Description
A DLC-sized major mod that introduces 15 new characters, 38 new weapons, 47 new items, 1 new zone, 2 new maps, 33 new enemies, 2 new weapon classes, 2 new consumables, and a job system featuring 36 distinct jobs.
Overview
A major mod inspired by Japanese fantasy, introducing new characters, weapons, items, pets, and a brand-new mechanic: Jobs.
Characters
You start with 1 Village Special Sword
+3 % Damage when you level up
+3 % Attack Speed when you level up
Harvesting modifications are reduced by 80%
-1 % Damage for every 1 Curse you have
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+1 % Damage every 1 second until the end of the wave
+1 % Attack Speed every 1 second until the end of the wave
+10 % XP Gain at the end of a wave
-2 Max Hp at the end of a wave
-5 % Speed
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You start with 1 Thief Dagger
+15% materials dropped from enemies
Gain -35% more materials from recycling items
Harvesting modifications are reduced by 100%
Lose 10 materials when hit
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+1 % Crit Chance every 1 second until the end of the wave
For every 1 excess %crit chance +1 % Attack Speed
Dodge is capped at 75%
+5 % Damage until the end of the wave when you dodge an attack
-1 Armor for every weapon you have
Max Hp modifications are reduced by 33%
Harvesting modifications are reduced by 100%
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For every 1 limited item(s) owned +5% Damage
For every 1 limited item(s) owned +5% Attack Speed
+5 Luck for every different weapon you have
Max Hp modifications are reduced by 33%
Armor modifications are reduced by 33%
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Every 3 seconds, deals 10(+100%Holy does not exist as an icon) damage to enemies within a range of 150(+50% ).Damage frequency is affected by %attack speed
- Holy does not exist as an icon+1 Holy when you level up
+10 Luck
+10 Harvesting
% Damage modifications are reduced by 33%
-25 % Attack Speed
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Weapon Classes
Melee Weapons
Ranged Weapons
Items
Stats
Enemies
Pets
Consumables
Jobs
Change Logs
Links