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Revision as of 19:32, 18 July 2026 by DarkTwinge (talk | contribs) (→Regular Enemies: Clarifying damages + cleanup)

Introduction

Here is a list of the stats of all enemies in the game.

The Hit Points, Damage, and Speed of enemies along with types of enemies that spawns are influenced by the Difficulty settings of the game. Read about Danger Levels to find out more details on this.

In addition, when playing in Endless Mode enemies will begin to scale with additional speed due to the Endless Factor.

Some enemies spawn with a random movement speed. For example, a Baby Alien can spawn with a movement speed between 200 and 300, or a Fly between 325 and 375. You can see the range for each enemy.

As a reference for speed, your own base speed is 450.


All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don't show up before wave 11, but at wave 11 they would have 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) Damage works the same way, while their Speed doesn't change with Wave or Danger level.

Enemy Maximum

Waves have a maximum of 100 enemies that can be on screen at once. If this Number is exceeded when an enemy spawns in, a random non-Elite/Boss enemy on the map dies without dropping loot. So try to avoid this happening, or you'll lose out on Materials.

The only exception is Pacifist, who still gains 0.65 Materials for each despawned enemy.

Despawned enemies actually count as dying and can trigger items such as: Baby with a Beard, Cyberball, and Rip and Tear.

Crash Zone

Regular Enemies

"D" in first wave column stand for danger levels. As Danger 1 adds more enemies, they only start spawning for Danger 1 and up. Higher Danger levels can also change the first wave the enemy can start spawning. For example, "13 D1:8" means that the enemy can start spawning at wave 13+ on danger 0, but on Danger 1 that can happen at wave 8+.

Name Behavior Health +hp/wave Speed Damage +dmg/waveKnockback ResistanceMaterials Dropped Consumable Drop Rate Loot Crate Drop Rate First Wave Appearing ID†

Tree

Neutral, drops fruit or Crate on death as well as 3 Materials.

10 5 0 0 01.0

(can't knockback)

3 100% 20% 1 -

Baby Alien
Chases the character, deals damage on touch 3 2.0 200-300 1 0.60.01 1% 1% 1 1

Chaser
Chases the character, deals damage on touch, spawns in groups 1 1.0 380 1 0.60.01 2% 3% 2 2

Spitter
Runs away from the character if too close, fires projectiles that deal damage on hit 8 1.0 200 1 Projectile: 0.75
Contact: 0.6
0.951 3% 10% 4 3

Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 4 2.5 400 1 0.85 0.8 1 1% 1% 3 4

Pursuer
Chases the character, damages on touch, keeps getting faster each second 10 24.0 150, charging up to 600 1 1.2 0.03 3% 3% 11 5

Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 20 11.0 300 2 0.850.93 3% 3% 8 6

Buffer
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red 20 3.0 150 1 0.6 0.952 1% 1% 16 7

Fly
Moves around player.

When hit by Ranged Weapons, 50% chance to fire projectiles in random directions. (Melee Weapon hits don't spawn projectiles.)

15 4.0 325-375 1 Projectile: 1.0
Contact: 0.85
0.0 1 1% 1% D1 : 4 8

Healer
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave) 10 8.0 400 1 0.850.02 3% 3% D1 : 7 12

Looter

Runs away from the character, drops a Loot Crate and 8 Materials on death
Has 10% chance to spawn 25 seconds into a wave, and every 15 seconds thereafter.

5 30 300-400 1 0.850.0 8 100% 100% 3 13

Helmet Alien
Chases the character, deals damage on touch 8 4.0 225-275 1 1.0 0.51 1% 1%

13
D1: 10
D4: 4

14

Fin Alien
Chases the character, deals damage on touch 12 2.0 400 1 1.00.01 2% 3%

15
D1 : 9

15

Spawner
Spawns 3 Junkie Aliens on death 10 1.0 120 1 0.85 0.71 1% 1% 14 16

Junkie
Moves around player, fires projectiles near player that deals damage 5 5.0 350 1 Projectile: 1.0
Contact: 1.0
0.5 1 1% 1% 14 17

Horned Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 30 22.0 300 1 1.150.93 3% 3%

13
D1 : 8

18

Horned Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 12 5.0 425 1 1.1 0.81 1% 1% 18
D4: 5
19

Slasher Egg
Stays still, dies and spawns a Slasher after 5 seconds unless killed 5 3.0 0 1 0.60 1.0

(can't knockback)

1 0% 0% D1: 7 23

Slasher
Follows the character, runs away if too close, slashes vertically dealing damage from medium range 50 25.0 250-300 1 Slash: 1.0
Contact: 1.15
0.93 1% 1% D1 : 4 24

Tentacle
Follows the character, runs away if too close, attacks in "V" shape from medium range 100 20.0 175 1 Slash: 1.0
Contact: 1.0
0.73 2% 2% D3 : 13
25

Lamprey
Spawns on the wave Bait is bought. Follows the player, charges to the player every 1.5 seconds, shooting projectiles to its left and right during the charge 30 15.0 350 1 Projectile: 0.75
Contact: 0.75
0.951 1% 1% 26



Gobbler

Seeks materials to eat them; eating materials makes it grow.
Has 3% chance to spawn 10 seconds into a wave.

Mutation 0:
Fast but fragile. Killing it makes it drop all the materials it ate.

Mutation 1:
Loses speed but gains max HP. Killing it makes it drop twice the amount of materials it ate.

Mutation 2:
Loses more speed but gains even more max HP. Killing it makes it drop triple the materials eaten.

5 30 300-400 1 0.850.0 8 100% 100% 1

Elites (Danger 2+)

Elites spawn at Elite Waves and drop legendary Loot Crates on death containing a guaranteed tier 4 item (Legendary).

Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.

Elites only have 75% health when spawning on Wave 11 or 12.

Name Behavior Health +Health per wave Speed Damage +Damage per wave Coins Dropped First Wave ID†

Rhino

Mutation 0:

Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge

Mutation 1(60%HP/25 sec):

Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles

1 750.0 250 1 1.5 10 Elite Waves 20

Butcher

Mutation 0:

Slashes 4 times every 1.25 seconds around the player pointing to the player.

Mutation 1(70%HP/25 sec):

Slashes 8 times every second in a random pattern around the player in a large area.

Mutation 2(40%HP/40 sec):

Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage.

1 750.0 200 1 1.5 10 Elite Waves 21

Monk

Mutation 0:

Spawns 15 Slasher Eggs

Mutation 1(10 sec):

Shoots 5 projectiles each second to the player

Mutation 2(30 sec):

Last 10 seconds, runs away from the player, spawning Tentacles
Returns to Mutation 1

1 700.0 350 1 1.5 10 Elite Waves 22

Croc
Mutation 0:

Charges to the player every second creating 2 slashes around itself

Mutation 1(60%HP/25 sec):

Charges to the player every second creating a circle of projectiles around the player (making it harder to dodge the charge)

175035011.510Elite Waves27

Colossus
Mutation 0:

Chases the player - spawns 50 moving projectiles in a big random area every second

Mutation 1(60%HP/25 sec):

Random walk pattern - spawns circle of projectiles around player that moves every 0.5 seconds

175030011.510Elite Waves28

Mantis
Mutation 0:

Chases the player - Slashes 6 times every 1.25 seconds around itself

Mutation 1(60%HP/25 sec):

Chases the player - Charges to player every 1.3 seconds creating slashes around it

175025011.510Elite Waves32

Mother
Mutation 0:

Chases the player - Creates a 4-pronged slash moving away from themself every 1.4 seconds

Mutation 1(60%HP/25 sec):

Moves away from the player - Double-slashes every 0.65 seconds in a random pattern around the player; Spawns ~9 Fin Aliens per second (a group of 6 every 0.65 seconds)

175025011.510Elite Waves33

Gargoyle
Mutation 0:

Random walk pattern - spawns a big circle of projectiles around itself every 0.3 seconds

Mutation 1(60%HP/30 sec):

Chases the player - spawning 12 projectiles around itself in random pattern every 0.4 seconds

Mutation 2(30%HP/45 sec):

Chases the player - spawns a 3 of projectiles in random directions every 0.01 - 0.15 seconds

175035011.510Elite Waves34

Bosses (Wave 20)

On Wave 20, one of the two bosses appears at random. On danger 5, both bosses appear with 75% of their original health, but the Danger 5 modifier increases that health by 40%, as seen below.

Name Behavior Health Speed Damage ID†

Predator

Mutation 0:
Chases the player and dashes. It also surrounds itself in several projectiles that circle the boss.

Mutation 1(50%HP/45 sec):
No longer dashes but starts to emit projectiles in every direction every so often.

29,250
D5:30,712

300 Contact: 30

Projectile: 23

D5: 41C, 32P
10

Invoker

Mutation 0:
Every two seconds creates a area of projectiles around the players that spawn after a second of priming.

Mutation 1(75%HP/30 sec):
More projectiles spawn in a much wider area around the player.

Mutation 2(40%HP/60 sec):
Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.

29,250
D5:30,712

Mutation 0 and 1: 200
Mutation 2: 500

Contact: 30

Projectile: 23

D5: 41C, 32P

11

† ID = Enemy number in the game's code

The Abyss (DLC)

These enemies are encountered in The Abyss, a zone exclusive to the Abyssal Terrors DLC(DLC)

Regular Enemies (DLC)

Name Behavior Health +hp/wave Speed Damage +dmg/waveArmor+armor

/wave

Knockback ResistanceMaterials Dropped Consumable Drop Rate Loot Crate Drop Rate First Wave Appearing ID†

Anemone
Wanders slowly and creates a circle of projectiles around that move towards itself. 8 4.0 100 1 0.850.62 2% 2%

Anglerfish
Wanders slowly around until a player comes close, then will chase it charging up to 3 times before briefly stopping and charge again. 10 10 200 1 1.10.23 3% 3%

Blobfish
Slowly wanders around until killed, then spawns 4 Lampreys and a Sea Pig. If the last player weapon hit was done by a melee weapon, it spawns only 2 Lampreys. 10 8.0 200 1 0.60.55 5% 5%

Clam
Runs away if the player is too close, Fires a slow projectile that may directly target the player or somewhere near. 2 3.0 130 1 0.60.752 3% 3%

Colossal Squid
Closes in on the player and fires two crossing spikes toward them. 30 20.0 200 1 1.00.753 3% 3%

Crab
Closes in on the player and then fires a spike and moves backwards. 4 3.0 250 1 0.60.51 2% 2%

Diplocaulus
Slowly wanders the map leaving behind slasher eggs every few seconds. 30 35.0 200 1 0.850.85 5% 5%

Dragonfish
Shoots lines of bullets in the players direction 100 50 300 1 1.150.98 5% 5%

Goblin Shark
Charges to where the player is moving 12 10.0 275 1 1.10.73 1% 1%

Hermit
Wanders around and heals enemies 5 5.0 300 1 0.8510.250.52 3% 3%

Iron Lung
Iron Lung is spawned by Stargazers, who will seek it out and enter it. After a few seconds of mutation (during which it bobs and turns red), a Dragonfish spawns. 5 4.0 0 1 0.2530.51.0

(can't knockback)

1 0% 0%

Lobster
Chases the player and takes reduced damage from all sources. 1 5.0 250 1 0.8510.50.251 1% 1%

Looting Pig
Runs around, drops a crate on death 5 30.0 350 1 0.850.08 100% 100%

Narwhal
Closes in on the player and can charge toward them, firing a spike in front of it. 10 8.0 250 1 1.150.92 3% 3%

Plankton
Chases the player and sometimes charges a small distance . 1 1.0 225 1 0.40.01 1% 1%

Pufferfish
Explodes into 10 projectiles when killed by non melee damage or when it dies after being charmed. 5 2.0 175 1 0.850.72 3% 1%

Sea Pig
Wanders around, drops a fair number of materials and gives 1 curse on death 30 15.0 150 1 0.850.65 1% 1%

Shrimp
Chases the character, deals damage on touch 2 2.0 300 1 0.60.01 1% 1%

Stargazer
Moves toward its Iron Lung, becomes buffed if its iron lung dies 30 15.0 100 1 0.850.53 2% 2%

Stonefish
Slowly wanders the map buffing enemies and spawning six projectiles around the player every few seconds.
Buffed enemies gain +150% health, +25% damage, and +50% speed, and are outlined in red.
20 5.0 150 1 0.60.72 3% 3%

Vampire Squid
Chases the player while firing two projectiles in front of itself. 10 5.0 275 1 1.00.01 1% 1%

Viperfish
Starts growing after spawning, after a few seconds starts chasing the player. 1 3.0 80 1 0.650.01 2% 2%

Walrus
Charges towards the player every few seconds. 40 25.0 200 1 1.20.93 3% 3%

Elites (DLC)

Name Behavior Health +Health per wave Speed Damage +Damage per waveArmor+Armor per waveCoins Dropped First Wave ID†

Bat

Mutation 0:
Closes in on the player and spawns a circle of projectiles around them. These projectiles move toward the player at varying speeds before disappearing.

Mutation 1(60%HP/25 sec):
Closes in on the player and fires a twisting circle of projectiles from itself toward the player.

