From Brotato Wiki
Armor
You take x% less damage. There is no limit to this stat, but it quickly gets less effective with each level.
If Armor is negative, you take more damage.
Formula & Values
The formula for calculating Armor's damage reduction value is:
DmgReceived% = 10 / ( 10 + ( ARMOR / 1.5 ) ) DmgReduction% = ROUND( ( 1 - ( DmgReceived% ) ) * 100 )
This table shows various damage reduction values with different Armor stats.
The "Increase" row shows how quickly the drop-off for damage reduction occurs (eg. going from 0 to 1 Armor gives -6% damage reduction, while going from 9 to 10 only gives -2% more reduction).
ArmorStat | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | ... | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | ... | 200 | 300 | 400 | 500 | 1000 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dmg Reduction (-%) | 0 | 6 | 12 | 17 | 21 | 25 | 29 | 32 | 35 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 | 53 | 55 | 56 | 57 | ... | 67 | 73 | 77 | 80 | 82 | 84 | 86 | 87 | ... | 93 | 95 | 96 | 97 | 99 |
Increase (+) | 0 | 6 | 6 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 1 | ... | 10 | 6 | 4 | 3 | 2 | 2 | 2 | 1 | ... | 6 | 2 | 1 | 1 | 2 |
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Knight,
Masochist,
Pacifist.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +8 Armor while standing still. -5% Speed |
75 | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
25 | |||
Tier 4 | +5 Armor +5% Crit Chance +5 Engineering +5% Speed -2 HP Regeneration -2% Life Steal |
90 | |||
Tier 1 | +1 Armor -2% Speed |
25 | |||
Tier 2 | +2 Armor +6% Dodge -3 Max HP |
45 | |||
Tier 2 | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
55 | |||
Tier 2 | +2 Armor -3% Damage |
40 | |||
Tier 4 | +6 Armor +6 Engineering -2 HP Regeneration -2% Life Steal |
90 | Win a run with ![]() |
||
Tier 3 | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
65 | |||
Tier 3 | +3 Armor +5 Max HP -5% Speed |
80 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 4 | +12 Melee Damage +6 Ranged Damage -1 Armor -5% Speed |
105 | Win a run with ![]() |
||
Tier 2 | +8% Dodge -1 Armor |
60 | |||
Tier 3 | +25% Damage -3 Armor |
75 | |||
Tier 1 | +5% Attack Speed +15 Range -1 Armor |
25 | |||
Tier 4 | +15% Speed +10% Dodge -5 Max HP -1 Armor |
100 | |||
Tier 4 | +15% Crit Chance +50 Range -3 Max HP -1 Armor |
90 | Win a run with ![]() |
||
Tier 2 | +10% Crit Chance -1 Armor |
50 | |||
Tier 2 | -1 Armor +16 Harvesting |
40 |
Characters
These Characters start with different Armor, or have mechanics related to their Armor:
Weapons
These Weapons affect Armor:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive, Blunt |
1.68s |
x1.5 (10%) |
150 |
5 |
0 |
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP |
10 |
Default |
Weapon Sets
These Weapon Sets affect Armor:
Class | Bonuses | Weapons |
---|---|---|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Etheral | Template:1 set does not exist. | |
Medieval | (2)+1 Armor (3)+1 Armor, +3% Dodge (4)+2 Armor, +3% Dodge (5)+2 Armor, +6% Dodge (6)+3 Armor, +6% Dodge |