From Brotato Wiki

m (fix me displaying some more stats slightly differently to in-game)
(Update following 0.6.1.6. I was going to clear this page but decided to keep it as it's a good alternative to the official patch notes posted on Discord, and sets a good precedent for future beta updates. Changes: Added functioning link templates for the new content added to the wiki; Sorted sections with the most recent first; Removed the StatsCard templates for the new characters and items as they're now on the 0.6.1.6 page)
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Brotato updates may be released in the beta branch before their full release. Details for beta updates are here.
Brotato updates may be released in the beta branch before their full release. Details for beta updates are here. They are shown with the most recent first.


When the major update launches, the wiki will be updated to show all this info in the expected places.


== New Characters ==
'''{{Color|color=pastelred|text=There are currently no differences on the beta branch.}}''' The current main version is {{Version|version={{GetVersion}}}}.


<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
== [[Patch 0.6.1.6]] ==
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Arms Dealer
| type  = Character
| image  = Arms Dealer.png
| rarity = 0
| stat1  = {{Color|green|-95%}} Weapons Price
| stat2  = {{Color|green|+30}} Harvesting
| stat3  = {{Color|green|Damage}} modifications are increased by {{Color|green|+50%}}
| stat4  = You start with {{Color|green|1 Dangerous Bunny}}
| stat5  = Shops always sell at least {{Color|green|1}} weapon
| stat6  = All of your weapons are destroyed when entering a shop
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Streamer
| type  = Character
| image  = Streamer.png
| rarity = 0
| stat1  = {{Color|green|+3%}} of your materials per second while standing still
| stat2  = {{Color|green|+40% Damage}} while moving
| stat3  = {{Color|green|+40% Attack Speed}} while moving
| stat4  = {{Color|green|+2 Armor}} for every {{Color|green|1 Structure}} you have
| stat5  = {{Color|red|-50%}} materials dropped
| stat6  = {{Color|red|-1% Damage}} for every {{Color|red|15 Materials}} you have
| stat7  = {{Color|red|-1% Speed}} for every {{Color|red|30 Materials}} you have
}}
</td>
</tr>
</table>


== New Items ==
* Fixed a bug where having multiple {{MiniIconbox|name=Grind's Magical Leaf}} would display too many stats earned
* Added "permanent" in the descriptions of Esty's Couch and Power Generator to show that they don't scale with temporary % Speed (eg from {{MiniIconbox|name=Streamer}}'s passive)


<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
== Patch 0.6.1.2 ==
<tr>
 
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
* {{MiniIconbox|Flamethrower}}: Fixed tier II's [[Elemental Damage]] scaling
{{StatsCard
* {{MiniIconbox|Tyler}}: +50% attack speed
| name  = Anvil
* {{MiniIconbox|name=Arms Dealer}}: Fixed a displaying bug for the recycling value of weapons
| type  = Item
* {{MiniIconbox|Rip and Tear}}: 25% chance => 20%, Limited (4) => Limited (5)
| image  = Anvil.png
* {{MiniIconbox|name=Streamer}}: -1% Damage every 10 Materials => every 15
| rarity = 4
 
| stat1  = A random weapon is upgraded when entering a shop. If you have no weapon to uprgade, you gain {{Color|green|+2 Armor}} instead.
== Patch 0.6.1.1 ==
| stat2  = {{Color|cream|Unlock: Win a run with Arms Dealer}}  
* Fixed {{MiniIconbox|Bag}} and {{MiniIconbox|Eyes Surgery}} being Unique
}}
* Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
</td>
* Recycling challenge: recycle 20 weapons in one run => 12
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
 
{{StatsCard
== Patch 0.6.1.3 ==
| name   = Regeneration Potion
 
| type  = Unique
* {{MiniIconbox|name=Streamer}}: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
| image  = Regeneration Potion.png
* {{MiniIconbox|Bag}}: price reduced, +10 Materials => +15
| rarity = 4
* Fixed a bug where some secondary stats would appear in green instead of red
| stat1  = HP Regeneration is double when you have less than 50% health
* Fixed a bug where {{MiniIconbox|Piggy Bank}} would display materials lost by {{MiniIconbox|Entrepreneur}}'s passive
| stat2  = {{Color|green|+3}} HP Regeneration
* Fixed a bug where the secondary stats wouldn't display {{MiniIconbox|Artificer}}'s explosion size bonus from elemental damage
}}
* Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
</td>
 
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
== Patch 0.6.1.4 ==
{{StatsCard
 
| name  = Grind's Magical Leaf
* {{MiniIconbox|name=Streamer}}: the amount of materials earned per second is now capped at 25
| type  = Item
* Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
| image  = Grind's Magical Leaf.png
* Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop
| rarity = 4
== Patch 0.6.1.5 ==
| stat1  = {{Color|green|+1 Max HP}} at the end of a wave
| stat2  = {{Color|green|+1 HP Regeneration}} at the end of a wave
| stat3  = {{Color|green|+1 % Life Steal}} at the end of a wave
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Community Support
| type  = Item
| image  = Community Support.png
| rarity = 3
| stat1  = {{Color|green|+1% Attack Speed}} for every living enemy
| stat2  = {{Color|cream|Unlock: Win a run with Streamer}}
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Strange Book
| type  = Unique
| image  = Strange Book.png
| rarity = 3
| stat1  = {{Color|green|+1 Engineering}} for every {{Color|green|1 Elemental Damage}} you have
| stat2  = {{Color|red|-1}} Melee Damage
| stat3  = {{Color|red|-1}} Ranged Damage
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name   = Tardigrade
| type  = Item
| image  = Tardigrade.png
| rarity = 3
| stat1  = Nullifies the damage of one hit taken every wave
}}
</td>
</tr>
</table>


* Fixed a bug where Entrepreneur wouldn't lose materials at the start of waves
* Items are back to being displayed chronologically
== Patch 0.6.1.0 ==
== Patch 0.6.1.0 ==


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=== Changes ===
=== Changes ===


* Added 2 new [[Characters]] (with 2 new [[Progress|challenges]] / achievements)
* Added 2 new [[Characters]] (with 2 new [[Progress|challenges]] / achievements):
** {{MiniIconbox|name=Arms Dealer}}
** {{MiniIconbox|name=Streamer}}
* Added 6 new [[Items]]:
* Added 6 new [[Items]]:
** {{MiniModIconbox|Anvil|4|Anvil.png}}
** {{MiniIconbox|name=Anvil}}
** {{MiniModIconbox|Community Support|3|Community Support.png}}
** {{MiniIconbox|name=Community Support}}
** {{MiniModIconbox|Grind's Magical Leaf|4|Grind's Magical Leaf.png}}
** {{MiniIconbox|name=Grind's Magical Leaf}}
** {{MiniModIconbox|Regeneration Potion|4|Regeneration Potion.png}}
** {{MiniIconbox|name=Regeneration Potion}}
** {{MiniModIconbox|Strange Book|3|Strange Book.png}}
** {{MiniIconbox|name=Strange Book}}
** {{MiniModIconbox|Tardigrade|3|Tardigrade.png}}
** {{MiniIconbox|name=Tardigrade}}
* Weapons now show how much damage they've dealt during the last wave
* Weapons now show how much damage they've dealt during the last wave
* [[Stats#Secondary_Stats|Secondary stats]] are now displayed in a new tab in the stats container (explosion damage etc.)
* [[Stats#Secondary_Stats|Secondary stats]] are now displayed in a new tab in the stats container (explosion damage etc.)
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* The "IJKL" keys can now also be used to move
* The "IJKL" keys can now also be used to move
* Fixed a bug where having too much negative range would increase the range of melee weapons
* Fixed a bug where having too much negative range would increase the range of melee weapons
== Patch 0.6.1.1 ==
* Fixed {{MiniIconbox|Bag}} and {{MiniIconbox|Eyes Surgery}} being Unique
* Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
* Recycling challenge: recycle 20 weapons ine one run => 12
== Patch 0.6.1.2 ==
* {{MiniIconbox|Flamethrower}}: Fixed tier II's [[Elemental Damage]] scaling
* {{MiniIconbox|Tyler}}: +50% attack speed
* {{MiniModIconbox|Arms Dealer|0|Arms Dealer.png}}: Fixed a displaying bug for the recycling value of weapons
* {{MiniIconbox|Rip and Tear}}: 25% chance => 20%, Limited (4) => Limited (5)
* {{MiniModIconbox|Streamer|0|Streamer.png}}: -1% Damage every 10 Materials => every 15
== Patch 0.6.1.3 ==
* {{MiniModIconbox|Streamer|0|Streamer.png}}: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
* {{MiniIconbox|Bag}}: price reduced, +10 Materials => +15
* Fixed a bug where some secondary stats would appear in green instead of red
* Fixed a bug where {{MiniIconbox|Piggy Bank}} would display materials lost by {{MiniIconbox|Entrepreneur}}'s passive
* Fixed a bug where the secondary stats wouldn't display {{MiniIconbox|Artificer}}'s explosion size bonus from elemental damage
* Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
== Patch 0.6.1.4 ==
* {{MiniModIconbox|Streamer|0|Streamer.png}}: the amount of materials earned per second is now capped at 25
* Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
* Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop
== Patch 0.6.1.5 ==
* Fixed a bug where Entrepreneur wouldn't lose materials at the start of waves
* Items are back to being displayed chronologically

Revision as of 16:13, 11 December 2022

Brotato updates may be released in the beta branch before their full release. Details for beta updates are here. They are shown with the most recent first.


