From Brotato Wiki
mNo edit summary |
(Rename "weapon set" to "weapon class" + Apply Template:ItemTagText + Fix broken table markup for Items) |
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=== Positive === | === Positive === | ||
These items {{Color|green|increase}} your Melee Damage. | |||
{{ItemTagText|Melee Damage}} | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td> | <td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td> | ||
<td> Tier {{Item Data|Alloy|rarity}} </td> | <td> Tier {{Item Data|Alloy|rarity}} </td> | ||
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=== Negative === | === Negative === | ||
These items {{Color|red|decrease}} your Melee Damage. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td> | <td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td> | ||
<td> Tier {{Item Data|Cape|rarity}} </td> | <td> Tier {{Item Data|Cape|rarity}} </td> | ||
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</table> | </table> | ||
==Weapon | ==Weapon Classes== | ||
These [[Weapons#Weapon | These [[Weapons#Weapon Classes|Weapon Classes]] affect Max HP: | ||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | <table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | ||
{{TableHeaders|sets}} | {{TableHeaders|sets}} | ||
{{ | {{TableRowWeaponClass|Blade}} | ||
</table> | </table> |
Revision as of 21:27, 8 November 2022
Melee Damage
Your melee attacks deal x additional damage. There is no limit. If this is negative makes your melee attacks deal x less damage down to a minimum or 1 damage.
Items
Positive
These items increase your Melee Damage.
Due to Item Tags, the Character(s) Brawler, Crazy, Diver, Generalist, Gladiator, Glutton, Ogre have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with Generalist | ||
Tier 2 | +25 % XP Gain +3 Melee Damage +3 Knockback -8 Luck |
50 | |||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 1 | +1 Melee Damage +3 % Crit Chance -1 Max HP |
20 | |||
Tier 1 | +2 Max HP +2 Melee Damage -3 % Attack Speed |
20 | |||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | ||
Tier 1 | +3 Melee Damage -2 % Crit Chance |
25 | |||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your Max HP is capped at its current value |
80 | 1 | ||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | |||
Tier 2 | +6 Melee Damage -3 Ranged Damage |
55 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer |
Negative
These items decrease your Melee Damage.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | |||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with Lucky | ||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 |
Characters
These Characters start with different Melee Damage, or have mechanics related to their Melee Damage:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
Elemental Damage modifications are increased by 25% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100% Engineering Modifications are reduced by -50% |
Unlocked by default | Elemental Damage | ||
+2 Melee Damage for every 1 Ranged Damage you have +1 Ranged Damage for every 2 Melee Damage you have You can only equip 3 melee weapons and 3 ranged weapons at a time |
Collect 2000 materials | Melee Damage, Ranged Damage | ||
+30% Life Steal with Primitive weapons You start with 1 Stick You can't equip weapons above tier 2 |
Kill 10000 enemies | None | ||
+20% Attack Speed for every different weapon you have +5 Melee Damage You can't equip ranged weapons -40% Attack Speed -30 Luck |
Kill 20000 enemies | Melee Damage | ||
+30% Speed +1 Melee Damage for every 2% Speed you have -100 Armor while standing still -3 Armor |
Reach +50% Speed | Speed | ||
+2 Melee Damage for every 1 Armor you have +3 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | Armor |
Weapon Classes
These Weapon Classes affect Max HP:
Class | Bonuses | Weapons |
---|---|---|
Blade | (2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal |