bullets healing 1 (10% Engineering) HP | Unlocked by default | ||
Rare | +5% chance to double the value of picked up materials +6 Luck -4% Damage |
Unlocked by default | ||
Rare | +2 Armor -3% Damage |
Unlocked by default | ||
Rare | +10% Damage -6% Attack Speed |
Unlocked by default | ||
Epic | +5% Life Steal +10%Enemies -5 Harvesting |
Unlocked by default | ||
Common | +2 HP Regeneration -3 Luck |
Unlocked by default | ||
Common | +1 Ranged Damage +1 Elemental Damage -3% Speed |
Unlocked by default | ||
Legendary | +15% Crit Chance +50 Range -3 Max HP -2 Armor |
Win a run with Ranger | ||
Legendary | +20 Max HP +25 Luck -12% Damage |
Win a run with [Pacifist icon] Pacifist | ||
Common | +4% Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
Unlocked by default | ||
Common | +2 Engineering -1% Attack Speed -1% Crit Chance |
Unlocked by default | ||
Rare | 20% of your materials at the start of waves | Unlocked by default | ||
Common | +2 HP Regeneration -1% Life Steal |
Unlocked by default | ||
Epic | +25% Explosion Size |
Unlocked by default | ||
Epic | +10% Attack Speed +8% Critical Chance +15 Range -2% HP Regeneration |
Unlocked by default | ||
Rare | +1% Damage for every +1% Speed you have. -5% Damage |
True | Unlocked by default | |
Common | +10 Luck -2% Damage |
Unlocked by default | ||
Rare | +15% Piercing Damage. Can't go above base damage -2% Damage |
Unlocked by default | ||
Rare | Gain 35% more materials from recycling items | True | Unlocked by default | |
Legendary | +2% Attack Speed for every 1% Dodge you have. +10% Dodge -50 Range |
True | Unlocked by default | |
Legendary | Your projectiles gain 1 bounce -50% Damage |
Unlocked by default | ||
Epic | +8% HP Regeneration Start waves with -50% HP |
True | Unlocked by default | |
Common | +15% XP Gain -8 Range |
Unlocked by default | ||
Common | Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage | Unlocked by default | ||
Rare | +2 Ranged Damage +25 Range -7% Attack Speed |
Unlocked by default | ||
Rare | +20 Luck -2% HP Regeneration |
Unlocked by default | ||
Epic | +6 Max HP +2% HP Regeneration -2 Melee Damage -1 Ranged Damage |
Unlocked by default | ||
Legendary | +100% chance to instantly attract a material when its dropped. -12% Speed |
True | Unlocked by default | |
Rare | +2 Ranged Damage +10% Attack Speed -10% Damage |
Unlocked by default | ||
Common | Burning spreads to a nearby enemy -1 Max HP |
Unlocked by default | ||
Epic | +25% Damage while standing still -10% Speed |
Unlocked by default | ||
Uncommon | +10% Crit Chance -1 Armor |
Unlocked by default | ||
Common | +4% Speed -6 Luck |
Unlocked by default | ||
Epic | +6 Engineering -8% Attack Speed |
Unlocked by default | ||
Legendary | +10 Max HP Restore 3 HP per second. Cannot heal any other way. | True | Unlocked by default | |
Common | +2 Elemental Damage -2% Dodge |
Unlocked by default | ||
Legendary | +50 Harvesting -10% Damage |
Unlocked by default | ||
Common | More trees spawn | Unlocked by default | ||
Epic | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
Unlocked by default | ||
Common | Spawns a turret that shoots bullets dealing x(Engineering) damage | Unlocked by default | ||
Epic | Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each | Unlocked by default | ||
Common | Hitting an enemy removes 10% of their speed; Max 30% -3% Speed |
True | Unlocked by default | |
Epic | +3% Damage at the end of a wave | Unlocked by default | ||
Epic | Spawns a little bot that slows down nearby enemies | Unlocked by default | ||
Epic | +3 Armor +5 Max HP -10% Speed |
Unlocked by default | ||
Common | +2 HP recovered from consumables -3% Dodge |
Unlocked by default | ||
Common | +3 Max HP Start the next wave with 1 HP | Unlocked by default | ||
Rare | +16 Harvesting -1 Armor |
Unlocked by default | ||
Rare | +5 Harvesting -5% Enemies |
True | Unlocked by default | |
Epic | +10% Speed +30 Range -2 Elemental Damage |
Unlocked by default | ||
Epic | +5% Damage every 5 seconds until the end of the wave -20% Damage |
True | Unlocked by default | |
Legendary | +8 Elemental Damage +15 Luck -5 Engineering |
Unlocked by default |