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| rowspan="2" |[[Weapons|Weapon]]
| rowspan="2" |[[Weapons|Weapon]]
| rowspan="2" |{{MiniIconbox|name=Plasma Sledgehammer}}
| rowspan="2" |{{MiniIconbox|name=Plasma Sledge}}
|{{Color|color=tier3|text=Tier 3}}
|{{Color|color=tier3|text=Tier 3}}
|{{Color|color=grey|text=100%}}
|{{Color|color=grey|text=100%}}
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|{{MiniIconbox|name=Rocket Launcher}}
|{{MiniIconbox|name=Rocket Launcher}}
|''all''
|''all''
|{{Color|color=grey|text=100%}}
|{{Color|color=pastelgreen|text=120%}}
|-
|-
| rowspan="4" |[[Weapons|Weapon]]
| rowspan="4" |[[Weapons|Weapon]]
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{{TableRowItem|Dynamite}}
{{TableRowItem|Dynamite}}
{{TableRowItem|Explosive Shells}}
{{TableRowItem|Explosive Shells}}
    {{TableRowItem|Honey}}
    {{TableRowItem|Landmines}}
{{TableRowItem|Plastic Explosive}}
{{TableRowItem|Plastic Explosive}}
    {{TableRowItem|Rip and Tear}}
    {{TableRowItem|Spicy Sauce}}
    {{TableRowItem|Sunken Bell}}
</table>
</table>


== Weapons with Explosive==
== Weapons with Explosive==
The [[Explosive]] Weapon Class are weapons that create explosions on hit.  
The [[Explosive]] Weapon Class are weapons that create explosions on hit.  


<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|weapons}}
{{TableHeaders|weapons}}
{{TableRowWeapon|Plank}}
{{TableRowWeapon|Plank}}
{{TableRowWeapon|Plasma Sledgehammer}}
{{TableRowWeapon|Shredder}}
{{TableRowWeapon|Fireball}}
{{TableRowWeapon|Grenade Launcher}}
{{TableRowWeapon|Rocket Launcher}}
{{TableRowWeapon|Nuclear Launcher}}
{{TableRowWeapon|Plasma Sledge}}
{{TableRowWeapon|Power Fist}}
{{TableRowWeapon|Power Fist}}
{{TableRowWeapon|Nuclear Launcher}}
{{TableRowWeapon|DEX-troyer}}
{{TableRowWeapon|Rocket Launcher}}
{{TableRowWeapon|Shredder}}
</table>
</table>

Latest revision as of 17:26, 4 November 2024

Explosion

Explosions are effects that can happen when you hit enemies with an Explosive weapon, or caused by an Item or Character ability. When an explosion happen, all enemies within its radius take damage, allowing explosions to deal with large groups of enemies coming for you.

Explosions caused by weapons always deal damage equal to being hit normally by the weapon. If an enemy is hit by a weapon, and it causes an explosion, the enemy won't take the damage from its own explosion. So an enemy hit by a Rocket Launcher.png Rocket Launcher won't also be hit by the explosion caused by the rocket launcher.

  • Explosions benefit from the Explosion Damage and Explosion Size secondary stats. Explosion Damage works like regular Damage, but is only applied to weapons with the Explosive Tags and Explosions.

Explosion Sizes

Different weapons/items/character effects have different sized explosions. Which you can see on the following list. The "Explosion Size" stat scales multiplicatively with the base size, meaning that if you pick up +100% explosion size (4 plastic explosives), it would increase the size of a Plank's explosion from 75% to 150%, a Rocket Launcher's explosion from 100% to 200%, and a Nuclear Launcher 3's explosion from 200% to 400%.

Note that Wrench.png Wrench spawns Explosive Turret.png Explosive Turret at Tier 4. And Screwdriver.png Screwdriver spawns Landmines.png Landmines

Type Name Tier Size
Character Bull.png Bull - 100%
Character Glutton.png Glutton - 200%
Item Landmines.png Landmines - 175%
Item Rip and Tear.png Rip and Tear - 65%
Item Spicy Sauce.png Spicy Sauce - 125%
Item Explosive Turret.png Explosive Turret - 100%
Weapon Plank.png Plank all 75%
Weapon Plasma Sledge.png Plasma Sledge Tier 3 100%
Tier 4 125%
Weapon Power Fist.png Power Fist Tier 3 75%
Tier 4 100%
Weapon Nuclear Launcher.png Nuclear Launcher Tier 3 200%
Tier 4 225%
Weapon Rocket Launcher.png Rocket Launcher all 120%
Weapon Shredder.png Shredder Tier 1 75%
Tier 2 80%
Tier 3 85%
Tier 4 90%

Items tagged with "Explosive"

Explosive Tag is a hidden tag for certain Items. It's applied to items that enhance explosions.

The character(s) Artificer.png Artificer, Bull.png Bull, Glutton.png Glutton, Ogre.png Ogre have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +15 % Explosion Damage 20 Explosive
Tier 4 +60 % Explosion Damage
+15 % Explosion Size
-15 % Damage
100 Win a run with Artificer.png Artificer Explosive
Tier 3 +3 Ranged Damage
+10 % Explosion Damage
+5 % Explosion Size
-3 % Speed
-3 % Dodge
70 Ranged Damage, Explosive
Tier 1 A landmine spawns every 12 seconds dealing 10 (+100%Engineering Stat.png) damage in an area 15 Engineering, Explosive, Structure
Tier 3 +25 % Explosion Size 60 Explosive
Tier 3 Enemies have a 20% chance to explode for 10 (+50%Melee Damage.png) damage when they die
-5 % Crit Chance
65 5 Win a run with Loud.png Loud Melee Damage, Explosive
Tier 2 +3 Max HP
Consumables have a 33% chance to explode for 10 (+100%Max HP.png) damage when picked up
40 3 Win a run with Glutton.png Glutton Max HP, Luck, Explosive
Tier 3 Once per wave, you explode for 100 (+500%Melee Damage.png+500%Ranged Damage.png+500%Elemental Damage.png+500%Engineering Stat.png) damage when you fall below 40% health 65 1 Explosive

Weapons with Explosive

The Explosive Weapon Class are weapons that create explosions on hit.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Explosive, Elemental

10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png)
15(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png)
20(70%Melee Damage.png70%Elemental Damage.png70%Engineering Stat.png)
25(80%Melee Damage.png80%Elemental Damage.png80%Engineering Stat.png)

1.23s
1.14s
1.06s
0.98s

8.1(41%Melee Damage.png41%Elemental Damage.png41%Engineering Stat.png)/s
13.2(53%Melee Damage.png53%Elemental Damage.png53%Engineering Stat.png)/s
18.9(66%Melee Damage.png66%Elemental Damage.png66%Engineering Stat.png)/s
25.5(82%Melee Damage.png82%Elemental Damage.png82%Engineering Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
150
150
150

5
5
5
5

0
0
0
0

Hits have 25%/30%/35%/40% chance to explode.

15
31
61
122

Default
Gun, Explosive

5(50%Ranged Damage.png)
10(50%Ranged Damage.png)
15(50%Ranged Damage.png)
25(50%Ranged Damage.png)

1.3s
1.22s
1.13s
1.05s

3.8(38%Ranged Damage.png)/s
8.2(40%Ranged Damage.png)/s
13.3(44%Ranged Damage.png)/s
23.8(47%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

450
450
450
450

0
0
0
0

0
0
0
0

50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage

15
31
61
122

Default
Explosive, Elemental

-
5(+25%Elemental Damage.png)
10(+50%Elemental Damage.png)
20(+75%Elemental Damage.png)

-
1.12s
1.03s
0.87s

--
4.5(22.4%Elemental Damage.png)/s
9.7(48.4%Elemental Damage.png)/s
23.1(86.5%Elemental Damage.png)/s

-
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

-
400
450
500

-
0
0
0

-
0
0
0

Projectiles explode on hit.
Deals -/5x3/6x4/8x5 (+100%Elemental Damage.png) burning damage

-
36
66
140

Default
Heavy, Explosive

-
12(+100%Ranged Damage.png)
18(+100%Ranged Damage.png)
30(+100%Ranged Damage.png)

-
0.37s
0.37s
0.37s

--
32.7(272.7%Ranged Damage.png)/s
49.1(272.7%Ranged Damage.png)/s
81.8(272.7%Ranged Damage.png)/s

-
x2.5 (5% chance)
x3 (10% chance)
x3.5 (20% chance)

-
350
400
450

-
0
0
0

-
0
0
0

Every 2nd/3rd/4th shot has a longer cooldown: 3.7s/3.2s/2.7s.
Projectiles explode on hit.
Bounces 1 time.

-
58
108
212

Win a run with Gangster
Heavy, Explosive

-
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
80(100%Ranged Damage.png)

-
1.78s
1.37s
1.03s

-
16.9(56%Ranged Damage.png)/s
36.5(72%Ranged Damage.png)/s
77.7(97%Ranged Damage.png)/s

-
x2 (3%)
x2 (3%)
x2 (3%)

-
500
550
600

-
15
15
15

-
0
0
0

Projectiles explode on hit

-
56
103
207

Default
Heavy, Explosive

-
-
60(100%Ranged Damage.png100%Elemental Damage.png)
120(100%Ranged Damage.png100%Elemental Damage.png)

-
-
2.12s
2.12s

-
-
28.3(47%Ranged Damage.png47%Elemental Damage.png)/s
56.6(47%Ranged Damage.png47%Elemental Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
800

-
-
15
15

-
-
0
0

Projectiles explode on hit

-
-
144
289

Win a run with Soldier.png Soldier
Elemental, Explosive

-
-
80(150%Melee Damage.png150%Elemental Damage.png)
120(200%Melee Damage.png200%Elemental Damage.png)

-
-
1.55s
1.49s

-
-
51.6(96%Melee Damage.png96%Elemental Damage.png)/s
80.5(134%Melee Damage.png134%Elemental Damage.png)/s

-
-
x1.75 (3%)
x1.75 (3%)

-
-
175
175

-
-
30
30

-
-
0
0

Hits have 25%/50% chance to explode.

-
-
136
272

Win a run with Knight.png Knight
Unarmed, Explosive

-
-
40(100%Melee Damage.png)
60(100%Melee Damage.png)

-
-
0.69s
0.59s

-
-
58.0(144%Melee Damage.png)/s
101.7(169%Melee Damage.png)/s

-
-
x1.5 (1%)
x1.5 (1%)

-
-
150
150

-
-
15
15

-
-
0
0

Hits have 25%/50% chance to explode.

-
-
110
221

Win a run with Brawler.png Brawler
Legendary, Explosive

-
-
-
100(+100%Melee Damage.png+100%Engineering Stat.png)

-
-
-
1.33s

--
--
--
75.3(75.3%Melee Damage.png75.3%Engineering Stat.png)/s

-
-
-
x2 (3% chance)

-
-
-
400

-
-
-
10

-
-
-
0

50% chance to explode on hit
Hitting an enemy spawns a lightning projectile that bounces 5 times and deals 30 (+100%Elemental Damage.png) damage

-
-
-
315

Default