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Turrets are affected by Secondary Stats such as piercing and bouncing granted by the items Bandana & Ricochet (with a 50% damage falloff). Explosive Turret benefits from Explosion Damage and Size granted by Dynamite & Plastic Explosive. Turrets can inflict burning with Scared Sausage, and Snake helps Incendiary Turret inflict burn to more targets. | |||
[[Ugly Tooth]] lets your turrets slow enemies on hit. | |||
* [[Boxing Glove]] adds knockback to your turrets. Which might not be something you want. | |||
Landmines are affected by Engineering, Explosive Damage, and Explosive Size. | |||
Having negative Engineering instead decreases damage and healing of these structures and weapons down to a minimum of 1. | |||
{| class="wikitable" | |||
!Item | |||
!Effect | |||
!Notes | |||
|- | |||
| style="text-align:center" |{{Iconbox|Alien Worm|rarity=auto|size=70px}} | |||
|{{Item Data|Alien Worm|stats}} | |||
| Alien Worm gives a lot of stats. Max HP is something you want and HP regen is doubled. Since you have so much healing, it might be worth it to discard the consumable healing. | |||
|- | |||
| style="text-align:center" |{{Iconbox|Blood Donation|rarity=auto|size=70px}} | |||
|{{Item Data|Blood Donation|stats}} | |||
| Blood Donation is a very powerful item if you can get it early in the game. Few characters can spare the life to use it, but this is no problem for the doctor. | |||
|- | |||
| style="text-align:center" |{{Iconbox|Weird Ghost|rarity=auto|size=70px}} | |||
|{{Item Data|Weird Ghost|stats}} | |||
| The Weird ghost gives you cheap Max HP, but sets your HP to 1 during the start of the next wave. This is no problem for the Doctor, who can regain the HP without issue. But don't let your guard down. | |||
|- | |||
| style="text-align:center" |{{Iconbox|Sad Tomato|rarity=auto|size=70px}} | |||
|{{Item Data|Sad Tomato|stats}} | |||
|Sad Tomato grants a large amount of HP regeneration in trade for starting with 50% HP during the start of each wave. With additional regeneration, you'll easily get back to full health before the wave really kicks in. | |||
|- | |||
| style="text-align:center" |{{Iconbox|Regeneration Potion|rarity=auto|size=70px}} | |||
|{{Item Data|Regeneration Potion|stats}} | |||
|The Regeneration Potion stacks with your doubled HP regeneration, and lets you heal 4 HP per tick while below 50% HP. | |||
|- | |||
| style="text-align:center" |{{Iconbox|Ricochet|rarity=auto|size=70px}} | |||
|{{Item Data|Ricochet|stats}} | |||
|The Ricochet provides an additional bounce which is very powerful on ranged weapons without bounce or piercing such as the [[Medical Gun]] | |||
|- | |||
| style="text-align:center" |{{Iconbox|Bandana|rarity=auto|size=70px}} | |||
|{{Item Data|Bandana|stats}} | |||
|The Bandana provides an additional pierce which works with turrets and is especially powerful with {{MiniIconbox|name=Explosive Tools}} | |||
|- | |||
|} | |||
Revision as of 16:03, 5 March 2023
Structures
Structures are friendly units/objects that spawn in to help you survive the wave or kill the enemy aliens. Structures can be spawned by certain Items and Weapons as seen on the lists below.
Engineering Builds are based around having turrets and/or Landmines around, which means a lot of structures.
Improved Tools has the ability to increase the spawn rate of Garden's fruits and the spawn rate Landmines. It also increases the firing rate of turrets. The amount is equal to 50% of your Attack Speed.
The Engineer has an ability that makes Turrets spawn together in a cluster, but it doesn't affect other structures.
The Streamer gains +2 armor for each structure you have, granted by weapon and items you have. So even Wandering Bot grants armor. However with Landmines the +2 armor doesn't depend on the amount of mines on the field, but rather just on the amount of weapons and items you have that spawns mines.
Scaling & Effects
Turrets and Landmines do not scale with Primary Primary Stats except Engineering, but do scale with Secondary Stats and other effects provided by Items.
Turrets are affected by Secondary Stats such as piercing and bouncing granted by the items Bandana & Ricochet (with a 50% damage falloff). Explosive Turret benefits from Explosion Damage and Size granted by Dynamite & Plastic Explosive. Turrets can inflict burning with Scared Sausage, and Snake helps Incendiary Turret inflict burn to more targets.
Ugly Tooth lets your turrets slow enemies on hit.
