From Brotato Wiki
(Apply Template:WeaponClassIntroText) |
ArosRising (talk | contribs) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{WeaponClassIntroText}} | {{WeaponClassIntroText}} | ||
== Weapons with Heavy== | == Weapons with Heavy== | ||
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|weapons}} | {{TableHeaders|weapons}} | ||
{{TableRowWeapon|Cacti Club}} | {{TableRowWeapon|Cacti Club}} | ||
{{TableRowWeapon|Anchor}} | |||
{{TableRowWeapon|Flamethrower}} | |||
{{TableRowWeapon|Grenade Launcher}} | |||
{{TableRowWeapon|Hammer}} | {{TableRowWeapon|Hammer}} | ||
{{TableRowWeapon| | {{TableRowWeapon|Mace}} | ||
{{TableRowWeapon|Rocket Launcher}} | |||
{{TableRowWeapon|Minigun}} | {{TableRowWeapon|Minigun}} | ||
{{TableRowWeapon|Nuclear Launcher}} | {{TableRowWeapon|Nuclear Launcher}} | ||
{{TableRowWeapon|Obliterator}} | {{TableRowWeapon|Obliterator}} | ||
{{TableRowWeapon| | {{TableRowWeapon|War Hammer}} | ||
{{TableRowWeapon|Gatling Laser}} | |||
</table> | </table> |
Latest revision as of 20:17, 3 November 2024
Heavy
Heavy is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.
Weapon classes also affect your chance to find other weapons with the same class in the Shop.
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage
Weapons with Heavy
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive, Heavy |
1.66s |
x2 (3%) |
200 |
8 |
0 |
Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80% damage |
20 |
Default | |||
Naval, Heavy |
- |
- |
- |
- |
- |
- |
- |
Default | |||
Elemental, Heavy |
- |
- |
- |
- |
- |
Deals -/1x3/3x5/5x8(100%) burning damage Pierces 99 enemies dealing 1 damage |
- |
Default | |||
Heavy, Explosive |
- |
- |
- |
- |
- |
Every 2nd/3rd/4th shot has a longer cooldown: 3.7s/3.2s/2.7s. Projectiles explode on hit. Bounces 1 time. |
- |
Win a run with Gangster | |||
Blunt, Heavy |
- |
- |
- |
- |
- |
+2/+4/+6 Knockback |
- |
Default | |||
Heavy, Medieval |
- |
-- |
- |
- |
- |
- |
-3%/-6%/-10% Attack Speed |
- |
Win a run with Ogre | ||
Heavy, Explosive |
- |
- |
- |
- |
- |
Projectiles explode on hit |
- |
Default | |||
Heavy, Gun |
- |
- |
- |
- |
- |
Pierces 1/2 enemies dealing -50% less damage with each pierce. |
- |
Default | |||
Heavy, Explosive |
- |
- |
- |
- |
- |
Projectiles explode on hit |
- |
Win a run with Soldier | |||
Gun, Heavy |
- |
- |
- |
- |
- |
Pierces through enemies |
- |
Win a run with Demon | |||
Blunt, Heavy |
- |
- |
- |
- |
- |
Resets the cooldown of all offensive turrets when attacking |
- |
Win a run with Dwarf | |||
Legendary, Heavy |
- |
- |
- |
- |
- |
Pierces 3 enemies dealing -25% less damage with each pierce. |
- |
Default |