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== Burning ==
== Burning ==
Burning is a debuff inflicted by several weapons and the [[
Burning is a debuff inflicted by several weapons and the item {{MiniIconbox|name=Scared Sausage}}. Burning deals x + (100%{{StatIcon|ElementalDamage}}) each second, for y seconds. Each weapon has different base damage and duration that increases with each tier.
 
The Damage of burn scales with [[Elemental Damage]] and [[Damage]] But cannot [[Crit Chance|Crit]] or [[Life Steal]].
 
[[Bounce|Bouncing]] and [[Piercing]] hits can inflict burn on each hit, such as a {{MiniIconbox|name=Double Barrel Shotgun}} if you have [[Scared Sausage|Scared Sausages]], or a {{MiniIconbox|name=Wand}} if you have {{MiniIconbox|name=Ricochet}} or {{MiniIconbox|name=Bandana}}.
 
=== Scared Sausage ===
{{MiniIconbox|name=Scared Sausage}} gives any hit produced by you a 25% chance to inflict burn for 1 + (100%{{StatIcon|ElementalDamage}}) each second, for 3 seconds. Each additional Scared Sausage increases the chance to inflict burn by another 25%, up to a max of 100% when you have 4.
 
The Scared Sausage also gives +1 to the base burning damage of weapons that already inflict burning on hit such as the {{MiniIconbox|name=Flamethrower}}. It doesn't do anything else for those weapons. Since Scared Sausage costs more than 1 elemental damage in general, you might not want to buy Scared Sausages unless you actually use its ability to inflict burn.
 
=== What can Inflict Burn ===
 
* Spawned projectiles from {{MiniIconbox|name=Alien Eyes}},{{MiniIconbox|name=Baby with a Beard}}, {{MiniIconbox|name=Lightning Shiv}}, {{MiniIconbox|name=Cacti Club}} and other weapons can inflict [[burn]] if you have one or more {{MiniIconbox|name=Scared Sausage}}.
* Damage from {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}, or {{MiniIconbox|name=Riposte}} doesn't spread either.
* The [[Explosive|Explosion]] from {{MiniIconbox|name=Bull}} or {{MiniIconbox|name=Landmines}} can spread fire, same with explosions from {{MiniIconbox|name=Rocket Launcher}} and other weapons.
* The [[Explosive|Explosion]] from items such as {{MiniIconbox|name=Spicy Sauce}} or {{MiniIconbox|name=Rip and Tear}} can't spread burn.
 
=== Snake ===
{{MiniIconbox|name=Snake}} makes any burn you inflict be able to spread its debuff to any nearby enemy that isn't already burning. Each snake increases the amount of times the burning effect can spread by +1.
 
The spread can happen at any point during the burning duration. Fire spread by snakes can also spread to more enemies, but it uses same counter, so if you have 3 snakes, it can still only spread a total of 3 times, but any of the targets put on fire can spread it.
 
=== Eyes Surgery ===
{{MiniIconbox|name=Eyes Surgery}} reduces the time between each tick of burning damage by 10%, or 0.1 second for each Eyes Surgery you have. This means that targets with the burn debuff will take damage every 0.9/0.8/0.7 second. This leads to a 11%/25%/43% increase in the damage per second done by the burn effect.
 
However the total amount of ticks doesn't increase. So if the burn debuff deals 10x3 damage, it will still only deal 30 damage in total, but it will happen faster.
 
Since multiple burn debuffs doesn't stack, but instead refreshes the duration of the burn, this might not be an issue.
 
=== Turrets ===
[[Engineering#Turrets & Mines|Engineering turrets]] (''{{MiniIconbox|name=Turret}}, {{MiniIconbox|name=Laser Turret}}, {{MiniIconbox|name=Explosive Turret}}, and {{MiniIconbox|name=Tyler}}'') can inflict burn via {{MiniIconbox|name=Scared Sausage}}. Even the explosion can spread fire.
 
{{MiniIconbox|name=Incendiary Turret}} inflicts a separate type of burn with blue fire. The damage of the turret can be increased by 1 for each [[Scared Sausage]] you have, but it cannot inflict regular burn. Snakes do spread the blue fire of the turret.
== Related Items ==
 
These items interact with the Burn Mechanic.<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr><tr><td>{{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}}</td><td>Tier {{Item Data|Eyes Surgery|rarity}}</td><td>{{Item Data|Eyes Surgery|stats}}</td><td>{{Item Data|Eyes Surgery|price}}</td><td>{{Item Data|Eyes Surgery|limit}}</td><td>{{Item Data|Eyes Surgery|unlockedby}}</td></tr><tr>
<td> {{Iconbox|Scared Sausage|rarity={{Item Data|Scared Sausage|rarity}}}} </td>
<td> Tier {{Item Data|Scared Sausage|rarity}} </td>
<td> {{Item Data|Scared Sausage|stats}} </td>
<td> {{Item Data|Scared Sausage|price}} </td>
<td> {{Item Data|Scared Sausage|limit}} </td>
<td> {{Item Data|Scared Sausage|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Snake|rarity={{Item Data|Snake|rarity}}}}</td><td>Tier {{Item Data|Snake|rarity}}</td><td>{{Item Data|Snake|stats}}</td><td>{{Item Data|Snake|price}}</td><td>{{Item Data|Snake|limit}}</td><td>{{Item Data|Snake|unlockedby}}</td></tr></table>
 
 
==Weapons==
These Weapons inflict burn on hit. Scared Sausage grants these weapons +1 burn damage instead of the normal +25% chance to inflict burn.
 
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|weapons}}
{{TableRowWeapon|Flaming Brass Knuckles}}
{{TableRowWeapon|Torch}}
{{TableRowWeapon|Flamethrower}}
{{TableRowWeapon|Wand}}
</table>

Latest revision as of 09:37, 15 October 2024

Burning

Burning is a debuff inflicted by several weapons and the item Scared Sausage.png Scared Sausage. Burning deals x + (100%Elemental Damage.png) each second, for y seconds. Each weapon has different base damage and duration that increases with each tier.

The Damage of burn scales with Elemental Damage and Damage But cannot Crit or Life Steal.

Bouncing and Piercing hits can inflict burn on each hit, such as a Double Barrel Shotgun.png Double Barrel Shotgun if you have Scared Sausages, or a Wand.png Wand if you have Ricochet.png Ricochet or Bandana.png Bandana.

Scared Sausage

Scared Sausage.png Scared Sausage gives any hit produced by you a 25% chance to inflict burn for 1 + (100%Elemental Damage.png) each second, for 3 seconds. Each additional Scared Sausage increases the chance to inflict burn by another 25%, up to a max of 100% when you have 4.

The Scared Sausage also gives +1 to the base burning damage of weapons that already inflict burning on hit such as the Flamethrower.png Flamethrower. It doesn't do anything else for those weapons. Since Scared Sausage costs more than 1 elemental damage in general, you might not want to buy Scared Sausages unless you actually use its ability to inflict burn.

What can Inflict Burn

Snake

Snake.png Snake makes any burn you inflict be able to spread its debuff to any nearby enemy that isn't already burning. Each snake increases the amount of times the burning effect can spread by +1.

The spread can happen at any point during the burning duration. Fire spread by snakes can also spread to more enemies, but it uses same counter, so if you have 3 snakes, it can still only spread a total of 3 times, but any of the targets put on fire can spread it.

Eyes Surgery

Eyes Surgery.png Eyes Surgery reduces the time between each tick of burning damage by 10%, or 0.1 second for each Eyes Surgery you have. This means that targets with the burn debuff will take damage every 0.9/0.8/0.7 second. This leads to a 11%/25%/43% increase in the damage per second done by the burn effect.

