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(Added enemies)
(link to Crate)
 
(2 intermediate revisions by one other user not shown)
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== Character Changes ==
== Character Changes ==
'''New Characters:'''<br><br>  
'''New Characters:'''<br>
[[Artificer]] and [[Hunter]]<br><br>  
[[File:Artificer Sheet.png|x300px]]
[[File:Artificer Sheet.png|x300px]]
[[File:Hunter Sheet.png|x300px]]
[[File:Hunter Sheet.png|x300px]]
<br>  
<br>  
'''Changes'''<br>
'''Changes'''<br>
* Chunky => +25% Max HP modifications, +1% Damage for every 3 Max HP, +5 HP healed from consumables, -100% Lifesteal, -50% HP Regeneration and Dodge modifications, -100% Speed modifications, changed starting weapons
* {{Iconbox|Chunky|size=30px|caption=no|rarity=-1}}[[Chunky]] => +25% Max HP modifications, +1% Damage for every 3 Max HP, +5 HP healed from consumables, -100% Lifesteal, -50% HP Regeneration and Dodge modifications, -100% Speed modifications, changed starting weapons
* Soldier: +10% Speed
* {{Iconbox|Soldier|size=30px|caption=no|rarity=-1}}[[Soldier]]: +10% Speed
* Multitasker: -6% Damage / weapon => -5%
* {{Iconbox|Multitasker|size=30px|caption=no|rarity=-1}}[[Multitasker]]: -6% Damage / weapon => -5%
* Engineer: landmines no longer spawn grouped up, +50% Engineering modifications => +25%
* {{Iconbox|Engineer|size=30px|caption=no|rarity=-1}}[[Engineer]]: landmines no longer spawn grouped up, +50% Engineering modifications => +25%
* Entrepreneur: -30% Item Price => -25%
* {{Iconbox|Entrepreneur|size=30px|caption=no|rarity=-1}}[[Entrepreneur]]: -30% Item Price => -25%
* Ranger: +33% Ranged Damage => +50%, +15% Crit Chance => +0, +100 Range => +50
* {{Iconbox|Ranger|size=30px|caption=no|rarity=-1}}[[Ranger]]: +33% Ranged Damage => +50%, +15% Crit Chance => +0, +100 Range => +50
* Explorer can now start with a Hatchet when unlocked
* {{Iconbox|Explorer|size=30px|caption=no|rarity=-1}}[[Explorer]]: can now start with a Hatchet when unlocked
* Lucky: can now start with Screwdriver
* {{Iconbox|Lucky|size=30px|caption=no|rarity=-1}}[[Lucky]]: can now start with Screwdriver


== Weapons Changes ==
== Weapons Changes ==
'''New Weapons'''<br><br>
'''New Weapons'''<br>
[[Sniper Gun]], [[Crossbow]], and [[Plank]]<br><br>  
[[File:Sniper Gun Sheet.png|x300px]]
[[File:Sniper Gun Sheet.png|x300px]]
[[File:Crossbow Sheet.png|x300px]]
[[File:Crossbow Sheet.png|x300px]]
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<br>  
<br>  
'''Changes'''<br>
'''Changes'''<br>
* Obliterator: bullet size increased, bullet color changed
* {{Iconbox|Obliterator|size=30px|caption=no|rarity={{Weapon Data|Obliterator|rarity}}}}[[Obliterator]]: bullet size increased, bullet color changed
* Plasma Sledgehammer: explosion size & chance increased
* {{Iconbox|Plasma Sledgehammer|size=30px|caption=no|rarity={{Weapon Data|Plasma Sledgehammer|rarity}}}}[[Plasma Sledgehammer]]: explosion size & chance increased
* Power Fist: explosion size increased
* {{Iconbox|Power Fist|size=30px|caption=no|rarity={{Weapon Data|Power Fist|rarity}}}}[[Power Fist]]: explosion size increased
* Thunder Sword: damage scaling increased
* {{Iconbox|Thunder Sword|size=30px|caption=no|rarity={{Weapon Data|Thunder Sword|rarity}}}}[[Thunder Sword]]: damage scaling increased
* Taser: higher tiers scaling decreased
* {{Iconbox|Taser|size=30px|caption=no|rarity={{Weapon Data|Taser|rarity}}}}[[Taser]]: higher tiers scaling decreased
* Slingshot: price increased
* {{Iconbox|Slingshot|size=30px|caption=no|rarity={{Weapon Data|Slingshot|rarity}}}}[[Slingshot]]: price increased
* Shuriken: crit damage x1.25 => x1.5
* {{Iconbox|Shuriken|size=30px|caption=no|rarity={{Weapon Data|Shuriken|rarity}}}}[[Shuriken]]: crit damage x1.25 => x1.5
* Spiky Shield: decreased Armor scaling & damage, Support => Blunt, Medieval
* {{Iconbox|Spiky Shield|size=30px|caption=no|rarity={{Weapon Data|Spiky Shield|rarity}}}}[[Spiky Shield]]: decreased Armor scaling & damage, Support => Blunt, Medieval
* Sword: Heavy => Medieval
* {{Iconbox|Sword|size=30px|caption=no|rarity={{Weapon Data|Sword|rarity}}}}[[Sword]]: Heavy => Medieval
* Screwdriver: crit chance increased, damage now scales on Melee & Engineering
* {{Iconbox|Screwdriver|size=30px|caption=no|rarity={{Weapon Data|Screwdriver|rarity}}}}[[Screwdriver]]: crit chance increased, damage now scales on Melee & Engineering
* Pistol: price decreased
* {{Iconbox|Pistol|size=30px|caption=no|rarity={{Weapon Data|Pistol|rarity}}}}[[Pistol]]: price decreased
* Laser Gun: cooldown slightly decreased
* {{Iconbox|Laser Gun|size=30px|caption=no|rarity={{Weapon Data|Laser Gun|rarity}}}}[[Laser Gun]]: cooldown slightly decreased


== Item Changes ==
== Item Changes ==
'''New Items'''<br><br>
* Turrets now also target trees
* Burning ticks slower
'''New Items'''<br>
[[Explosive Shells]]<br><br>
[[File:Explosive Shells Sheet.png|x200px]]<br>
[[File:Explosive Shells Sheet.png|x200px]]<br>
<br>  
<br>  
'''Changes'''<br>
'''Changes'''<br>
* Warrior Helmet: -10% Speed => -5%
* {{Iconbox|Warrior Helmet|size=30px|caption=no|rarity={{Item Data|Warrior Helmet|rarity}}}}[[Warrior Helmet]]: -10% Speed => -5%
* Potato: +1% Life steal, +1 Armor, +3% Dodge, price slightly decreased
* {{Iconbox|Potato|size=30px|caption=no|rarity={{Item Data|Potato|rarity}}}}[[Potato]]: +1% Life steal, +1 Armor, +3% Dodge, price slightly decreased
* Tractor: price decreased, tier IV => III, +60 Harvesting => +40, -10% Damage => -8%
* {{Iconbox|Tractor|size=30px|caption=no|rarity={{Item Data|Tractor|rarity}}}}[[Tractor]]: price decreased, tier IV => III, +60 Harvesting => +40, -10% Damage => -8%
* Crown: price decreased, tier IV => III, +10 Harvesting => +0, +10% Harvesting interests => +8%
* {{Iconbox|Crown|size=30px|caption=no|rarity={{Item Data|Crown|rarity}}}}[[Crown]]: price decreased, tier IV => III, +10 Harvesting => +0, +10% Harvesting interests => +8%
* Coupon: -6% Item Price => -5%
* {{Iconbox|Coupon|size=30px|caption=no|rarity={{Item Data|Coupon|rarity}}}}[[Coupon]]: -6% Item Price => -5%
* Hunting Trophy: 50% chance to gain 1 gold on crit kill => 33%
* {{Iconbox|Hunting Trophy|size=30px|caption=no|rarity={{Item Data|Hunting Trophy|rarity}}}}[[Hunting Trophy]]: 50% chance to gain 1 gold on crit kill => 33%
* Alien Baby: +5% Enemy Speed => +8%
* {{Iconbox|Alien Baby|size=30px|caption=no|rarity={{Item Data|Alien Baby|rarity}}}}[[Alien Baby]]: +5% Enemy Speed => +8%
* Snail: -10% Enemy Speed => -5%, -5% Speed => -3%, price reduced
* {{Iconbox|Snail|size=30px|caption=no|rarity={{Item Data|Snail|rarity}}}}[[Snail]]: -10% Enemy Speed => -5%, -5% Speed => -3%, price reduced
* Ricochet: -50% Damage => -35%
* {{Iconbox|Ricochet|size=30px|caption=no|rarity={{Item Data|Ricochet|rarity}}}}[[Ricochet]]: -50% Damage => -35%
 
== Set Changes ==
'''New Sets'''
{{Medieval}}
 
== Enemies ==
== Enemies ==
* Added 3 elites and 2 enemies
* Added 3 elites and 2 enemies
* Loot aliens now always drop a [[crate]]
'''New Elites''' <br>
'''New Elites''' <br>
{{Iconbox|Rhino|rarity=-1|size=200px}}
{{Iconbox|Rhino|rarity=-1|size=200px}}
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== General ==
== General ==
* Added Italian and Turkish
* Added Italian and Turkish
* Having negative Luck is less punishing
* Tweaked most waves (especially on Danger 1+)
* Tweaked most waves (especially on Danger 1+)
* Tweaked some hitboxes
* Tweaked some hitboxes
* Turrets now also target trees
* Having negative Luck is less punishing
* Burning ticks slower
* Loot aliens now always drop a crate


* Added an option to keep items locked between shops (instead of unlocking automatically when getting to the next shop)
* Added an option to keep items locked between shops (instead of unlocking automatically when getting to the next shop)

Latest revision as of 18:00, 11 December 2022

Summary

  • Added 2 new characters + 2 new unlocks
  • Added 4 new challenges / achievements
  • Added 3 new weapons
  • Added the Medieval weapon set
  • Replaced Danger II's effect "inflation is higher" with "elites and hordes appear" and Danger IV's effect "enemies drop less materials" with "more elites and hordes appear"
  • Tweaked most waves (especially on Danger 1+)

Character Changes

New Characters:
Artificer and Hunter

Artificer Sheet.png Hunter Sheet.png
Changes

  • Chunky
    Chunky => +25% Max HP modifications, +1% Damage for every 3 Max HP, +5 HP healed from consumables, -100% Lifesteal, -50% HP Regeneration and Dodge modifications, -100% Speed modifications, changed starting weapons
  • Soldier
    Soldier: +10% Speed
  • Multitasker
    Multitasker: -6% Damage / weapon => -5%
  • Engineer
    Engineer: landmines no longer spawn grouped up, +50% Engineering modifications => +25%
  • Entrepreneur
    Entrepreneur: -30% Item Price => -25%
  • Ranger
    Ranger: +33% Ranged Damage => +50%, +15% Crit Chance => +0, +100 Range => +50
  • Explorer
    Explorer: can now start with a Hatchet when unlocked
  • Lucky
    Lucky: can now start with Screwdriver

Weapons Changes

New Weapons
Sniper Gun, Crossbow, and Plank

Sniper Gun Sheet.png Crossbow Sheet.png Plank Sheet.png
Changes

Item Changes

  • Turrets now also target trees
  • Burning ticks slower

New Items
Explosive Shells

Explosive Shells Sheet.png

Changes

  • Warrior Helmet
    Warrior Helmet: -10% Speed => -5%
  • Potato
    Potato: +1% Life steal, +1 Armor, +3% Dodge, price slightly decreased
  • Tractor
    Tractor: price decreased, tier IV => III, +60 Harvesting => +40, -10% Damage => -8%
  • Crown
    Crown: price decreased, tier IV => III, +10 Harvesting => +0, +10% Harvesting interests => +8%
  • Coupon
    Coupon: -6% Item Price => -5%
  • Hunting Trophy
    Hunting Trophy: 50% chance to gain 1 gold on crit kill => 33%
  • Alien Baby
    Alien Baby: +5% Enemy Speed => +8%
  • Snail
    Snail: -10% Enemy Speed => -5%, -5% Speed => -3%, price reduced
  • Ricochet
    Ricochet: -50% Damage => -35%

Set Changes

New Sets

Medieval
(2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge


Enemies

  • Added 3 elites and 2 enemies
  • Loot aliens now always drop a crate

New Elites


New Enemies


General

  • Added Italian and Turkish
  • Having negative Luck is less punishing
  • Tweaked most waves (especially on Danger 1+)
  • Tweaked some hitboxes
  • Added an option to keep items locked between shops (instead of unlocking automatically when getting to the next shop)
  • Added an option to remove screen darkening when taking damage
  • Added an option to hide boss health bars
  • Added an option to stop pausing automatically when the game loses focus
  • Added an option to mute the game when it loses focus
  • Added an option to enable manual aiming when pressing the left mouse button
  • Added an option to highlight enemy projectiles
  • Pressing the left mouse button while using the "Mouse Only" mode now makes your character stop


Fixes

  • The game now automatically uses backup saves if your save is corrupted instead of crashing and recreates a file from your Steam achievements if all of your save files are corrupted
  • Fixed a bug where stat and inventory modifications during the last wave before quitting and resuming a run would be saved
  • Fixed a bug where stats based on other stats (Knight, Speedy) wouldn't get applied on resuming a run
  • Fixed a bug where temporary stats wouldn't be taken into account for stats based on other stats (Knight with Barricade)
  • Fixed a bug where multiple projectiles spawning at the same position would all get destroyed when hitting an enemy directly on top of them
  • Fixed a bug where the player health bar wouldn't be displayed at the beginning of a wave when starting with a Weird Ghost or a Sad Tomato
  • Fixed a bug where you could sometimes get multiple Unique items
  • Fixed a visual bug where the tooltip for HP Regeneration with Doctor wouldn't take into account the doubling effect for displaying it as hp / second
  • Fixed a bug where having negative Luck would sometimes give more chance of finding rare items instead of less
  • Fixed a bug where % Explosion Damage wouldn't apply to Rip and Tear explosions
  • Fixed a bug where Knockback wasn't applied on structures
  • Fixed a bug where Ugly Tooth wasn't applied on bosses
  • Fixed a bug where effects damaging a random enemy wouldn't hit bosses