- Boxing Glove adds knockback to your turrets. Which might not be something you want.
Landmines are affected by Engineering, Explosive Damage, and Explosive Size.
Having negative Engineering instead decreases damage and healing of these structures and weapons down to a minimum of 1.
Item | Effect | Notes |
---|---|---|
+3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
Alien Worm gives a lot of stats. Max HP is something you want and HP regen is doubled. Since you have so much healing, it might be worth it to discard the consumable healing. | |
+40 Harvesting You take 1 damage per second (does not give invulnerability time) |
Blood Donation is a very powerful item if you can get it early in the game. Few characters can spare the life to use it, but this is no problem for the doctor. | |
+3 Max HP Start the next wave with 1 HP |
The Weird ghost gives you cheap Max HP, but sets your HP to 1 during the start of the next wave. This is no problem for the Doctor, who can regain the HP without issue. But don't let your guard down. | |
+8 HP Regeneration Start waves with -50% HP |
Sad Tomato grants a large amount of HP regeneration in trade for starting with 50% HP during the start of each wave. With additional regeneration, you'll easily get back to full health before the wave really kicks in. | |
HP Regeneration is doubled when you have less than 50% health +3 HP Regeneration |
The Regeneration Potion stacks with your doubled HP regeneration, and lets you heal 4 HP per tick while below 50% HP. | |
Your projectiles gain +1 bounce -25 % Damage |
The Ricochet provides an additional bounce which is very powerful on ranged weapons without bounce or piercing such as the Medical Gun | |
Projectiles pierce through 1 additional target -10 % Damage |
The Bandana provides an additional pierce which works with turrets and is especially powerful with File:Explosive Tools.png Explosive Tools |
Structures
These items spawns structures.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | Spawns a garden that creates a fruit every 15 seconds | 50 | Consumable, Structure | |||
Tier 1 | A landmine spawns every 12 seconds dealing 10 (+100%) damage in an area | 15 | Engineering, Explosive, Structure | |||
Tier 1 | Spawns a turret that shoots bullets dealing 10 (+80%) damage | 15 | Engineering, Structure | |||
Tier 2 | Spawns a turret that shoots flames dealing 8x5 (+33%) burning damage | 40 | Engineering, Structure | |||
Tier 2 | Spawns a medical turret that shoots bullets healing 3 (+5%) HP | 40 | Engineering, Structure | |||
Tier 3 | Spawns a turret that shoots piercing bullets dealing 20 (+125%) damage | 65 | Engineering, Structure | |||
Tier 4 | Spawns a turret that shoots explosive bullets dealing 25 (+150%) damage in an area | 80 | Engineering, Structure | |||
Tier 3 | Spawns a little bot that slows down nearby enemies | 60 | Less Enemy Speed, Structure |
Turrets Fire Rate
The base Fire rates of the different turrets are listed below.
You can increase the fire rate of the turrets with the Improved Tools item which makes the turrets scale with 50% of your attack speed.
Turrets spawned by Wrench are the same as the turrets spawns by their respective items.
The attack speed of turrets is slightly randomised between each shot to between 70% and 130% of the attack speed. So the Attack Speeds shown here are just the averages.
Turret | Atk. Speed |
---|---|
Turret | 0.73s |
Incendiary Turret | 0.28s |
Medical Turret | 2.2s |
Laser Turret | 0.87s |
Explosive Turret | 0.87s |
Tyler | 2.2s |
Weapons that spawn Structure
These Weapons spawn structures.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Support |
1.14s |
x1.25 (3%) |
150 |
2 |
0 |
Spawns a garden that creates a fruit every 15/14/12/10 seconds |
15 |
Default | |||
Tool |
1.05s |
x2 (10%) |
125 |
3 |
0 |
A landmine spawns every 12s/9s/6s/3s dealing 10(100%) damage in an area |
10 |
Default | |||
Tool |
1.7s |
x2 (3%) |
175 |
20 |
0 |
Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret |
20 |
Default |
Characters
These Characters Have mechanics that interact with Structures. See the Engineering page for characters related to engineering in general.
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+10 Engineering Engineering modifications are increased by 25% You start with 1 Wrench Structures spawn close to each other Damage modifications are reduced by 50% |
Get 5 turrets on the map simultaneously | Engineering | ||
+3% of your materials per second while standing still (+25 max) +40% Damage while moving +40% Attack Speed while moving +2 Armor for every 1 Structure you have -50% materials dropped -1% Damage for every 15 Materials you have -1% Speed for every 30 Materials you have |
Reach -20% Speed | None |