However the total amount of ticks doesn't increase. So if the burn debuff deals 10x3 damage, it will still only deal 30 damage in total, but it will happen faster.

Since multiple burn debuffs doesn't stack, but instead refreshes the duration of the burn, this might not be an issue.

Turrets

Engineering turrets (Turret.png Turret, Laser Turret.png Laser Turret, Explosive Turret.png Explosive Turret, and Tyler.png Tyler) can inflict burn via Scared Sausage.png Scared Sausage. Even the explosion can spread fire.

Incendiary Turret.png Incendiary Turret inflicts a separate type of burn with blue fire. The damage of the turret can be increased by 1 for each Scared Sausage you have, but it cannot inflict regular burn. Snakes do spread the blue fire of the turret.

Related Items

These items interact with the Burn Mechanic.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2Burning activates +20%faster
+1 Elemental Damage
-10 Range
602
Tier 1 Attacks have a +25% chance to deal 1x3 + ( 100%Elemental Damage.png) burning damage 25 4
Tier 1Burning spreads to a nearby enemy
-1 Max HP
25


Weapons

These Weapons inflict burn on hit. Scared Sausage grants these weapons +1 burn damage instead of the normal +25% chance to inflict burn.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Unarmed, Elemental

-
16(100%Melee Damage.png)
32(100%Melee Damage.png)
64(100%Melee Damage.png)

-
0.73s
0.69s
0.59s

-
21.9(136%Melee Damage.png)/s
46.4(144%Melee Damage.png)/s
108.5(169%Melee Damage.png)/s

-
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)

-
150
150
150

-
15
15
15

-
0
0
0

Deals -/8x5/12x6/15x7(100%Elemental Damage.png) burning damage

-
46
86
173

Default
Primitive, Elemental

1(50%Melee Damage.png50%Elemental Damage.png)
1(65%Melee Damage.png65%Elemental Damage.png)
1(80%Melee Damage.png80%Elemental Damage.png)
1(100%Melee Damage.png100%Elemental Damage.png)

1.1s
1.04s
0.95s
0.8s

0.9(45%Melee Damage.png45%Elemental Damage.png)/s
1.0(63%Melee Damage.png63%Elemental Damage.png)/s
1.1(84%Melee Damage.png84%Elemental Damage.png)/s
1.2(125%Melee Damage.png125%Elemental Damage.png)/s

x1.5 (0%)
x1.5 (0%)
x1.5 (0%)
x1.5 (0%)

175
175
175
175

20
20
20
20

0
0
0
0

Deals 3x3/5x5/8x6/12x9(100%Elemental Damage.png) burning damage.
Burning spreads to 0/0/1/1 additional nearby enemies.

10
22
45
91

Default
Elemental, Heavy

-
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)

-
0.12s
0.12s
0.09s

-
8.3(8%Elemental Damage.png)/s
8.3(8%Elemental Damage.png)/s
11.1(11%Elemental Damage.png)/s

-
x2 (0%)
x2 (0%)
x2 (0%)

-
250
300
400

-
0
0
0

-
0
0
0

Deals -/1x3/3x5/5x8(100%Elemental Damage.png) burning damage
Pierces 99 enemies dealing 1 damage

-
56
103
207

Default
Elemental

1(50%Elemental Damage.png)
1(65%Elemental Damage.png)
1(80%Elemental Damage.png)
1(100%Elemental Damage.png)

0.87s
0.78s
0.7s
0.53s

1.1(57%Elemental Damage.png)/s
1.3(83.3%Elemental Damage.png)/s
1.4(114.3%Elemental Damage.png)/s
1.9(188.7%Elemental Damage.png)/s

x2 (0%)
x2 (0%)
x2 (0%)
x2 (0%)

350
375
400
425

10
10
10
10

0
0
0
0

Deals 3x3/5x5/8x6/12x9(100%Elemental Damage.png) burning damage

12
26
52
105

Default