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==Characters== | ==Characters== | ||
<div class="statscard-grid" style="margin-left: 0; margin-top: 20px;"> | |||
<div class="statscard-grid__main" style="max-height: none;"> | |||
<div class="statscard-grid" style="margin-left: 0;"> | |||
<div class="statscard-grid__main"> | |||
<div id="character_sailor" class="statscard-grid__item"> | <div id="character_sailor" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
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| swpns = Anchor, Trident, Blunderbuss | | swpns = Anchor, Trident, Blunderbuss | ||
| stat1 = {{Color|green|+200%}} damage with {{Color|green|Naval}} weapons against cursed enemies | | stat1 = {{Color|green|+200%}} damage with {{Color|green|Naval}} weapons against cursed enemies | ||
| stat2 = | | stat2 = {{Color|curse|+25}} Curse | ||
| stat3 = {{Color|red|-30}} % Damage | | stat3 = {{Color|red|-30}} % Damage | ||
| stat4 = You can only equip tier {{Color|red|II}} weapons or above | | stat4 = You can only equip tier {{Color|red|II}} weapons or above | ||
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| tags = stat_curse xp_gain | | tags = stat_curse xp_gain | ||
| swpns = Fist, Claw, Cacti Club, Sharp Tooth, Sickle, Hatchet, Rock, Stick, Spiky Shield, Chopper, Torch, Plank, SMG, Shredder, Icicle, Ghost Scepter, Javelin | | swpns = Fist, Claw, Cacti Club, Sharp Tooth, Sickle, Hatchet, Rock, Stick, Spiky Shield, Chopper, Torch, Plank, SMG, Shredder, Icicle, Ghost Scepter, Javelin | ||
| stat1 = Weapon damage additionally scales with | | stat1 = Weapon damage additionally scales with {{Color|curse|35%}} {{Color|curse|Curse}} | ||
| stat2 = You start with {{Color|green|1}} cursed {{Color|green|Fish Hook}} | | stat2 = You start with {{Color|green|1}} cursed {{Color|green|Fish Hook}} | ||
| stat3 = | | stat3 = {{Color|curse|+1}} {{Color|curse|Curse}} when you level up | ||
| stat4 = {{Color|red|-10}} {{Color|red|Range}} at the end of a wave | | stat4 = {{Color|red|-10}} {{Color|red|Range}} at the end of a wave | ||
| stat5 = {{Color|red|-5}} {{Color|red|% XP Gain}} at the end of a wave | | stat5 = {{Color|red|-5}} {{Color|red|% XP Gain}} at the end of a wave | ||
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| stat1 = {{Color|green|+35}} Luck | | stat1 = {{Color|green|+35}} Luck | ||
| stat2 = {{Color|green|+200%}} damage from non elemental sources against burning targets | | stat2 = {{Color|green|+200%}} damage from non elemental sources against burning targets | ||
| stat3 = Consumables explode for 5x{{Color|green|1}} ({{Color|green|{{Color|grey|+100%}} | | stat3 = Consumables explode for 5x{{Color|green|1}} ({{Color|green|{{Color|grey|+100%}}{{StatIcon|Elemental Damage}}}}) burning damage when picked up | ||
| stat4 = You start with {{Color|green|1}} {{Color|green|Scared Sausage}} | | stat4 = You start with {{Color|green|1}} {{Color|green|Scared Sausage}} | ||
| stat5 = {{Color|red|+100}} % Enemy health | | stat5 = {{Color|red|+100}} % Enemy health | ||
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| tags = stat_max_hp stat_melee_damage explosive | | tags = stat_max_hp stat_melee_damage explosive | ||
| swpns = Fist, Brick, Rock, Plank, Cacti Club, Chopper, Spoon | | swpns = Fist, Brick, Rock, Plank, Cacti Club, Chopper, Spoon | ||
| stat1 = Enemies taking double their max health as damage explode for {{Color|green|15}} ({{Color|green|{{Color|grey|+50%}} | | stat1 = Enemies taking double their max health as damage explode for {{Color|green|15}} ({{Color|green|{{Color|grey|+50%}}{{StatIcon|Max HP}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}}}}) damage | ||
| stat2 = {{Color|green|+10}} Melee Damage | | stat2 = {{Color|green|+10}} Melee Damage | ||
| stat3 = You can't equip ranged weapons | | stat3 = You can't equip ranged weapons | ||
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| tags = | | tags = | ||
| swpns = Lute, Chopper, Fist, Spoon, Scissors, Sharp Tooth, Hatchet, Flute, Double Barrel Shotgun, Shuriken, Slingshot, Medical Gun, SMG, Taser, Cacti Club, Claw | | swpns = Lute, Chopper, Fist, Spoon, Scissors, Sharp Tooth, Hatchet, Flute, Double Barrel Shotgun, Shuriken, Slingshot, Medical Gun, SMG, Taser, Cacti Club, Claw | ||
| stat1 = Hitting an enemy that has less than {{Color|green|25%}} health has a {{Color|green|5%}} ({{Color|green|{{Color|grey|50%}} | | stat1 = Hitting an enemy that has less than {{Color|green|25%}} health has a {{Color|green|5%}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Max HP}}}}) chance to charm it for {{Color|green|8}} seconds | ||
| stat2 = {{Color|green|+50}} {{Color|green|Range}} with melee weapons | | stat2 = {{Color|green|+50}} {{Color|green|Range}} with melee weapons | ||
| stat3 = {{Color|red|-3}} {{Color|red|% Damage}} for every | | stat3 = {{Color|red|-3}} {{Color|red|% Damage}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have | ||
| stat4 = {{Color|red|-1}} {{Color|red|Armor}} for every | | stat4 = {{Color|red|-1}} {{Color|red|Armor}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have | ||
