From Brotato Wiki

Revision as of 17:40, 1 November 2024 by Darkly77 (talk | contribs) (Add heriarchy to Enemies)

DLC Splash Art.jpg

The Abyssal Terrors DLC was released October 25th 2024, alongside Patch 1.1.0.0.

The DLC page on Steam is here. The Steam release post is here.

DLC Content

  • New map with 20 waves of new enemies, elites and bosses!
  • 14 new characters
  • 16 new weapons
  • 30+ new items
  • Curse and charm mechanics
  • New Music Tracks
  • New achievements
  • And more!

Characters

Sailor.png

Sailor
Character
  • +200% damage with Naval weapons against cursed enemies
  • +25 Curse
  • -30 % Damage
  • You can only equip tier II weapons or above
  • Crit chance is capped at 20%
  • Dodge is capped at 20%
  • Harvesting modifications are reduced by 100%

Curious.png

Curious
Character
  • You start with 1 Spyglass
  • 2 additional loot aliens appear every wave
  • All future loot aliens become stronger when you kill a loot alien
  • +2 % XP Gain for every different Item you have
  • -10 % Damage for every duplicate item or weapon you have
  • +25 % Enemy health

Builder.png

Builder
Character
  • You start with 1 Builder's Turret
  • Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave
  • Engineering modifications are increased by 50%
  • +20 Harvesting
  • You can't have structures
  • -30% pickup range
  • Damage modifications are reduced by 75%

Captain.png

Captain
Character
  • +50 % XP Gain for every free weapon slot you have [+300]
  • +100% stats gained from level upgrades
  • +200% XP required to level up
  • +2 % Enemy health at the end of a wave
  • +2 % Enemy damage at the end of a wave

Creature.png

Creature
Character
  • Weapon damage additionally scales with 35% Curse
  • You start with 1 cursed Fish Hook
  • +1 Curse when you level up
  • -10 Range at the end of a wave
  • -5 % XP Gain at the end of a wave

Chef.png

Chef
Character
  • +35 Luck
  • +200% damage from non elemental sources against burning targets
  • Consumables explode for 5x1 (+100%Elemental Damage.png) burning damage when picked up
  • You start with 1 Scared Sausage
  • +100 % Enemy health
  • Elemental Damage modifications are reduced by 75%

Druid.png

Druid
Character
  • +5 Max HP
  • +15 Luck
  • Enemies have a higher chance of dropping fruits
  • 33% chance to get +1 Luck when you pick up a fruit
  • 33% of fruits are poisoned and hurt you (ignores Dodge and Armor)
  • -100 HP Regeneration
  • -100 % Life Steal
  • Engineering modifications are reduced by 50%

Dwarf.png

Dwarf
Character
  • +1 Engineering when killing at least 6 enemies with a direct weapon hit
  • +1 Melee Damage for every permanent 2 Engineering you have
  • You can't equip ranged weapons
  • -20 % Dodge
  • -100 % Attack Speed
  • % Attack Speed modifications are reduced by 50%

Gangster.png

Gangster
Character
  • Can steal 1 item per shop
  • Stealing from the shop can spawn an elite
  • All future elites and bosses become stronger when you kill an elite or a boss
  • +20 % Items Price
  • Can't lock items

Diver.png

Diver
Character
  • You start with 1 Harpoon Gun
  • -100% Harpoon Gun price
  • +200 % Crit Damage with Precise weapons
  • % Crit Chance modifications are increased by 25%
  • +1 HP Regeneration for every 2 Melee Damage you have
  • Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
  • -100 Ranged Damage
  • +250 % Enemy health

Hiker.png

Hiker
Character
  • Earn 5 materials for every 10 steps you take during a wave
  • +1 Max HP for every 80 steps you take during a wave
  • % Speed modifications are increased by 10%
  • -5 % Speed
  • -50% materials dropped

Buccaneer.png

Buccaneer
Character
  • Picked up materials have +100% value
  • Picking up a material resets the cooldown of all your weapons
  • -100 % Attack Speed
  • -50% materials dropped from enemies

Ogre.png

Ogre
Character
  • Enemies taking double their max health as damage explode for 15 (+50%Max HP.png-50%Attack Speed.png) damage
  • +10 Melee Damage
  • You can't equip ranged weapons
  • -50 % Attack Speed
  • -10 % Speed

Romantic.png

Romantic
Character
  • Hitting an enemy that has less than 25% health has a 5% (50%Max HP.png) chance to charm it for 8 seconds
  • +50 Range with melee weapons
  • -3 % Damage for every 5 Curse you have
  • -1 Armor for every 5 Curse you have
  • +1 Curse at the end of a wave

Items

Current items total: 32 (6, 11, 11, 4)

✔️

Max HP.png HP Regeneration.png Life Steal.png Damage.png Melee Damage.png Ranged Damage.png Elemental Damage.png Attack Speed.png Crit Chance.png Engineering Stat.png Range Stat.png Armor.png Dodge Stat.png Speed Stat.png Luck.png Harvesting.png

I II III IV

📦 👁️ Materials.png 🏷️

Builder's Turret.png

Builder's Turret
Unique
  • This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-)
  • +1 projectile when you reach 30 Structure Range [0/30]

Corrupted Shard.png

Corrupted Shard
Item
  • +3 % Damage
  • +1 Curse

Feather.png

Feather
Item
  • +1 Ranged Damage
  • +3 % Dodge
  • -3 % XP Gain

Penguin.png

Penguin
Limited (0/3)
  • +1 HP Regeneration
  • +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health

Small Fish.png

Small Fish
Item
  • +10% damage against targets above 75% health
  • -3 % Attack Speed

Whistle.png

Whistle
Unique
  • +50% chance for loot aliens to appear
  • +20% movement speed for loot aliens

Baby Squid.png

Baby Squid
Item
  • +1 HP Regeneration when you level up
  • -3 % Attack Speed

Bone Dice.png

Bone Dice
Limited (0/2)
  • +50% chance to get +1 % Damage when rerolling in the shop
  • +10% chance to get -1 Max HP when rerolling in the shop

Cauldron.png

Cauldron
Unique
  • +50% pickup range
  • +20 % Damage for 2 seconds after picking up a consumable
  • -2 HP Regeneration

Coral.png

Coral
Item
  • +10 HP Regeneration while standing still
  • -10 Range

Eyepatch.png

Eyepatch
Item
  • Projectiles get +1 piercing on critical hit
  • +3 % Crit Chance
  • -10% Accuracy

Fish Hook.png

Fish Hook
Limited (0/3)
  • Locked items and weapons have a 20% chance to become cursed when leaving the shop
  • +1 Curse

Jerky.png

Jerky
Unique
  • +3 HP recovered from consumables
  • Consumables heal you over 4 seconds instead of instantly

Pearl.png

Pearl
Limited (0/20)
  • +1 % Damage for every permanent 10 Luck you have
  • +3% chance of finding an extra Pearl in a crate

Saltwater.png

Saltwater
Unique
  • +2 Melee Damage
  • +3 % Attack Speed
  • +10 % Speed for 3 seconds when you take damage
  • -1 Elemental Damage

Spyglass.png

Spyglass
Limited (0/2)
  • +10 Range
  • -25 % Reroll Price

Treasure Map.png

Treasure Map
Limited (0/5)
  • +20% chance of finding an extra item in a crate

Barnacle.png

Barnacle
Unique
  • +35% stats gained from level upgrades
  • +1 Curse when you level up

Black Flag.png

Black Flag
Unique
  • +1 material when you kill a cursed enemy
  • +10% Enemies
  • +10 % Enemy health
  • +10 % Enemy damage
  • +5 Curse

Crystal.png

Crystal
Item
  • +5 % Attack Speed
  • +1 % Attack Speed every 1 second until the end of the wave
  • Bonus is lost when taking damage
  • -2 Engineering

Goblet.png

Goblet
Limited (0/3)
  • +15% chance to heal 1 HP when killing an enemy
  • -3 HP Regeneration

Goldfish.png

Goldfish
Item
  • Items will be 1 tier higher after the next reroll

Knot.png

Knot
Unique
  • +15 % Damage
  • +15 Max HP
  • Weapons can no longer be upgraded or recycled

Lighthouse.png

Lighthouse
Unique
  • +20 Engineering
  • -1 Engineering for every 1 Structure you have

Mirror.png

Mirror
Item
  • Duplicates the next item you get from the shop (item limits can't be exceeded)

Scarf.png

Scarf
Item
  • +4 HP Regeneration
  • +4 Melee Damage
  • +4 % Speed
  • +25 % Enemy Speed during the next wave

