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Revision as of 19:06, 18 December 2022 by ArosRising (talk | contribs) (→‎Items: Added Information about Piercing and its fall off.)

Certain Items grant projectiles Piercing, and some Weapons have innate Piercing.

If a projectile has both Bounce and Piercing, the Bounce occurs first. Explosive projectiles explode on every bounce and pierce.

Damage falloff

Some weapons; The Double Barrel Shotgun, Laser Gun, Minigun, and pistol, along with the bandana item have damage falloff on their piercing. (as seen below). This fall off means that the attack deals x% less damage rounded down after piercing a target.


For example if you have a Tier 1 Double Barrel Shotgun which pierces 2 times with -30% damage on each, and a bandana which adds +1 piercing at 50% fall off, the damage would be as follows:

Say the first enemy takes 10 damage, it then pierces to the next target, dealing 7 damage. It then pierces again, dealing 70% of 7= 4.9 which is rounded down to 4 damage dealt. Finally, the bandana enters and the shot pierces the third time, dealing 2 damage on the final hit. - A total of 10+7+4+2=23 damage.


If you had a pumpkin in the same example, the first shot would deal 10, pierce dealing 85% damage, rounded down to 8 damage. Then Pierce again dealing 6 damage. Then the bandana pierce would deal 3.9 rounded down to 3 damage. A total of 10+8+6+3=27 damage.

Critical Hits

Piercing attacks deal critical hits on individual basis. If the first target hit is dealt a critical hit, it doesn't make the rest of the targets hit also be critical hits, nor does it increase the damage dealt to the next target. So if you in the former example crit on the first hit and deal 20 damage, the next target still takes 7 damage.

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 Projectiles pierce through +1 additional target
-10% Damage
75
Tier 2 +15% Piercing Damage. Can't go above base damage
-2% Damage
40

Weapons

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise, Medieval

8(50%Ranged Damage.png10%Range Stat.png)
10(50%Ranged Damage.png10%Range Stat.png)
12(50%Ranged Damage.png10%Range Stat.png)
15(50%Ranged Damage.png10%Range Stat.png)

1.13s
1.13s
1.13s
1.13s

7.1(44%Ranged Damage.png8%Range Stat.png)/s
8.8(44%Ranged Damage.png8%Range Stat.png)/s
10.6(44%Ranged Damage.png8%Range Stat.png)/s
13.3(44%Ranged Damage.png8%Range Stat.png)/s

x1.5 (30%)
x1.75 (35%)
x2 (40%)
x2.25 (45%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces up to 1/2/3/4 times on critical hit

18
36
66
140

Default
Gun

3x4(80%Ranged Damage.png)
6x4(85%Ranged Damage.png)
9x4(90%Ranged Damage.png)
9x6(100%Ranged Damage.png)

1.37s
1.28s
1.2s
1.2s

8.8(233%Ranged Damage.png)/s
18.8(265%Ranged Damage.png)/s
30.0(300%Ranged Damage.png)/s
45(500%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces 2/2/2/3 enemies, dealing -30%/-30%/-30%/-30% less damage after each piercing

20
39
74
149

Default
Elemental, Heavy

-
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)

-
0.12s
0.12s
0.09s

-
8.3(8%Elemental Damage.png)/s
8.3(8%Elemental Damage.png)/s
11.1(11%Elemental Damage.png)/s

-
x2 (0%)
x2 (0%)
x2 (0%)

-
300
350
400

-
0
0
0

-
0
0
0

Deals -/3x5/4x6/5x8(100%Elemental Damage.png) burning damage
Pierces 99 enemies dealing 1 damage

-
56
103
207

Default
Gun

40(400%Ranged Damage.png)
55(450%Ranged Damage.png)
70(500%Ranged Damage.png)
100(600%Ranged Damage.png)

2.15s
2.07s
1.98s
1.82s

18.6(186%Ranged Damage.png)/s
26.6(217%Ranged Damage.png)/s
35.4(252%Ranged Damage.png)/s
54.9(329%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

500
500
500
500

0
0
0
0

0
0
0
0

Pierces 1 enemy dealing -25% less to the second enemy

15
31
61
122

Default
Heavy, Gun

-
-
1(50%Ranged Damage.png)
3(75%Ranged Damage.png)

-
-
0.09s
0.06s

-
-
11.1(555%Ranged Damage.png)/s
50.0(1250%Ranged Damage.png)/s

-
-
x1.75 (1%)
x2 (3%)

-
-
400
450

-
-
3
3

-
-
0
0

Pierces 1/2 enemies dealing -50% less damage with each pierce.

-
-
127
255

Default
Gun, Heavy

-
-
250(1000%Ranged Damage.png)
350(1500%Ranged Damage.png)

-
-
3.23s
3.23s

-
-
77.4(309%Ranged Damage.png)/s
108.4(464%Ranged Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
1000

-
-
0
0

-
-
0
0

Pierces through enemies

-
-
127
255

Win a run with Demon.png Demon
Gun

12(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)

1.2s
1.12s
1.03s
0.87s

10.0(83%Ranged Damage.png)/s
17.9(89%Ranged Damage.png)/s
29.1(97%Ranged Damage.png)/s
57.5(114%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

400
400
400
400

15
15
15
15

0
0
0
0

Pierces 1 enemy dealing -50% less to the second enemy

10
22
45
91

Default
Gun, Explosive

5(50%Ranged Damage.png)
10(50%Ranged Damage.png)
15(50%Ranged Damage.png)
25(50%Ranged Damage.png)

1.3s
1.22s
1.13s
1.05s

3.8(38%Ranged Damage.png)/s
8.2(40%Ranged Damage.png)/s
13.3(44%Ranged Damage.png)/s
23.8(47%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

450
450
450
450

0
0
0
0

0
0
0
0

50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage

15
31
61
122

Default