| stat5 = | | stat5 = {{Color|curse|+1}} {{Color|curse|Curse}} at the end of a wave | ||
}} | }} | ||
</div> | </div> | ||
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==Items== | ==Items== | ||
Current items total: 32 <small>({{Color|tier1|6}}, {{Color|tier2|11}}, {{Color|tier3|11}}, {{Color|tier4|4}})</small> | |||
<div class="statscard-grid statscard-grid--fullheight"> | <div class="statscard-grid statscard-grid--fullheight"> | ||
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| tags = stat_percent_damage stat_curse | | tags = stat_percent_damage stat_curse | ||
| stat1 = {{Color|green|+3}} % Damage | | stat1 = {{Color|green|+3}} % Damage | ||
| stat2 = | | stat2 = {{Color|curse|+1}} Curse | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 12}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 12}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_curse}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_curse}}</small></span> | ||
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| name = Penguin | | name = Penguin | ||
| type = item | | type = item | ||
| cat = Limited (3 | | cat = Limited (0/3) | ||
| image = Penguin.png | | image = Penguin.png | ||
| rarity = 1 | | rarity = 1 | ||
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| name = Bone Dice | | name = Bone Dice | ||
| type = item | | type = item | ||
| cat = Limited (2 | | cat = Limited (0/2) | ||
| image = Bone Dice.png | | image = Bone Dice.png | ||
| rarity = 2 | | rarity = 2 | ||
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| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| name = Fish Hook | | name = Fish Hook | ||
| type = item | | type = item | ||
| cat = Limited (3 | | cat = Limited (0/3) | ||
| image = Fish Hook.png | | image = Fish Hook.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_curse lock | | tags = stat_curse lock | ||
| stat1 = Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop | | stat1 = Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop | ||
| stat2 = | | stat2 = {{Color|curse|+1}} Curse | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse<br>lock}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse<br>lock}}</small></span> | ||
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| name = Pearl | | name = Pearl | ||
| type = item | | type = item | ||
| cat = Limited (20 | | cat = Limited (0/20) | ||
| image = Pearl.png | | image = Pearl.png | ||
| rarity = 2 | | rarity = 2 | ||
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| name = Spyglass | | name = Spyglass | ||
| type = item | | type = item | ||
| cat = Limited (2 | | cat = Limited (0/2) | ||
| image = Spyglass.png | | image = Spyglass.png | ||
| rarity = 2 | | rarity = 2 | ||
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| name = Treasure Map | | name = Treasure Map | ||
| type = item | | type = item | ||
| cat = Limited (5 | | cat = Limited (0/5) | ||
| image = Treasure Map.png | | image = Treasure Map.png | ||
| rarity = 2 | | rarity = 2 | ||
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| tags = stat_curse | | tags = stat_curse | ||
| stat1 = {{Color|green|+35%}} stats gained from level upgrades | | stat1 = {{Color|green|+35%}} stats gained from level upgrades | ||
| stat2 = | | stat2 = {{Color|curse|+1}} {{Color|curse|Curse}} when you level up | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse}}</small></span> | ||
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| stat3 = {{Color|red|+10}} % Enemy health | | stat3 = {{Color|red|+10}} % Enemy health | ||
| stat4 = {{Color|red|+10}} % Enemy damage | | stat4 = {{Color|red|+10}} % Enemy damage | ||
| stat5 = | | stat5 = {{Color|curse|+5}} Curse | ||
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse<br>more_enemies}}</small></span> | | stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse<br>more_enemies}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| name = Goblet | | name = Goblet | ||
| type = item | | type = item | ||
| cat = Limited (3 | | cat = Limited (0/3) | ||
| image = Goblet.png | | image = Goblet.png | ||
| rarity = 3 | | rarity = 3 | ||
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| stat1 = Duplicates the next item you get from the shop (item limits can't be exceeded) | | stat1 = Duplicates the next item you get from the shop (item limits can't be exceeded) | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
}} | }} | ||
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| name = Starfish | | name = Starfish | ||
| type = item | | type = item | ||
| cat = Limited (3 | | cat = Limited (0/3) | ||
| image = Starfish.png | | image = Starfish.png | ||
| rarity = 3 | | rarity = 3 | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = explosive | | tags = explosive | ||
| stat1 = Once per wave, you explode for {{Color|green|100}} ({{Color|green|{{Color|grey|+500%}} | | stat1 = Once per wave, you explode for {{Color|green|100}} ({{Color|green|{{Color|grey|+500%}}{{StatIcon|Melee Damage}}{{Color|grey|+500%}}{{StatIcon|Ranged Damage}}{{Color|grey|+500%}}{{StatIcon|Elemental Damage}}{{Color|grey|+500%}}{{StatIcon|Engineering}}}}) damage when you fall below {{Color|green|40%}} health | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span> | ||
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| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 130}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 130}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = Kraken's Eye.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = explosive stat_max_hp stat_curse | | tags = explosive stat_max_hp stat_curse | ||
| stat1 = You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|+500%}}[img= | | stat1 = You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|+500%}}[img=20x20]res://dlcs/dlc_1/resources/graphics/curse_icon.png[/img]}}) damage when you get hit | ||
| stat2 = {{Color|green|+10}} Max HP | | stat2 = {{Color|green|+10}} Max HP | ||
| stat3 = | | stat3 = {{Color|curse|+10}} Curse | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>stat_max_hp<br>stat_curse}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>stat_max_hp<br>stat_curse}}</small></span> | ||
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| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | ||
}} | |||
</div> | |||
</div> | |||
</div> | |||
== Weapon Classes == | |||
1 new weapon class: [[Naval]] | |||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | |||
{{TableHeaders|sets}} | |||
{{TableRowWeaponClass|Naval}} | |||
</table> | |||
==Weapons== | |||
16 new weapons: | |||
<div class="statscard-grid" style="margin-left: 0;"> | |||
{{StatsCard_WeaponToggles}} | |||
<div class="statscard-grid__main" style="max-height: none;"> | |||
<div id="weapon_anchor_2" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name2 = Anchor | |||
| type2 = Melee | |||
| class2 = Naval, Heavy | |||
| image2 = Anchor.png | |||
| rarity2 = 2 | |||
| damage2 = 40 (+100%{{StatIcon|Melee Damage}}+65%{{StatIcon|name=Curse}}) | |||
| critical2 = x1.5 (3% chance) | |||
| cooldown2 = 1.89s | |||
| knockback2 = 10 | |||
| range2 = 150 (Melee) | |||
| lifesteal2 = 0% | |||
| name3 = Anchor | |||
| type3 = Melee | |||
| class3 = Naval, Heavy | |||
| image3 = Anchor.png | |||
| rarity3 = 3 | |||
| damage3 = 60 (+125%{{StatIcon|Melee Damage}}+90%{{StatIcon|name=Curse}}) | |||
| critical3 = x1.5 (3% chance) | |||
| cooldown3 = 1.84s | |||
| knockback3 = 10 | |||
| range3 = 175 (Melee) | |||
| lifesteal3 = 0% | |||
| name4 = Anchor | |||
| type4 = Melee | |||
| class4 = Naval, Heavy | |||
| image4 = Anchor.png | |||
| rarity4 = 4 | |||
| damage4 = 100 (+150%{{StatIcon|Melee Damage}}+125%{{StatIcon|name=Curse}}) | |||
| critical4 = x1.5 (3% chance) | |||
| cooldown4 = 1.78s | |||
| knockback4 = 10 | |||
| range4 = 200 (Melee) | |||
| lifesteal4 = 0% | |||
| firstShownTier = 2 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 1 | |||
| tier2disabled = 0 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_brick_1" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name1 = Brick | |||
| type1 = Melee | |||
| class1 = Blunt | |||
| image1 = Brick.png | |||
| rarity1 = 1 | |||
| damage1 = 30 (+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Engineering}}) | |||
| critical1 = x1.5 (3% chance) | |||
| cooldown1 = 1.39s | |||
| knockback1 = 5 | |||
| range1 = 150 (Melee) | |||
| lifesteal1 = 0% | |||
| speciala1 = Has a {{Color|green|1%}} chance to break and drop {{Color|green|10}} materials on hit | |||
| name2 = Brick | |||
| type2 = Melee | |||
| class2 = Blunt | |||
| image2 = Brick.png | |||
| rarity2 = 2 | |||
| damage2 = 60 (+65%{{StatIcon|Melee Damage}}+65%{{StatIcon|Engineering}}) | |||
| critical2 = x1.5 (3% chance) | |||
| cooldown2 = 1.39s | |||
| knockback2 = 5 | |||
| range2 = 150 (Melee) | |||
| lifesteal2 = 0% | |||
| speciala2 = Has a {{Color|green|1%}} chance to break and drop {{Color|green|30}} materials on hit | |||
| name3 = Brick | |||
| type3 = Melee | |||
| class3 = Blunt | |||
| image3 = Brick.png | |||
| rarity3 = 3 | |||
| damage3 = 90 (+80%{{StatIcon|Melee Damage}}+80%{{StatIcon|Engineering}}) | |||
| critical3 = x1.5 (3% chance) | |||
| cooldown3 = 1.39s | |||
| knockback3 = 5 | |||
| range3 = 150 (Melee) | |||
| lifesteal3 = 0% | |||
| speciala3 = Has a {{Color|green|1%}} chance to break and drop {{Color|green|60}} materials on hit | |||
| name4 = Brick | |||
| type4 = Melee | |||
| class4 = Blunt | |||
| image4 = Brick.png | |||
| rarity4 = 4 | |||
| damage4 = 120 (+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}}) | |||
| critical4 = x1.5 (3% chance) | |||
| cooldown4 = 1.39s | |||
| knockback4 = 5 | |||
| range4 = 150 (Melee) | |||
| lifesteal4 = 0% | |||
| speciala4 = Has a {{Color|green|1%}} chance to break and drop {{Color|green|120}} materials on hit | |||
| firstShownTier = 1 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 0 | |||
| tier2disabled = 0 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_blunderbuss_2" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name2 = Blunderbuss | |||
| type2 = Ranged | |||
| class2 = Naval, Gun | |||
| image2 = Blunderbuss.png | |||
| rarity2 = 2 | |||
| damage2 = 25 (+100%{{StatIcon|Ranged Damage}}) | |||
| critical2 = x2 (3% chance) | |||
| cooldown2 = 5.2s | |||
| knockback2 = 10 | |||
| range2 = 325 (Ranged) | |||
| lifesteal2 = 0% | |||
| pierce2 = 2 (25% damage) | |||
| speciala2 = Cooldown is reset when you pick up a material | |||
| name3 = Blunderbuss | |||
| type3 = Ranged | |||
| class3 = Naval, Gun | |||
| image3 = Blunderbuss.png | |||
| rarity3 = 3 | |||
| damage3 = 50 (+125%{{StatIcon|Ranged Damage}}) | |||
| critical3 = x2.25 (3% chance) | |||
| cooldown3 = 5.2s | |||
| knockback3 = 20 | |||
| range3 = 350 (Ranged) | |||
| lifesteal3 = 0% | |||
| pierce3 = 2 (25% damage) | |||
| speciala3 = Cooldown is reset when you pick up a material | |||
| name4 = Blunderbuss | |||
| type4 = Ranged | |||
| class4 = Naval, Gun | |||
| image4 = Blunderbuss.png | |||
| rarity4 = 4 | |||
| damage4 = 80 (+150%{{StatIcon|Ranged Damage}}) | |||
| critical4 = x2.5 (3% chance) | |||
| cooldown4 = 5.2s | |||
| knockback4 = 30 | |||
| range4 = 375 (Ranged) | |||
| lifesteal4 = 0% | |||
| pierce4 = 2 (25% damage) | |||
| speciala4 = Cooldown is reset when you pick up a material | |||
| firstShownTier = 2 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 1 | |||
| tier2disabled = 0 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_captains_sword_3" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name3 = Captain’s Sword | |||
| type3 = Melee | |||
| class3 = Naval, Blade | |||
| image3 = Captain's Sword.png | |||
| rarity3 = 3 | |||
| damage3 = 50 (+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|name=Curse}}) | |||
| critical3 = x2 (3% chance) | |||
| cooldown3 = 1.03s | |||
| knockback3 = 5 | |||
| range3 = 200 (Melee) | |||
| lifesteal3 = 0% | |||
| speciala3 = Alternates between thrusting and sweeping attacks | |||
| specialb3 = Deals {{Color|green|+15}} {{Color|green|Damage}} for every free weapon slot you have [{{Color|green|+90}}] | |||
| name4 = Captain’s Sword | |||
| type4 = Melee | |||
| class4 = Naval, Blade | |||
| image4 = Captain’s Sword.png | |||
| rarity4 = 4 | |||
| damage4 = 80 (+125%{{StatIcon|Melee Damage}}+125%{{StatIcon|name=Curse}}) | |||
| critical4 = x2 (3% chance) | |||
| cooldown4 = 0.95s | |||
| knockback4 = 5 | |||
| range4 = 200 (Melee) | |||
| lifesteal4 = 0% | |||
| speciala4 = Alternates between thrusting and sweeping attacks | |||
| specialb4 = Deals {{Color|green|+30}} {{Color|green|Damage}} for every free weapon slot you have [{{Color|green|+180}}] | |||
| firstShownTier = 3 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 1 | |||
| tier2disabled = 1 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_chainsaw_3" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name3 = Chainsaw | |||
| type3 = Melee | |||
| class3 = Blade, Tool | |||
| image3 = Chainsaw.png | |||
| rarity3 = 3 | |||
| damage3 = 10 (+75%{{StatIcon|Melee Damage}}+75%{{StatIcon|Engineering}}+75%{{StatIcon|Lifesteal}}) | |||
| critical3 = x1.5 (3% chance) | |||
| cooldown3 = 0.53s | |||
| knockback3 = 0 | |||
| range3 = 175 (Melee) | |||
| lifesteal3 = 15% | |||
| speciala3 = Cooldown is {{Color|grey|1.83s}} every 30 shots | |||
| specialb3 = Deals {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites) | |||
| name4 = Chainsaw | |||
| type4 = Melee | |||
| class4 = Blade, Tool | |||
| image4 = Chainsaw.png | |||
| rarity4 = 4 | |||
| damage4 = 20 (+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}}+100%{{StatIcon|Lifesteal}}) | |||
| critical4 = x1.5 (3% chance) | |||
| cooldown4 = 0.56s | |||
| knockback4 = 0 | |||
| range4 = 200 (Melee) | |||
| lifesteal4 = 30% | |||
| speciala4 = Cooldown is {{Color|grey|1.52s}} every 40 shots | |||
| specialb4 = Deals {{Color|green|20%}} of an enemy’s current health as bonus damage ({{Color|green|2%}} for bosses and elites) | |||
| firstShownTier = 3 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 1 | |||
| tier2disabled = 1 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_flute_1" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name1 = Flute | |||
| type1 = Ranged | |||
| class1 = Musical | |||
| image1 = Flute.png | |||
| rarity1 = 1 | |||
| damage1 = 5 (+50%{{StatIcon|Ranged Damage}}+10%{{StatIcon|Luck}}) | |||
| critical1 = x1.5 (3% chance) | |||
| cooldown1 = 1.2s | |||
| knockback1 = 0 | |||
| range1 = 300 (Ranged) | |||
| lifesteal1 = 0% | |||
| speciala1 = Hitting an enemy that has less than {{Color|green|60%}} health has a {{Color|green|10%}} chance to charm it for {{Color|green|8}} seconds | |||
| name2 = Flute | |||
| type2 = Ranged | |||
| class2 = Musical | |||
| image2 = Flute.png | |||
| rarity2 = 2 | |||
| damage2 = 8 (+50%{{StatIcon|Ranged Damage}}+15%{{StatIcon|Luck}}) | |||
| critical2 = x1.5 (3% chance) | |||
| cooldown2 = 1.12s | |||
| knockback2 = 0 | |||
