From Brotato Wiki

(added Gatling Laser)
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{{TableHeaders|weapons}}
{{TableHeaders|weapons}}
{{TableRowWeapon|Cacti Club}}
{{TableRowWeapon|Cacti Club}}
{{TableRowWeapon|Anchor}}
{{TableRowWeapon|Flamethrower}}
{{TableRowWeapon|Grenade Launcher}}
{{TableRowWeapon|Hammer}}
{{TableRowWeapon|Hammer}}
{{TableRowWeapon|Flamethrower}}
{{TableRowWeapon|Mace}}
{{TableRowWeapon|Rocket Launcher}}
{{TableRowWeapon|Rocket Launcher}}
{{TableRowWeapon|Minigun}}
{{TableRowWeapon|Minigun}}
Line 11: Line 14:
{{TableRowWeapon|Obliterator}}
{{TableRowWeapon|Obliterator}}
{{TableRowWeapon|Gatling Laser}}
{{TableRowWeapon|Gatling Laser}}
{{TableRowWeapon|War Hammer}}
</table>
</table>

Revision as of 20:16, 3 November 2024

Heavy

Heavy is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.

Weapon classes also affect your chance to find other weapons with the same class in the Shop.

Heavy
(2)+5% Damage
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage

Weapons with Heavy

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Heavy

10(80%Melee Damage.png)
20(85%Melee Damage.png)
30(90%Melee Damage.png)
50(100%Melee Damage.png)

1.66s
1.58s
1.51s
1.36s

6.0(48%Melee Damage.png)/s
12.7(54%Melee Damage.png)/s
19.9(60%Melee Damage.png)/s
36.8(74%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

200
200
200
200

8
8
8
8

0
0
0
0

Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80%Ranged Damage.png damage

20
39
74
149

Default
Anchor

Anchor(DLC)
Naval, Heavy

-
45(+100%Melee Damage.png+65%Curse.png)
70(+125%Melee Damage.png+90%Curse.png)
110(+150%Melee Damage.png+125%Curse.png)

-
1.92s
1.86s
1.81s

--
23.4(52.1%Melee Damage.png33.9%Curse.png)/s
37.6(67.2%Melee Damage.png48.4%Curse.png)/s
60.8(82.9%Melee Damage.png69.1%Curse.png)/s

-
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

-
175
200
225

-
10
10
10

-
0
0
0

-

-
51
95
190

Default
Elemental, Heavy

-
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)

-
0.12s
0.12s
0.09s

-
8.3(8%Elemental Damage.png)/s
8.3(8%Elemental Damage.png)/s
11.1(11%Elemental Damage.png)/s

-
x2 (0%)
x2 (0%)
x2 (0%)

-
250
300
400

-
0
0
0

-
0
0
0

Deals -/1x3/3x5/5x8(100%Elemental Damage.png) burning damage
Pierces 99 enemies dealing 1 damage

-
56
103
207

Default
Heavy, Explosive

-
12(+100%Ranged Damage.png)
18(+100%Ranged Damage.png)
30(+100%Ranged Damage.png)

-
0.37s
0.37s
0.37s

--
32.7(272.7%Ranged Damage.png)/s
49.1(272.7%Ranged Damage.png)/s
81.8(272.7%Ranged Damage.png)/s

-
x2.5 (5% chance)
x3 (10% chance)
x3.5 (20% chance)

-
350
400
450

-
0
0
0

-
0
0
0

Every 2nd/3rd/4th shot has a longer cooldown: 3.7s/3.2s/2.7s.
Projectiles explode on hit.
Bounces 1 time.

-
58
108
212

Win a run with Gangster
Blunt, Heavy

-
35(150%Melee Damage.png)
70(175%Melee Damage.png)
110(200%Melee Damage.png)

-
1.67s
1.59s
1.5s

-
21.0(89%Melee Damage.png)/s
44.0(110%Melee Damage.png)/s
73.3(133%Melee Damage.png)/s

-
x1.75 (3%)
x1.75 (3%)
x1.75 (3%)

-
175
175
175

-
30
40
50

-
0
0
0

+2/+4/+6 Knockback

-
51
95
190

Default
Mace

Mace(DLC)
Heavy, Medieval

-
40(+100%Melee Damage.png-50%Attack Speed.png)
60(+100%Melee Damage.png-75%Attack Speed.png)
100(+100%Melee Damage.png-100%Attack Speed.png)

-
1.39s
1.31s
1.23s

--
28.7(71.7%Melee Damage.png-35.9%Attack Speed.png)/s
45.8(76.3%Melee Damage.png-57.2%Attack Speed.png)/s
81.5(81.5%Melee Damage.png-81.5%Attack Speed.png)/s

-
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

-
150
150
150

-
5
5
5

-
0
0
0

-3%/-6%/-10% Attack Speed

-
46
92
185

Win a run with Ogre
Heavy, Explosive

-
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
80(100%Ranged Damage.png)

-
1.78s
1.37s
1.03s

-
16.9(56%Ranged Damage.png)/s
36.5(72%Ranged Damage.png)/s
77.7(97%Ranged Damage.png)/s

-
x2 (3%)
x2 (3%)
x2 (3%)

-
500
550
600

-
15
15
15

-
0
0
0

Projectiles explode on hit

-
56
103
207

Default
Heavy, Gun

-
-
1(50%Ranged Damage.png)
3(75%Ranged Damage.png)

-
-
0.09s
0.073s

-
-
11.1(555%Ranged Damage.png)/s
41.1(1027%Ranged Damage.png)/s

-
-
x1.75 (1%)
x2 (3%)

-
-
400
450

-
-
3
3

-
-
0
0

Pierces 1/2 enemies dealing -50% less damage with each pierce.

-
-
127
255

Default
Heavy, Explosive

-
-
60(100%Ranged Damage.png100%Elemental Damage.png)
120(100%Ranged Damage.png100%Elemental Damage.png)

-
-
2.12s
2.12s

-
-
28.3(47%Ranged Damage.png47%Elemental Damage.png)/s
56.6(47%Ranged Damage.png47%Elemental Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
800

-
-
15
15

-
-
0
0

Projectiles explode on hit

-
-
144
289

Win a run with Soldier.png Soldier
Gun, Heavy

-
-
250(1000%Ranged Damage.png)
350(1500%Ranged Damage.png)

-
-
3.23s
3.23s

-
-
77.4(309%Ranged Damage.png)/s
108.4(464%Ranged Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
1000

-
-
0
0

-
-
0
0

Pierces through enemies

-
-
127
255

Win a run with Demon.png Demon
Legendary, Heavy

-
-
-
10(100%Ranged Damage.png)

-
-
-
0.073s

-
-
-
137.0(1370%Ranged Damage.png)/s

-
-
-
x3 (10%)

-
-
-
500

-
-
-
5

-
-
-
0

Pierces 3 enemies dealing -25% less damage with each pierce.

-
-
-
290

Default
Blunt, Heavy

-
-
100(+150%Melee Damage.png+100%Engineering Stat.png)
180(+200%Melee Damage.png+150%Engineering Stat.png)

-
-
2.11s
1.95s

--
--
47.3(70.9%Melee Damage.png47.3%Engineering Stat.png)/s
92.4(102.7%Melee Damage.png77%Engineering Stat.png)/s

-
-
x1.5 (3% chance)
x1.5 (3% chance)

-
-
200
200

-
-
20
25

-
-
0
0

Resets the cooldown of all offensive turrets when attacking

-
-
130
255

Win a run with Dwarf