1 750.0 300 1 1.510 Elite Waves

Giant

Mutation 0:
Chases the player, with 2 lines of projectiles slowly extending and orbiting around it.

Mutation 1(70%HP/25 sec):
Chases the player, still with 2 lines of projectiles orbiting around it, and fires 2 parallel spikes toward the player.

Mutation 2(40%HP/55 sec):
Chases the player, charging toward them regularly.

1 750.0 250 1 1.510 Elite Waves

Giant Isopod

Mutation 0:
Chases the player and fires numerous projectiles forming a spiral around itself.

Mutation 1(60%HP/25 sec):
Chases the player and fires a burst of projectiles toward them.

1 750.0 200 1 1.510 Elite Waves

Impaled Worm

Mutation 0:
Moves randomly and charges to a random position near the player, firing 3 consecutive spikes toward them.

Mutation 1(60%HP/25 sec):
Chases the player and regularly charges toward them while firing numerous spikes in all directions from itself.

1 750.0 250 1 1.510 Elite Waves

Jellyfish

Mutation 0:
Chases the player while having 4 projectiles orbiting around itself and regularly spawning a large circle of projectiles moving inward.

Mutation 1(60%HP/25 sec):
Remains stationary while still having 4 orbiting projectiles and spawning a larger circle of projectiles around itself. Also fires lines of projectiles toward the player.

1 750.0 225 1 1.510 Elite Waves

Megalodon

Mutation 0:
Chases the player and regularly charges toward them while firing bursts of projectiles.

Mutation 1(60%HP/25 sec):
Chases the player and charges toward them more frequently while firing circles of projectiles from itself.

1 750.0 350 1 1.510 Elite Waves

Prisoner

Mutation 0:
Chases the player and spawns a small circle of 6 projectiles that move inward indefinitely.

Mutation 1(75%HP/20 sec):
Closes in on the player, spawning 2 consecutive circles of projectiles around them.

Mutation 2(40%HP/40 sec):
Chases the player while continuing to spawn 2 consecutive circles of projectiles around them.

1 750.0 200 1 1.510 Elite Waves

Spider Crab

Mutation 0:
Moves randomly and spawns numerous crabs.

Mutation 1(85%HP/12 sec):
Closes in on the player and fires spikes toward them.

Mutation 2(50%HP/35 sec):
Closes in on the player and fires 4 spikes toward them in 4 directions.

1 750.0 200 1 1.510 Elite Waves

Turtle

Mutation 0:
Chases the player while firing 8 spikes around them, heading inward.

Mutation 1(60%HP/25 sec):
Closes in on the player, regularly firing 3 spikes toward them in a random pattern.

1 700 200 1 1.530.510 Elite Waves

Bosses (DLC)

Name Behavior Health Speed Damage ID†

Dead Whale

Mutation 0:
Moves randomly and fires 3 waves of 6 projectiles toward the player at regular intervals.

Mutation 1(70%HP/20 sec):
Chases the player, regularly charging toward them while firing numerous projectiles at varying speeds in all directions.

Mutation 2(40%HP/45 sec):
Chases the player more frequently, charging more often while spawning a large circle of projectiles around itself.

31,625

D5:33,206

200 Contact: 30

Projectile: 23

D5: 41C, 32P

Eel

Mutation 0:
Chases the player, firing a stream of projectiles.

Mutation 1(70%HP/25 sec):
Moves randomly and spawns a spiral of projectiles centered on the player, which then move toward them.

Mutation 2(40%HP/55 sec):
Chases the player while continuing to spawn spirals of projectiles and having four lines of projectiles orbiting around it.

31,625

D5:33,206

150 Contact: 30

Projectile: 23

D5: 41C, 32P

Waves

There are 20 waves in total. The last wave always has a boss (or two on Danger 5).

Wave 1234567891011121314151617181920
Duration (sec) 202530354045505560<<<<<<<<<<90

Note that in Endless Mode every wave after wave 20 also lasts 60 seconds.

Related Items

Some items can change the number of enemies, and their speed. For more info, see these Item Tags:

Unused Content

NameBehaviorHealth+hp/waveSpeedDamage+dmg/waveMaterials DroppedConsumable Drop RateLoot Crate Drop RateFirst Wave AppearingID†

Corrupted Tree
No longer spawns in the Game. But exists in Gamefiles.
Stands in place, creates circling projectiles that deals damage
15 13.0 0 1 1.1 0 0% 0% D1 : 15 9