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(common stats up to ghost scepter)
No edit summary
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|-
|-
|{{Iconbox|Ghost Scepter}}
|{{Iconbox|Ghost Scepter}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage: 10'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical: 3% (2x)'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown: 1.03s'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback: 2'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range: 300'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
 
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
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|-
|-
|{{Iconbox|Wand}}
|{{Iconbox|Wand}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:1 (50%)'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical: 0% (2x)'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown: 0.78s'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback: 10'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range: 350'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
<span style="color:rgb(234,226,176);">'''Special Effect: Deals 4x3 burning damage'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
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|-
|-
|{{Iconbox|Lightning Shiv}}
|{{Iconbox|Lightning Shiv}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage: 3 (80%)'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical: 5% (2x)'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown: 1.01s'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback: 0'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range: 150'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
<span style="color:rgb(234,226,176);">'''Special Effect: Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 7 damage'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
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|-
|-
|{{Iconbox|Knife}}
|{{Iconbox|Knife}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage: 6 (80%)'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical: 20% (2.5x)'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown: 1.01s'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback: 2'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range: 150'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
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|-
|-
|{{Iconbox|Thief Dagger}}
|{{Iconbox|Thief Dagger}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage: 5 (50%)'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical: 20% (2x)'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown: 1.01s'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback: 2'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range: 150'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
<span style="color:rgb(234,226,176);">'''Special Effect: 30% to gain 1 material when killing an enemy with a critical hit'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
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|-
|-
|{{Iconbox|Shuriken}}
|{{Iconbox|Shuriken}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage: 8 (25%)'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical: 40% (1.25)'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown: 0.87s'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback: 0'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range: 350 (Ranged)'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
<span style="color:rgb(234,226,176);">'''Special Effect: bounces 1 time after a crit'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
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|-
|-
|{{Iconbox|Scissors}}
|{{Iconbox|Scissors}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:5 (80%)'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical: 10% (2x)'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown: 1.01s'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback: 2'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range: 150'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 40%'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 40%'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
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|-
|-
|{{Iconbox|Screwdriver}}
|{{Iconbox|Screwdriver}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage: 8 (80%)'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical: 3% (2x)'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown: 1.05s'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback: 0'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range: 125'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
<span style="color:rgb(234,226,176);">'''Special Effect: A landmine spawns every 12s dealing 10[may be wrong plz verify] damage in an area'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>

Revision as of 15:07, 7 October 2022

Name Common Uncommon Rare Legendary

Melee Unarmed Support

Damage: 1 (50%)

Critical: 1% (x1.5)
Cooldown: 1.01s
Knockback: 30
Range: 150
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Melee Unarmed

Damage: 5 (100%)

Critical: 1% (1.5x)
Cooldown: 0.78%
Knockback: 15
Range: 150
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Melee Primitive

Damage: 8

Critical: 3% (x2)
Cooldown: 1.25s
Knockback: 0
Range: 175
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Melee Primitive Elemental

Damage: 1 (50%)

Critical: 0% (1.5x)
Cooldown: 1.1s
Knockback: 20
Range: 175
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage: 10 (80%)

Critical: 3% (2x)
Cooldown: 1.66s
Knockback: 8
Range: 200
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage: 15

Critical: 3% (2x)
Cooldown: 1.53s
Knockback: 0
Range: 350
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage: 20

Critical: 10% (1.5x)
Cooldown: 1.68
Knockback: 5
Range: 150
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage: 10

Critical: 3% (2x)
Cooldown: 1.22s
Knockback: 5
Range: 300
Life Steal: 0%
Bounces: 1 (-0% damage)

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage: 6

Critical: 3% (2x)
Cooldown: 1.23s
Knockback: 2
Range: 150
Life Steal: 0%
Special Effect: +1% attack speed for every 20 kills in a wave

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage: 12

Critical: 3% (2x)
Cooldown: 1.73
Knockback: 2
Range: 200
Life Steal: 0%
Special Effect: +1% damage for every 20 kills in a wave

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage: 10

Critical: 3% (2x)
Cooldown: 1.03s
Knockback: 2
Range: 300
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:1 (50%)

Critical: 0% (2x)
Cooldown: 0.78s
Knockback: 10
Range: 350
Life Steal: 0%
Special Effect: Deals 4x3 burning damage

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage: 3 (80%)

Critical: 5% (2x)
Cooldown: 1.01s
Knockback: 0
Range: 150
Life Steal: 0%
Special Effect: Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 7 damage

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage: 6 (80%)

Critical: 20% (2.5x)
Cooldown: 1.01s
Knockback: 2
Range: 150
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage: 5 (50%)

Critical: 20% (2x)
Cooldown: 1.01s
Knockback: 2
Range: 150
Life Steal: 0%
Special Effect: 30% to gain 1 material when killing an enemy with a critical hit

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage: 8 (25%)

Critical: 40% (1.25)
Cooldown: 0.87s
Knockback: 0
Range: 350 (Ranged)
Life Steal: 0%
Special Effect: bounces 1 time after a crit

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:5 (80%)

Critical: 10% (2x)
Cooldown: 1.01s
Knockback: 2
Range: 150
Life Steal: 40%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage: 8 (80%)

Critical: 3% (2x)
Cooldown: 1.05s
Knockback: 0
Range: 125
Life Steal: 0%
Special Effect: A landmine spawns every 12s dealing 10[may be wrong plz verify] damage in an area

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 40%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range:

Damage:

Critical:
Cooldown:
Knockback:
Range: