From Brotato Wiki

(→‎Bosses (DLC): abyssal boss behaviours from codex)
(→‎Elites (DLC): behaviour from codex)
Line 831: Line 831:
<tr>
<tr>
<td>[[File:Enemy_Bat.png|96x96px]]<br>[[Bat (Elite)|Bat]]</td>
<td>[[File:Enemy_Bat.png|96x96px]]<br>[[Bat (Elite)|Bat]]</td>
<td></td>
<td>
<span style="color: gray">Mutation 0:</span><br>Closes in on the player and spawns a circle of projectiles around them. These projectiles move toward the player at varying speeds before disappearing.
 
<span style="color: gray">Mutation 1(60%HP/25 sec):</span><br>Closes in on the player and fires a twisting circle of projectiles from itself toward the player.
</td>
<td>1</td>
<td>1</td>
<td>750.0</td>
<td>750.0</td>
Line 842: Line 846:
<tr>
<tr>
<td>[[File:Giant.png|96x96px]]<br>[[Giant]]</td>
<td>[[File:Giant.png|96x96px]]<br>[[Giant]]</td>
<td></td>
<td>
<span style="color: gray">Mutation 0:</span><br>Chases the player, with 2 lines of projectiles slowly extending and orbiting around it.
 
<span style="color: gray">Mutation 1(70%HP/25 sec):</span><br>Chases the player, still with 2 lines of projectiles orbiting around it, and fires 2 parallel spikes toward the player.
 
<span style="color: gray">Mutation 2(40%HP/55 sec):</span><br>Chases the player, charging toward them regularly.
</td>
<td>1</td>
<td>1</td>
<td>750.0</td>
<td>750.0</td>
Line 853: Line 863:
<tr>
<tr>
<td>[[File:Giant_Isopod.png|96x96px]]<br>[[Giant Isopod]]</td>
<td>[[File:Giant_Isopod.png|96x96px]]<br>[[Giant Isopod]]</td>
<td></td>
<td>
<span style="color: gray">Mutation 0:</span><br>Chases the player and fires numerous projectiles forming a spiral around itself.
 
<span style="color: gray">Mutation 1(60%HP/25 sec):</span><br>Chases the player and fires a burst of projectiles toward them.
</td>
<td>1</td>
<td>1</td>
<td>750.0</td>
<td>750.0</td>
Line 864: Line 878:
<tr>
<tr>
<td>[[File:Impaled_Worm.png|96x96px]]<br>[[Impaled Worm]]</td>
<td>[[File:Impaled_Worm.png|96x96px]]<br>[[Impaled Worm]]</td>
<td></td>
<td>
<span style="color: gray">Mutation 0:</span><br>Moves randomly and charges to a random position near the player, firing 3 consecutive spikes toward them.
 
<span style="color: gray">Mutation 1(60%HP/25 sec):</span><br>Chases the player and regularly charges toward them while firing numerous spikes in all directions from itself.
</td>
<td>1</td>
<td>1</td>
<td>750.0</td>
<td>750.0</td>
Line 875: Line 893:
<tr>
<tr>
<td>[[File:Jellyfish.png|96x96px]]<br>[[Jellyfish]]</td>
<td>[[File:Jellyfish.png|96x96px]]<br>[[Jellyfish]]</td>
<td></td>
<td>
<span style="color: gray">Mutation 0:</span><br>Chases the player while having 4 projectiles orbiting around itself and regularly spawning a large circle of projectiles moving inward.
 
<span style="color: gray">Mutation 1(60%HP/25 sec):</span><br>Remains stationary while still having 4 orbiting projectiles and spawning a larger circle of projectiles around itself. Also fires lines of projectiles toward the player.
</td>
<td>1</td>
<td>1</td>
<td>750.0</td>
<td>750.0</td>
Line 886: Line 908:
<tr>
<tr>
<td>[[File:Megalodon.png|96x96px]]<br>[[Megalodon]]</td>
<td>[[File:Megalodon.png|96x96px]]<br>[[Megalodon]]</td>
<td></td>
<td>
<span style="color: gray">Mutation 0:</span><br>Chases the player and regularly charges toward them while firing bursts of projectiles.
 
