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ArosRising (talk | contribs) (Chopper Strategy) |
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== Strategy == | |||
The Chopper provides additional healing with consumables. Having 6 choppers gives +6 to consumable healing, or even +12 if all of them are tier 4. Increasing your [[Luck]] stat increases the amount of consumables dropped. The Chopper scales its damage by 20% of your [[Max HP]], so it might be worth it to pick up more Max HP than you otherwise would. | |||
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Revision as of 00:03, 22 January 2023
Damage: | 6(50%15%) 12(50%20%) 18(50%25%) 30(50%30%) |
Attack Speed: | 0.99s / 0.99s / 0.96s / 0.89s |
DPS: | 6.1(51%15%)/s 12.2(51%20%)/s 18.8(52%26%)/s 33.7(56%34%)/s |
Crit Chance / Damage: | x2 (10%) / x2 (15%) / x2 (20%) / x2 (25%) |
Range: | 135 / 150 / 165 / 180 |
Knockback: | 2 / 2 / 2 / 2 |
Lifesteal: | 0 / 0 / 0 / 0 |
Attack Type: | Sweep |
Special Effects: | +1/+1/+1/+2 health healed from consumables |
Unlocked by: | Win a run with Multitasker |
Chopper
Chopper is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.
Chopper is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.
Strategy
The Chopper provides additional healing with consumables. Having 6 choppers gives +6 to consumable healing, or even +12 if all of them are tier 4. Increasing your Luck stat increases the amount of consumables dropped. The Chopper scales its damage by 20% of your Max HP, so it might be worth it to pick up more Max HP than you otherwise would.
Class
Chopper has the Weapon Class(es) of: Blade.
Weapons in the same class gain bonuses, and are more likely to be found in the Shop.
Class | Bonuses | Weapons |
---|---|---|
Blade | (2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal |