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| | stat1 = {{Color|green|All projectiles have homing}} | | | stat1 = {{Color|green|All projectiles have homing}} |
Revision as of 19:19, 30 January 2023
Description
Adds 2 new characters and 3 new weapons
Last Updated
2022-12-29 (Dec 29th)
Overview
- IMPORTANT
- Before playing, to get rid of some common doubts, I'd like to tell something about the mod. When starting it, it will apparently show up all your progress disappeared. That's because when coding, I had to eliminate the connection with Steam, so its normal that theres no saved progress. Don't worry, because this isn't permanent. When using the vanilla pck again, the progress will reapear like nothing happened, so stay calm, because that's all part of the mod. (Unfixable)
- Another important thing that some of you have been saying is that people that played 0.6 or lower version, getting the custom challenges done and then installing newer versions, the challenge progress will go away. Sorry for you guys, but that is unfixable. At least, upper versions will not have this issue.
WELL, THAT'S ALL SO, HOPE YOU GUYS ENJOY THE MOD ^^
Discord
If you want to know about updates and talk about the mod, you always can check out the mod's discord server: Mod's server
Characters
- CHALLENGE CHARACTER: Assassin
- -100 Engineering
- -5 Armor
- Harvesting modifications are reduced by -50%
- Dodge modifications are increased by +15%
- -1 Max HP
- HP modifications are reduced by -25%
- +1 % Damage for every +1 % Dodge you have
- +1 % Crit Chance for every +1 % Dodge you have
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- +40% Attack Speed
- Attack Speed modifications are increased by +50%
- Damage modifications are reduced by -40%
- +20% Speed
- Crit Chance modifications are reduced by -50%
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- +1 Max HP for every +1 Engineering you have
- +5 Engineering
- Attack speed modifications are reduced by -50%
- +10 Armor
- -20% Attack Speed
- -100 HP Regeneration
- Engineering modifications are increased by +40%
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- Projectiles have a 100% chance to explode on hit
- 100% chance to explode on hit
- +2% Explosion Damage for every +1% Crit Chance you have
- Damage modifications are reduced by -40%
- -20% Speed
- Crit Chance modifications are increased by +25%
- -110% Damage
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- All projectiles have homing
- +25 damage with explosive weapons
- +10 damage with gun weapons
- -75% attack speed
- -10 harvesting
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- You get +6 % damage for every +1 HP recovered from consumibles
- All + HP recovered from consumibles modifications are increased by a 25%
- -10% Speed
- -100% HP Regeneration
- -100% Life Steal
- You start with 1 lemonade
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Weapons
- CHALLENGE WEAPONS: Scythe, Six Bullet Revolver and Robo Fist
Note: If the tier buttons aren't working, please use Ctrl+F5 to refresh your browser's scripts
Tier 1
Tier 2
Tier 3
Tier 4
- Damage: 2 (15% )
- Critical: x2 (0% chance)
- Cooldown: 0.40s
- Range: 200 (Melee)
Chainsaw II
Heavy, Assassin
- Damage: 4 (25% )
- Critical: x2.25 (0% chance)
- Cooldown: 0.32s
- Range: 200 (Melee)
Chainsaw III
Heavy, Assassin
- Damage: 7 (35% )
- Critical: x2.5 (0% chance)
- Cooldown: 0.27s
- Range: 250 (Melee)
Chainsaw IV
Heavy, Assassin
- Damage: 10 (50% )
- Critical: x2.75 (0% chance)
- Cooldown: 0.22s
- Range: 250 (Melee)
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- Damage: 4 (50% 15%)
- Critical: x2.5 (30% chance)
- Cooldown: 0.64s
- Knockback: 12
- Range: 150 (Melee)
Claws II
Unarmed, Precise
- Damage: 8 (50% 20%)
- Critical: x2.5 (30% chance)
- Cooldown: 0.64s
- Knockback: 12
- Range: 150 (Melee)
Claws III
Unarmed, Precise
- Damage: 13 (50% 20%)
- Critical: x2.5 (30% chance)
- Cooldown: 0.64s
- Knockback: 12
- Range: 150 (Melee)
Claws IV
Unarmed, Precise
- Damage: 18 (65% 25%)
- Critical: x2.5 (30% chance)
- Cooldown: 0.64s
- Knockback: 12
- Range: 150 (Melee)
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- Damage: 2 (25%)
- Critical: x1.5 (15% chance)
- Cooldown: 0.97s
- Knockback: 0
- Range: 300 (Ranged)
- Projectiles slow enemies
Blowgun II
Primitive, Light
- Damage: 15 (40%)
- Critical: x1.5 (15% chance)
- Cooldown: 0.93s
- Knockback: 0
- Range: 300 (Ranged)
- Projectiles slow enemies
Blowgun III
Primitive, Light
- Damage: 21 (50%)
- Critical: x1.5 (15% chance)
- Cooldown: 0.88s
- Knockback: 0
- Range: 300 (Ranged)
- Projectiles slow enemies
Blowgun IV
Primitive, Light
- Damage: 33 (70%)
- Critical: x1.5 (15% chance)
- Cooldown: 0.84s
- Knockback: 0
- Range: 300 (Ranged)
- Projectiles slow enemies
- Enemy speed is reduced when they get hit by a projectile by a 2%. Max 10%.
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Scorching Sand Bottle
Elemental
- Damage: 1x20 (5%)
- Critical: x1.5 (10% chance)
- Cooldown: 0.90s
- Knockback: 0
- Range: 300 (Ranged)
Scorching Sand Bottle II
Elemental
- Damage: 1x25 (5%)
- Critical: x1.5 (10% chance)
- Cooldown: 0.80s
- Knockback: 0
- Range: 300 (Ranged)
Scorching Sand Bottle III
Elemental
- Damage: 1x30 (5%)
- Critical: x1.5 (10% chance)
- Cooldown: 0.70s
- Knockback: 0
- Range: 300 (Ranged)
Scorching Sand Bottle IV
Elemental
- Damage: 1x40 (5%)
- Critical: x1.5 (10% chance)
- Cooldown: 0.65s
- Knockback: 0
- Range: 300 (Ranged)
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Diamond Crusher III
Heavy, Blunt
- Damage: 60 (500%)
- Critical: x2.5 (10% chance)
- Cooldown: 2s
- Knockback: 45
- Range: 150 (Melee)
Diamond Crusher IV
Heavy, Blunt
- Damage: 70 (750%)
- Critical: x2.5 (10% chance)
- Cooldown: 1.8s
- Knockback: 55
- Range: 150 (Melee)
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Items
- +8% Crit Chance
- -3 Max HP
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- +12% Attack Speed
- +3% Life Steal
- -6 Max HP
- -5% Dodge
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- +2% crit chance for every +1% dodge you have
- +7 Life Steal
- -5 Armor
- -25 Harvesting
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Psina's Little Locust
Unique
- All projectiles have homing now
- +1 Extra piercing
- -100 Damage
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- +2 Melee damage
- +1 Ranged damage
- -7 Harvesting
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- +2 % Damage for every 5 % exp. gain
- -6 Crit chance
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- +12 % Crit chance while standing still
- -4 % Speed
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- Crit chance modifications are increased by a 25%
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- Assassin weapons deal +15 more damage
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- +3 % HP regeneration
- +3 Max HP
- +3 Melee damage
- -5 % Damage
- -5 % Crit chance
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- +6 % Life steal
- +5 Max HP
- -4 Armor
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Weapon Classes
- Light (Speed+)
- Assassin (Crit Chance+, Dodge+, Armor-)
Challenges
Name
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Description
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Unlock Type
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Blood Thirsty
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Win a run with Unstable on danger 5
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Assassin
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Character
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Cyborg
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Win a run with Cyborg
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Robo Fist
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Weapon
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Death's Friend
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Get two specific items in the same run (clue: Pacifist's property)
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Scythe
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Weapon
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One-Armed
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Win a run with One-Armed
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Broken Glasses
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Item
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Origin
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Get a specific weapon with a specific character (clue: Scythe)
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Old Journal
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Item
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Outlaw
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Win a run with Outlaw
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Six Bullet Revolver
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Weapon
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Pacifist
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Win a run with Pacifist
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Cursed Letter
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Item
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Unstable
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Win a run with Unstable
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Hockey Mask
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Item
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Terrorist
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Win a run with Terrorist
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Reactive Crystal
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Item
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Stress Eater
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Win a run with Stress Eater
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Big Belly
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Item
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Assassin
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Win a run with Assassin
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One-Arm's Corpse
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Item
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Challenge Spoilers
Toggle Spoilers
- Death's Friend: Have Cursed Letter and Broken Glasses
- Origin: Have Scythe equipped
Releases
Installation
Check if the mod has a steam workshop page.
If not, manual installation steps can be found here.
Protected Page
This page can only be edited by mod developers. While this does not guarantee safety, it ensures that the download link has not been altered by malicious parties.
If you are the mod developer, you can contact us at wiki community discord to get editting permissions.
Gallery
Changelogs
0.8: (29 December, 2022)
- Balance Changes:
- Nerfed Claws
- Nerfed Six Bullet Revolver
- Nerfed Small Scythe
- Nerfed Chainsaw
- New additions:
- Character: Stress Eater
- Items:
- Psina's Little Locust
- Blood Thirsty
- Nail File
- Adult
- Friendly Photo
- Stationary Thorn
- Blood Stain
- Wasp
- Unlocks:
- Assassin (Item)
- Stress Eater (Item)
- Weapons:
- Blowgun
- Scorching Sand Bottle
- Diamond Crusher
- Other:
- Updated mod to the newest vanilla version (0.6.1.6)
0.7: (9 December, 2022)
- Balance Changes:
- Nerfed claws
- Nerfed six bullet revolver
- New additions:
- Items:
- Earring
- Creepy Smile
- Broken Nose
- Fixes:
- Fixed bug related with a challenge
0.6: (29 November, 2022)
- Added LORE:
- Secret Items
- Dark Character Backstory (Pacifist, One Arm and Well-Rounded)
- Secret Weapon
- Changed Psycopath's name and sprites: Unstable
- New weapon set called Assassin
- Added secret character called Assassin
- Finally added winning challenge to Outlaw
- Changed sprites of Outlaw
- Main menu was changed again
0.5: (20 November, 2022)
- New character: Cyborg
- Added winning unlocks for Cyborg and Psycopath
- Now, some weapons have the "Light" set
- Brand new main menu art
- Fixings:
- Character selection columns
- Weapon set name (Light) fixed
- Chainsaw issues with upgrades 3 and 4
0.4: (19 November, 2022)
- Added two new weapons: Claws and Small Scythe
- Added Demon and Well-rounded back
- New weapon set: Light (Its called "None", will be fixed)
- Buffs:
- Outlaw
- Damage modifications -65%=>-40%
- Psycopath
- Nerfs::
0.3: (15 November, 2022)
- Added new character called Outlaw
- Added new item called Assassin's desire
- Character's icon frame corrected (Psycopath)
- One arm starts with one Assassin's desire
0.2: (9 November, 2022)
- Fixed a typo for Character name
- Psycopath Buffs
- Nerfed Crit Chance per 1 Dodge to: 2=>1
- Changed starting weapons for Psycopath:
0.1
- Added a new character called psycopath and a new weapon called chainsaw
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