Starfish.png

Starfish
Limited (0/3)
  • +20% materials dropped from enemies
  • +10 Harvesting
  • +15 % Enemy damage

Sunken Bell.png

Sunken Bell
Unique
  • Once per wave, you explode for 100 (+500%Melee Damage.png+500%Ranged Damage.png+500%Elemental Damage.png+500%Engineering Stat.png) damage when you fall below 40% health

Axolotl.png

Axolotl
Unique
  • Your highest (Max HP) and lowest (Max HP) positive primary stats are swapped when you get this item

Kraken's Eye.png

Kraken’s Eye
Unique
  • You have a 50% chance to explode for 10 () damage when you get hit
  • +10 Max HP
  • +10 Curse

Lantern.png

Lantern
Unique
  • +10 % Damage
  • +50 Range
  • +15 Knockback
  • Knocks nearby enemies back every 3 seconds

Seashell.png

Seashell
Unique
  • Every ranged weapon's 5th projectile has +3 projectiles
  • -10 % Damage

Weapon Classes

2 new weapon classes: Naval, Musical

Class Bonuses Weapons
Naval (2)+1 Curse
(3)+2 Curse
(4)+3 Curse
(5)+4 Curse
(6)+5 Curse
Anchor
  Anchor




Musical (2)+5 Luck
(3)+10 Luck
(4)+15 Luck
(5)+20 Luck
(6)+25 Luck
Flute
  Flute

Lute
  Lute

Weapons

16 new weapons:

Note: If the tier buttons aren't working, please use Ctrl+F5 to refresh your browser's scripts

Tier 1 Tier 2 Tier 3 Tier 4

[[File:|60x60px]]

Anchor.png

Anchor II
Naval, Heavy
  • Damage: 40 (+100%Melee Damage.png+65%Curse.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.89s
  • Knockback: 10
  • Range: 150 (Melee)
  • Lifesteal: 0%

Anchor.png

Anchor III
Naval, Heavy
  • Damage: 60 (+125%Melee Damage.png+90%Curse.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.84s
  • Knockback: 10
  • Range: 175 (Melee)
  • Lifesteal: 0%

Anchor.png

Anchor IV
Naval, Heavy
  • Damage: 100 (+150%Melee Damage.png+125%Curse.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.78s
  • Knockback: 10
  • Range: 200 (Melee)
  • Lifesteal: 0%
 I 
 II 
 III 
 IV 

Brick.png

Brick
Blunt
  • Damage: 30 (+50%Melee Damage.png+50%Engineering Stat.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.39s
  • Knockback: 5
  • Range: 150 (Melee)
  • Lifesteal: 0%
  • Has a 1% chance to break and drop 10 materials on hit

Brick.png

Brick II
Blunt
  • Damage: 60 (+65%Melee Damage.png+65%Engineering Stat.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.39s
  • Knockback: 5
  • Range: 150 (Melee)
  • Lifesteal: 0%
  • Has a 1% chance to break and drop 30 materials on hit

Brick.png

Brick III
Blunt
  • Damage: 90 (+80%Melee Damage.png+80%Engineering Stat.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.39s
  • Knockback: 5
  • Range: 150 (Melee)
  • Lifesteal: 0%
  • Has a 1% chance to break and drop 60 materials on hit

Brick.png

Brick IV
Blunt
  • Damage: 120 (+100%Melee Damage.png+100%Engineering Stat.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.39s
  • Knockback: 5
  • Range: 150 (Melee)
  • Lifesteal: 0%
  • Has a 1% chance to break and drop 120 materials on hit
 I 
 II 
 III 
 IV 

[[File:|60x60px]]

Blunderbuss.png

Blunderbuss II
Naval, Gun
  • Damage: 25 (+100%Ranged Damage.png)
  • Critical: x2 (3% chance)
  • Cooldown: 5.2s
  • Knockback: 10
  • Range: 325 (Ranged)
  • Lifesteal: 0%
  • Cooldown is reset when you pick up a material

Blunderbuss.png

Blunderbuss III
Naval, Gun
  • Damage: 50 (+125%Ranged Damage.png)
  • Critical: x2.25 (3% chance)
  • Cooldown: 5.2s
  • Knockback: 20
  • Range: 350 (Ranged)
  • Lifesteal: 0%
  • Cooldown is reset when you pick up a material

Blunderbuss.png

Blunderbuss IV
Naval, Gun
  • Damage: 80 (+150%Ranged Damage.png)
  • Critical: x2.5 (3% chance)
  • Cooldown: 5.2s
  • Knockback: 30
  • Range: 375 (Ranged)
  • Lifesteal: 0%
  • Cooldown is reset when you pick up a material
 I 
 II 
 III 
 IV 

[[File:|60x60px]]

[[File:|60x60px]]

II

Captain's Sword.png

Captain’s Sword III
Naval, Blade
  • Damage: 50 (+100%Melee Damage.png+100%Curse.png)
  • Critical: x2 (3% chance)
  • Cooldown: 1.03s
  • Knockback: 5
  • Range: 200 (Melee)
  • Lifesteal: 0%
  • Alternates between thrusting and sweeping attacks
  • Deals +15 Damage for every free weapon slot you have [+90]

Captain’s Sword.png

Captain’s Sword IV
Naval, Blade
  • Damage: 80 (+125%Melee Damage.png+125%Curse.png)
  • Critical: x2 (3% chance)
  • Cooldown: 0.95s
  • Knockback: 5
  • Range: 200 (Melee)
  • Lifesteal: 0%
  • Alternates between thrusting and sweeping attacks
  • Deals +30 Damage for every free weapon slot you have [+180]
 I 
 II 
 III 
 IV 

[[File:|60x60px]]

[[File:|60x60px]]

II

Chainsaw.png

Chainsaw III
Blade, Tool
  • Damage: 10 (+75%Melee Damage.png+75%Engineering Stat.png+75%Life Steal.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 0.53s
  • Knockback: 0
  • Range: 175 (Melee)
  • Lifesteal: 15%
  • Cooldown is 1.83s every 30 shots
  • Deals 10% of an enemy’s current health as bonus damage (1% for bosses and elites)

Chainsaw.png

Chainsaw IV
Blade, Tool
  • Damage: 20 (+100%Melee Damage.png+100%Engineering Stat.png+100%Life Steal.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 0.56s
  • Knockback: 0
  • Range: 200 (Melee)
  • Lifesteal: 30%
  • Cooldown is 1.52s every 40 shots
  • Deals 20% of an enemy’s current health as bonus damage (2% for bosses and elites)
 I 
 II 
 III 
 IV 

Flute.png

Flute
Musical
  • Damage: 5 (+50%Ranged Damage.png+10%Luck.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.2s
  • Knockback: 0
  • Range: 300 (Ranged)
  • Lifesteal: 0%
  • Hitting an enemy that has less than 60% health has a 10% chance to charm it for 8 seconds

Flute.png

Flute II
Musical
  • Damage: 8 (+50%Ranged Damage.png+15%Luck.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.12s
  • Knockback: 0
  • Range: 325 (Ranged)
  • Lifesteal: 0%
  • Hitting an enemy that has less than 65% health has a 15% chance to charm it for 8 seconds

Flute.png

Flute III
Musical
  • Damage: 11 (+50%Ranged Damage.png+20%Luck.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.03s
  • Knockback: 0
  • Range: 350 (Ranged)
  • Lifesteal: 0%
  • Hitting an enemy that has less than 70% health has a 20% chance to charm it for 8 seconds

Flute.png

Flute IV
Musical
  • Damage: 15 (+50%Ranged Damage.png+25%Luck.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 0.95s
  • Knockback: 0
  • Range: 375 (Ranged)
  • Lifesteal: 0%
  • Hitting an enemy that has less than 75% health has a 25% chance to charm it for 8 seconds
 I 
 II 
 III 
 IV 

[[File:|60x60px]]

Grenade Launcher.png

Grenade Launcher II
Heavy, Explosive
  • Damage: 12 (+100%Ranged Damage.png)
  • Critical: x2.5 (5% chance)
  • Cooldown: 0.37s
  • Knockback: 0
  • Range: 350 (Ranged)
  • Lifesteal: 0%
  • Bounce: 1 (0% damage)
  • Cooldown is 3.7s every 2 shots
  • Projectiles explode on hit

Grenade Launcher.png

Grenade Launcher III
Heavy, Explosive
  • Damage: 18 (+100%Ranged Damage.png)
  • Critical: x3 (10% chance)
  • Cooldown: 0.37s
  • Knockback: 0
  • Range: 400 (Ranged)
  • Lifesteal: 0%
  • Bounce: 1 (0% damage)
  • Cooldown is 3.2s every 3 shots
  • Projectiles explode on hit

Grenade Launcher.png

Grenade Launcher IV
Heavy, Explosive
  • Damage: 30 (+100%Ranged Damage.png)
  • Critical: x3.5 (20% chance)
  • Cooldown: 0.37s
  • Knockback: 0
  • Range: 450 (Ranged)
  • Lifesteal: 0%
  • Bounce: 1 (0% damage)
  • Cooldown is 2.7s every 4 shots
  • Projectiles explode on hit
 I 
 II 
 III 
 IV 

[[File:|60x60px]]

Harpoon Gun.png

Harpoon Gun II
Naval, Gun
  • Damage: 5 (+100%Ranged Damage.png+100%Melee Damage.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 0.82s
  • Knockback: -30
  • Range: 800 (Ranged)
  • Lifesteal: 0%
  • Slows enemies in a radius around the projectile

Harpoon Gun.png

Harpoon Gun III
Naval, Gun
  • Damage: 10 (+100%Ranged Damage.png+100%Melee Damage.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 0.73s
  • Knockback: -30
  • Range: 850 (Ranged)
  • Lifesteal: 0%
  • Slows enemies in a radius around the projectile

Harpoon Gun.png

Harpoon Gun IV
Naval, Gun
  • Damage: 20 (+100%Ranged Damage.png+100%Melee Damage.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 0.65s
  • Knockback: -30
  • Range: 900 (Ranged)
  • Lifesteal: 0%
  • Slows enemies in a radius around the projectile
 I 
 II 
 III 
 IV 

Hiking Pole.png

Hiking Pole
Support
  • Damage: 12 (+50%Melee Damage.png+10%Range Stat.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.42s
  • Knockback: 0
  • Range: 175 (Melee)
  • Lifesteal: 0%
  • +1 Range for every 70 steps you take during a wave

Hiking Pole.png

Hiking Pole II
Support
  • Damage: 18 (+50%Melee Damage.png+12%Range Stat.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.34s
  • Knockback: 0
  • Range: 175 (Melee)
  • Lifesteal: 0%
  • +1 Range for every 60 steps you take during a wave

Hiking Pole.png

Hiking Pole III
Support
  • Damage: 24 (+50%Melee Damage.png+15%Range Stat.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.25s
  • Knockback: 0
  • Range: 175 (Melee)
  • Lifesteal: 0%
  • +1 Range for every 50 steps you take during a wave

Hiking Pole.png

Hiking Pole IV
Support
  • Damage: 30 (+50%Melee Damage.png+20%Range Stat.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.17s
  • Knockback: 0
  • Range: 175 (Melee)
  • Lifesteal: 0%
  • +1 Range for every 40 steps you take during a wave
 I 
 II 
 III 
 IV 

Javelin.png

Javelin
Primitive
  • Damage: 8 (+100%Melee Damage.png)
  • Critical: x2.5 (0% chance)
  • Cooldown: 1.2s
  • Knockback: 0
  • Range: 350 (Ranged)
  • Lifesteal: 0%
  • Every 5th projectile has +100 % Crit Chance

Javelin.png

Javelin II
Primitive
  • Damage: 12 (+100%Melee Damage.png)
  • Critical: x2.75 (0% chance)
  • Cooldown: 1.12s
  • Knockback: 0
  • Range: 375 (Ranged)
  • Lifesteal: 0%
  • Every 4th projectile has +100 % Crit Chance

Javelin.png

Javelin III
Primitive
  • Damage: 16 (+100%Melee Damage.png)
  • Critical: x3 (0% chance)
  • Cooldown: 0.95s
  • Knockback: 0
  • Range: 400 (Ranged)
  • Lifesteal: 0%
  • Every 3rd projectile has +100 % Crit Chance

Javelin.png

Javelin IV
Primitive
  • Damage: 20 (+100%Melee Damage.png)
  • Critical: x3.25 (0% chance)
  • Cooldown: 0.87s
  • Knockback: 0
  • Range: 425 (Ranged)
  • Lifesteal: 0%
  • Every 2nd projectile has +100 % Crit Chance
 I 
 II 
 III 
 IV 

Lute.png

Lute
Musical, Support
  • Damage: 4 (+50%Melee Damage.png+10%Luck.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.31s
  • Knockback: 2
  • Range: 150 (Melee)
  • Lifesteal: 0%
  • Enemies hit take 10% more damage for 3 seconds (max: 30%)

Lute.png

Lute II
Musical, Support
  • Damage: 8 (+50%Melee Damage.png+15%Luck.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.25s
  • Knockback: 2
  • Range: 175 (Melee)
  • Lifesteal: 0%
  • Enemies hit take 10% more damage for 3 seconds (max: 50%)

Lute.png

Lute III
Musical, Support
  • Damage: 12 (+50%Melee Damage.png+20%Luck.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.2s
  • Knockback: 2
  • Range: 200 (Melee)
  • Lifesteal: 0%
  • Enemies hit take 10% more damage for 3 seconds (max: 70%)

Lute.png

Lute IV
Musical, Support
  • Damage: 16 (+50%Melee Damage.png+25%Luck.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.14s
  • Knockback: 2
  • Range: 225 (Melee)
  • Lifesteal: 0%
  • Enemies hit take 10% more damage for 3 seconds (max: 100%)
 I 
 II 
 III 
 IV 

[[File:|60x60px]]

Mace.png

Mace II
Heavy, Medieval
  • Damage: 40 (+100%Melee Damage.png-50%Attack Speed.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.39s
  • Knockback: 5
  • Range: 150 (Melee)
  • Lifesteal: 0%
  • -3 % Attack Speed

Mace.png

Mace III
Heavy, Medieval
  • Damage: 60 (+100%Melee Damage.png-75%Attack Speed.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.31s
  • Knockback: 5
  • Range: 150 (Melee)
  • Lifesteal: 0%
  • -6 % Attack Speed

Mace.png

Mace IV
Heavy, Medieval
  • Damage: 100 (+100%Melee Damage.png-100%Attack Speed.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.23s
  • Knockback: 5
  • Range: 150 (Melee)
  • Lifesteal: 0%
  • -10 % Attack Speed
 I 
 II 
 III 
 IV 

Sickle.png

Sickle
Support
  • Damage: 5 (+80%Melee Damage.png+10%Harvesting.png)
  • Critical: x2 (3% chance)
  • Cooldown: 0.87s
  • Knockback: 2
  • Range: 125 (Melee)
  • Lifesteal: 0%
  • +20% damage against targets below 30% health

Sickle.png

Sickle II
Support
  • Damage: 8 (+80%Melee Damage.png+15%Harvesting.png)
  • Critical: x2 (3% chance)
  • Cooldown: 0.82s
  • Knockback: 2
  • Range: 125 (Melee)
  • Lifesteal: 0%
  • +30% damage against targets below 30% health

Sickle.png

Sickle III
Support
  • Damage: 12 (+80%Melee Damage.png+20%Harvesting.png)
  • Critical: x2 (3% chance)
  • Cooldown: 0.77s
  • Knockback: 2
  • Range: 125 (Melee)
  • Lifesteal: 0%
  • +40% damage against targets below 30% health

Sickle.png

Sickle IV
Support
  • Damage: 15 (+80%Melee Damage.png+25%Harvesting.png)
  • Critical: x2 (3% chance)
  • Cooldown: 0.7s
  • Knockback: 2
  • Range: 125 (Melee)
  • Lifesteal: 0%
  • +50% damage against targets below 30% health
 I 
 II 
 III 
 IV 

Spoon.png

Spoon
Blunt
  • Damage: 10 (+50%Melee Damage.png+15%Max HP.png)
  • Critical: x2 (0% chance)
  • Cooldown: 1.06s
  • Knockback: 2
  • Range: 150 (Melee)
  • Lifesteal: 0%
  • Always crits when hitting burning targets

Spoon.png

Spoon II
Blunt
  • Damage: 15 (+50%Melee Damage.png+20%Max HP.png)
  • Critical: x2.25 (0% chance)
  • Cooldown: 0.99s
  • Knockback: 2
  • Range: 165 (Melee)
  • Lifesteal: 0%
  • Always crits when hitting burning targets

Spoon.png

Spoon III
Blunt
  • Damage: 20 (+50%Melee Damage.png+25%Max HP.png)
  • Critical: x2.5 (0% chance)
  • Cooldown: 0.93s
  • Knockback: 2
  • Range: 180 (Melee)
  • Lifesteal: 0%
  • Always crits when hitting burning targets

Spoon.png

Spoon IV
Blunt
  • Damage: 25 (+50%Melee Damage.png+25%Max HP.png)
  • Critical: x3 (0% chance)
  • Cooldown: 0.86s
  • Knockback: 2
  • Range: 200 (Melee)
  • Lifesteal: 0%
  • Always crits when hitting burning targets
 I 
 II 
 III 
 IV 

[[File:|60x60px]]

Trident.png

Trident II
Naval, Medieval
  • Damage: 30 (+100%Melee Damage.png+15%Curse.png)
  • Critical: x2 (3% chance)
  • Cooldown: 1.58s
  • Knockback: 0
  • Range: 325 (Melee)
  • Lifesteal: 0%
  • +30% damage against targets above 80% health

Trident.png

Trident III
Naval, Medieval
  • Damage: 50 (+100%Melee Damage.png+30%Curse.png)
  • Critical: x2 (3% chance)
  • Cooldown: 1.5s
  • Knockback: 0
  • Range: 325 (Melee)
  • Lifesteal: 0%
  • +40% damage against targets above 80% health

Trident.png

Trident IV
Naval, Medieval
  • Damage: 80 (+100%Melee Damage.png+50%Curse.png)
  • Critical: x2 (3% chance)
  • Cooldown: 1.41s
  • Knockback: 0
  • Range: 325 (Melee)
  • Lifesteal: 0%
  • +50% damage against targets above 80% health
 I 
 II 
 III 
 IV 

[[File:|60x60px]]

[[File:|60x60px]]

II

War Hammer.png

War Hammer III
Blunt, Heavy
  • Damage: 100 (+150%Melee Damage.png+100%Engineering Stat.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 2.11s
  • Knockback: 20
  • Range: 200 (Melee)
  • Lifesteal: 0%
  • Resets the cooldown of all offensive turrets when attacking

War Hammer.png

War Hammer IV
Blunt, Heavy
  • Damage: 180 (+200%Melee Damage.png+150%Engineering Stat.png)
  • Critical: x1.5 (3% chance)
  • Cooldown: 1.95s
  • Knockback: 25
  • Range: 200 (Melee)
  • Lifesteal: 0%
  • Resets the cooldown of all offensive turrets when attacking
 I 
 II 
 III 
 IV 

Enemies

Regular Enemies

Anemone.png Anglerfish.png Blobfish.png Clam.png Colossal Squid.png Crab.png Diplocaulus.png Dragonfish.png Goblin Shark.png
Anemone Anglerfish Blobfish Clam Colossal Squid Crab Diplocaulus Dragonfish Goblin Shark
Hermit.png Iron Lung.png Lobster.png Looting Pig.png Narwhal.png Plankton.png Pufferfish.png Sea Pig.png Shrimp.png
Hermit Iron Lung Lobster Looting Pig Narwhal Plankton Pufferfish Sea Pig Shrimp
Stargazer.png Stonefish.png Vampire Squid.png Viperfish.png Walrus.png
Stargazer Stonefish Vampire Squid Viperfish Walrus

Elites

Bat.png Giant.png Giant Isopod.png Impaled Worm.png Jellyfish.png Megalodon.png Prisoner.png Spider Crab.png Turtle.png
Bat Giant Giant Isopod Impaled Worm Jellyfish Megalodon Prisoner Spider Crab Turtle

Bosses

Dead Whale.png Eel.png
Dead Whale Eel

Upgrades

Stat Tier I Tier II Tier III Tier IV
Curse.png Curse(DLC)

Kraken's Eye.png

Curse
Upgrade
  • +? Curse

Kraken's Eye.png

Curse II
Upgrade
  • +? Curse

Kraken's Eye.png

Curse III
Upgrade
  • +? Curse

Kraken's Eye.png

Curse IV
Upgrade
  • +? Curse

Misc

Cursed Chest.png Poisoned Fruit.png DLC Fruit.png DLC Item Box.png DLC Legendary Item Box.png DLC Tree.png
Cursed Chest Poisoned Fruit DLC Fruit DLC Item Box DLC Legendary Item Box DLC Tree