From Brotato Wiki

(State which classes use this item tag)
(→‎Items: Split into positive and negative sections)
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== Items ==
== Items ==


=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Bull.png|link=Bull|x30px]] [[Bull]], [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]], [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Bull.png|link=Bull|x30px]] [[Bull]], [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]], [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]


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<td> {{Item Data|Blood Leech|limit}} </td>
<td> {{Item Data|Blood Leech|limit}} </td>
<td> {{Item Data|Blood Leech|unlockedby}} </td>
<td> {{Item Data|Blood Leech|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
<td> Tier {{Item Data|Broken Mouth|rarity}} </td>
<td> {{Item Data|Broken Mouth|stats}} </td>
<td> {{Item Data|Broken Mouth|price}} </td>
<td> {{Item Data|Broken Mouth|limit}} </td>
<td> {{Item Data|Broken Mouth|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Candle|limit}} </td>
<td> {{Item Data|Candle|limit}} </td>
<td> {{Item Data|Candle|unlockedby}} </td>
<td> {{Item Data|Candle|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td> {{Item Data|Hedgehog|stats}} </td>
<td> {{Item Data|Hedgehog|price}} </td>
<td> {{Item Data|Hedgehog|limit}} </td>
<td> {{Item Data|Hedgehog|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Plant|limit}} </td>
<td> {{Item Data|Plant|limit}} </td>
<td> {{Item Data|Plant|unlockedby}} </td>
<td> {{Item Data|Plant|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
<td> {{Item Data|Poisonous Tonic|stats}} </td>
<td> {{Item Data|Poisonous Tonic|price}} </td>
<td> {{Item Data|Poisonous Tonic|limit}} </td>
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Potato|limit}} </td>
<td> {{Item Data|Potato|limit}} </td>
<td> {{Item Data|Potato|unlockedby}} </td>
<td> {{Item Data|Potato|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td> {{Item Data|Robot Arm|stats}} </td>
<td> {{Item Data|Robot Arm|price}} </td>
<td> {{Item Data|Robot Arm|limit}} </td>
<td> {{Item Data|Robot Arm|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Sad Tomato|limit}} </td>
<td> {{Item Data|Sad Tomato|limit}} </td>
<td> {{Item Data|Sad Tomato|unlockedby}} </td>
<td> {{Item Data|Sad Tomato|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td>
<td> Tier {{Item Data|Shady Potion|rarity}} </td>
<td> {{Item Data|Shady Potion|stats}} </td>
<td> {{Item Data|Shady Potion|price}} </td>
<td> {{Item Data|Shady Potion|limit}} </td>
<td> {{Item Data|Shady Potion|unlockedby}} </td>
</tr>
</tr>


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</tr>
</tr>
</table>
</table>
=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<td>  {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
<td> Tier {{Item Data|Broken Mouth|rarity}} </td>
<td>  {{Item Data|Broken Mouth|stats}} </td>
<td>  {{Item Data|Broken Mouth|price}} </td>
<td>  {{Item Data|Broken Mouth|limit}} </td>
<td>  {{Item Data|Broken Mouth|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td>  {{Item Data|Exoskeleton|stats}} </td>
<td>  {{Item Data|Exoskeleton|price}} </td>
<td>  {{Item Data|Exoskeleton|limit}} </td>
<td>  {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td>  {{Item Data|Hedgehog|stats}} </td>
<td>  {{Item Data|Hedgehog|price}} </td>
<td>  {{Item Data|Hedgehog|limit}} </td>
<td>  {{Item Data|Hedgehog|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
<td>  {{Item Data|Poisonous Tonic|stats}} </td>
<td>  {{Item Data|Poisonous Tonic|price}} </td>
<td>  {{Item Data|Poisonous Tonic|limit}} </td>
<td>  {{Item Data|Poisonous Tonic|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td>  {{Item Data|Robot Arm|stats}} </td>
<td>  {{Item Data|Robot Arm|price}} </td>
<td>  {{Item Data|Robot Arm|limit}} </td>
<td>  {{Item Data|Robot Arm|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td>
<td> Tier {{Item Data|Shady Potion|rarity}} </td>
<td>  {{Item Data|Shady Potion|stats}} </td>
<td>  {{Item Data|Shady Potion|price}} </td>
<td>  {{Item Data|Shady Potion|limit}} </td>
<td>  {{Item Data|Shady Potion|unlockedby}} </td>
</tr></table>

Revision as of 00:57, 7 November 2022

HP Regeneration

HP Regeneration

You regenerate x% of your HP every 5 seconds (unless you have Torture, where you regenerate 3 HP every second). You can have max of 50% HP Regeneration. If this is negative it acts like the stat is at 0.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Bull.png Bull, Chunky.png Chunky, Doctor.png Doctor, Masochist.png Masochist, Pacifist.png Pacifist

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15
Tier 2 +2% Life Steal
+2 HP Regeneration
-4 Harvesting
45
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2% Speed
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage
65 1
Tier 4 +20 Melee Damage
+5 HP Regeneration
-8% Damage
-3% Speed
130
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +3 HP Regeneration
-1% Life Steal
10
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 3 +10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 4 +6 Armor
+6 Engineering
-2 HP Regeneration
-2% Life Steal
90 Win a run with Engineer.png Engineer
Tier 2 +20 Luck
-2 HP Regeneration
48