<span style="color: gray">Mutation 1(60%HP/25 sec):</span><br>Chases the player and charges toward them more frequently while firing circles of projectiles from itself.
</td>
<td>1</td>
<td>1</td>
<td>750.0</td>
<td>750.0</td>
Line 897: Line 923:
<tr>
<tr>
<td>[[File:Prisoner.png|96x96px]]<br>[[Prisoner]]</td>
<td>[[File:Prisoner.png|96x96px]]<br>[[Prisoner]]</td>
<td></td>
<td>
<span style="color: gray">Mutation 0:</span><br>Chases the player and spawns a small circle of 6 projectiles that move inward indefinitely.
 
<span style="color: gray">Mutation 1(75%HP/20 sec):</span><br>Closes in on the player, spawning 2 consecutive circles of projectiles around them.
 
<span style="color: gray">Mutation 2(40%HP/40 sec):</span><br>Chases the player while continuing to spawn 2 consecutive circles of projectiles around them.
</td>
<td>1</td>
<td>1</td>
<td>750.0</td>
<td>750.0</td>
Line 908: Line 940:
<tr>
<tr>
<td>[[File:Spider_Crab.png|96x96px]]<br>[[Spider Crab]]</td>
<td>[[File:Spider_Crab.png|96x96px]]<br>[[Spider Crab]]</td>
<td></td>
<td>
<span style="color: gray">Mutation 0:</span><br>Moves randomly and spawns numerous crabs.
 
<span style="color: gray">Mutation 1(85%HP/12 sec):</span><br>Closes in on the player and fires spikes toward them.
 
<span style="color: gray">Mutation 2(50%HP/35 sec):</span><br>Closes in on the player and fires 4 spikes toward them in 4 directions.
</td>
<td>1</td>
<td>1</td>
<td>750.0</td>
<td>750.0</td>
Line 919: Line 957:
<tr>
<tr>
<td>[[File:Turtle.png|96x96px]]<br>[[Turtle]]</td>
<td>[[File:Turtle.png|96x96px]]<br>[[Turtle]]</td>
<td></td>
<td>
<span style="color: gray">Mutation 0:</span><br>Chases the player while firing 8 spikes around them, heading inward.
 
<span style="color: gray">Mutation 1(60%HP/25 sec):</span><br>Closes in on the player, regularly firing 3 spikes toward them in a random pattern.
</td>
<td>1</td>
<td>1</td>
<td>700</td>
<td>700</td>

Revision as of 17:22, 18 November 2025

Introduction

Here is a list of the stats of all enemies in the game.

The Hit Points, Damage, and Speed of enemies along with types of enemies that spawns are influenced by the Difficulty settings of the game. Read about Danger Levels to find out more details on this.

In addition, when playing in Endless Mode enemies will begin to scale with additional speed due to the Endless Factor.

Some enemies spawn with a random movement speed. For example, a Baby Alien can spawn with a movement speed between 200 and 300, or a Fly between 325 and 375. You can see the range for each enemy.

As a reference for speed, your own base speed is 450.


All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don't show up before wave 11, but at wave 11 they would have 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) Damage works the same way, while their Speed doesn't change with Wave or Danger level.

Enemy Maximum

Waves have a maximum of 100 enemies that can be on screen at once. If this Number is exceeded when an enemy spawns in, a random non-Elite/Boss enemy on the map dies without dropping loot. So try to avoid this happening, or you'll lose out on Materials.

The only exception is Pacifist, who still gains 0.65 Materials for each despawned enemy.

Despawned enemies actually count as dying and can trigger items such as: Baby with a Beard.png Baby with a Beard,Cyberball.png Cyberball, and Rip and Tear.png Rip and Tear.

Crash Zone

Regular Enemies

"D" in first wave column stand for danger levels. As Danger 1 adds more enemies, they only start spawning for Danger 1 and up. Higher Danger levels can also change the first wave the enemy can start spawning. For example, "13 D1:8" means that the enemy can start spawning at wave 13+ on danger 0, but on Danger 1 that can happen at wave 8+.

Name Behavior Health +hp/wave Speed Damage +dmg/waveKnockback ResistanceMaterials Dropped Consumable Drop Rate Loot Crate Drop Rate First Wave Appearing ID†
Tree.png
Tree

Neutral, drops fruit or Crate on death as well as 3 Materials.

10 5 0 0 01.0

(can't knockback)

3 100% 20% 1 -
Baby Alien.png
Baby Alien
Chases the character, deals damage on touch 3 2.0 200-300 1 0.60.01 1% 1% 1 1
Chaser.png
Chaser
Chases the character, deals damage on touch, spawns in groups 1 1.0 380 1 0.60.01 2% 3% 2 2
Spitter.png
Spitter
Runs away from the character if too close, fires projectiles that deal damage on hit 8 1.0 200 1 0.60.951 3% 10% 4 3
Charger.png
Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 4 2.5 400 1 0.85 0.8 1 1% 1% 3 4
Pursuer.png
Pursuer
Chases the character, damages on touch, keeps getting faster each second 10 24.0 150, charging up to 600 1 1.2 0.03 3% 3% 11 5
Bruiser.png
Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 20 11.0 300 2 0.850.93 3% 3% 8 6
Buffer.png
Buffer
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red 20 3.0 150 1 0.6 0.952 1% 1% 16 7
Fly.png
Fly
Moves around player.

Fires projectiles in random directions when hit by the player's projectiles. Melee Weapons can safely hit the Fly without spawning Projectiles.

15 4.0 325-375 1 0.850.0 1 1% 1% D1 : 4 8
Healer.png
Healer
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave) 10 8.0 400 1 0.850.02 3% 3% D1 : 7 12
Looter.png
Looter

Runs away from the character, drops a Loot Crate and 8 Materials on death
Has 10% chance to spawn 25 seconds into a wave, and every 15 seconds thereafter.

5 30 300-400 1 0.850.0 8 100% 100% 3 13
Helmet Alien.png
Helmet Alien
Chases the character, deals damage on touch 8 4.0 225-275 1 1.0 0.51 1% 1%

13
D1: 10
D4: 4

14
Fin Alien.png
Fin Alien
Chases the character, deals damage on touch 12 2.0 400 1 1.00.01 2% 3%

15
D1 : 9

15
Spawner.png
Spawner
Spawns 3 Junkie Aliens on death 10 1.0 120 1 0.85 0.71 1% 1% 14 16
Junkie.png
Junkie
Moves around player, fires projectiles near player that deals damage 5 5.0 350 1 1.00.5 1 1% 1% 14 17
Horned Bruiser.png
Horned Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 30 22.0 300 1 1.150.93 3% 3%

13
D1 : 8

18
Horned Charger.png
Horned Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 12 5.0 425 1 1.1 0.81 1% 1% 18
D4: 5
19
Slasher Egg.png
Slasher Egg
Stays still, dies and spawns a Slasher after 5 seconds unless killed 5 3.0 0 1 0.60 1.0

(can't knockback)

1 0% 0% D1: 7 23
Slasher.png
Slasher
Follows the character, runs away if too close, slashes vertically dealing damage from medium range 50 25.0 250-300 1 1.150.93 1% 1% D1 : 4 24
TentacleEnemy.png
Tentacle
Follows the character, runs away if too close, attacks in "V" shape from medium range 100 20.0 175 1 1.00.73 2% 2% D3 : 13
25
Enemy 26.png
Lamprey
Spawns on the wave Bait is bought. Follows the player, charges to the player every 1.5 seconds, shooting projectiles to its left and right during the charge 30 15.0 350 1 0.750.951 1% 1% 26

Elites (Danger 2+)

Elites spawn at Elite Waves and drop legendary Loot Crates on death containing a guaranteed tier 4 item (Legendary).

Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.

Elites only have 75% health when spawning on Wave 11 or 12.

Name Behavior Health +Health per wave Speed Damage +Damage per wave Coins Dropped First Wave ID†
Rhino.png
Rhino

Mutation 0:

Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge

Mutation 1(60%HP/25 sec):

Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles

1 750.0 250 1 1.5 10 Elite Waves 20
Butcher.png
Butcher

Mutation 0:

Slashes 4 times every 1.25 seconds around the player pointing to the player.

