From Brotato Wiki
22 February 2023
- 01:2301:23, 22 February 2023 diff hist +119 Baby Elephant No edit summary
- 01:2201:22, 22 February 2023 diff hist +28 Cyberball No edit summary
- 01:1501:15, 22 February 2023 diff hist 0 Template:Item Data No edit summary
- 00:4900:49, 22 February 2023 diff hist +963 Padding No edit summary
- 00:3800:38, 22 February 2023 diff hist +1 Boxing Glove No edit summary
- 00:3800:38, 22 February 2023 diff hist +545 Boxing Glove No edit summary
- 00:2200:22, 22 February 2023 diff hist +238 Explosive Shells No edit summary
- 00:1500:15, 22 February 2023 diff hist +17 Landmines No edit summary
21 February 2023
- 21:5621:56, 21 February 2023 diff hist −1 Template:Item Data No edit summary
- 21:5321:53, 21 February 2023 diff hist +14 Bloody Hand No edit summary
- 21:5321:53, 21 February 2023 diff hist +15 Anvil No edit summary
- 00:0300:03, 21 February 2023 diff hist +288 m Hunting Trophy No edit summary
20 February 2023
- 23:2823:28, 20 February 2023 diff hist +259 Harvesting →Harvesting
- 23:1723:17, 20 February 2023 diff hist +954 Giant Belt No edit summary
- 22:5822:58, 20 February 2023 diff hist +505 Community Support No edit summary
- 00:3800:38, 20 February 2023 diff hist +196 Chunky No edit summary
- 00:3200:32, 20 February 2023 diff hist +120 Chunky →Synergies
- 00:3000:30, 20 February 2023 diff hist −539 Chunky No edit summary
19 February 2023
- 23:2923:29, 19 February 2023 diff hist +496 Healing No edit summary
- 22:3622:36, 19 February 2023 diff hist +2,118 N Healing Created page with "== Healing == == Strategy == Life Steal is heavily dependant on your Attack Speed and a Weapon's cooldown. Weapons that attack quickly (such as {{WeaponIcon|name=SMG}}) will proc far more often than a slower weapon. === Vs. HP Regeneration === Compared to {{StatIcon|name=HP Regeneration}} HP Regeneration: * Life Steal can potentially offer much faster healing for less overall materials spent, compared to HP regeneration, by using weapons with fast..."
- 22:2422:24, 19 February 2023 diff hist −1,133 Life Steal →Strategy
- 22:2422:24, 19 February 2023 diff hist +126 Life Steal →Life Steal
- 20:1020:10, 19 February 2023 diff hist −7 Consumables →Consumables
- 19:4619:46, 19 February 2023 diff hist +367 Consumables →Items
- 18:4118:41, 19 February 2023 diff hist 0 Consumables No edit summary
- 18:4018:40, 19 February 2023 diff hist 0 N File:Fruit.png Uploaded with SimpleBatchUpload current
- 18:3918:39, 19 February 2023 diff hist +1 Template:Item Data No edit summary
- 18:3718:37, 19 February 2023 diff hist −1 Lucky Coin No edit summary
- 18:3718:37, 19 February 2023 diff hist +462 N Lucky Coin Created page with "<metadesc>Brotato Wiki Guide to Lucky Coin, Stats, Rarity, and Synergies</metadesc> {{Infobox Item|name=Bloody Hand}} {{Item}}<br> == Lucky Coin == Lucky Coin gives you 2% Luck per Crit Chance you have. The amount changes dynamically as your Crit Chance increases or decreases after you've bought the Coin. Since Luck is a useful stat for just about every build, the Lucky Coin can be a powerful pickup for any build with high amounts of Crit Chance."
- 18:1318:13, 19 February 2023 diff hist +2 Consumables No edit summary
18 February 2023
- 23:5523:55, 18 February 2023 diff hist +65 Consumables →Consumables
- 23:5423:54, 18 February 2023 diff hist +29 Consumables →Items
- 23:5323:53, 18 February 2023 diff hist +519 Consumables No edit summary
- 23:3923:39, 18 February 2023 diff hist +325 Consumables →Consumables
- 23:3823:38, 18 February 2023 diff hist −12 Loot Crate No edit summary
- 23:3323:33, 18 February 2023 diff hist +135 Loot Crate No edit summary
- 22:4622:46, 18 February 2023 diff hist +19 Consumables No edit summary
- 22:4522:45, 18 February 2023 diff hist +18 Harvesting No edit summary
- 22:4322:43, 18 February 2023 diff hist 0 Harvesting →Formulas & Values
- 22:4322:43, 18 February 2023 diff hist 0 Harvesting No edit summary
- 22:4222:42, 18 February 2023 diff hist +24 N File:Harvesting Farmer Updated.png Uploaded with SimpleBatchUpload current
- 22:4022:40, 18 February 2023 diff hist 0 Harvesting No edit summary
- 22:3922:39, 18 February 2023 diff hist +8 Harvesting No edit summary
- 22:3022:30, 18 February 2023 diff hist +524 N Bloody Hand yeah good item
- 22:1022:10, 18 February 2023 diff hist −51 Community →Web Apps
- 22:0022:00, 18 February 2023 diff hist +202 Elemental Damage →Negative Characters
- 21:4721:47, 18 February 2023 diff hist +282 Consumables No edit summary
- 21:4621:46, 18 February 2023 diff hist +41 Consumables →Healing
- 21:4521:45, 18 February 2023 diff hist +5 Consumables →Trees
- 21:4421:44, 18 February 2023 diff hist +1,872 N Consumables Created page with "Loot Crates, or Item Boxes, are consumables that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or recycled for 25% of its current price. Formula for Loot Crate spawn chance: <pre> Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave) </pre> So for example, it takes an average of 100 slain enemies that each have a 1% drop chance, for a crate to drop. Once a crate has dropped..."