From Brotato Wiki
ArosRising (talk | contribs) No edit summary |
No edit summary |
||
(14 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
''See also: [[Structure (Item Tag)]]'' | |||
== Structures == | == Structures == | ||
Line 5: | Line 7: | ||
[[Engineering]] Builds {{StatIcon|name=Engineering}} are based around having turrets and/or Landmines around, which means a lot of structures. | [[Engineering]] Builds {{StatIcon|name=Engineering}} are based around having turrets and/or Landmines around, which means a lot of structures. | ||
{{MiniIconbox|name=Improved Tools}} has the ability to increase the spawn rate of {{MiniIconbox|name=Garden}}'s fruits and the spawn rate {{MiniIconbox|name=Landmines}}. It also increases the firing rate of turrets. The amount is equal to 50% of your [[Attack Speed]]. | |||
=== Structures | You can have a maximum of 100 Structures out on the map at once. If more spawns, random structures of yours are destroyed. Trees are not Structures. Each individual landmine counts towards this limit. | ||
Some Characters have special abilities tied to structures: | |||
* The {{CharacterIcon|Engineer}} has an ability that makes Structures spawn together in a cluster, but it doesn't affect Landmines | |||
* The {{CharacterIcon|Streamer}} gains +2 armor for each structure you have, granted by weapon and items you have. So even {{MiniIconbox|name=Wandering Bot}} grants armor. However with {{MiniIconbox|name=Landmines}} the +2 armor doesn't depend on the amount of mines on the field, but rather just on the amount of weapons and items you have that spawns mines. The same logic applies to the [[Progress|Advanced Technology]] Achievement. | |||
== Scaling & Effects == | |||
Turrets and Landmines do not scale with Primary [[Stats|Primary Stats]] except [[Engineering]], but do scale with [[Stats#Secondary Stats|Secondary Stats]] and other effects provided by [[Items]]. | |||
* {{MiniIconbox|name=Ugly Tooth}} lets your turrets slow enemies on hit. | |||
* {{MiniIconbox|name=Boxing Glove}} adds knockback to your turrets. Which might not be something you want. | |||
* Turrets can inflict [[Burn]] on enemies with {{MiniIconbox|name=Scared Sausage}}. This fire and the fire inflicted by {{MiniIconbox|name=Incendiary Turret}} can be spread to more targets with {{MiniIconbox|name=Snake}}. | |||
* {{MiniIconbox|name=Landmines}} and {{MiniIconbox|name=Explosive Turret}} are affected by Explosive Damage, and Explosive Size. such as {{MiniIconbox|name=Dynamite}} and {{MiniIconbox|name=Plastic Explosive}} | |||
* Turrets are affected by [[Piercing]] and [[Bounce]] which can be gained by {{MiniIconbox|name=Bandana}} and {{MiniIconbox|name=Ricochet}}. | |||
== Structures == | |||
These items spawns structures. | These items spawns structures. | ||
Line 23: | Line 46: | ||
{{TableRowItem|Medical Turret}} | {{TableRowItem|Medical Turret}} | ||
{{TableRowItem|Laser Turret}} | {{TableRowItem|Laser Turret}} | ||
{{TableRowItem|Tyler}} | |||
{{TableRowItem|Explosive Turret}} | {{TableRowItem|Explosive Turret}} | ||
{{TableRowItem|Wandering Bot}} | {{TableRowItem|Wandering Bot}} | ||
</table> | </table> | ||
== Turrets Fire Rate == | |||
The base Fire rates of the different turrets are listed below. | The base Fire rates of the different turrets are listed below. | ||
Line 61: | Line 84: | ||
== Weapons that spawn Structure== | |||
These Weapons spawn structures. | These Weapons spawn structures. | ||
Line 73: | Line 96: | ||
==Characters== | |||
These [[Characters]] Have mechanics that interact with Structures. See the [[Engineering]] page for characters related to engineering in general. | These [[Characters]] Have mechanics that interact with Structures. See the [[Engineering]] page for characters related to engineering in general. | ||
Line 84: | Line 107: | ||
</table> | </table> | ||
==Trivia== | |||
* In an earlier version of the game, [[Range]] would affect your turrets despite the Tooltip of Engineering Stating otherwise. This was fixed as bug in [[Patch 0.8.0.03]] |
Latest revision as of 13:02, 31 October 2024
See also: Structure (Item Tag)
Structures
Structures are friendly units/objects that spawn in to help you survive the wave or kill the enemy aliens. Structures can be spawned by certain Items and Weapons as seen on the lists below.
Engineering Builds are based around having turrets and/or Landmines around, which means a lot of structures.
Improved Tools has the ability to increase the spawn rate of Garden's fruits and the spawn rate Landmines. It also increases the firing rate of turrets. The amount is equal to 50% of your Attack Speed.
You can have a maximum of 100 Structures out on the map at once. If more spawns, random structures of yours are destroyed. Trees are not Structures. Each individual landmine counts towards this limit.
Some Characters have special abilities tied to structures:
- The Engineer has an ability that makes Structures spawn together in a cluster, but it doesn't affect Landmines
- The Streamer gains +2 armor for each structure you have, granted by weapon and items you have. So even Wandering Bot grants armor. However with Landmines the +2 armor doesn't depend on the amount of mines on the field, but rather just on the amount of weapons and items you have that spawns mines. The same logic applies to the Advanced Technology Achievement.
Scaling & Effects
Turrets and Landmines do not scale with Primary Primary Stats except Engineering, but do scale with Secondary Stats and other effects provided by Items.
- Ugly Tooth lets your turrets slow enemies on hit.
- Boxing Glove adds knockback to your turrets. Which might not be something you want.
- Turrets can inflict Burn on enemies with Scared Sausage. This fire and the fire inflicted by Incendiary Turret can be spread to more targets with Snake.
- Landmines and Explosive Turret are affected by Explosive Damage, and Explosive Size. such as Dynamite and Plastic Explosive
- Turrets are affected by Piercing and Bounce which can be gained by Bandana and Ricochet.
Structures
These items spawns structures.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | Spawns a garden that creates a fruit every 15 seconds | 50 | Consumable, Structure | |||
Tier 1 | A landmine spawns every 12 seconds dealing 10 (+100%) damage in an area | 15 | Engineering, Explosive, Structure | |||
Tier 1 | Spawns a turret that shoots bullets dealing 10 (+80%) damage | 15 | Engineering, Structure | |||
Tier 2 | Spawns a turret that shoots flames dealing 8x5 (+33%) burning damage | 40 | Engineering, Structure | |||
Tier 2 | Spawns a medical turret that shoots bullets healing 3 (+5%) HP | 40 | Engineering, Structure | |||
Tier 3 | Spawns a turret that shoots piercing bullets dealing 20 (+125%) damage | 65 | Engineering, Structure | |||
Tier 3 | Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (+75%+75%) damage each | 75 | Engineering, Elemental Damage, Structure | |||
Tier 4 | Spawns a turret that shoots explosive bullets dealing 25 (+150%) damage in an area | 80 | Engineering, Structure | |||
Tier 3 | Spawns a little bot that slows down nearby enemies | 60 | Less Enemy Speed, Structure |
Turrets Fire Rate
The base Fire rates of the different turrets are listed below.
You can increase the fire rate of the turrets with the Improved Tools item which makes the turrets scale with 50% of your attack speed.
Turrets spawned by Wrench are the same as the turrets spawns by their respective items.
The attack speed of turrets is slightly randomised between each shot to between 70% and 130% of the attack speed. So the Attack Speeds shown here are just the averages.
Turret | Atk. Speed |
---|---|
Turret | 0.73s |
Incendiary Turret | 0.28s |
Medical Turret | 2.2s |
Laser Turret | 0.87s |
Explosive Turret | 0.87s |
Tyler | 2.2s |
Weapons that spawn Structure
These Weapons spawn structures.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Support |
1.14s |
x1.25 (3%) |
150 |
2 |
0 |
Spawns a garden that creates a fruit every 15/14/12/10 seconds |
15 |
Default | |||
Tool |
1.05s |
x2 (10%) |
125 |
3 |
0 |
A landmine spawns every 12s/9s/6s/3s dealing 10(100%) damage in an area |
10 |
Default | |||
Tool |
1.7s |
x2 (3%) |
175 |
20 |
0 |
Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret |
20 |
Default |
Characters
These Characters Have mechanics that interact with Structures. See the Engineering page for characters related to engineering in general.
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+10 Engineering Engineering modifications are increased by 25% You start with 1 Wrench Structures spawn close to each other Damage modifications are reduced by 50% |
Get 5 turrets on the map simultaneously | Engineering | ||
+3% of your materials per second while standing still (+25 max) +40% Damage while moving +40% Attack Speed while moving +2 Armor for every 1 Structure you have -50% materials dropped -1% Damage for every 15 Materials you have -1% Speed for every 30 Materials you have |
Reach -20% Speed | None |
Trivia
- In an earlier version of the game, Range would affect your turrets despite the Tooltip of Engineering Stating otherwise. This was fixed as bug in Patch 0.8.0.03