Mutation 1(70%HP/25 sec):

Slashes 8 times every second in a random pattern around the player in a large area.

Mutation 2(40%HP/40 sec):

Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage.

1 750.0 200 1 1.5 10 Elite Waves 21
Monk.png
Monk

Mutation 0:

Spawns 15 Slasher Eggs

Mutation 1(10 sec):

Shoots 5 projectiles each second to the player

Mutation 2(30 sec):

Last 10 seconds, runs away from the player, spawning Tentacles
Returns to Mutation 1

1 700.0 350 1 1.5 10 Elite Waves 22
Croc.png
Croc
Mutation 0:

Charges to the player every second creating 2 slashes around itself

Mutation 1(60%HP/25 sec):

Charges to the player every second creating a circle of projectiles around the player (making it harder to dodge the charge)

175035011.510Elite Waves27
Anthead.png
Colossus
Mutation 0:

Chases the player - spawns 50 moving projectiles in a big random area every second

Mutation 1(60%HP/25 sec):

Random walk pattern - spawns circle of projectiles around player that moves every 0.5 seconds

175030011.510Elite Waves28
Mantis.png
Mantis
Mutation 0:

Chases the player - Slashes 6 times every 1.25 seconds around itself

Mutation 1(60%HP/25 sec):

Chases the player - Charges to player every 1.3 seconds creating slashes around it

175025011.510Elite Waves32
Mother.png
Mother
Mutation 0:

Chases the player - Creates a 4-pronged slash moving away from themself every 1.4 seconds

Mutation 1(60%HP/25 sec):

Moves away from the player - Double-slashes every 0.65 seconds in a random pattern around the player; Spawns ~9 Fin Aliens per second (a group of 6 every 0.65 seconds)

175025011.510Elite Waves33
Bat Elite.png
Gargoyle
Mutation 0:

Random walk pattern - spawns a big circle of projectiles around itself every 0.3 seconds

Mutation 1(60%HP/30 sec):

Chases the player - spawning 12 projectiles around itself in random pattern every 0.4 seconds

Mutation 2(30%HP/45 sec):

Chases the player - spawns a 3 of projectiles in random directions every 0.01 - 0.15 seconds

175035011.510Elite Waves34

Bosses (Wave 20)

On Wave 20, one of the two bosses appears at random. On danger 5, both bosses appear with 75% of their original health, but the Danger 5 modifier increases that health by 40%, as seen below.

Name Behavior Health Speed Damage ID†
Predator.png
Predator

Mutation 0:
Chases the player and dashes. It also surrounds itself in several projectiles that circle the boss.

Mutation 1(50%HP/45 sec):
No longer dashes but starts to emit projectiles in every direction every so often.

29,250
D5:30,712

300 Contact: 30

Projectile: 23

D5: 41C, 32P
10
Invoker.png
Invoker

Mutation 0:
Every two seconds creates a area of projectiles around the players that spawn after a second of priming.

Mutation 1(75%HP/30 sec):
More projectiles spawn in a much wider area around the player.

Mutation 2(40%HP/60 sec):
Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.

29,250
D5:30,712

Mutation 0 and 1: 200
Mutation 2: 500

Contact: 30

Projectile: 23

D5: 41C, 32P

11

ID = Enemy number in the game's code

The Abyss (DLC)

These enemies are encountered in The Abyss, a zone exclusive to the Abyssal Terrors DLC(DLC)

Regular Enemies (DLC)

Name Behavior Health +hp/wave Speed Damage +dmg/waveArmor+armor

/wave

Knockback ResistanceMaterials Dropped Consumable Drop Rate Loot Crate Drop Rate First Wave Appearing ID†
Anemone.png
Anemone
Wanders slowly and creates a circle of projectiles around that move towards itself. 8 4.0 100 1 0.850.62 2% 2%
Anglerfish.png
Anglerfish
Wanders slowly around until a player comes close, then will chase it charging up to 3 times before briefly stopping and charge again. 10 10 200 1 1.10.23 3% 3%
Blobfish.png
Blobfish
Slowly wanders around until killed, then spawns 4 Lampreys and a Sea Pig. If the last player weapon hit was done by a melee weapon, it spawns only 2 Lampreys. 10 8.0 200 1 0.60.55 5% 5%
Clam.png
Clam
Runs away if the player is too close, Fires a slow projectile that may directly target the player or somewhere near. 2 3.0 130 1 0.60.752 3% 3%
Colossal Squid.png
Colossal Squid
Closes in on the player and fires two crossing spikes toward them. 30 20.0 200 1 1.00.753 3% 3%
Crab.png
Crab
Closes in on the player and then fires a spike and moves backwards. 4 3.0 250 1 0.60.51 2% 2%
Diplocaulus.png
Diplocaulus
Slowly wanders the map leaving behind slasher eggs every few seconds. 30 35.0 200 1 0.850.85 5% 5%
Dragonfish.png
Dragonfish
Shoots lines of bullets in the players direction 100 50 300 1 1.150.98 5% 5%
Goblin Shark.png
Goblin Shark
Charges to where the player is moving 12 10.0 275 1 1.10.73 1% 1%
Hermit.png
Hermit
Wanders around and heals enemies 5 5.0 300 1 0.8510.250.52 3% 3%
Iron Lung.png
Iron Lung
Iron Lung is spawned by Stargazers, who will seek it out and enter it. After a few seconds of mutation (during which it bobs and turns red), a Dragonfish spawns. 5 4.0 0 1 0.2530.51.0

(can't knockback)

1 0% 0%
Lobster.png
Lobster
Chases the player and takes reduced damage from all sources. 1 5.0 250 1 0.8510.50.251 1% 1%
Looting Pig.png
Looting Pig
Runs around, drops a crate on death 5 30.0 350 1 0.850.08 100% 100%
Narwhal.png
Narwhal
Closes in on the player and can charge toward them, firing a spike in front of it. 10 8.0 250 1 1.150.92 3% 3%
Plankton.png
Plankton
Chases the player and sometimes charges a small distance . 1 1.0 225 1 0.40.01 1% 1%
Pufferfish.png
Pufferfish
Explodes into 10 projectiles when killed by non melee damage or when it dies after being charmed. 5 2.0 175 1 0.850.72 3% 1%
Sea Pig.png
Sea Pig
Wanders around, drops a fair number of materials and gives 1 curse on death 30 15.0 150 1 0.850.65 1% 1%
Shrimp.png
Shrimp
Chases the character, deals damage on touch 2 2.0 300 1 0.60.01 1% 1%
Stargazer.png
Stargazer
Moves toward its Iron Lung, becomes buffed if its iron lung dies 30 15.0 100 1 0.850.53 2% 2%
Stonefish.png
Stonefish
Slowly wanders the map buffing enemies and spawning six projectiles around the player every few seconds.
Buffed enemies gain +150% health, +25% damage, and +50% speed, and are outlined in red.
20 5.0 150 1 0.60.72 3% 3%
Vampire Squid.png
Vampire Squid
Chases the player while firing two projectiles in front of itself. 10 5.0 275 1 1.00.01 1% 1%
Viperfish.png
Viperfish
Starts growing after spawning, after a few seconds starts chasing the player. 1 3.0 80 1 0.650.01 2% 2%
Walrus.png
Walrus
Charges towards the player every few seconds. 40 25.0 200 1 1.20.93 3% 3%

Elites (DLC)

Name Behavior Health +Health per wave Speed Damage +Damage per waveArmor+Armor per waveCoins Dropped First Wave ID†
Enemy Bat.png
Bat

Mutation 0:
Closes in on the player and spawns a circle of projectiles around them. These projectiles move toward the player at varying speeds before disappearing.

Mutation 1(60%HP/25 sec):
Closes in on the player and fires a twisting circle of projectiles from itself toward the player.

1 750.0 300 1 1.510 Elite Waves
Giant.png
Giant

Mutation 0:
Chases the player, with 2 lines of projectiles slowly extending and orbiting around it.

Mutation 1(70%HP/25 sec):
Chases the player, still with 2 lines of projectiles orbiting around it, and fires 2 parallel spikes toward the player.

Mutation 2(40%HP/55 sec):
Chases the player, charging toward them regularly.

1 750.0 250 1 1.510 Elite Waves
Giant Isopod.png
Giant Isopod

Mutation 0:
Chases the player and fires numerous projectiles forming a spiral around itself.

Mutation 1(60%HP/25 sec):
Chases the player and fires a burst of projectiles toward them.

1 750.0 200 1 1.510 Elite Waves
Impaled Worm.png
Impaled Worm

Mutation 0:
Moves randomly and charges to a random position near the player, firing 3 consecutive spikes toward them.

Mutation 1(60%HP/25 sec):
Chases the player and regularly charges toward them while firing numerous spikes in all directions from itself.

1 750.0 250 1 1.510 Elite Waves
Jellyfish.png
Jellyfish

Mutation 0:
Chases the player while having 4 projectiles orbiting around itself and regularly spawning a large circle of projectiles moving inward.

Mutation 1(60%HP/25 sec):
Remains stationary while still having 4 orbiting projectiles and spawning a larger circle of projectiles around itself. Also fires lines of projectiles toward the player.

1 750.0 225 1 1.510 Elite Waves
Megalodon.png
Megalodon

Mutation 0:
Chases the player and regularly charges toward them while firing bursts of projectiles.

Mutation 1(60%HP/25 sec):
Chases the player and charges toward them more frequently while firing circles of projectiles from itself.

1 750.0 350 1 1.510 Elite Waves
Prisoner.png
Prisoner

Mutation 0:
Chases the player and spawns a small circle of 6 projectiles that move inward indefinitely.

Mutation 1(75%HP/20 sec):
Closes in on the player, spawning 2 consecutive circles of projectiles around them.

Mutation 2(40%HP/40 sec):
Chases the player while continuing to spawn 2 consecutive circles of projectiles around them.

1 750.0 200 1 1.510 Elite Waves
Spider Crab.png
Spider Crab

Mutation 0:
Moves randomly and spawns numerous crabs.

Mutation 1(85%HP/12 sec):
Closes in on the player and fires spikes toward them.

Mutation 2(50%HP/35 sec):
Closes in on the player and fires 4 spikes toward them in 4 directions.

1 750.0 200 1 1.510 Elite Waves
Turtle.png
Turtle

Mutation 0:
Chases the player while firing 8 spikes around them, heading inward.

Mutation 1(60%HP/25 sec):
Closes in on the player, regularly firing 3 spikes toward them in a random pattern.

1 700 200 1 1.530.510 Elite Waves

Bosses (DLC)

Name Behavior Health Speed Damage ID†
Dead Whale.png
Dead Whale

Mutation 0:
Moves randomly and fires 3 waves of 6 projectiles toward the player at regular intervals.

Mutation 1(70%HP/20 sec):
Chases the player, regularly charging toward them while firing numerous projectiles at varying speeds in all directions.

Mutation 2(40%HP/45 sec):
Chases the player more frequently, charging more often while spawning a large circle of projectiles around itself.

31,625

D5:33,206

200 Contact: 30

Projectile: 23

D5: 41C, 32P
Eel.png
Eel

Mutation 0:
Chases the player, firing a stream of projectiles.

Mutation 1(70%HP/25 sec):
Moves randomly and spawns a spiral of projectiles centered on the player, which then move toward them.

Mutation 2(40%HP/55 sec):
Chases the player while continuing to spawn spirals of projectiles and having four lines of projectiles orbiting around it.

31,625

D5:33,206

150 Contact: 30

Projectile: 23

D5: 41C, 32P

Waves

There are 20 waves in total. The last wave always has a boss (or two on Danger 5).

Wave 1234567891011121314151617181920
Duration (sec) 202530354045505560<<<<<<<<<<90

Note that in Endless Mode every wave after wave 20 also lasts 60 seconds.

Related Items

Some items can change the number of enemies, and their speed. For more info, see these Item Tags:

Unused Content

NameBehaviorHealth+hp/waveSpeedDamage+dmg/waveMaterials DroppedConsumable Drop RateLoot Crate Drop RateFirst Wave AppearingID†
Corrupted Tree.png
Corrupted Tree
No longer spawns in the Game. But exists in Gamefiles.
Stands in place, creates circling projectiles that deals damage
15 13.0 0 1 1.1 0 0% 0% D1 : 15 9
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