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== Explosion ==
== Explosion ==


Explosions are effects that can happen when you hit enemies with an [[Explosive]] weapon, or caused by an [[Items|Item]] or [[Characters|Character]] ability. When an explosion happen, all enemies within its radius take damage.
Explosions are effects that can happen when you hit enemies with an [[Explosive]] weapon, or caused by an [[Items|Item]] or [[Characters|Character]] ability. When an explosion happen, all enemies within its radius take damage, allowing explosions to deal with large groups of enemies coming for you.
 
Explosions are generally a powerful way to deal with large groups of enemies.  


Explosions caused by weapons always deal damage equal to being hit normally by the weapon. If an enemy is hit by a weapon, and it causes an explosion, the enemy won't take the damage from its own explosion. So an enemy hit by a {{MiniIconbox|name=Rocket Launcher}} won't also be hit by the explosion caused by the rocket launcher.
Explosions caused by weapons always deal damage equal to being hit normally by the weapon. If an enemy is hit by a weapon, and it causes an explosion, the enemy won't take the damage from its own explosion. So an enemy hit by a {{MiniIconbox|name=Rocket Launcher}} won't also be hit by the explosion caused by the rocket launcher.

Revision as of 23:54, 28 February 2023

Explosion

Explosions are effects that can happen when you hit enemies with an Explosive weapon, or caused by an Item or Character ability. When an explosion happen, all enemies within its radius take damage, allowing explosions to deal with large groups of enemies coming for you.

Explosions caused by weapons always deal damage equal to being hit normally by the weapon. If an enemy is hit by a weapon, and it causes an explosion, the enemy won't take the damage from its own explosion. So an enemy hit by a Rocket Launcher.png Rocket Launcher won't also be hit by the explosion caused by the rocket launcher.

  • Explosions benefit from the Explosion Damage and Explosion Size secondary stats. Explosion Damage works like regular Damage, but is only applied to weapons with the Explosive Tags and Explosions.

Explosion Sizes

Different weapons/items/character effects have different sized explosions. Which you can see on the following list. The "Explosion Size" stat scales multiplicatively with the base size, meaning that if you pick up +100% explosion size (4 plastic explosives), it would increase the size of a Plank's explosion from 75% to 150%, a Rocket Launcher's explosion from 100% to 200%, and a Nuclear Launcher 3's explosion from 200% to 400%.

Note that Wrench.png Wrench spawns Explosive Turret.png Explosive Turret at Tier 4. And Screwdriver.png Screwdriver spawns Landmines.png Landmines

Type Name Tier Size
Character Bull.png Bull - 100%
Item Landmines.png Landmines - 175%
Item Rip and Tear.png Rip and Tear - 65%
Item Explosive Turret.png Explosive Turret - 100%
Weapon Plank.png Plank all 75%
Weapon Plasma Sledgehammer.png Plasma Sledgehammer Tier 3 100%
Tier 4 125%
Weapon Power Fist.png Power Fist Tier 3 75%
Tier 4 100%
Weapon Nuclear Launcher.png Nuclear Launcher Tier 3 200%
Tier 4 225%
Weapon Rocket Launcher.png Rocket Launcher all 100%
Weapon Shredder.png Shredder Tier 1 75%
Tier 2 80%
Tier 3 85%
Tier 4 90%

Items tagged with "Explosive"

Explosive Tag is a hidden tag for certain Items. It's applied to items that enhance explosions.

The character(s) Artificer.png Artificer, Bull.png Bull, Glutton.png Glutton, Ogre.png Ogre have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +15 % Explosion Damage 20 Explosive
Tier 4 +60 % Explosion Damage
+15 % Explosion Size
-15 % Damage
100 Win a run with Artificer.png Artificer Explosive
Tier 3 +25 % Explosion Size 60 Explosive


Weapons with Explosive

The Explosive Weapon Class are weapons that create explosions on hit.


Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Explosive, Elemental

10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png)
15(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png)
20(70%Melee Damage.png70%Elemental Damage.png70%Engineering Stat.png)
25(80%Melee Damage.png80%Elemental Damage.png80%Engineering Stat.png)

1.23s
1.14s
1.06s
0.98s

8.1(41%Melee Damage.png41%Elemental Damage.png41%Engineering Stat.png)/s
13.2(53%Melee Damage.png53%Elemental Damage.png53%Engineering Stat.png)/s
18.9(66%Melee Damage.png66%Elemental Damage.png66%Engineering Stat.png)/s
25.5(82%Melee Damage.png82%Elemental Damage.png82%Engineering Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
150
150
150

5
5
5
5

0
0
0
0

Hits have 25%/30%/35%/40% chance to explode.

15
31
61
122

Default
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Unarmed, Explosive

-
-
40(100%Melee Damage.png)
60(100%Melee Damage.png)

-
-
0.69s
0.59s

-
-
58.0(144%Melee Damage.png)/s
101.7(169%Melee Damage.png)/s

-
-
x1.5 (1%)
x1.5 (1%)

-
-
150
150

-
-
15
15

-
-
0
0

Hits have 25%/50% chance to explode.

-
-
110
221

Win a run with Brawler.png Brawler
Heavy, Explosive

-
-
60(100%Ranged Damage.png100%Elemental Damage.png)
120(100%Ranged Damage.png100%Elemental Damage.png)

-
-
2.12s
2.12s

-
-
28.3(47%Ranged Damage.png47%Elemental Damage.png)/s
56.6(47%Ranged Damage.png47%Elemental Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
800

-
-
15
15

-
-
0
0

Projectiles explode on hit

-
-
144
289

Win a run with Soldier.png Soldier
Heavy, Explosive

-
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
80(100%Ranged Damage.png)

-
1.78s
1.37s
1.03s

-
16.9(56%Ranged Damage.png)/s
36.5(72%Ranged Damage.png)/s
77.7(97%Ranged Damage.png)/s

-
x2 (3%)
x2 (3%)
x2 (3%)

-
500
550
600

-
15
15
15

-
0
0
0

Projectiles explode on hit

-
56
103
207

Default
Gun, Explosive

5(50%Ranged Damage.png)
10(50%Ranged Damage.png)
15(50%Ranged Damage.png)
25(50%Ranged Damage.png)

1.3s
1.22s
1.13s
1.05s

3.8(38%Ranged Damage.png)/s
8.2(40%Ranged Damage.png)/s
13.3(44%Ranged Damage.png)/s
23.8(47%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

450
450
450
450

0
0
0
0

0
0
0
0

50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage

15
31
61
122

Default