There are currently no differences on the beta branch. The current main version is 1.1.7.1.

Patch 0.6.1.6

  • Fixed a bug where having multiple Grind's Magical Leaf.png Grind's Magical Leaf would display too many stats earned
  • Added "permanent" in the descriptions of Esty's Couch and Power Generator to show that they don't scale with temporary % Speed (eg from Streamer.png Streamer's passive)

Patch 0.6.1.2

Patch 0.6.1.1

  • Fixed Bag.png Bag and Eyes Surgery.png Eyes Surgery being Unique
  • Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
  • Recycling challenge: recycle 20 weapons in one run => 12

Patch 0.6.1.3

  • Streamer.png Streamer: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
  • Bag.png Bag: price reduced, +10 Materials => +15
  • Fixed a bug where some secondary stats would appear in green instead of red
  • Fixed a bug where Piggy Bank.png Piggy Bank would display materials lost by Entrepreneur.png Entrepreneur's passive
  • Fixed a bug where the secondary stats wouldn't display Artificer.png Artificer's explosion size bonus from elemental damage
  • Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon

Patch 0.6.1.4

  • Streamer.png Streamer: the amount of materials earned per second is now capped at 25
  • Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
  • Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop

Patch 0.6.1.5

  • Fixed a bug where Entrepreneur wouldn't lose materials at the start of waves
  • Items are back to being displayed chronologically

Patch 0.6.1.0

Note: The wiki has been updated to list the Secondary Stats on the Stats page

  • Patch notes: Discord
  • Released: 12/07/2022 11:00 AM

Changes

  • Added 2 new Characters (with 2 new challenges / achievements):
  • Added 6 new Items:
  • Weapons now show how much damage they've dealt during the last wave
  • Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
  • Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
  • The character and items modifying gameplay elements now appear first in the inventory
  • Reworded "unique weapon" to "different weapon"
  • Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator.png Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
  • The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
  • The current level of the character is now displayed in the stats container
  • Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
  • Enemies:
    • Horde waves drop 15% more materials
    • Eggs deal less contact damage, have less health and take 1 more second to hatch
    • Chef Boss: last phase attacks cooldown increased
    • Wave 12 or lower Elite HP: -15% => -25%
    • Monk Boss: slightly lowered HP
  • Characters:
  • Weapons:
    • Blunt weapon set: -3% Speed per additional weapon => -2%
    • Chopper.png Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling
    • Flamethrower.png Flamethrower: direct Elemental Damage scaling 10% => 1%
    • Potato Thrower.png Potato Thrower: +20% Max HP scaling
    • Torch.png Torch: direct Elemental Damage scaling 0% => 50%
  • Items:
    • Alien Worm.png Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
    • Bag.png Bag: price slightly increased, +20 materials => +10, Unique => Limited (3)
    • Barricade.png Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
    • Chameleon.png Chameleon: -6% Damage => -4%
    • Dangerous Bunny.png Dangerous Bunny: price decreased
    • Explosive Shells.png Explosive Shells is no longer unique
    • Eyes Surgery.png Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
    • Focus.png Focus: -3% Attack Speed for every weapon you have => for every different weapon
    • Incendiary Turret.png Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
    • Medikit.png Medikit: +8 HP Regeneration => +10, -15 Luck => -10
    • Padding.png Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
    • Poisonous Tonic.png Poisonous Tonic: +8% Crit Chance => +5%
    • Power Generator.png Power Generator: price increased
    • Retromation's Hoodie.png Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
    • Rip and Tear.png Rip and Tear: 10% activation chance => 25%, Limited (10) => Limited (4)
    • Small Magazine.png Small Magazine: -10% Damage => -6%
    • Spider.png Spider: +5% Attack Speed per unique weapon => +6% per different weapon
    • Torture.png Torture: +10 Max HP => +15, +3 HP / sec => +4

Fixes

  • Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
  • Fixed a bug where the player's health bar wouldn't be displayed above everything else
  • Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
  • Increased the size of the "+" sign in the font
  • Reduced the transparency of explosions
  • The "IJKL" keys can now also be used to move
  • Fixed a bug where having too much negative range would increase the range of melee weapons