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{{Weapon}}
{{Weapon|type=melee}}
{{Melee}}
{{WeaponPageClassText}}
== Type Sets ==
 
Weapons with same types gain set bonuses.
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
{{Blade}} {{Heavy}}
{{TableHeaders|sets}}
{{TableRowSet|Blade}}
{{TableRowSet|Medieval}}
</table>

Latest revision as of 16:29, 29 April 2024

Sword.png
Sword
Damage: -
25(100%Melee Damage.png)
40(100%Melee Damage.png)
60(100%Melee Damage.png)
Attack Speed: - / 1.28s / 1.13s / 0.98s
DPS: -
19.5(78%Melee Damage.png)/s
35.4(88%Melee Damage.png)/s
61.2(102%Melee Damage.png)/s
Crit Chance / Damage: - / x2 (3%) / x2 (3%) / x2 (3%)
Range: - / 200 / 200 / 200
Knockback: - / 5 / 5 / 5
Lifesteal: - / 0 / 0 / 0
Attack Type: Thrust
Special Effects: Alternates between thrusting and sweeping attacks

Sword

Sword is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Sword is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.

Class

Sword has the Weapon Class(es) of: Blade, Medieval.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Class Bonuses Weapons
Blade (2)+1 Melee Damage 1% Life Steal
(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal


Sword
  Sword




Medieval (2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge




Mace
  Mace

Sword
  Sword