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(Created page with "{{Infobox Weapon |name={{PAGENAME}} |Type={{Weapon Data|{{PAGENAME}}|Types}} }} {{Weapon|type=melee}} {{WeaponPageClassText}} <table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> {{TableHeaders|sets}} {{TableRowWeaponClass|Naval}} {{TableRowWeaponClass|Gun}} </table> == Update History == * 1.1.0.0: Added to the Game.")
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Revision as of 08:34, 6 November 2024

Blunderbuss.png
Blunderbuss
Damage: -
25(+100%Ranged Damage.png)
50(+125%Ranged Damage.png)
80(+150%Ranged Damage.png)
Attack Speed: - / 5.2s / 5.2s / 5.2s
DPS: --
4.8(19.2%Ranged Damage.png)/s
9.6(24%Ranged Damage.png)/s
15.4(28.8%Ranged Damage.png)/s
Crit Chance / Damage: - / x2 (3% chance) / x2.25 (3% chance) / x2.5 (3% chance)
Range: - / 325 / 350 / 375
Knockback: - / 10 / 20 / 30
Lifesteal: - / 0 / 0 / 0
Attack Type: -
Special Effects: Cooldown is reset when you pick up a material.
Pierces 2 enemies dealing -25% less damage with each pierce.

Blunderbuss

Blunderbuss is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Blunderbuss is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.

Class

Blunderbuss has the Weapon Class(es) of: Naval, Gun.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Class Bonuses Weapons
Naval (2)+1 Curse
(3)+2 Curse
(4)+3 Curse
(5)+4 Curse
(6)+5 Curse
Anchor
  Anchor




Gun (2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range



Pistol
  Pistol



SMG
  SMG






Update History