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Revision as of 05:31, 31 October 2022 by Ta1ha (talk | contribs) (Patch 0.6.0.7)

Gun
(2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range


Weapons with Gun

Name Types Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Gun 3x4(80%Ranged Damage.png)
6x4(85%Ranged Damage.png)
9x4(90%Ranged Damage.png)
9x6(100%Ranged Damage.png)
1.37s
1.28s
1.2s
1.2s
8.8(233%Ranged Damage.png)/s
18.8(265%Ranged Damage.png)/s
30.0(300%Ranged Damage.png)/s
45(500%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
350
350
350
350
8
8
8
8
0
0
0
0
Pierces 2/2/2/3 enemies, dealing -30% less damage after each piercing 20
39
74
149
Default
Gun 40(400%Ranged Damage.png)
55(450%Ranged Damage.png)
70(500%Ranged Damage.png)
100(600%Ranged Damage.png)
1.98s
1.90s
1.82s
1.65s
20.2(202%Ranged Damage.png)/s
22.9(237%Ranged Damage.png)/s
38.5(275%Ranged Damage.png)/s
60.6(364%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
500
500
500
500
0
0
0
0
0
0
0
0
Pierces 1 enemy dealing -25% less to the second enemy 15
31
61
122
Default
Medical, Gun 10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)
0.87s
0.77s
0.65s
0.53s
11.5(115%Ranged Damage.png)/s
19.5(130%Ranged Damage.png)/s
30.8(154%Ranged Damage.png)/s
56.6(189%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
400
400
400
400
0
0
0
0
40%
45%
50%
60%
15
31
61
122
Default
Heavy, Gun -
-
1(50%Ranged Damage.png)
3(75%Ranged Damage.png)
-
-
0.09s
0.073s
-
-
11.1(555%Ranged Damage.png)/s
41.1(1027%Ranged Damage.png)/s
-
-
x1.75 (1%)
x2 (3%)
-
-
400
450
-
-
3
3
-
-
0
0
Pierces 1/2 enemies dealing -50% less damage with each pierce. -
-
127
255
Default
Gun 12(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
1.2s
1.12s
1.03s
0.87s
10.0(83%Ranged Damage.png)/s
17.9(89%Ranged Damage.png)/s
29.1(97%Ranged Damage.png)/s
57.5(114%Ranged Damage.png)/s
x2 (5%)
x2 (10%)
x2 (15%)
x2 (20%)
400
400
400
400
15
15
15
15
0
0
0
0
Pierces 1 enemy dealing -50% less to the second enemy 10
22
45
91
Default
Gun, Explosive 5(50%Ranged Damage.png)
10(50%Ranged Damage.png)
15(50%Ranged Damage.png)
25(50%Ranged Damage.png)
1.3s
1.22s
1.13s
1.05s
3.8(38%Ranged Damage.png)/s
8.2(40%Ranged Damage.png)/s
13.3(44%Ranged Damage.png)/s
23.8(47%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
450
450
450
450
0
0
0
0
0
0
0
0
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage 15
31
61
122
Default
Gun 3(50%Ranged Damage.png)
4(60%Ranged Damage.png)
5(70%Ranged Damage.png)
8(80%Ranged Damage.png)
0.17s
0.17s
0.17s
0.15s
17.6(294%Ranged Damage.png)/s
23.5(352%Ranged Damage.png)/s
29.4(411%Ranged Damage.png)/s
53.3(533%Ranged Damage.png)/s
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
400
400
400
400
0
0
0
0
0
0
0
0
20
39
74
149
Default
Gun, Precise -
-
50(100%Ranged Damage.png20%Range Stat.png)
80(100%Ranged Damage.png30%Range Stat.png)
-
-
2.4s
2.4s
-
-
20.8(41%Ranged Damage.png8%Range Stat.png)/s
33.3(41%Ranged Damage.png12%Range Stat.png)/s
-
-
x3 (20%)
x4 (20%)
-
-
800
1000
-
-
30
30
-
-
0
0
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%Range Stat.png) -
-
115
245
Win a run with Hunter.png Hunter