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== Strategy == | == Strategy == | ||
The Sniper Gun is a | The Sniper Gun is a tier-3 minimum; No characters can start with it, and it can only be found in the shop. | ||
The Sniper Gun has higher critical damage than regular weapons and benefit greatly from getting [[Crit Chance]]. The slow attack with high damage and extra critical damage means that the Sniper Gun can reach numbers over 2000 damage per shot in the late game. | The Sniper Gun has higher critical damage than regular weapons and benefit greatly from getting [[Crit Chance]], and the projectiles spawned from the main shot have the same {{Color|tier3|3x}}/{{Color|tier4|4x}} Crit multiplier. The slow attack with high damage and extra critical damage means that the Sniper Gun can reach numbers over 2000 damage per shot in the late game. | ||
Its damage | Its damage scales much better with [[Range]] rather than the normal [[Ranged Damage]]. These are the same stats as the [[Crossbow]] scale with, making the Sniper Gun a possible late game addition to any Crossbow-focused build. | ||
The Sniper Gun benefits immensely from the items [[Bandana]] and [[Ricochet]], as it not only makes both the main projectile and the spawned projectiles [[Bounce]]/[[Piercing|Pierce]], but the main projectile spawns more projectiles | The Sniper Gun benefits immensely from the items [[Bandana]] and [[Ricochet]], as it not only makes both the main projectile and the spawned projectiles [[Bounce]]/[[Piercing|Pierce]], but the main projectile spawns more projectiles every time it hits another target after bouncing or piercing. | ||
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{{TableRowSet|Precise}} | {{TableRowSet|Precise}} | ||
</table> | </table> | ||
== Update History == | |||
* [[Patch 1.1.0.0|1.1.0.0]]: Spawned projectiles crit chance 3% => 20%, crit damage x2/x2 => x3/x4 |
Latest revision as of 14:51, 28 October 2024
Damage: | - - 50(100%20%) 80(100%30%) |
Attack Speed: | - / - / 2.4s / 2.4s |
DPS: | - - 20.8(41%8%)/s 33.3(41%12%)/s |
Crit Chance / Damage: | - / - / x3 (20%) / x4 (20%) |
Range: | - / - / 800 / 1000 |
Knockback: | - / - / 30 / 30 |
Lifesteal: | - / - / 0 / 0 |
Attack Type: | - |
Special Effects: | Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%) |
Unlocked by: | Win a run with Hunter |
Sniper Gun
Sniper Gun is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.
Sniper Gun is a Ranged Weapon. Ranged weapons shoot projectiles that travel up to the total Range. Unless the weapon has piercing, the projectiles stop at the first enemy that is hit.
Strategy
The Sniper Gun is a tier-3 minimum; No characters can start with it, and it can only be found in the shop.
The Sniper Gun has higher critical damage than regular weapons and benefit greatly from getting Crit Chance, and the projectiles spawned from the main shot have the same 3x/4x Crit multiplier. The slow attack with high damage and extra critical damage means that the Sniper Gun can reach numbers over 2000 damage per shot in the late game.
Its damage scales much better with Range rather than the normal Ranged Damage. These are the same stats as the Crossbow scale with, making the Sniper Gun a possible late game addition to any Crossbow-focused build.
The Sniper Gun benefits immensely from the items Bandana and Ricochet, as it not only makes both the main projectile and the spawned projectiles Bounce/Pierce, but the main projectile spawns more projectiles every time it hits another target after bouncing or piercing.
Class
Sniper Gun has the Weapon Class(es) of: Gun, Precise.
Weapons in the same class gain bonuses, and are more likely to be found in the Shop.
Class | Bonuses | Weapons |
---|---|---|
Gun | (2)+10 Range (3)+20 Range (4)+30 Range (5)+40 Range (6)+50 Range |
|
Precise | (2)+3% Crit Chance (3)+6% Crit Chance (4)+9% Crit Chance (5)+12% Crit Chance (6)+15% Crit Chance |
Update History
- 1.1.0.0: Spawned projectiles crit chance 3% => 20%, crit damage x2/x2 => x3/x4