From Brotato Wiki

(Add missing item Hunting Trophy, and add section "Mechanics" that also lists Hunting Trophy)
(Expand Weapons section to mention weapons that use crits + Rename "weapon set" to "weapon class" + Apply Template:ItemTagText + Fix broken table markup for Items)
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=== Positive ===
=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]], [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]].
 
These items {{Color|green|increase}} your Crit Chance.
 
{{ItemTagText|Crit Chance}}


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
</tr>
<tr>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
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===Negative===
===Negative===
These items {{Color|red|decrease}} your Crit Chance.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr>
<tr>
<td>  {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td>  {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
</tr>
<tr>
<td> {{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}} </td>
<td> {{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}} </td>
<td> Tier {{Item Data|Hunting Trophy|rarity}} </td>
<td> Tier {{Item Data|Hunting Trophy|rarity}} </td>
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<td> {{Item Data|Hunting Trophy|limit}} </td>
<td> {{Item Data|Hunting Trophy|limit}} </td>
<td> {{Item Data|Hunting Trophy|unlockedby}} </td>
<td> {{Item Data|Hunting Trophy|unlockedby}} </td>
</tr></table>
</tr>
</table>


==Characters==
==Characters==
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==Weapons==
==Weapons==


Almost every weapons has its own Crit Chance and Crit Damage modifier. For more information refer to Crit Chance/Damage column at [[Weapons]].
Almost every [[Weapon]] has its own Crit Chance and Crit Damage modifier. For more information refer to Crit Chance/Damage column at [[Weapons]].
 
Certain weapons also interact with Crit Chance, by doing things when a critical hit occurs:
 
<table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent; text-align: center">
{{TableHeaders|weapons}}
{{TableRowWeapon|Thief Dagger}}
{{TableRowWeapon|Crossbow}}
{{TableRowWeapon|Shuriken}}
</table>


==Weapon Sets==
==Weapon Classes==


These [[Weapons#Weapon Sets|Weapon Sets]] affect Crit Chance:
These [[Weapons#Weapon Classes|Weapon Classes]] affect Crit Chance:


<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
{{TableHeaders|sets}}
{{TableHeaders|sets}}
{{TableRowSet|Precise}}
{{TableRowWeaponClass|Blunt}}
{{TableRowWeaponClass|Precise}}
</table>
</table>

Revision as of 21:44, 8 November 2022

Crit Chance

Crit Chance

Your weapons have an x increased chance to deal a critical hit. The soft cap for it is 100%. If this is negative your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit.

Items

Positive

These items increase your Crit Chance.

Due to Item Tags, the Character(s) Crazy.png Crazy, Diver.png Diver, Hunter.png Hunter have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 333% chance to gain 1 material when killing an enemy with a critical hit553Win a run with Crazy.png Crazy
Tier 1 +6 % Crit Chance
-3 % Damage
20
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 2 +10 % Crit Chance
-1 Armor
50

Negative

These items decrease your Crit Chance.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 2 +5 % Speed
+3 Engineering
-3 % Crit Chance
40 Win a run with Explorer.png Explorer
Tier 1 +3 Melee Damage
-2 % Crit Chance
25
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant.png Mutant
Tier 1 +2 Engineering
-1 % Attack Speed
-1 % Crit Chance
15

Mechanics

These items have mechanics that use Crit Chance.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 33% chance to gain 1 material when killing an enemy with a critical hit 55 3 Win a run with Crazy.png Crazy

Characters

These Characters start with different Crit Chance, or have mechanics related to their Crit Chance:

Name Stats Unlocked By Unlocks Item Tags
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range Range, Crit Chance

Weapons

Almost every Weapon has its own Crit Chance and Crit Damage modifier. For more information refer to Crit Chance/Damage column at Weapons.

Certain weapons also interact with Crit Chance, by doing things when a critical hit occurs:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise

6(50%Melee Damage.png)
12(50%Melee Damage.png)
18(50%Melee Damage.png)
30(50%Melee Damage.png)

1.01s
0.93s
0.86s
0.73s

5.9(49%Melee Damage.png)/s
12.9(53%Melee Damage.png)/s
20.9(58%Melee Damage.png)/s
41.1(68%Melee Damage.png)/s

x2 (20%)
x2 (25%)
x2 (30%)
x2 (40%)

150
150
150
150

2
2
2
2

0
0
0
0

50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon

12
26
52
105

Default
Precise, Medieval

10(50%Ranged Damage.png10%Range Stat.png)
12(50%Ranged Damage.png10%Range Stat.png)
15(50%Ranged Damage.png10%Range Stat.png)
18(50%Ranged Damage.png10%Range Stat.png)

1.13s
1.13s
1.13s
1.13s

8.8(44%Ranged Damage.png8%Range Stat.png)/s
10.6(44%Ranged Damage.png8%Range Stat.png)/s
13.3(44%Ranged Damage.png8%Range Stat.png)/s
15.9(44%Ranged Damage.png8%Range Stat.png)/s

x1.5 (30%)
x1.75 (35%)
x2 (40%)
x2.25 (45%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces up to 1/2/3/4 times on critical hit

16
34
62
132

Default
Precise

6(25%Melee Damage.png)
8(34%Melee Damage.png)
10(42%Melee Damage.png)
15(50%Melee Damage.png)

0.87s
0.83s
0.8s
0.7s

6.9(28%Melee Damage.png)/s
9.6(40%Melee Damage.png)/s
12.5(52%Melee Damage.png)/s
21.4(71%Melee Damage.png)/s

x1.5 (35%)
x1.5 (38%)
x1.5 (41%)
x1.5 (45%)

350
350
350
350

0
0
0
0

0
0
0
0

Critical hits bounces 1/2/3/4 times

12
26
52
105

Default

Weapon Classes

These Weapon Classes affect Crit Chance:

Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Brick
  Brick

Rock
  Rock


Spoon
  Spoon

Hammer
  Hammer

Precise (2)+3% Crit Chance
(3)+6% Crit Chance
(4)+9% Crit Chance
(5)+12% Crit Chance
(6)+15% Crit Chance
Claw
  Claw


Icicle
  Icicle

Knife
  Knife







Drill
  Drill