| range2 = 325 (Ranged) | |||
| lifesteal2 = 0% | |||
| speciala2 = Hitting an enemy that has less than {{Color|green|65%}} health has a {{Color|green|15%}} chance to charm it for {{Color|green|8}} seconds | |||
| name3 = Flute | |||
| type3 = Ranged | |||
| class3 = Musical | |||
| image3 = Flute.png | |||
| rarity3 = 3 | |||
| damage3 = 11 (+50%{{StatIcon|Ranged Damage}}+20%{{StatIcon|Luck}}) | |||
| critical3 = x1.5 (3% chance) | |||
| cooldown3 = 1.03s | |||
| knockback3 = 0 | |||
| range3 = 350 (Ranged) | |||
| lifesteal3 = 0% | |||
| speciala3 = Hitting an enemy that has less than {{Color|green|70%}} health has a {{Color|green|20%}} chance to charm it for {{Color|green|8}} seconds | |||
| name4 = Flute | |||
| type4 = Ranged | |||
| class4 = Musical | |||
| image4 = Flute.png | |||
| rarity4 = 4 | |||
| damage4 = 15 (+50%{{StatIcon|Ranged Damage}}+25%{{StatIcon|Luck}}) | |||
| critical4 = x1.5 (3% chance) | |||
| cooldown4 = 0.95s | |||
| knockback4 = 0 | |||
| range4 = 375 (Ranged) | |||
| lifesteal4 = 0% | |||
| speciala4 = Hitting an enemy that has less than {{Color|green|75%}} health has a {{Color|green|25%}} chance to charm it for {{Color|green|8}} seconds | |||
| firstShownTier = 1 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 0 | |||
| tier2disabled = 0 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_grenade_launcher_2" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name2 = Grenade Launcher | |||
| type2 = Ranged | |||
| class2 = Heavy, Explosive | |||
| image2 = Grenade Launcher.png | |||
| rarity2 = 2 | |||
| damage2 = 12 (+100%{{StatIcon|Ranged Damage}}) | |||
| critical2 = x2.5 (5% chance) | |||
| cooldown2 = 0.37s | |||
| knockback2 = 0 | |||
| range2 = 350 (Ranged) | |||
| lifesteal2 = 0% | |||
| bounce2 = 1 (0% damage) | |||
| speciala2 = Cooldown is {{Color|grey|3.7s}} every 2 shots | |||
| specialb2 = Projectiles explode on hit | |||
| name3 = Grenade Launcher | |||
| type3 = Ranged | |||
| class3 = Heavy, Explosive | |||
| image3 = Grenade Launcher.png | |||
| rarity3 = 3 | |||
| damage3 = 18 (+100%{{StatIcon|Ranged Damage}}) | |||
| critical3 = x3 (10% chance) | |||
| cooldown3 = 0.37s | |||
| knockback3 = 0 | |||
| range3 = 400 (Ranged) | |||
| lifesteal3 = 0% | |||
| bounce3 = 1 (0% damage) | |||
| speciala3 = Cooldown is {{Color|grey|3.2s}} every 3 shots | |||
| specialb3 = Projectiles explode on hit | |||
| name4 = Grenade Launcher | |||
| type4 = Ranged | |||
| class4 = Heavy, Explosive | |||
| image4 = Grenade Launcher.png | |||
| rarity4 = 4 | |||
| damage4 = 30 (+100%{{StatIcon|Ranged Damage}}) | |||
| critical4 = x3.5 (20% chance) | |||
| cooldown4 = 0.37s | |||
| knockback4 = 0 | |||
| range4 = 450 (Ranged) | |||
| lifesteal4 = 0% | |||
| bounce4 = 1 (0% damage) | |||
| speciala4 = Cooldown is {{Color|grey|2.7s}} every 4 shots | |||
| specialb4 = Projectiles explode on hit | |||
| firstShownTier = 2 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 1 | |||
| tier2disabled = 0 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_harpoon_gun_2" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name2 = Harpoon Gun | |||
| type2 = Ranged | |||
| class2 = Naval, Gun | |||
| image2 = Harpoon Gun.png | |||
| rarity2 = 2 | |||
| damage2 = 5 (+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}}) | |||
| critical2 = x1.5 (3% chance) | |||
| cooldown2 = 0.82s | |||
| knockback2 = -30 | |||
| range2 = 800 (Ranged) | |||
| lifesteal2 = 0% | |||
| pierce2 = 3 (25% damage) | |||
| speciala2 = Slows enemies in a radius around the projectile | |||
| name3 = Harpoon Gun | |||
| type3 = Ranged | |||
| class3 = Naval, Gun | |||
| image3 = Harpoon Gun.png | |||
| rarity3 = 3 | |||
| damage3 = 10 (+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}}) | |||
| critical3 = x1.5 (3% chance) | |||
| cooldown3 = 0.73s | |||
| knockback3 = -30 | |||
| range3 = 850 (Ranged) | |||
| lifesteal3 = 0% | |||
| pierce3 = 4 (25% damage) | |||
| speciala3 = Slows enemies in a radius around the projectile | |||
| name4 = Harpoon Gun | |||
| type4 = Ranged | |||
| class4 = Naval, Gun | |||
| image4 = Harpoon Gun.png | |||
| rarity4 = 4 | |||
| damage4 = 20 (+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}}) | |||
| critical4 = x1.5 (3% chance) | |||
| cooldown4 = 0.65s | |||
| knockback4 = -30 | |||
| range4 = 900 (Ranged) | |||
| lifesteal4 = 0% | |||
| pierce4 = 5 (25% damage) | |||
| speciala4 = Slows enemies in a radius around the projectile | |||
| firstShownTier = 2 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 1 | |||
| tier2disabled = 0 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_hiking_stick_1" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name1 = Hiking Pole | |||
| type1 = Melee | |||
| class1 = Support | |||
| image1 = Hiking Pole.png | |||
| rarity1 = 1 | |||
| damage1 = 12 (+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Range}}) | |||
| critical1 = x1.5 (3% chance) | |||
| cooldown1 = 1.42s | |||
| knockback1 = 0 | |||
| range1 = 175 (Melee) | |||
| lifesteal1 = 0% | |||
| speciala1 = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|70}} steps you take during a wave | |||
| name2 = Hiking Pole | |||
| type2 = Melee | |||
| class2 = Support | |||
| image2 = Hiking Pole.png | |||
| rarity2 = 2 | |||
| damage2 = 18 (+50%{{StatIcon|Melee Damage}}+12%{{StatIcon|Range}}) | |||
| critical2 = x1.5 (3% chance) | |||
| cooldown2 = 1.34s | |||
| knockback2 = 0 | |||
| range2 = 175 (Melee) | |||
| lifesteal2 = 0% | |||
| speciala2 = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|60}} steps you take during a wave | |||
| name3 = Hiking Pole | |||
| type3 = Melee | |||
| class3 = Support | |||
| image3 = Hiking Pole.png | |||
| rarity3 = 3 | |||
| damage3 = 24 (+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Range}}) | |||
| critical3 = x1.5 (3% chance) | |||
| cooldown3 = 1.25s | |||
| knockback3 = 0 | |||
| range3 = 175 (Melee) | |||
| lifesteal3 = 0% | |||
| speciala3 = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|50}} steps you take during a wave | |||
| name4 = Hiking Pole | |||
| type4 = Melee | |||
| class4 = Support | |||
| image4 = Hiking Pole.png | |||
| rarity4 = 4 | |||
| damage4 = 30 (+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Range}}) | |||
| critical4 = x1.5 (3% chance) | |||
| cooldown4 = 1.17s | |||
| knockback4 = 0 | |||
| range4 = 175 (Melee) | |||
| lifesteal4 = 0% | |||
| speciala4 = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|40}} steps you take during a wave | |||
| firstShownTier = 1 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 0 | |||
| tier2disabled = 0 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_javelin_1" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name1 = Javelin | |||
| type1 = Ranged | |||
| class1 = Primitive | |||
| image1 = Javelin.png | |||
| rarity1 = 1 | |||
| damage1 = 8 (+100%{{StatIcon|Melee Damage}}) | |||
| critical1 = x2.5 (0% chance) | |||
| cooldown1 = 1.2s | |||
| knockback1 = 0 | |||
| range1 = 350 (Ranged) | |||
| lifesteal1 = 0% | |||
| pierce1 = 2 (25% damage) | |||
| speciala1 = Every 5th projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}} | |||
| name2 = Javelin | |||
| type2 = Ranged | |||
| class2 = Primitive | |||
| image2 = Javelin.png | |||
| rarity2 = 2 | |||
| damage2 = 12 (+100%{{StatIcon|Melee Damage}}) | |||
| critical2 = x2.75 (0% chance) | |||
| cooldown2 = 1.12s | |||
| knockback2 = 0 | |||
| range2 = 375 (Ranged) | |||
| lifesteal2 = 0% | |||
| pierce2 = 3 (25% damage) | |||
| speciala2 = Every 4th projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}} | |||
| name3 = Javelin | |||
| type3 = Ranged | |||
| class3 = Primitive | |||
| image3 = Javelin.png | |||
| rarity3 = 3 | |||
| damage3 = 16 (+100%{{StatIcon|Melee Damage}}) | |||
| critical3 = x3 (0% chance) | |||
| cooldown3 = 0.95s | |||
| knockback3 = 0 | |||
| range3 = 400 (Ranged) | |||
| lifesteal3 = 0% | |||
| pierce3 = 4 (25% damage) | |||
| speciala3 = Every 3rd projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}} | |||
| name4 = Javelin | |||
| type4 = Ranged | |||
| class4 = Primitive | |||
| image4 = Javelin.png | |||
| rarity4 = 4 | |||
| damage4 = 20 (+100%{{StatIcon|Melee Damage}}) | |||
| critical4 = x3.25 (0% chance) | |||
| cooldown4 = 0.87s | |||
| knockback4 = 0 | |||
| range4 = 425 (Ranged) | |||
| lifesteal4 = 0% | |||
| pierce4 = 5 (25% damage) | |||
| speciala4 = Every 2nd projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}} | |||
| firstShownTier = 1 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 0 | |||
| tier2disabled = 0 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_lute_1" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name1 = Lute | |||
| type1 = Melee | |||
| class1 = Musical, Support | |||
| image1 = Lute.png | |||
| rarity1 = 1 | |||
| damage1 = 4 (+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Luck}}) | |||
| critical1 = x1.5 (3% chance) | |||
| cooldown1 = 1.31s | |||
| knockback1 = 2 | |||
| range1 = 150 (Melee) | |||
| lifesteal1 = 0% | |||
| speciala1 = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|30%}}) | |||
| name2 = Lute | |||
| type2 = Melee | |||
| class2 = Musical, Support | |||
| image2 = Lute.png | |||
| rarity2 = 2 | |||
| damage2 = 8 (+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Luck}}) | |||
| critical2 = x1.5 (3% chance) | |||
| cooldown2 = 1.25s | |||
| knockback2 = 2 | |||
| range2 = 175 (Melee) | |||
| lifesteal2 = 0% | |||
| speciala2 = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|50%}}) | |||
| name3 = Lute | |||
| type3 = Melee | |||
| class3 = Musical, Support | |||
| image3 = Lute.png | |||
| rarity3 = 3 | |||
| damage3 = 12 (+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Luck}}) | |||
| critical3 = x1.5 (3% chance) | |||
| cooldown3 = 1.2s | |||
| knockback3 = 2 | |||
| range3 = 200 (Melee) | |||
| lifesteal3 = 0% | |||
| speciala3 = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|70%}}) | |||
| name4 = Lute | |||
| type4 = Melee | |||
| class4 = Musical, Support | |||
| image4 = Lute.png | |||
| rarity4 = 4 | |||
| damage4 = 16 (+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Luck}}) | |||
| critical4 = x1.5 (3% chance) | |||
| cooldown4 = 1.14s | |||
| knockback4 = 2 | |||
| range4 = 225 (Melee) | |||
| lifesteal4 = 0% | |||
| speciala4 = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|100%}}) | |||
| firstShownTier = 1 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 0 | |||
| tier2disabled = 0 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_mace_2" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name2 = Mace | |||
| type2 = Melee | |||
| class2 = Heavy, Medieval | |||
| image2 = Mace.png | |||
| rarity2 = 2 | |||
| damage2 = {{Color|white|40}} ({{Color|white|+100%}}{{StatIcon|Melee Damage}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}}) | |||
| critical2 = x1.5 (3% chance) | |||
| cooldown2 = 1.39s | |||
| knockback2 = 5 | |||
| range2 = 150 (Melee) | |||
| lifesteal2 = 0% | |||
| speciala2 = {{Color|red|-3}} % Attack Speed | |||
| name3 = Mace | |||
| type3 = Melee | |||
| class3 = Heavy, Medieval | |||
| image3 = Mace.png | |||
| rarity3 = 3 | |||
| damage3 = {{Color|white|60}} ({{Color|white|+100%}}{{StatIcon|Melee Damage}}{{Color|pastelred|-75%}}{{StatIcon|Attack Speed}}) | |||
| critical3 = x1.5 (3% chance) | |||
| cooldown3 = 1.31s | |||
| knockback3 = 5 | |||
| range3 = 150 (Melee) | |||
| lifesteal3 = 0% | |||
| speciala3 = {{Color|red|-6}} % Attack Speed | |||
| name4 = Mace | |||
| type4 = Melee | |||
| class4 = Heavy, Medieval | |||
| image4 = Mace.png | |||
| rarity4 = 4 | |||
| damage4 = {{Color|white|100}} ({{Color|white|+100%}}{{StatIcon|Melee Damage}}{{Color|pastelred|-100%}}{{StatIcon|Attack Speed}}) | |||
| critical4 = x1.5 (3% chance) | |||
| cooldown4 = 1.23s | |||
| knockback4 = 5 | |||
| range4 = 150 (Melee) | |||
| lifesteal4 = 0% | |||
| speciala4 = {{Color|red|-10}} % Attack Speed | |||
| firstShownTier = 2 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 1 | |||
| tier2disabled = 0 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_sickle_1" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name1 = Sickle | |||
| type1 = Melee | |||
| class1 = Support | |||
| image1 = Sickle.png | |||
| rarity1 = 1 | |||
| damage1 = 5 (+80%{{StatIcon|Melee Damage}}+10%{{StatIcon|Harvesting}}) | |||
| critical1 = x2 (3% chance) | |||
| cooldown1 = 0.87s | |||
| knockback1 = 2 | |||
| range1 = 125 (Melee) | |||
| lifesteal1 = 0% | |||
| speciala1 = {{Color|green|+20%}} damage against targets below {{Color|green|30%}} health | |||
| name2 = Sickle | |||
| type2 = Melee | |||
| class2 = Support | |||
| image2 = Sickle.png | |||
| rarity2 = 2 | |||
| damage2 = 8 (+80%{{StatIcon|Melee Damage}}+15%{{StatIcon|Harvesting}}) | |||
| critical2 = x2 (3% chance) | |||
| cooldown2 = 0.82s | |||
| knockback2 = 2 | |||
| range2 = 125 (Melee) | |||
| lifesteal2 = 0% | |||
| speciala2 = {{Color|green|+30%}} damage against targets below {{Color|green|30%}} health | |||
| name3 = Sickle | |||
| type3 = Melee | |||
| class3 = Support | |||
| image3 = Sickle.png | |||
| rarity3 = 3 | |||
| damage3 = 12 (+80%{{StatIcon|Melee Damage}}+20%{{StatIcon|Harvesting}}) | |||
| critical3 = x2 (3% chance) | |||
| cooldown3 = 0.77s | |||
| knockback3 = 2 | |||
| range3 = 125 (Melee) | |||
| lifesteal3 = 0% | |||
| speciala3 = {{Color|green|+40%}} damage against targets below {{Color|green|30%}} health | |||
| name4 = Sickle | |||
| type4 = Melee | |||
| class4 = Support | |||
| image4 = Sickle.png | |||
| rarity4 = 4 | |||
| damage4 = 15 (+80%{{StatIcon|Melee Damage}}+25%{{StatIcon|Harvesting}}) | |||
| critical4 = x2 (3% chance) | |||
| cooldown4 = 0.7s | |||
| knockback4 = 2 | |||
| range4 = 125 (Melee) | |||
| lifesteal4 = 0% | |||
| speciala4 = {{Color|green|+50%}} damage against targets below {{Color|green|30%}} health | |||
| firstShownTier = 1 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 0 | |||
| tier2disabled = 0 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_spoon_1" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name1 = Spoon | |||
| type1 = Melee | |||
| class1 = Blunt | |||
| image1 = Spoon.png | |||
| rarity1 = 1 | |||
| damage1 = 10 (+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Max HP}}) | |||
| critical1 = x2 (0% chance) | |||
| cooldown1 = 1.06s | |||
| knockback1 = 2 | |||
| range1 = 150 (Melee) | |||
| lifesteal1 = 0% | |||
| speciala1 = Always crits when hitting burning targets | |||
| name2 = Spoon | |||
| type2 = Melee | |||
| class2 = Blunt | |||
| image2 = Spoon.png | |||
| rarity2 = 2 | |||
| damage2 = 15 (+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Max HP}}) | |||
| critical2 = x2.25 (0% chance) | |||
| cooldown2 = 0.99s | |||
| knockback2 = 2 | |||
| range2 = 165 (Melee) | |||
| lifesteal2 = 0% | |||
| speciala2 = Always crits when hitting burning targets | |||
| name3 = Spoon | |||
| type3 = Melee | |||
| class3 = Blunt | |||
| image3 = Spoon.png | |||
| rarity3 = 3 | |||
| damage3 = 20 (+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}}) | |||
| critical3 = x2.5 (0% chance) | |||
| cooldown3 = 0.93s | |||
| knockback3 = 2 | |||
| range3 = 180 (Melee) | |||
| lifesteal3 = 0% | |||
| speciala3 = Always crits when hitting burning targets | |||
| name4 = Spoon | |||
| type4 = Melee | |||
| class4 = Blunt | |||
| image4 = Spoon.png | |||
| rarity4 = 4 | |||
| damage4 = 25 (+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}}) | |||
| critical4 = x3 (0% chance) | |||
| cooldown4 = 0.86s | |||
| knockback4 = 2 | |||
| range4 = 200 (Melee) | |||
| lifesteal4 = 0% | |||
| speciala4 = Always crits when hitting burning targets | |||
| firstShownTier = 1 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 0 | |||
| tier2disabled = 0 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_trident_2" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name2 = Trident | |||
| type2 = Melee | |||
| class2 = Naval, Medieval | |||
| image2 = Trident.png | |||
| rarity2 = 2 | |||
| damage2 = 30 (+100%{{StatIcon|Melee Damage}}+15%{{StatIcon|name=Curse}}) | |||
| critical2 = x2 (3% chance) | |||
| cooldown2 = 1.58s | |||
| knockback2 = 0 | |||
| range2 = 325 (Melee) | |||
| lifesteal2 = 0% | |||
| speciala2 = {{Color|green|+30%}} damage against targets above {{Color|green|80%}} health | |||
| name3 = Trident | |||
| type3 = Melee | |||
| class3 = Naval, Medieval | |||
| image3 = Trident.png | |||
| rarity3 = 3 | |||
| damage3 = 50 (+100%{{StatIcon|Melee Damage}}+30%{{StatIcon|name=Curse}}) | |||
| critical3 = x2 (3% chance) | |||
| cooldown3 = 1.5s | |||
| knockback3 = 0 | |||
| range3 = 325 (Melee) | |||
| lifesteal3 = 0% | |||
| speciala3 = {{Color|green|+40%}} damage against targets above {{Color|green|80%}} health | |||
| name4 = Trident | |||
| type4 = Melee | |||
| class4 = Naval, Medieval | |||
| image4 = Trident.png | |||
| rarity4 = 4 | |||
| damage4 = 80 (+100%{{StatIcon|Melee Damage}}+50%{{StatIcon|name=Curse}}) | |||
| critical4 = x2 (3% chance) | |||
| cooldown4 = 1.41s | |||
| knockback4 = 0 | |||
| range4 = 325 (Melee) | |||
| lifesteal4 = 0% | |||
| speciala4 = {{Color|green|+50%}} damage against targets above {{Color|green|80%}} health | |||
| firstShownTier = 2 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 1 | |||
| tier2disabled = 0 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | |||
</div> | |||
<div id="weapon_war_hammer_3" class="statscard-grid__item"> | |||
{{StatsCardWeaponTabs | |||
| name3 = War Hammer | |||
| type3 = Melee | |||
| class3 = Blunt, Heavy | |||
| image3 = War Hammer.png | |||
| rarity3 = 3 | |||
| damage3 = 100 (+150%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}}) | |||
| critical3 = x1.5 (3% chance) | |||
| cooldown3 = 2.11s | |||
| knockback3 = 20 | |||
| range3 = 200 (Melee) | |||
| lifesteal3 = 0% | |||
| speciala3 = Resets the cooldown of all offensive turrets when attacking | |||
| name4 = War Hammer | |||
| type4 = Melee | |||
| class4 = Blunt, Heavy | |||
| image4 = War Hammer.png | |||
| rarity4 = 4 | |||
| damage4 = 180 (+200%{{StatIcon|Melee Damage}}+150%{{StatIcon|Engineering}}) | |||
| critical4 = x1.5 (3% chance) | |||
| cooldown4 = 1.95s | |||
| knockback4 = 25 | |||
| range4 = 200 (Melee) | |||
| lifesteal4 = 0% | |||
| speciala4 = Resets the cooldown of all offensive turrets when attacking | |||
| firstShownTier = 3 | |||
| addTierNumbers = 1 | |||
| tier1disabled = 1 | |||
| tier2disabled = 1 | |||
| tier3disabled = 0 | |||
| tier4disabled = 0 | |||
}} | }} | ||
</div> | </div> | ||
</div> | </div> | ||
</div> | </div> |
Revision as of 23:43, 31 October 2024
The Abyssal Terrors DLC was released October 25th 2024, alongside Patch 1.1.0.0.
The DLC page on Steam is here. The Steam release post is here.
DLC Content
- New map with 20 waves of new enemies, elites and bosses!
- 14 new characters
- 16 new weapons
- 30+ new items
- Curse and charm mechanics
- New Music Tracks
- New achievements
- And more!
Characters
- You start with 1 Builder's Turret
- Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave
- Engineering modifications are increased by 50%
- +20 Harvesting
- You can't have structures
- -30% pickup range
- Damage modifications are reduced by 75%
- You start with 1 Harpoon Gun
- -100% Harpoon Gun price
- +200 % Crit Damage with Precise weapons
- % Crit Chance modifications are increased by 25%
- +1 HP Regeneration for every 2 Melee Damage you have
- Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
- -100 Ranged Damage
- +250 % Enemy health
Items
Current items total: 32 (6, 11, 11, 4)
❌ ✔️ |
|
I II III IV |
📦 👁️ 🏷️ |
Weapon Classes
1 new weapon class: Naval
Class | Bonuses | Weapons |
---|---|---|
Naval | (2)+1 Curse (3)+2 Curse (4)+3 Curse (5)+4 Curse (6)+5 Curse |
Weapons
16 new weapons:
Note: If the tier buttons aren't working, please use Ctrl+F5 to refresh your browser's scripts
Tier 1 Tier 2 Tier 3 Tier 4
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II
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II
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II